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96 lines
2.6 KiB
C++
96 lines
2.6 KiB
C++
#pragma once
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#include <functional>
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#include <memory>
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#include <string>
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#include <vector>
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#include "types.h"
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class StateWrapper;
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// Event callback type. Second parameter is the number of cycles the event was executed "late".
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using TimingEventCallback = void (*)(void* param, TickCount ticks, TickCount ticks_late);
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class TimingEvent
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{
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public:
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TimingEvent(std::string name, TickCount period, TickCount interval, TimingEventCallback callback,
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void* callback_param);
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~TimingEvent();
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ALWAYS_INLINE const std::string& GetName() const { return m_name; }
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ALWAYS_INLINE bool IsActive() const { return m_active; }
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// Returns the number of ticks between each event.
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ALWAYS_INLINE TickCount GetPeriod() const { return m_period; }
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ALWAYS_INLINE TickCount GetInterval() const { return m_interval; }
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ALWAYS_INLINE TickCount GetDowncount() const { return m_downcount; }
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// Includes pending time.
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TickCount GetTicksSinceLastExecution() const;
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TickCount GetTicksUntilNextExecution() const;
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void Schedule(TickCount ticks);
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void SetIntervalAndSchedule(TickCount ticks);
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void SetPeriodAndSchedule(TickCount ticks);
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void Reset();
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// Services the event with the current accmulated time. If force is set, when not enough time is pending to
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// simulate a single cycle, the callback will still be invoked, otherwise it won't be.
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void InvokeEarly(bool force = false);
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// Deactivates the event, preventing it from firing again.
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// Do not call within a callback, return Deactivate instead.
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void Activate();
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void Deactivate();
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ALWAYS_INLINE void SetState(bool active)
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{
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if (active)
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Activate();
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else
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Deactivate();
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}
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// Directly alters the interval of the event.
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void SetInterval(TickCount interval) { m_interval = interval; }
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void SetPeriod(TickCount period) { m_period = period; }
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TimingEvent* prev = nullptr;
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TimingEvent* next = nullptr;
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TimingEventCallback m_callback;
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void* m_callback_param;
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TickCount m_downcount;
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TickCount m_time_since_last_run;
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TickCount m_period;
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TickCount m_interval;
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bool m_active = false;
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std::string m_name;
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};
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namespace TimingEvents {
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u32 GetGlobalTickCounter();
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void Initialize();
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void Reset();
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void Shutdown();
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/// Creates a new event.
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std::unique_ptr<TimingEvent> CreateTimingEvent(std::string name, TickCount period, TickCount interval,
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TimingEventCallback callback, void* callback_param, bool activate);
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/// Serialization.
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bool DoState(StateWrapper& sw);
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void RunEvents();
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void UpdateCPUDowncount();
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TimingEvent** GetHeadEventPtr();
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} // namespace TimingEvents
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