mirror of
https://github.com/RetroDECK/Duckstation.git
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306 lines
8.7 KiB
C++
306 lines
8.7 KiB
C++
#include "texture_replacements.h"
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#include "common/cpu_detect.h"
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#include "common/file_system.h"
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#include "common/log.h"
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#include "common/string_util.h"
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#include "common/timer.h"
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#include "host_interface.h"
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#include "settings.h"
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#include "xxhash.h"
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#if defined(CPU_X86) || defined(CPU_X64)
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#include "xxh_x86dispatch.h"
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#endif
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#include <cinttypes>
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Log_SetChannel(TextureReplacements);
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TextureReplacements g_texture_replacements;
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static constexpr u32 RGBA5551ToRGBA8888(u16 color)
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{
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u8 r = Truncate8(color & 31);
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u8 g = Truncate8((color >> 5) & 31);
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u8 b = Truncate8((color >> 10) & 31);
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u8 a = Truncate8((color >> 15) & 1);
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// 00012345 -> 1234545
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b = (b << 3) | (b & 0b111);
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g = (g << 3) | (g & 0b111);
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r = (r << 3) | (r & 0b111);
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a = a ? 255 : 0;
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return ZeroExtend32(r) | (ZeroExtend32(g) << 8) | (ZeroExtend32(b) << 16) | (ZeroExtend32(a) << 24);
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}
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std::string TextureReplacementHash::ToString() const
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{
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return StringUtil::StdStringFromFormat("%" PRIx64 "%" PRIx64, high, low);
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}
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bool TextureReplacementHash::ParseString(const std::string_view& sv)
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{
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if (sv.length() != 32)
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return false;
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std::optional<u64> high_value = StringUtil::FromChars<u64>(sv.substr(0, 16), 16);
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std::optional<u64> low_value = StringUtil::FromChars<u64>(sv.substr(16), 16);
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if (!high_value.has_value() || !low_value.has_value())
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return false;
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low = low_value.value();
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high = high_value.value();
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return true;
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}
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TextureReplacements::TextureReplacements() = default;
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TextureReplacements::~TextureReplacements() = default;
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void TextureReplacements::SetGameID(std::string game_id)
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{
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if (m_game_id == game_id)
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return;
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m_game_id = game_id;
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Reload();
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}
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const TextureReplacementTexture* TextureReplacements::GetVRAMWriteReplacement(u32 width, u32 height, const void* pixels)
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{
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const TextureReplacementHash hash = GetVRAMWriteHash(width, height, pixels);
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const auto it = m_vram_write_replacements.find(hash);
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if (it == m_vram_write_replacements.end())
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return nullptr;
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return LoadTexture(it->second);
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}
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void TextureReplacements::DumpVRAMWrite(u32 width, u32 height, const void* pixels)
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{
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std::string filename = GetVRAMWriteDumpFilename(width, height, pixels);
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if (filename.empty())
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return;
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Common::RGBA8Image image;
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image.SetSize(width, height);
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const u16* src_pixels = reinterpret_cast<const u16*>(pixels);
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for (u32 y = 0; y < height; y++)
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{
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for (u32 x = 0; x < width; x++)
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{
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image.SetPixel(x, y, RGBA5551ToRGBA8888(*src_pixels));
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src_pixels++;
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}
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}
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if (g_settings.texture_replacements.dump_vram_write_force_alpha_channel)
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{
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for (u32 y = 0; y < height; y++)
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{
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for (u32 x = 0; x < width; x++)
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image.SetPixel(x, y, image.GetPixel(x, y) | 0xFF000000u);
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}
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}
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Log_InfoPrintf("Dumping %ux%u VRAM write to '%s'", width, height, filename.c_str());
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if (!Common::WriteImageToFile(image, filename.c_str()))
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Log_ErrorPrintf("Failed to dump %ux%u VRAM write to '%s'", width, height, filename.c_str());
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}
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void TextureReplacements::Shutdown()
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{
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m_texture_cache.clear();
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m_vram_write_replacements.clear();
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m_game_id.clear();
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}
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std::string TextureReplacements::GetSourceDirectory() const
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{
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return g_host_interface->GetUserDirectoryRelativePath("textures/%s", m_game_id.c_str());
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}
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TextureReplacementHash TextureReplacements::GetVRAMWriteHash(u32 width, u32 height, const void* pixels) const
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{
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XXH128_hash_t hash = XXH3_128bits(pixels, width * height * sizeof(u16));
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return {hash.low64, hash.high64};
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}
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std::string TextureReplacements::GetVRAMWriteDumpFilename(u32 width, u32 height, const void* pixels) const
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{
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if (m_game_id.empty())
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return {};
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const TextureReplacementHash hash = GetVRAMWriteHash(width, height, pixels);
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std::string filename = g_host_interface->GetUserDirectoryRelativePath("dump/textures/%s/vram-write-%s.png",
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m_game_id.c_str(), hash.ToString().c_str());
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if (FileSystem::FileExists(filename.c_str()))
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return {};
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const std::string dump_directory =
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g_host_interface->GetUserDirectoryRelativePath("dump/textures/%s", m_game_id.c_str());
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if (!FileSystem::DirectoryExists(dump_directory.c_str()) &&
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!FileSystem::CreateDirectory(dump_directory.c_str(), false))
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{
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return {};
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}
