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			74 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			HLSL
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			HLSL
		
	
	
	
	
	
| /**
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|  * Daltonization algorithm by daltonize.org
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|  * http://www.daltonize.org/2010/05/lms-daltonization-algorithm.html
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|  * Originally ported to ReShade by IDDQD, modified for ReShade 3.0 by crosire
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|  */
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| 
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| uniform int Type <
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| 	ui_type = "combo";
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| 	ui_items = "Protanopia\0Deuteranopia\0Tritanopia\0";
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| > = 0;
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| 
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| #include "ReShade.fxh"
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| 
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| float3 PS_DaltonizeFXmain(float4 vpos : SV_Position, float2 texcoord : TexCoord) : SV_Target
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| {
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| 	float3 input = tex2D(ReShade::BackBuffer, texcoord).rgb;
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| 
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| 	// RGB to LMS matrix conversion
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| 	float OnizeL = (17.8824f * input.r) + (43.5161f * input.g) + (4.11935f * input.b);
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| 	float OnizeM = (3.45565f * input.r) + (27.1554f * input.g) + (3.86714f * input.b);
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| 	float OnizeS = (0.0299566f * input.r) + (0.184309f * input.g) + (1.46709f * input.b);
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| 	
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| 	// Simulate color blindness
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| 	float Daltl, Daltm, Dalts;
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| 
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| 	if (Type == 0) // Protanopia - reds are greatly reduced (1% men)
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| 	{
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| 		Daltl = 0.0f * OnizeL + 2.02344f * OnizeM + -2.52581f * OnizeS;
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| 		Daltm = 0.0f * OnizeL + 1.0f * OnizeM + 0.0f * OnizeS;
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| 		Dalts = 0.0f * OnizeL + 0.0f * OnizeM + 1.0f * OnizeS;
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| 	}
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| 	else if (Type == 1) // Deuteranopia - greens are greatly reduced (1% men)
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| 	{
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| 		Daltl = 1.0f * OnizeL + 0.0f * OnizeM + 0.0f * OnizeS;
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| 		Daltm = 0.494207f * OnizeL + 0.0f * OnizeM + 1.24827f * OnizeS;
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| 		Dalts = 0.0f * OnizeL + 0.0f * OnizeM + 1.0f * OnizeS;
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| 	}
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| 	else if (Type == 2) // Tritanopia - blues are greatly reduced (0.003% population)
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| 	{
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| 		Daltl = 1.0f * OnizeL + 0.0f * OnizeM + 0.0f * OnizeS;
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| 		Daltm = 0.0f * OnizeL + 1.0f * OnizeM + 0.0f * OnizeS;
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| 		Dalts = -0.395913f * OnizeL + 0.801109f * OnizeM + 0.0f * OnizeS;
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| 	}
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| 	
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| 	// LMS to RGB matrix conversion
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| 	float3 error;
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| 	error.r = (0.0809444479f * Daltl) + (-0.130504409f * Daltm) + (0.116721066f * Dalts);
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| 	error.g = (-0.0102485335f * Daltl) + (0.0540193266f * Daltm) + (-0.113614708f * Dalts);
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| 	error.b = (-0.000365296938f * Daltl) + (-0.00412161469f * Daltm) + (0.693511405f * Dalts);
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| 	
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| 	// Isolate invisible colors to color vision deficiency (calculate error matrix)
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| 	error = (input - error);
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| 	
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| 	// Shift colors towards visible spectrum (apply error modifications)
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| 	float3 correction;
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| 	correction.r = 0; // (error.r * 0.0) + (error.g * 0.0) + (error.b * 0.0);
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| 	correction.g = (error.r * 0.7) + (error.g * 1.0); // + (error.b * 0.0);
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| 	correction.b = (error.r * 0.7) + (error.b * 1.0); // + (error.g * 0.0);
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| 	
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| 	// Add compensation to original values
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| 	correction = input + correction;
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| 	
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| 	return correction;
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| }
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| 
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| technique Daltonize
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| {
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| 	pass
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| 	{
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| 		VertexShader = PostProcessVS;
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| 		PixelShader = PS_DaltonizeFXmain;
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| 	}
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| }
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