Duckstation/src/core/imgui_overlays.cpp
2023-12-20 22:42:32 +10:00

1153 lines
40 KiB
C++

// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#define IMGUI_DEFINE_MATH_OPERATORS
#include "imgui_overlays.h"
#include "cdrom.h"
#include "controller.h"
#include "dma.h"
#include "fullscreen_ui.h"
#include "gpu.h"
#include "host.h"
#include "mdec.h"
#include "resources.h"
#include "settings.h"
#include "spu.h"
#include "system.h"
#include "util/audio_stream.h"
#include "util/gpu_device.h"
#include "util/imgui_animated.h"
#include "util/imgui_fullscreen.h"
#include "util/imgui_manager.h"
#include "util/input_manager.h"
#include "common/align.h"
#include "common/assert.h"
#include "common/easing.h"
#include "common/file_system.h"
#include "common/intrin.h"
#include "common/log.h"
#include "common/path.h"
#include "common/string_util.h"
#include "common/thirdparty/SmallVector.h"
#include "common/timer.h"
#include "IconsFontAwesome5.h"
#include "fmt/chrono.h"
#include "fmt/format.h"
#include "imgui.h"
#include "imgui_internal.h"
#include <atomic>
#include <chrono>
#include <cmath>
#include <deque>
#include <mutex>
#include <span>
#include <unordered_map>
Log_SetChannel(ImGuiManager);
namespace ImGuiManager {
static void FormatProcessorStat(SmallStringBase& text, double usage, double time);
static void DrawPerformanceOverlay();
static void DrawEnhancementsOverlay();
static void DrawInputsOverlay();
} // namespace ImGuiManager
static std::tuple<float, float> GetMinMax(std::span<const float> values)
{
#if defined(CPU_ARCH_SSE)
__m128 vmin(_mm_loadu_ps(values.data()));
__m128 vmax(vmin);
const u32 count = static_cast<u32>(values.size());
const u32 aligned_count = Common::AlignDownPow2(count, 4);
u32 i = 4;
for (; i < aligned_count; i += 4)
{
const __m128 v(_mm_loadu_ps(&values[i]));
vmin = _mm_min_ps(vmin, v);
vmax = _mm_max_ps(vmax, v);
}
#if defined(_MSC_VER) && !defined(__clang__)
float min = std::min(vmin.m128_f32[0], std::min(vmin.m128_f32[1], std::min(vmin.m128_f32[2], vmin.m128_f32[3])));
float max = std::max(vmax.m128_f32[0], std::max(vmax.m128_f32[1], std::max(vmax.m128_f32[2], vmax.m128_f32[3])));
#else
float min = std::min(vmin[0], std::min(vmin[1], std::min(vmin[2], vmin[3])));
float max = std::max(vmax[0], std::max(vmax[1], std::max(vmax[2], vmax[3])));
#endif
for (; i < count; i++)
{
min = std::min(min, values[i]);
max = std::max(max, values[i]);
}
return std::tie(min, max);
#elif defined(CPU_ARCH_NEON)
float32x4_t vmin(vld1q_f32(values.data()));
float32x4_t vmax(vmin);
const u32 count = static_cast<u32>(values.size());
const u32 aligned_count = Common::AlignDownPow2(count, 4);
u32 i = 4;
for (; i < aligned_count; i += 4)
{
const float32x4_t v(vld1q_f32(&values[i]));
vmin = vminq_f32(vmin, v);
vmax = vmaxq_f32(vmax, v);
}
float min = vminvq_f32(vmin);
float max = vmaxvq_f32(vmax);
for (; i < count; i++)
{
min = std::min(min, values[i]);
max = std::max(max, values[i]);
}
return std::tie(min, max);
#else
float min = values[0];
float max = values[0];
const u32 count = static_cast<u32>(values.size());
for (u32 i = 1; i < count; i++)
{
min = std::min(min, values[i]);
max = std::max(max, values[i]);
}
return std::tie(min, max);
#endif
}
void Host::DisplayLoadingScreen(const char* message, int progress_min /*= -1*/, int progress_max /*= -1*/,
int progress_value /*= -1*/)
{
const auto& io = ImGui::GetIO();
const float scale = ImGuiManager::GetGlobalScale();
const float width = (400.0f * scale);
const bool has_progress = (progress_min < progress_max);
// eat the last imgui frame, it might've been partially rendered by the caller.
