mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-27 16:15:41 +00:00
518 lines
18 KiB
C++
518 lines
18 KiB
C++
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "settingsdialog.h"
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#include "advancedsettingswidget.h"
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#include "audiosettingswidget.h"
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#include "biossettingswidget.h"
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#include "consolesettingswidget.h"
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#include "displaysettingswidget.h"
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#include "emulationsettingswidget.h"
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#include "enhancementsettingswidget.h"
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#include "foldersettingswidget.h"
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#include "gamelistsettingswidget.h"
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#include "gamesummarywidget.h"
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#include "generalsettingswidget.h"
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#include "mainwindow.h"
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#include "memorycardsettingswidget.h"
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#include "postprocessingsettingswidget.h"
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#include "qthost.h"
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#include "core/host.h"
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#include "util/ini_settings_interface.h"
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#include "common/assert.h"
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#include "common/file_system.h"
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#include <QtWidgets/QMessageBox>
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#include <QtWidgets/QTextEdit>
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#ifdef WITH_CHEEVOS
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#include "achievementsettingswidget.h"
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#include "core/achievements.h"
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#endif
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static QList<SettingsDialog*> s_open_game_properties_dialogs;
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SettingsDialog::SettingsDialog(QWidget* parent) : QDialog(parent)
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{
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m_ui.setupUi(this);
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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addPages();
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}
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SettingsDialog::SettingsDialog(const std::string& path, const std::string& serial, DiscRegion region,
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const GameDatabase::Entry* entry, std::unique_ptr<SettingsInterface> sif,
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QWidget* parent)
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: QDialog(parent), m_sif(std::move(sif))
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{
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m_ui.setupUi(this);
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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addWidget(new GameSummaryWidget(path, serial, region, entry, this, m_ui.settingsContainer), tr("Summary"),
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QStringLiteral("file-list-line"),
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tr("<strong>Summary</strong><hr>This page shows information about the selected game, and allows you to "
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"validate your disc was dumped correctly."));
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addPages();
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s_open_game_properties_dialogs.push_back(this);
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}
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SettingsDialog::~SettingsDialog()
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{
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if (isPerGameSettings())
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s_open_game_properties_dialogs.removeOne(this);
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}
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void SettingsDialog::addPages()
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{
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addWidget(m_general_settings = new GeneralSettingsWidget(this, m_ui.settingsContainer), tr("General"),
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QStringLiteral("settings-3-line"),
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tr("<strong>General Settings</strong><hr>These options control how the emulator looks and "
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"behaves.<br><br>Mouse over an option for additional information."));
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if (!isPerGameSettings())
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{
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addWidget(
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m_game_list_settings = new GameListSettingsWidget(this, m_ui.settingsContainer), tr("Game List"),
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QStringLiteral("folder-settings-line"),
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tr("<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by "
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"DuckStation to populate the game list. Search directories can be added, removed, and switched to "
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"recursive/non-recursive."));
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}
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addWidget(m_bios_settings = new BIOSSettingsWidget(this, m_ui.settingsContainer), tr("BIOS"),
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QStringLiteral("hard-drive-2-line"),
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tr("<strong>BIOS Settings</strong><hr>These options control which BIOS is used and how it will be "
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"patched.<br><br>Mouse over an option for additional information."));
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addWidget(m_console_settings = new ConsoleSettingsWidget(this, m_ui.settingsContainer), tr("Console"),
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QStringLiteral("artboard-2-line"),
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tr("<strong>Console Settings</strong><hr>These options determine the configuration of the simulated "
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"console.<br><br>Mouse over an option for additional information."));
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addWidget(m_emulation_settings = new EmulationSettingsWidget(this, m_ui.settingsContainer), tr("Emulation"),
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QStringLiteral("dashboard-line"),
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tr("<strong>Emulation Settings</strong><hr>These options determine the speed and runahead behavior of the "
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"system.<br><br>Mouse over an option for additional information."));
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addWidget(
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m_memory_card_settings = new MemoryCardSettingsWidget(this, m_ui.settingsContainer), tr("Memory Cards"),
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QStringLiteral("sd-card-line"),
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tr("<strong>Memory Card Settings</strong><hr>This page lets you control what mode the memory card emulation will "
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"function in, and where the images for these cards will be stored on disk."));
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addWidget(
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m_display_settings = new DisplaySettingsWidget(this, m_ui.settingsContainer), tr("Display"),
