mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-27 16:15:41 +00:00
d588c26cf6
This reverts commit 8debaa34d9
.
Seems to be a few regressions, namely XBox Controller Rumble, other
controllers not detecting, etc.
145 lines
4.5 KiB
C
145 lines
4.5 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_messagebox_h_
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#define SDL_messagebox_h_
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#include "SDL_stdinc.h"
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#include "SDL_video.h" /* For SDL_Window */
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \brief SDL_MessageBox flags. If supported will display warning icon, etc.
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*/
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typedef enum
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{
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SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
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SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
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SDL_MESSAGEBOX_INFORMATION = 0x00000040 /**< informational dialog */
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} SDL_MessageBoxFlags;
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/**
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* \brief Flags for SDL_MessageBoxButtonData.
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*/
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typedef enum
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{
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SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */
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SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */
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} SDL_MessageBoxButtonFlags;
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/**
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* \brief Individual button data.
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*/
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typedef struct
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{
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Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */
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int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */
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const char * text; /**< The UTF-8 button text */
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} SDL_MessageBoxButtonData;
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/**
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* \brief RGB value used in a message box color scheme
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*/
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typedef struct
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{
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Uint8 r, g, b;
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} SDL_MessageBoxColor;
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typedef enum
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{
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SDL_MESSAGEBOX_COLOR_BACKGROUND,
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SDL_MESSAGEBOX_COLOR_TEXT,
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SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
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SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
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SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
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SDL_MESSAGEBOX_COLOR_MAX
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} SDL_MessageBoxColorType;
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/**
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* \brief A set of colors to use for message box dialogs
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*/
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typedef struct
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{
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SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
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} SDL_MessageBoxColorScheme;
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/**
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* \brief MessageBox structure containing title, text, window, etc.
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*/
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typedef struct
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{
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Uint32 flags; /**< ::SDL_MessageBoxFlags */
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SDL_Window *window; /**< Parent window, can be NULL */
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const char *title; /**< UTF-8 title */
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const char *message; /**< UTF-8 message text */
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int numbuttons;
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const SDL_MessageBoxButtonData *buttons;
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const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
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} SDL_MessageBoxData;
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/**
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* \brief Create a modal message box.
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*
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* \param messageboxdata The SDL_MessageBoxData structure with title, text, etc.
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* \param buttonid The pointer to which user id of hit button should be copied.
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*
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* \return -1 on error, otherwise 0 and buttonid contains user id of button
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* hit or -1 if dialog was closed.
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*
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* \note This function should be called on the thread that created the parent
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* window, or on the main thread if the messagebox has no parent. It will
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* block execution of that thread until the user clicks a button or
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* closes the messagebox.
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*/
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extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
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/**
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* \brief Create a simple modal message box
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*
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* \param flags ::SDL_MessageBoxFlags
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* \param title UTF-8 title text
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* \param message UTF-8 message text
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* \param window The parent window, or NULL for no parent
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*
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* \return 0 on success, -1 on error
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*
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* \sa SDL_ShowMessageBox
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*/
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extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_messagebox_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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