ImGui::EndFrame();
ImGui::NewFrame();
const float logo_width = 260.0f * scale;
const float logo_height = 260.0f * scale;
ImGui::SetNextWindowSize(ImVec2(logo_width, logo_height), ImGuiCond_Always);
ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, (io.DisplaySize.y * 0.5f) - (50.0f * scale)),
ImGuiCond_Always, ImVec2(0.5f, 0.5f));
if (ImGui::Begin("LoadingScreenLogo", nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing |
ImGuiWindowFlags_NoBackground))
{
GPUTexture* tex = ImGuiFullscreen::GetCachedTexture("images/duck.png");
if (tex)
ImGui::Image(tex, ImVec2(logo_width, logo_height));
}
ImGui::End();
const float padding_and_rounding = 15.0f * scale;
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, padding_and_rounding);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(padding_and_rounding, padding_and_rounding));
ImGui::SetNextWindowSize(ImVec2(width, (has_progress ? 80.0f : 50.0f) * scale), ImGuiCond_Always);
ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, (io.DisplaySize.y * 0.5f) + (100.0f * scale)),
ImGuiCond_Always, ImVec2(0.5f, 0.0f));
if (ImGui::Begin("LoadingScreen", nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
{
if (has_progress)
{
ImGui::TextUnformatted(message);
TinyString buf;
buf.format("{}/{}", progress_value, progress_max);
const ImVec2 prog_size = ImGui::CalcTextSize(buf.c_str(), buf.end_ptr());
ImGui::SameLine();
ImGui::SetCursorPosX(width - padding_and_rounding - prog_size.x);
ImGui::TextUnformatted(buf.c_str(), buf.end_ptr());
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 5.0f);
ImGui::ProgressBar(static_cast<float>(progress_value) / static_cast<float>(progress_max - progress_min),
ImVec2(-1.0f, 0.0f), "");
Log_InfoPrintf("%s: %d/%d", message, progress_value, progress_max);
}
else
{
const ImVec2 text_size(ImGui::CalcTextSize(message));
ImGui::SetCursorPosX((width - text_size.x) / 2.0f);
ImGui::TextUnformatted(message);
Log_InfoPrintf("%s", message);
}
}
ImGui::End();
ImGui::PopStyleVar(2);
ImGui::EndFrame();
// TODO: Glass effect or something.
if (g_gpu_device->BeginPresent(false))
{
g_gpu_device->RenderImGui();
g_gpu_device->EndPresent();
}
ImGui::NewFrame();
}
void ImGuiManager::RenderDebugWindows()
{
if (System::IsValid())
{
if (g_settings.debugging.show_gpu_state)
g_gpu->DrawDebugStateWindow();
if (g_settings.debugging.show_cdrom_state)
CDROM::DrawDebugWindow();
if (g_settings.debugging.show_timers_state)
Timers::DrawDebugStateWindow();
if (g_settings.debugging.show_spu_state)
SPU::DrawDebugStateWindow();
if (g_settings.debugging.show_mdec_state)
MDEC::DrawDebugStateWindow();
if (g_settings.debugging.show_dma_state)
DMA::DrawDebugStateWindow();
}
}
void ImGuiManager::RenderTextOverlays()
{
const System::State state = System::GetState();
if (state != System::State::Shutdown)
{
DrawPerformanceOverlay();
if (g_settings.display_show_enhancements && state != System::State::Paused)
DrawEnhancementsOverlay();
if (g_settings.display_show_inputs && state != System::State::Paused)
DrawInputsOverlay();
}
}
void ImGuiManager::FormatProcessorStat(SmallStringBase& text, double usage, double time)
{
// Some values, such as GPU (and even CPU to some extent) can be out of phase with the wall clock,
// which the processor time is divided by to get a utilization percentage. Let's clamp it at 100%,
// so that people don't get confused, and remove the decimal places when it's there while we're at it.