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QStringLiteral("brush-line"),
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tr("<strong>Display Settings</strong><hr>These options control the how the frames generated by the console are "
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"displayed on the screen."));
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addWidget(
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m_enhancement_settings = new EnhancementSettingsWidget(this, m_ui.settingsContainer), tr("Enhancements"),
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QStringLiteral("paint-fill"),
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tr("<strong>Enhancement Settings</strong><hr>These options control enhancements which can improve visuals compared "
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"to the original console. Mouse over each option for additional information."));
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if (!isPerGameSettings())
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{
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addWidget(
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m_post_processing_settings = new PostProcessingSettingsWidget(this, m_ui.settingsContainer),
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tr("Post-Processing"), QStringLiteral("pantone-line"),
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tr("<strong>Post-Processing Settings</strong><hr>Post processing allows you to alter the appearance of the image "
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"displayed on the screen with various filters. Shaders will be executed in sequence."));
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}
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addWidget(
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m_audio_settings = new AudioSettingsWidget(this, m_ui.settingsContainer), tr("Audio"),
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QStringLiteral("volume-up-line"),
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tr("<strong>Audio Settings</strong><hr>These options control the audio output of the console. Mouse over an option "
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"for additional information."));
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{
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QString title(tr("Achievements"));
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QString icon_text(QStringLiteral("trophy-line"));
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QString help_text(tr("<strong>Achievement Settings</strong><hr>These options control RetroAchievements. Mouse over "
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"an option for additional information."));
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#ifdef WITH_CHEEVOS
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if (!Achievements::IsUsingRAIntegration())
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{
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addWidget(m_achievement_settings = new AchievementSettingsWidget(this, m_ui.settingsContainer), std::move(title),
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std::move(icon_text), std::move(help_text));
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}
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else
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{
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QLabel* placeholder_label =
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new QLabel(QStringLiteral("RAIntegration is being used, built-in RetroAchievements support is disabled."),
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m_ui.settingsContainer);
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placeholder_label->setAlignment(Qt::AlignLeft | Qt::AlignTop);
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addWidget(placeholder_label, std::move(title), std::move(icon_text), std::move(help_text));
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}
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#else
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QLabel* placeholder_label =
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new QLabel(tr("This DuckStation build was not compiled with RetroAchievements support."), m_ui.settingsContainer);
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placeholder_label->setAlignment(Qt::AlignLeft | Qt::AlignTop);
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addWidget(placeholder_label, std::move(title), std::move(icon_text), std::move(help_text));
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#endif
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}
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if (!isPerGameSettings())
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{
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addWidget(
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m_folder_settings = new FolderSettingsWidget(this, m_ui.settingsContainer), tr("Folders"),
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QStringLiteral("folder-settings-line"),
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tr("<strong>Folder Settings</strong><hr>These options control where DuckStation will save runtime data files."));
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}
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addWidget(m_advanced_settings = new AdvancedSettingsWidget(this, m_ui.settingsContainer), tr("Advanced"),
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QStringLiteral("tools-line"),
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tr("<strong>Advanced Settings</strong><hr>These options control logging and internal behavior of the "
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"emulator. Mouse over an option for additional information."));
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if (isPerGameSettings())
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{
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m_ui.buttonBox->button(QDialogButtonBox::RestoreDefaults)->setVisible(false);
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}
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m_ui.settingsCategory->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
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m_ui.settingsCategory->setCurrentRow(0);
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m_ui.settingsContainer->setCurrentIndex(0);
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m_ui.helpText->setText(m_category_help_text[0]);
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connect(m_ui.settingsCategory, &QListWidget::currentRowChanged, this, &SettingsDialog::onCategoryCurrentRowChanged);
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connect(m_ui.buttonBox, &QDialogButtonBox::rejected, this, &SettingsDialog::accept);
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connect(m_ui.buttonBox->button(QDialogButtonBox::RestoreDefaults), &QAbstractButton::clicked, this,
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&SettingsDialog::onRestoreDefaultsClicked);
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}
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void SettingsDialog::addWidget(QWidget* widget, QString title, QString icon, QString help_text)
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{
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const int index = m_ui.settingsCategory->count();
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QListWidgetItem* item = new QListWidgetItem(m_ui.settingsCategory);
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item->setText(title);
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if (!icon.isEmpty())
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item->setIcon(QIcon::fromTheme(icon));
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m_ui.settingsContainer->addWidget(widget);
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m_category_help_text[index] = std::move(help_text);
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}
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void SettingsDialog::setCategory(const char* category)
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{
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// the titles in the category list will be translated.
