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https://github.com/RetroDECK/Duckstation.git
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3284a18ad3
* Add new Cheat Type F4, Find & Replace Bytes Also knows as 'AOB' apparently. Information about how it works will be in the next chtdb.txt header or you can read/ask about it on the discord channel. * Add new Cheat Type F4, Find & Replace Bytes Also knows as 'AOB' apparently. Information about how it works will be in the next chtdb.txt header or you can read/ask about it on the discord channel. * Added error trapping for cheat type F4 As suggested
301 lines
7.9 KiB
C++
301 lines
7.9 KiB
C++
#pragma once
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#include "common/bitfield.h"
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#include "types.h"
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#include <optional>
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#include <string>
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#include <vector>
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struct CheatCode
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{
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enum class Type : u8
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{
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Gameshark,
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Count
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};
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enum class Activation : u8
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{
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Manual,
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EndFrame,
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Count,
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};
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enum class InstructionCode : u8
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{
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Nop = 0x00,
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ConstantWrite8 = 0x30,
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ConstantWrite16 = 0x80,
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ScratchpadWrite16 = 0x1F,
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Increment16 = 0x10,
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Decrement16 = 0x11,
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Increment8 = 0x20,
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Decrement8 = 0x21,
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DelayActivation = 0xC1,
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SkipIfNotEqual16 = 0xC0,
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SkipIfButtonsNotEqual = 0xD5,
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SkipIfButtonsEqual = 0xD6,
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CompareButtons = 0xD4,
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CompareEqual16 = 0xD0,
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CompareNotEqual16 = 0xD1,
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CompareLess16 = 0xD2,
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CompareGreater16 = 0xD3,
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CompareEqual8 = 0xE0,
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CompareNotEqual8 = 0xE1,
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CompareLess8 = 0xE2,
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CompareGreater8 = 0xE3,
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Slide = 0x50,
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MemoryCopy = 0xC2,
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// Extension opcodes, not present on original GameShark.
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ExtConstantWrite32 = 0x90,
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ExtScratchpadWrite32 = 0xA5,
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ExtCompareEqual32 = 0xA0,
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ExtCompareNotEqual32 = 0xA1,
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ExtCompareLess32 = 0xA2,
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ExtCompareGreater32 = 0xA3,
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ExtSkipIfNotEqual32 = 0xA4,
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ExtIncrement32 = 0x60,
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ExtDecrement32 = 0x61,
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ExtConstantWriteIfMatch16 = 0xA6,
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ExtConstantWriteIfMatchWithRestore16 = 0xA7,
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ExtConstantForceRange8 = 0xF0,
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ExtConstantForceRangeLimits16 = 0xF1,
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ExtConstantForceRangeRollRound16 = 0xF2,
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ExtConstantForceRange16 = 0xF3,
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ExtFindAndReplace = 0xF4,
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ExtConstantBitSet8 = 0x31,
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ExtConstantBitClear8 = 0x32,
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ExtConstantBitSet16 = 0x81,
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ExtConstantBitClear16 = 0x82,
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ExtConstantBitSet32 = 0x91,
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ExtConstantBitClear32 = 0x92,
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};
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union Instruction
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{
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u64 bits;
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struct
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{
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u32 second;
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u32 first;
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};
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BitField<u64, InstructionCode, 32 + 24, 8> code;
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BitField<u64, u32, 32, 24> address;
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BitField<u64, u32, 0, 32> value32;
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BitField<u64, u16, 0, 16> value16;
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BitField<u64, u8, 0, 8> value8;
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};
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std::string group;
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std::string description;
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std::vector<Instruction> instructions;
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std::string comments;
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Type type = Type::Gameshark;
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Activation activation = Activation::EndFrame;
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bool enabled = false;
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ALWAYS_INLINE bool Valid() const { return !instructions.empty() && !description.empty(); }
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ALWAYS_INLINE bool IsManuallyActivated() const { return (activation == Activation::Manual); }
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std::string GetInstructionsAsString() const;
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bool SetInstructionsFromString(const std::string& str);
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u32 GetNextNonConditionalInstruction(u32 index) const;
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void Apply() const;
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void ApplyOnDisable() const;
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static const char* GetTypeName(Type type);
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static const char* GetTypeDisplayName(Type type);
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static std::optional<Type> ParseTypeName(const char* str);
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static const char* GetActivationName(Activation activation);
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static const char* GetActivationDisplayName(Activation activation);
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static std::optional<Activation> ParseActivationName(const char* str);
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};
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class CheatList final
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{
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public:
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enum class Format
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{
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Autodetect,
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PCSXR,
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Libretro,
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EPSXe,
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Count
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};
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CheatList();
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~CheatList();
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ALWAYS_INLINE const CheatCode& GetCode(u32 i) const { return m_codes[i]; }
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ALWAYS_INLINE CheatCode& GetCode(u32 i) { return m_codes[i]; }
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ALWAYS_INLINE u32 GetCodeCount() const { return static_cast<u32>(m_codes.size()); }
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ALWAYS_INLINE bool IsCodeEnabled(u32 index) const { return m_codes[index].enabled; }
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ALWAYS_INLINE bool GetMasterEnable() const { return m_master_enable; }
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ALWAYS_INLINE void SetMasterEnable(bool enable) { m_master_enable = enable; }
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const CheatCode* FindCode(const char* name) const;
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const CheatCode* FindCode(const char* group, const char* name) const;
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void AddCode(CheatCode cc);