if (usage >= 99.95)
text.append_format("100% ({:.2f}ms)", time);
else
text.append_format("{:.1f}% ({:.2f}ms)", usage, time);
}
void ImGuiManager::DrawPerformanceOverlay()
{
if (!(g_settings.display_show_fps || g_settings.display_show_speed || g_settings.display_show_resolution ||
g_settings.display_show_cpu ||
(g_settings.display_show_status_indicators &&
(System::IsPaused() || System::IsFastForwardEnabled() || System::IsTurboEnabled()))))
{
return;
}
const float scale = ImGuiManager::GetGlobalScale();
const float shadow_offset = std::ceil(1.0f * scale);
const float margin = std::ceil(10.0f * scale);
const float spacing = std::ceil(5.0f * scale);
ImFont* fixed_font = ImGuiManager::GetFixedFont();
ImFont* standard_font = ImGuiManager::GetStandardFont();
float position_y = margin;
ImDrawList* dl = ImGui::GetBackgroundDrawList();
SmallString text;
ImVec2 text_size;
bool first = true;
#define DRAW_LINE(font, text, color) \
do \
{ \
text_size = \
font->CalcTextSizeA(font->FontSize, std::numeric_limits<float>::max(), -1.0f, (text), nullptr, nullptr); \
dl->AddText( \
font, font->FontSize, \
ImVec2(ImGui::GetIO().DisplaySize.x - margin - text_size.x + shadow_offset, position_y + shadow_offset), \
IM_COL32(0, 0, 0, 100), text.c_str(), text.end_ptr()); \
dl->AddText(font, font->FontSize, ImVec2(ImGui::GetIO().DisplaySize.x - margin - text_size.x, position_y), color, \
(text)); \
position_y += text_size.y + spacing; \
} while (0)
const System::State state = System::GetState();
if (state == System::State::Running)
{
const float speed = System::GetEmulationSpeed();
if (g_settings.display_show_fps)
{
text.append_format("G: {:.2f} | V: {:.2f}", System::GetFPS(), System::GetVPS());
first = false;
}
if (g_settings.display_show_speed)
{
text.append_format("{}{}%", first ? "" : " | ", static_cast<u32>(std::round(speed)));
const float target_speed = System::GetTargetSpeed();
if (target_speed <= 0.0f)
text.append(" (Max)");
else
text.append_format(" ({:.0f}%)", target_speed * 100.0f);
first = false;
}
if (!text.empty())
{
ImU32 color;
if (speed < 95.0f)
color = IM_COL32(255, 100, 100, 255);
else if (speed > 105.0f)
color = IM_COL32(100, 255, 100, 255);
else
color = IM_COL32(255, 255, 255, 255);
DRAW_LINE(fixed_font, text, color);
}
if (g_settings.display_show_resolution)
{
// TODO: this seems wrong?
const auto [effective_width, effective_height] = g_gpu->GetEffectiveDisplayResolution();
const bool interlaced = g_gpu->IsInterlacedDisplayEnabled();
const bool pal = g_gpu->IsInPALMode();
text.format("{}x{} {} {}", effective_width, effective_height, pal ? "PAL" : "NTSC",
interlaced ? "Interlaced" : "Progressive");
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
}
if (g_settings.display_show_cpu)
{
text.format("{:.2f}ms | {:.2f}ms | {:.2f}ms", System::GetMinimumFrameTime(), System::GetAverageFrameTime(),
System::GetMaximumFrameTime());
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
if (g_settings.cpu_overclock_active ||
(g_settings.cpu_execution_mode != CPUExecutionMode::Recompiler || g_settings.cpu_recompiler_icache ||
g_settings.cpu_recompiler_memory_exceptions))
{
first = true;
text.assign("CPU[");
if (g_settings.cpu_overclock_active)
{
text.append_format("{}", g_settings.GetCPUOverclockPercent());
first = false;
}
if (g_settings.cpu_execution_mode == CPUExecutionMode::Interpreter)
{
text.append_format("{}{}", first ? "" : "/", "I");
first = false;
}
else if (g_settings.cpu_execution_mode == CPUExecutionMode::CachedInterpreter)
{
text.append_format("{}{}", first ? "" : "/", "CI");
first = false;
}
else if (g_settings.cpu_execution_mode == CPUExecutionMode::NewRec)
{
text.append_format("{}{}", first ? "" : "/", "NR");
first = false;
}
else
{