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const QString translated_category(tr(category));
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for (int i = 0; i < m_ui.settingsCategory->count(); i++)
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{
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if (translated_category == m_ui.settingsCategory->item(i)->text())
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{
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// will also update the visible widget
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m_ui.settingsCategory->setCurrentRow(i);
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break;
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}
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}
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}
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void SettingsDialog::onCategoryCurrentRowChanged(int row)
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{
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DebugAssert(row < MAX_SETTINGS_WIDGETS);
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m_ui.settingsContainer->setCurrentIndex(row);
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m_ui.helpText->setText(m_category_help_text[row]);
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}
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void SettingsDialog::onRestoreDefaultsClicked()
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{
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if (QMessageBox::question(this, tr("Confirm Restore Defaults"),
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tr("Are you sure you want to restore the default settings? Any preferences will be lost."),
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QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes)
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{
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return;
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}
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g_emu_thread->setDefaultSettings(true, false);
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}
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void SettingsDialog::registerWidgetHelp(QObject* object, QString title, QString recommended_value, QString text)
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{
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// construct rich text with formatted description
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QString full_text;
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full_text += "<table width='100%' cellpadding='0' cellspacing='0'><tr><td><strong>";
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full_text += title;
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full_text += "</strong></td><td align='right'><strong>";
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full_text += tr("Recommended Value");
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full_text += ": </strong>";
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full_text += recommended_value;
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full_text += "</td></table><hr>";
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full_text += text;
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m_widget_help_text_map[object] = std::move(full_text);
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object->installEventFilter(this);
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}
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bool SettingsDialog::eventFilter(QObject* object, QEvent* event)
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{
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if (event->type() == QEvent::Enter)
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{
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auto iter = m_widget_help_text_map.constFind(object);
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if (iter != m_widget_help_text_map.end())
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{
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m_current_help_widget = object;
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m_ui.helpText->setText(iter.value());
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}
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}
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else if (event->type() == QEvent::Leave)
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{
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if (m_current_help_widget)
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{
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m_current_help_widget = nullptr;
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m_ui.helpText->setText(m_category_help_text[m_ui.settingsCategory->currentRow()]);
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}
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}
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return QDialog::eventFilter(object, event);
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}
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bool SettingsDialog::getEffectiveBoolValue(const char* section, const char* key, bool default_value) const
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{
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bool value;
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if (m_sif && m_sif->GetBoolValue(section, key, &value))
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return value;
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else
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return Host::GetBaseBoolSettingValue(section, key, default_value);
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}
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int SettingsDialog::getEffectiveIntValue(const char* section, const char* key, int default_value) const
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{
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int value;
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if (m_sif && m_sif->GetIntValue(section, key, &value))
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return value;
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else
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return Host::GetBaseIntSettingValue(section, key, default_value);
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}
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float SettingsDialog::getEffectiveFloatValue(const char* section, const char* key, float default_value) const
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{
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float value;
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if (m_sif && m_sif->GetFloatValue(section, key, &value))
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return value;
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else
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return Host::GetBaseFloatSettingValue(section, key, default_value);
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}
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std::string SettingsDialog::getEffectiveStringValue(const char* section, const char* key,
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const char* default_value) const
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{
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std::string value;
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if (!m_sif || !m_sif->GetStringValue(section, key, &value))
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value = Host::GetBaseStringSettingValue(section, key, default_value);
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return value;
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}
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Qt::CheckState SettingsDialog::getCheckState(const char* section, const char* key, bool default_value)
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{
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bool value;
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if (m_sif)
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{
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if (!m_sif->GetBoolValue(section, key, &value))
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return Qt::PartiallyChecked;
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}
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else
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{
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value = Host::GetBaseBoolSettingValue(section, key, default_value);
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}
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return value ? Qt::Checked : Qt::Unchecked;
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}
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std::optional<bool> SettingsDialog::getBoolValue(const char* section, const char* key,
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std::optional<bool> default_value) const
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{
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std::optional<bool> value;
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if (m_sif)
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{
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bool bvalue;
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if (m_sif->GetBoolValue(section, key, &bvalue))
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value = bvalue;
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else
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value = default_value;
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}
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else
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{
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value = Host::GetBaseBoolSettingValue(section, key, default_value.value_or(false));
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}
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return value;
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}
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std::optional<int> SettingsDialog::getIntValue(const char* section, const char* key,
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std::optional<int> default_value) const
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{
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std::optional<int> value;
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if (m_sif)
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{
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int ivalue;
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if (m_sif->GetIntValue(section, key, &ivalue))