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return filename;
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}
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void TextureReplacements::Reload()
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{
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m_vram_write_replacements.clear();
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if (g_settings.texture_replacements.AnyReplacementsEnabled())
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FindTextures(GetSourceDirectory());
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if (g_settings.texture_replacements.preload_textures)
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PreloadTextures();
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PurgeUnreferencedTexturesFromCache();
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}
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void TextureReplacements::PurgeUnreferencedTexturesFromCache()
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{
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TextureCache old_map = std::move(m_texture_cache);
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for (const auto& it : m_vram_write_replacements)
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{
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auto it2 = old_map.find(it.second);
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if (it2 != old_map.end())
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{
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m_texture_cache[it.second] = std::move(it2->second);
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old_map.erase(it2);
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}
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}
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}
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bool TextureReplacements::ParseReplacementFilename(const std::string& filename,
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TextureReplacementHash* replacement_hash,
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ReplacmentType* replacement_type)
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{
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const char* extension = std::strrchr(filename.c_str(), '.');
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const char* title = std::strrchr(filename.c_str(), '/');
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#ifdef WIN32
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const char* title2 = std::strrchr(filename.c_str(), '\\');
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if (title2 && (!title || title2 > title))
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title = title2;
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#endif
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if (!title || !extension)
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return false;
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title++;
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const char* hashpart;
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if (StringUtil::Strncasecmp(title, "vram-write-", 11) == 0)
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{
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hashpart = title + 11;
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*replacement_type = ReplacmentType::VRAMWrite;
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}
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else
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{
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return false;
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}
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if (!replacement_hash->ParseString(std::string_view(hashpart, static_cast<size_t>(extension - hashpart))))
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return false;
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extension++;
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bool valid_extension = false;
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for (const char* test_extension : {"png", "jpg", "tga", "bmp"})
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{
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if (StringUtil::Strcasecmp(extension, test_extension) == 0)
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{
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valid_extension = true;
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break;
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}
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}
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return valid_extension;
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}
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void TextureReplacements::FindTextures(const std::string& dir)
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{
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FileSystem::FindResultsArray files;
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FileSystem::FindFiles(dir.c_str(), "*", FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_RECURSIVE, &files);
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for (FILESYSTEM_FIND_DATA& fd : files)
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{
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if (fd.Attributes & FILESYSTEM_FILE_ATTRIBUTE_DIRECTORY)
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continue;
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TextureReplacementHash hash;
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ReplacmentType type;
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if (!ParseReplacementFilename(fd.FileName, &hash, &type))
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continue;
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switch (type)
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{
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case ReplacmentType::VRAMWrite:
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{
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auto it = m_vram_write_replacements.find(hash);
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if (it != m_vram_write_replacements.end())
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{
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Log_WarningPrintf("Duplicate VRAM write replacement: '%s' and '%s'", it->second.c_str(), fd.FileName.c_str());
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continue;
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}
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m_vram_write_replacements.emplace(hash, std::move(fd.FileName));
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}
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break;
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}
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}
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Log_InfoPrintf("Found %zu replacement VRAM writes for '%s'", m_vram_write_replacements.size(), m_game_id.c_str());
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}
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const TextureReplacementTexture* TextureReplacements::LoadTexture(const std::string& filename)
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{
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auto it = m_texture_cache.find(filename);
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if (it != m_texture_cache.end())
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return &it->second;
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Common::RGBA8Image image;
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if (!Common::LoadImageFromFile(&image, filename.c_str()))
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{
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Log_ErrorPrintf("Failed to load '%s'", filename.c_str());
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return nullptr;
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}
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Log_InfoPrintf("Loaded '%s': %ux%u", filename.c_str(), image.GetWidth(), image.GetHeight());
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it = m_texture_cache.emplace(filename, std::move(image)).first;
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return &it->second;
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}
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void TextureReplacements::PreloadTextures()
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{
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static constexpr float UPDATE_INTERVAL = 1.0f;
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Common::Timer last_update_time;
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u32 num_textures_loaded = 0;
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const u32 total_textures = static_cast<u32>(m_vram_write_replacements.size());
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#define UPDATE_PROGRESS() \
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if (last_update_time.GetTimeSeconds() >= UPDATE_INTERVAL) \
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{ \
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g_host_interface->DisplayLoadingScreen("Preloading replacement textures...", 0, static_cast<int>(total_textures), \
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static_cast<int>(num_textures_loaded)); \
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last_update_time.Reset(); \
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}
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for (const auto& it : m_vram_write_replacements)
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{
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UPDATE_PROGRESS();
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LoadTexture(it.second);
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num_textures_loaded++;
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}
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#undef UPDATE_PROGRESS
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}
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