if (g_settings.cpu_recompiler_icache)
{
text.append_format("{}{}", first ? "" : "/", "IC");
first = false;
}
if (g_settings.cpu_recompiler_memory_exceptions)
{
text.append_format("{}{}", first ? "" : "/", "ME");
first = false;
}
}
text.append("]: ");
}
else
{
text.assign("CPU: ");
}
FormatProcessorStat(text, System::GetCPUThreadUsage(), System::GetCPUThreadAverageTime());
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
if (g_gpu->GetSWThread())
{
text.assign("SW: ");
FormatProcessorStat(text, System::GetSWThreadUsage(), System::GetSWThreadAverageTime());
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
}
#if 0
{
AudioStream* stream = g_spu.GetOutputStream();
const u32 frames = stream->GetBufferedFramesRelaxed();
text.fmt("Audio: {:<4u}f/{:<3u}ms", frames, AudioStream::GetMSForBufferSize(stream->GetSampleRate(), frames));
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
}
#endif
}
if (g_settings.display_show_gpu)
{
if (g_gpu_device->IsGPUTimingEnabled())
{
text.assign("GPU: ");
FormatProcessorStat(text, System::GetGPUUsage(), System::GetGPUAverageTime());
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
}
text.format("VRAM: {} MB", (g_gpu_device->GetVRAMUsage() + (1048576 - 1)) / 1048576);
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
}
if (g_settings.display_show_status_indicators)
{
const bool rewinding = System::IsRewinding();
if (rewinding || System::IsFastForwardEnabled() || System::IsTurboEnabled())
{
text.assign(rewinding ? ICON_FA_FAST_BACKWARD : ICON_FA_FAST_FORWARD);
DRAW_LINE(standard_font, text, IM_COL32(255, 255, 255, 255));
}
}
if (g_settings.display_show_frame_times)
{
const ImVec2 history_size(200.0f * scale, 50.0f * scale);
ImGui::SetNextWindowSize(ImVec2(history_size.x, history_size.y));
ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - margin - history_size.x, position_y));
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.0f, 0.0f, 0.0f, 0.25f));
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
ImGui::PushStyleColor(ImGuiCol_PlotLines, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0f);
if (ImGui::Begin("##frame_times", nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoInputs))
{
ImGui::PushFont(fixed_font);
auto [min, max] = GetMinMax(System::GetFrameTimeHistory());
// add a little bit of space either side, so we're not constantly resizing
if ((max - min) < 4.0f)
{
min = min - std::fmod(min, 1.0f);
max = max - std::fmod(max, 1.0f) + 1.0f;
min = std::max(min - 2.0f, 0.0f);
max += 2.0f;
}
ImGui::PlotEx(
ImGuiPlotType_Lines, "##frame_times",
[](void*, int idx) -> float {
return System::GetFrameTimeHistory()[((System::GetFrameTimeHistoryPos() + idx) %
System::NUM_FRAME_TIME_SAMPLES)];
},
nullptr, System::NUM_FRAME_TIME_SAMPLES, 0, nullptr, min, max, history_size);
ImDrawList* win_dl = ImGui::GetCurrentWindow()->DrawList;
const ImVec2 wpos(ImGui::GetCurrentWindow()->Pos);
text.format("{:.1f} ms", max);
text_size = fixed_font->CalcTextSizeA(fixed_font->FontSize, FLT_MAX, 0.0f, text.c_str(), text.end_ptr());
win_dl->AddText(ImVec2(wpos.x + history_size.x - text_size.x - spacing + shadow_offset, wpos.y + shadow_offset),
IM_COL32(0, 0, 0, 100), text.c_str(), text.end_ptr());
win_dl->AddText(ImVec2(wpos.x + history_size.x - text_size.x - spacing, wpos.y), IM_COL32(255, 255, 255, 255),
text.c_str(), text.end_ptr());
text.format("{:.1f} ms", min);
text_size = fixed_font->CalcTextSizeA(fixed_font->FontSize, FLT_MAX, 0.0f, text.c_str(), text.end_ptr());
win_dl->AddText(ImVec2(wpos.x + history_size.x - text_size.x - spacing + shadow_offset,
wpos.y + history_size.y - fixed_font->FontSize + shadow_offset),
IM_COL32(0, 0, 0, 100), text.c_str(), text.end_ptr());
win_dl->AddText(