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void SetCode(u32 index, CheatCode cc);
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void RemoveCode(u32 i);
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u32 GetEnabledCodeCount() const;
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std::vector<std::string> GetCodeGroups() const;
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void EnableCode(u32 index);
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void DisableCode(u32 index);
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void SetCodeEnabled(u32 index, bool state);
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static std::optional<Format> DetectFileFormat(const char* filename);
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static Format DetectFileFormat(const std::string& str);
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static bool ParseLibretroCheat(CheatCode* cc, const char* line);
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bool LoadFromFile(const char* filename, Format format);
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bool LoadFromPCSXRFile(const char* filename);
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bool LoadFromLibretroFile(const char* filename);
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bool LoadFromString(const std::string& str, Format format);
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bool LoadFromPCSXRString(const std::string& str);
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bool LoadFromLibretroString(const std::string& str);
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bool LoadFromEPSXeString(const std::string& str);
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bool SaveToPCSXRFile(const char* filename);
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bool LoadFromPackage(const std::string& game_code);
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void Apply();
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void ApplyCode(u32 index);
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void MergeList(const CheatList& cl);
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private:
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std::vector<CheatCode> m_codes;
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bool m_master_enable = true;
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};
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class MemoryScan
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{
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public:
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enum class Operator
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{
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Equal,
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NotEqual,
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GreaterThan,
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GreaterEqual,
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LessThan,
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LessEqual,
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IncreasedBy,
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DecreasedBy,
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ChangedBy,
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EqualLast,
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NotEqualLast,
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GreaterThanLast,
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GreaterEqualLast,
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LessThanLast,
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LessEqualLast,
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Any
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};
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struct Result
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{
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PhysicalMemoryAddress address;
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u32 value;
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u32 last_value;
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bool value_changed;
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bool Filter(Operator op, u32 comp_value, bool is_signed) const;
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void UpdateValue(MemoryAccessSize size, bool is_signed);
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};
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using ResultVector = std::vector<Result>;
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MemoryScan();
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~MemoryScan();
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u32 GetValue() const { return m_value; }
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bool GetValueSigned() const { return m_signed; }
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MemoryAccessSize GetSize() const { return m_size; }
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Operator GetOperator() const { return m_operator; }
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PhysicalMemoryAddress GetStartAddress() const { return m_start_address; }
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PhysicalMemoryAddress GetEndAddress() const { return m_end_address; }
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const ResultVector& GetResults() const { return m_results; }
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const Result& GetResult(u32 index) const { return m_results[index]; }
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u32 GetResultCount() const { return static_cast<u32>(m_results.size()); }
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void SetValue(u32 value) { m_value = value; }
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void SetValueSigned(bool s) { m_signed = s; }
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void SetSize(MemoryAccessSize size) { m_size = size; }
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void SetOperator(Operator op) { m_operator = op; }
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void SetStartAddress(PhysicalMemoryAddress addr) { m_start_address = addr; }
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void SetEndAddress(PhysicalMemoryAddress addr) { m_end_address = addr; }
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void ResetSearch();
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void Search();
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void SearchAgain();
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void UpdateResultsValues();
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void SetResultValue(u32 index, u32 value);
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private:
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void SearchBytes();
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void SearchHalfwords();
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void SearchWords();
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u32 m_value = 0;
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MemoryAccessSize m_size = MemoryAccessSize::HalfWord;
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Operator m_operator = Operator::Equal;
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PhysicalMemoryAddress m_start_address = 0;
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PhysicalMemoryAddress m_end_address = 0x200000;
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ResultVector m_results;
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bool m_signed = false;
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};
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class MemoryWatchList
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{
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public:
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MemoryWatchList();
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~MemoryWatchList();
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struct Entry
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{
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std::string description;
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u32 address;
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u32 value;
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MemoryAccessSize size;
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bool is_signed;
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bool freeze;
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bool changed;
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};
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using EntryVector = std::vector<Entry>;
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const Entry* GetEntryByAddress(u32 address) const;
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const EntryVector& GetEntries() const { return m_entries; }
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const Entry& GetEntry(u32 index) const { return m_entries[index]; }
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u32 GetEntryCount() const { return static_cast<u32>(m_entries.size()); }
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bool AddEntry(std::string description, u32 address, MemoryAccessSize size, bool is_signed, bool freeze);
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void RemoveEntry(u32 index);
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bool RemoveEntryByDescription(const char* description);
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bool RemoveEntryByAddress(u32 address);
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void SetEntryDescription(u32 index, std::string description);
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void SetEntryFreeze(u32 index, bool freeze);
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void SetEntryValue(u32 index, u32 value);
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void UpdateValues();
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private:
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static void SetEntryValue(Entry* entry, u32 value);
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static void UpdateEntryValue(Entry* entry);
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EntryVector m_entries;
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};
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