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e3d9ba4c99
- Don't have to repeat the same thing for 4 renderers. - Add native Metal renderer.
81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
// SPDX-FileCopyrightText: 2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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#include "common/hash_combine.h"
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#include "common/heap_array.h"
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#include "common/types.h"
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#include <string>
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#include <string_view>
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#include <unordered_map>
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#include <vector>
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enum class GPUShaderStage : u8;
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class GPUShaderCache
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{
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public:
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using ShaderBinary = DynamicHeapArray<u8>;
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struct alignas(8) CacheIndexKey
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{
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u32 shader_type;
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u32 source_length;
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u64 source_hash_low;
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u64 source_hash_high;
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u64 entry_point_low;
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u64 entry_point_high;
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bool operator==(const CacheIndexKey& key) const;
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bool operator!=(const CacheIndexKey& key) const;
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};
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static_assert(sizeof(CacheIndexKey) == 40, "Cache key has no padding");
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struct CacheIndexEntryHash
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{
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std::size_t operator()(const CacheIndexKey& e) const noexcept;
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};
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GPUShaderCache();
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~GPUShaderCache();
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ALWAYS_INLINE const std::string& GetBaseFilename() const { return m_base_filename; }
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ALWAYS_INLINE u32 GetVersion() const { return m_version; }
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bool IsOpen() const { return (m_index_file != nullptr); }
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bool Open(const std::string_view& base_filename, u32 version);
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bool Create();
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void Close();
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static CacheIndexKey GetCacheKey(GPUShaderStage stage, const std::string_view& shader_code,
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const std::string_view& entry_point);
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bool Lookup(const CacheIndexKey& key, ShaderBinary* binary);
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bool Insert(const CacheIndexKey& key, const void* data, u32 data_size);
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void Clear();
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private:
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struct CacheIndexData
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{
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u32 file_offset;
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u32 compressed_size;
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u32 uncompressed_size;
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};
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using CacheIndex = std::unordered_map<CacheIndexKey, CacheIndexData, CacheIndexEntryHash>;
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bool CreateNew(const std::string& index_filename, const std::string& blob_filename);
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bool ReadExisting(const std::string& index_filename, const std::string& blob_filename);
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CacheIndex m_index;
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std::string m_base_filename;
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u32 m_version;
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std::FILE* m_index_file = nullptr;
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std::FILE* m_blob_file = nullptr;
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};
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