ImVec2(wpos.x + history_size.x - text_size.x - spacing, wpos.y + history_size.y - fixed_font->FontSize),
IM_COL32(255, 255, 255, 255), text.c_str(), text.end_ptr());
ImGui::PopFont();
}
ImGui::End();
ImGui::PopStyleVar(5);
ImGui::PopStyleColor(3);
}
}
else if (g_settings.display_show_status_indicators && state == System::State::Paused &&
!FullscreenUI::HasActiveWindow())
{
text.assign(ICON_FA_PAUSE);
DRAW_LINE(standard_font, text, IM_COL32(255, 255, 255, 255));
}
#undef DRAW_LINE
}
void ImGuiManager::DrawEnhancementsOverlay()
{
LargeString text;
text.append_format("{} {}-{}", Settings::GetConsoleRegionName(System::GetRegion()),
GPUDevice::RenderAPIToString(g_gpu_device->GetRenderAPI()),
g_gpu->IsHardwareRenderer() ? "HW" : "SW");
if (g_settings.rewind_enable)
text.append_format(" RW={}/{}", g_settings.rewind_save_frequency, g_settings.rewind_save_slots);
if (g_settings.IsRunaheadEnabled())
text.append_format(" RA={}", g_settings.runahead_frames);
if (g_settings.cpu_overclock_active)
text.append_format(" CPU={}%", g_settings.GetCPUOverclockPercent());
if (g_settings.enable_8mb_ram)
text.append(" 8MB");
if (g_settings.cdrom_read_speedup != 1)
text.append_format(" CDR={}x", g_settings.cdrom_read_speedup);
if (g_settings.cdrom_seek_speedup != 1)
text.append_format(" CDS={}x", g_settings.cdrom_seek_speedup);
if (g_settings.gpu_resolution_scale != 1)
text.append_format(" IR={}x", g_settings.gpu_resolution_scale);
if (g_settings.gpu_multisamples != 1)
{
text.append_format(" {}x{}", g_settings.gpu_multisamples, g_settings.gpu_per_sample_shading ? "SSAA" : "MSAA");
}
if (g_settings.gpu_true_color)
text.append(" TrueCol");
if (g_settings.gpu_disable_interlacing)
text.append(" ForceProg");
if (g_settings.gpu_force_ntsc_timings && System::GetRegion() == ConsoleRegion::PAL)
text.append(" PAL60");
if (g_settings.gpu_texture_filter != GPUTextureFilter::Nearest)
text.append_format(" {}", Settings::GetTextureFilterName(g_settings.gpu_texture_filter));
if (g_settings.gpu_widescreen_hack && g_settings.display_aspect_ratio != DisplayAspectRatio::Auto &&
g_settings.display_aspect_ratio != DisplayAspectRatio::R4_3)
{
text.append(" WSHack");
}
if (g_settings.gpu_pgxp_enable)
{
text.append(" PGXP");
if (g_settings.gpu_pgxp_culling)
text.append("/Cull");
if (g_settings.gpu_pgxp_texture_correction)
text.append("/Tex");
if (g_settings.gpu_pgxp_color_correction)
text.append("/Col");
if (g_settings.gpu_pgxp_vertex_cache)
text.append("/VC");
if (g_settings.gpu_pgxp_cpu)
text.append("/CPU");
if (g_settings.gpu_pgxp_depth_buffer)
text.append("/Depth");
}
const float scale = ImGuiManager::GetGlobalScale();
const float shadow_offset = 1.0f * scale;
const float margin = 10.0f * scale;
ImFont* font = ImGuiManager::GetFixedFont();
const float position_y = ImGui::GetIO().DisplaySize.y - margin - font->FontSize;
ImDrawList* dl = ImGui::GetBackgroundDrawList();
ImVec2 text_size = font->CalcTextSizeA(font->FontSize, std::numeric_limits<float>::max(), -1.0f, text.c_str(),
text.end_ptr(), nullptr);
dl->AddText(font, font->FontSize,
ImVec2(ImGui::GetIO().DisplaySize.x - margin - text_size.x + shadow_offset, position_y + shadow_offset),
IM_COL32(0, 0, 0, 100), text.c_str(), text.end_ptr());
dl->AddText(font, font->FontSize, ImVec2(ImGui::GetIO().DisplaySize.x - margin - text_size.x, position_y),
IM_COL32(255, 255, 255, 255), text.c_str(), text.end_ptr());
}
void ImGuiManager::DrawInputsOverlay()
{
const float scale = ImGuiManager::GetGlobalScale();
const float shadow_offset = 1.0f * scale;
const float margin = 10.0f * scale;
const float spacing = 5.0f * scale;
ImFont* font = ImGuiManager::GetStandardFont();
static constexpr u32 text_color = IM_COL32(0xff, 0xff, 0xff, 255);
