Duckstation/src/util/gpu_shader_cache.h
Stenzek e3d9ba4c99 Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
 - Add native Metal renderer.
2023-08-20 21:55:38 +10:00

81 lines
2.1 KiB
C++

// SPDX-FileCopyrightText: 2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "common/hash_combine.h"
#include "common/heap_array.h"
#include "common/types.h"
#include <string>
#include <string_view>
#include <unordered_map>
#include <vector>
enum class GPUShaderStage : u8;
class GPUShaderCache
{
public:
using ShaderBinary = DynamicHeapArray<u8>;
struct alignas(8) CacheIndexKey
{
u32 shader_type;
u32 source_length;
u64 source_hash_low;
u64 source_hash_high;
u64 entry_point_low;
u64 entry_point_high;
bool operator==(const CacheIndexKey& key) const;
bool operator!=(const CacheIndexKey& key) const;
};
static_assert(sizeof(CacheIndexKey) == 40, "Cache key has no padding");
struct CacheIndexEntryHash
{
std::size_t operator()(const CacheIndexKey& e) const noexcept;
};
GPUShaderCache();
~GPUShaderCache();
ALWAYS_INLINE const std::string& GetBaseFilename() const { return m_base_filename; }
ALWAYS_INLINE u32 GetVersion() const { return m_version; }
bool IsOpen() const { return (m_index_file != nullptr); }
bool Open(const std::string_view& base_filename, u32 version);
bool Create();
void Close();
static CacheIndexKey GetCacheKey(GPUShaderStage stage, const std::string_view& shader_code,
const std::string_view& entry_point);
bool Lookup(const CacheIndexKey& key, ShaderBinary* binary);
bool Insert(const CacheIndexKey& key, const void* data, u32 data_size);
void Clear();
private:
struct CacheIndexData
{
u32 file_offset;
u32 compressed_size;
u32 uncompressed_size;
};
using CacheIndex = std::unordered_map<CacheIndexKey, CacheIndexData, CacheIndexEntryHash>;
bool CreateNew(const std::string& index_filename, const std::string& blob_filename);
bool ReadExisting(const std::string& index_filename, const std::string& blob_filename);
CacheIndex m_index;
std::string m_base_filename;
u32 m_version;
std::FILE* m_index_file = nullptr;
std::FILE* m_blob_file = nullptr;
};