mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2025-01-19 14:55:38 +00:00
222 lines
5.4 KiB
C++
222 lines
5.4 KiB
C++
#include "audio_stream.h"
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#include "assert.h"
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#include "log.h"
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#include <algorithm>
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#include <cstring>
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Log_SetChannel(AudioStream);
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AudioStream::AudioStream() = default;
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AudioStream::~AudioStream() = default;
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bool AudioStream::Reconfigure(u32 output_sample_rate /*= DefaultOutputSampleRate*/, u32 channels /*= 1*/,
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u32 buffer_size /*= DefaultBufferSize*/)
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{
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if (IsDeviceOpen())
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CloseDevice();
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m_output_sample_rate = output_sample_rate;
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m_channels = channels;
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m_buffer_size = buffer_size;
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m_output_paused = true;
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if (!SetBufferSize(buffer_size))
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return false;
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if (!OpenDevice())
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{
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EmptyBuffers();
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m_buffer_size = 0;
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m_output_sample_rate = 0;
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m_channels = 0;
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return false;
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}
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return true;
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}
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void AudioStream::SetOutputVolume(u32 volume)
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{
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std::unique_lock<std::mutex> lock(m_buffer_mutex);
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m_output_volume = volume;
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}
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void AudioStream::PauseOutput(bool paused)
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{
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if (m_output_paused == paused)
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return;
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PauseDevice(paused);
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m_output_paused = paused;
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// Empty buffers on pause.
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if (paused)
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EmptyBuffers();
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}
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void AudioStream::Shutdown()
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{
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if (!IsDeviceOpen())
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return;
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CloseDevice();
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EmptyBuffers();
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m_buffer_size = 0;
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m_output_sample_rate = 0;
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m_channels = 0;
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m_output_paused = true;
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}
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void AudioStream::BeginWrite(SampleType** buffer_ptr, u32* num_frames)
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{
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m_buffer_mutex.lock();
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EnsureBuffer(*num_frames * m_channels);
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*buffer_ptr = m_buffer.GetWritePointer();
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*num_frames = m_buffer.GetContiguousSpace() / m_channels;
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}
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void AudioStream::WriteFrames(const SampleType* frames, u32 num_frames)
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{
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const u32 num_samples = num_frames * m_channels;
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{
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std::unique_lock<std::mutex> lock(m_buffer_mutex);
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EnsureBuffer(num_samples);
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m_buffer.PushRange(frames, num_samples);
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}
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FramesAvailable();
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}
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void AudioStream::EndWrite(u32 num_frames)
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{
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m_buffer.AdvanceTail(num_frames * m_channels);
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m_buffer_mutex.unlock();
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FramesAvailable();
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}
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float AudioStream::GetMaxLatency(u32 sample_rate, u32 buffer_size)
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{
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return (static_cast<float>(buffer_size) / static_cast<float>(sample_rate));
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}
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bool AudioStream::SetBufferSize(u32 buffer_size)
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{
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const u32 buffer_size_in_samples = buffer_size * m_channels;
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const u32 max_samples = buffer_size_in_samples * 2u;
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if (max_samples > m_buffer.GetCapacity())
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return false;
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m_buffer_size = buffer_size;
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m_max_samples = max_samples;
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return true;
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}
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u32 AudioStream::GetSamplesAvailable() const
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{
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// TODO: Use atomic loads
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u32 available_samples;
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{
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std::unique_lock<std::mutex> lock(m_buffer_mutex);
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available_samples = m_buffer.GetSize();
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}
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return available_samples / m_channels;
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}
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u32 AudioStream::GetSamplesAvailableLocked() const
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{
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return m_buffer.GetSize() / m_channels;
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}
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void AudioStream::ReadFrames(SampleType* samples, u32 num_frames, bool apply_volume)
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{
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const u32 total_samples = num_frames * m_channels;
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u32 samples_copied = 0;
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{
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std::unique_lock<std::mutex> lock(m_buffer_mutex);
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samples_copied = std::min(m_buffer.GetSize(), total_samples);
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if (samples_copied > 0)
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m_buffer.PopRange(samples, samples_copied);
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m_buffer_draining_cv.notify_one();
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}
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if (samples_copied < total_samples)
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{
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if (samples_copied > 0)
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{
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m_resample_buffer.resize(samples_copied);
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std::memcpy(m_resample_buffer.data(), samples, sizeof(SampleType) * samples_copied);
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// super basic resampler - spread the input samples evenly across the output samples. will sound like ass and have
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// aliasing, but better than popping by inserting silence.
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const u32 increment =
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static_cast<u32>(65536.0f * (static_cast<float>(samples_copied / m_channels) / static_cast<float>(num_frames)));
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SampleType* out_ptr = samples;
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const SampleType* resample_ptr = m_resample_buffer.data();
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const u32 copy_stride = sizeof(SampleType) * m_channels;
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u32 resample_subpos = 0;
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for (u32 i = 0; i < num_frames; i++)
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{
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std::memcpy(out_ptr, resample_ptr, copy_stride);
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out_ptr += m_channels;
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resample_subpos += increment;
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resample_ptr += (resample_subpos >> 16) * m_channels;
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resample_subpos %= 65536u;
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}
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Log_DevPrintf("Audio buffer underflow, resampled %u frames to %u", samples_copied / m_channels, num_frames);
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}
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else
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{
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// read nothing, so zero-fill
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std::memset(samples, 0, sizeof(SampleType) * total_samples);
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Log_DevPrintf("Audio buffer underflow with no samples, added %u frames silence", num_frames);
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}
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}
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if (apply_volume && m_output_volume != FullVolume)
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{
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SampleType* current_ptr = samples;
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const SampleType* end_ptr = samples + (num_frames * m_channels);
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while (current_ptr != end_ptr)
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{
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*current_ptr = ApplyVolume(*current_ptr, m_output_volume);
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current_ptr++;
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}
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}
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}
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void AudioStream::EnsureBuffer(u32 size)
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{
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if (GetBufferSpace() >= size)
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return;
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if (m_sync)
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{
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std::unique_lock<std::mutex> lock(m_buffer_mutex, std::adopt_lock);
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m_buffer_draining_cv.wait(lock, [this, size]() { return GetBufferSpace() >= size; });
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lock.release();
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}
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else
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{
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m_buffer.Remove(size);
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}
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}
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void AudioStream::DropFrames(u32 count)
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{
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std::unique_lock<std::mutex> lock(m_buffer_mutex);
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m_buffer.Remove(count);
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}
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void AudioStream::EmptyBuffers()
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{
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std::unique_lock<std::mutex> lock(m_buffer_mutex);
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m_buffer.Clear();
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}
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