static constexpr u32 shadow_color = IM_COL32(0x00, 0x00, 0x00, 100);
const ImVec2& display_size = ImGui::GetIO().DisplaySize;
ImDrawList* dl = ImGui::GetBackgroundDrawList();
u32 num_ports = 0;
for (u32 port = 0; port < NUM_CONTROLLER_AND_CARD_PORTS; port++)
{
if (g_settings.controller_types[port] != ControllerType::None)
num_ports++;
}
float current_x = margin;
float current_y = display_size.y - margin - ((static_cast<float>(num_ports) * (font->FontSize + spacing)) - spacing);
const ImVec4 clip_rect(current_x, current_y, display_size.x - margin, display_size.y - margin);
SmallString text;
for (u32 port = 0; port < NUM_CONTROLLER_AND_CARD_PORTS; port++)
{
if (g_settings.controller_types[port] == ControllerType::None)
continue;
const Controller* controller = System::GetController(port);
const Controller::ControllerInfo* cinfo =
controller ? Controller::GetControllerInfo(controller->GetType()) : nullptr;
if (!cinfo)
continue;
if (cinfo->icon_name)
text.append_format("{} {}", cinfo->icon_name, port + 1u);
else
text.append_format("{} |", port + 1u);
for (const Controller::ControllerBindingInfo& bi : cinfo->bindings)
{
switch (bi.type)
{
case InputBindingInfo::Type::Axis:
case InputBindingInfo::Type::HalfAxis:
{
// axes are always shown
const float value = controller->GetBindState(bi.bind_index);
if (value >= (254.0f / 255.0f))
text.append_format(" {}", bi.icon_name ? bi.icon_name : bi.name);
else if (value > (1.0f / 255.0f))
text.append_format(" {}: {:.2f}", bi.icon_name ? bi.icon_name : bi.name, value);
}
break;
case InputBindingInfo::Type::Button:
{
// buttons only shown when active
const float value = controller->GetBindState(bi.bind_index);
if (value >= 0.5f)
text.append_format(" {}", bi.icon_name ? bi.icon_name : bi.name);
}
break;
case InputBindingInfo::Type::Motor:
case InputBindingInfo::Type::Macro:
case InputBindingInfo::Type::Unknown:
case InputBindingInfo::Type::Pointer:
default:
break;
}
}
dl->AddText(font, font->FontSize, ImVec2(current_x + shadow_offset, current_y + shadow_offset), shadow_color,
text.c_str(), text.end_ptr(), 0.0f, &clip_rect);
dl->AddText(font, font->FontSize, ImVec2(current_x, current_y), text_color, text.c_str(), text.end_ptr(), 0.0f,
&clip_rect);
current_y += font->FontSize + spacing;
}
}
namespace SaveStateSelectorUI {
namespace {
struct ListEntry
{
std::string summary;
std::string game_details; // only in global slots
std::string filename;
std::unique_ptr<GPUTexture> preview_texture;
s32 slot;
bool global;
};
} // namespace
static void InitializePlaceholderListEntry(ListEntry* li, const std::string& path, s32 slot, bool global);
static void InitializeListEntry(ListEntry* li, ExtendedSaveStateInfo* ssi, const std::string& path, s32 slot,
bool global);
static void DestroyTextures();
static void RefreshHotkeyLegend();
static void Draw();
static void ShowSlotOSDMessage();
static std::string GetCurrentSlotPath();
static constexpr const char* DATE_TIME_FORMAT =
TRANSLATE_NOOP("SaveStateSelectorUI", "Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.");
static std::shared_ptr<GPUTexture> s_placeholder_texture;
static std::string s_load_legend;
static std::string s_save_legend;
static std::string s_prev_legend;
static std::string s_next_legend;
static llvm::SmallVector<ListEntry, System::PER_GAME_SAVE_STATE_SLOTS + System::GLOBAL_SAVE_STATE_SLOTS> s_slots;
static s32 s_current_slot = 0;
static bool s_current_slot_global = false;
static float s_open_time = 0.0f;
static float s_close_time = 0.0f;
static ImAnimatedFloat s_scroll_animated;
static ImAnimatedFloat s_background_animated;
static bool s_open = false;
} // namespace SaveStateSelectorUI
bool SaveStateSelectorUI::IsOpen()
{
return s_open;
}
void SaveStateSelectorUI::Open(float open_time /* = DEFAULT_OPEN_TIME */)