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value = ivalue;
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else
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value = default_value;
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}
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else
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{
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value = Host::GetBaseIntSettingValue(section, key, default_value.value_or(0));
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}
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return value;
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}
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std::optional<float> SettingsDialog::getFloatValue(const char* section, const char* key,
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std::optional<float> default_value) const
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{
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std::optional<float> value;
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if (m_sif)
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{
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float fvalue;
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if (m_sif->GetFloatValue(section, key, &fvalue))
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value = fvalue;
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else
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value = default_value;
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}
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else
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{
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value = Host::GetBaseFloatSettingValue(section, key, default_value.value_or(0.0f));
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}
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return value;
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}
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std::optional<std::string> SettingsDialog::getStringValue(const char* section, const char* key,
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std::optional<const char*> default_value) const
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{
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std::optional<std::string> value;
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if (m_sif)
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{
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std::string svalue;
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if (m_sif->GetStringValue(section, key, &svalue))
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value = std::move(svalue);
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else if (default_value.has_value())
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value = default_value.value();
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}
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else
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{
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value = Host::GetBaseStringSettingValue(section, key, default_value.value_or(""));
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}
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return value;
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}
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void SettingsDialog::setBoolSettingValue(const char* section, const char* key, std::optional<bool> value)
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{
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if (m_sif)
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{
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value.has_value() ? m_sif->SetBoolValue(section, key, value.value()) : m_sif->DeleteValue(section, key);
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m_sif->Save();
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g_emu_thread->reloadGameSettings();
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}
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else
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{
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value.has_value() ? Host::SetBaseBoolSettingValue(section, key, value.value()) :
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Host::DeleteBaseSettingValue(section, key);
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Host::CommitBaseSettingChanges();
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g_emu_thread->applySettings();
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}
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}
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void SettingsDialog::setIntSettingValue(const char* section, const char* key, std::optional<int> value)
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{
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if (m_sif)
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{
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value.has_value() ? m_sif->SetIntValue(section, key, value.value()) : m_sif->DeleteValue(section, key);
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m_sif->Save();
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g_emu_thread->reloadGameSettings();
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}
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else
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{
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value.has_value() ? Host::SetBaseIntSettingValue(section, key, value.value()) :
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Host::DeleteBaseSettingValue(section, key);
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Host::CommitBaseSettingChanges();
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g_emu_thread->applySettings();
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}
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}
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void SettingsDialog::setFloatSettingValue(const char* section, const char* key, std::optional<float> value)
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{
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if (m_sif)
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{
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value.has_value() ? m_sif->SetFloatValue(section, key, value.value()) : m_sif->DeleteValue(section, key);
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m_sif->Save();
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g_emu_thread->reloadGameSettings();
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}
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else
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{
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value.has_value() ? Host::SetBaseFloatSettingValue(section, key, value.value()) :
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Host::DeleteBaseSettingValue(section, key);
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Host::CommitBaseSettingChanges();
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g_emu_thread->applySettings();
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}
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}
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void SettingsDialog::setStringSettingValue(const char* section, const char* key, std::optional<const char*> value)
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{
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if (m_sif)
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{
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value.has_value() ? m_sif->SetStringValue(section, key, value.value()) : m_sif->DeleteValue(section, key);
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m_sif->Save();
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g_emu_thread->reloadGameSettings();
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}
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else
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{
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value.has_value() ? Host::SetBaseStringSettingValue(section, key, value.value()) :
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Host::DeleteBaseSettingValue(section, key);
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Host::CommitBaseSettingChanges();
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g_emu_thread->applySettings();
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}
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}
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void SettingsDialog::removeSettingValue(const char* section, const char* key)
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{
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if (m_sif)
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{
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m_sif->DeleteValue(section, key);
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m_sif->Save();
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g_emu_thread->reloadGameSettings();
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}
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else
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{
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Host::DeleteBaseSettingValue(section, key);
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Host::CommitBaseSettingChanges();
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g_emu_thread->applySettings();
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}
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}
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|
|
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void SettingsDialog::openGamePropertiesDialog(const std::string& path, const std::string& serial, DiscRegion region)
|
|
{
|
|
// check for an existing dialog with this crc
|
|
for (SettingsDialog* dialog : s_open_game_properties_dialogs)
|
|
{
|
|
if (dialog->m_game_serial == serial)
|
|
{
|
|
dialog->show();
|
|
dialog->setFocus();
|
|
return;
|
|
}
|
|
}
|
|
|
|
std::string filename(System::GetGameSettingsPath(serial));
|
|
std::unique_ptr<INISettingsInterface> sif = std::make_unique<INISettingsInterface>(std::move(filename));
|
|
if (FileSystem::FileExists(sif->GetFileName().c_str()))
|
|
sif->Load();
|
|
|
|
const GameDatabase::Entry* dentry = GameDatabase::GetEntryForSerial(serial);
|
|
|
|
const QString window_title(tr("%1 [%2]")
|
|
.arg(dentry ? QtUtils::StringViewToQString(dentry->title) : QStringLiteral("<UNKNOWN>"))
|
|
.arg(QtUtils::StringViewToQString(serial)));
|
|
|
|
SettingsDialog* dialog = new SettingsDialog(path, serial, region, dentry, std::move(sif), g_main_window);
|
|
dialog->setWindowTitle(window_title);
|
|
dialog->setModal(false);
|
|
dialog->show();
|
|
}
|