{
const std::string& serial = System::GetGameSerial();
s_open_time = 0.0f;
s_close_time = open_time;
if (s_open)
return;
if (!s_placeholder_texture)
s_placeholder_texture = ImGuiFullscreen::LoadTexture("no-save.png");
s_scroll_animated.Reset(0.0f);
s_background_animated.Reset(0.0f);
s_open = true;
RefreshList(serial);
RefreshHotkeyLegend();
}
void SaveStateSelectorUI::Close()
{
s_open = false;
s_load_legend = {};
s_save_legend = {};
s_prev_legend = {};
s_next_legend = {};
}
void SaveStateSelectorUI::RefreshList(const std::string& serial)
{
for (ListEntry& entry : s_slots)
{
if (entry.preview_texture)
g_gpu_device->RecycleTexture(std::move(entry.preview_texture));
}
s_slots.clear();
if (System::IsShutdown())
return;
if (!serial.empty())
{
for (s32 i = 1; i <= System::PER_GAME_SAVE_STATE_SLOTS; i++)
{
std::string path(System::GetGameSaveStateFileName(serial, i));
std::optional<ExtendedSaveStateInfo> ssi = System::GetExtendedSaveStateInfo(path.c_str());
ListEntry li;
if (ssi)
InitializeListEntry(&li, &ssi.value(), std::move(path), i, false);
else
InitializePlaceholderListEntry(&li, std::move(path), i, false);
s_slots.push_back(std::move(li));
}
}
for (s32 i = 1; i <= System::GLOBAL_SAVE_STATE_SLOTS; i++)
{
std::string path(System::GetGlobalSaveStateFileName(i));
std::optional<ExtendedSaveStateInfo> ssi = System::GetExtendedSaveStateInfo(path.c_str());
ListEntry li;
if (ssi)
InitializeListEntry(&li, &ssi.value(), std::move(path), i, true);
else
InitializePlaceholderListEntry(&li, std::move(path), i, true);
s_slots.push_back(std::move(li));
}
}
void SaveStateSelectorUI::Clear()
{
// called on CPU thread at shutdown, textures should already be deleted, unless running
// big picture UI, in which case we have to delete them here...
ClearList();
s_current_slot = 0;
s_current_slot_global = false;
}
void SaveStateSelectorUI::ClearList()
{
for (ListEntry& li : s_slots)
{
if (li.preview_texture)
g_gpu_device->RecycleTexture(std::move(li.preview_texture));
}
s_slots.clear();
}
void SaveStateSelectorUI::DestroyTextures()
{
Close();
for (ListEntry& entry : s_slots)
{
if (entry.preview_texture)
g_gpu_device->RecycleTexture(std::move(entry.preview_texture));
}
s_placeholder_texture.reset();
}
void SaveStateSelectorUI::RefreshHotkeyLegend()
{
auto format_legend_entry = [](std::string binding, std::string_view caption) {
InputManager::PrettifyInputBinding(binding);
return fmt::format("{} - {}", binding, caption);
};
s_load_legend = format_legend_entry(Host::GetStringSettingValue("Hotkeys", "LoadSelectedSaveState"),
TRANSLATE_STR("SaveStateSelectorUI", "Load"));
s_save_legend = format_legend_entry(Host::GetStringSettingValue("Hotkeys", "SaveSelectedSaveState"),
TRANSLATE_STR("SaveStateSelectorUI", "Save"));
s_prev_legend = format_legend_entry(Host::GetStringSettingValue("Hotkeys", "SelectPreviousSaveStateSlot"),
TRANSLATE_STR("SaveStateSelectorUI", "Select Previous"));
s_next_legend = format_legend_entry(Host::GetStringSettingValue("Hotkeys", "SelectNextSaveStateSlot"),
TRANSLATE_STR("SaveStateSelectorUI", "Select Next"));
}
void SaveStateSelectorUI::SelectNextSlot(bool open_selector)
{
const s32 total_slots = s_current_slot_global ? System::GLOBAL_SAVE_STATE_SLOTS : System::PER_GAME_SAVE_STATE_SLOTS;
s_current_slot++;
if (s_current_slot >= total_slots)
{
s_current_slot -= total_slots;
s_current_slot_global = !s_current_slot_global;
if (System::GetGameSerial().empty() && !s_current_slot_global)
{
s_current_slot_global = false;
s_current_slot = 0;
}
}
if (open_selector)
{
if (!s_open)
Open();
s_open_time = 0.0f;
}
else
{
ShowSlotOSDMessage();
}
}
void SaveStateSelectorUI::SelectPreviousSlot(bool open_selector)
{
s_current_slot--;
if (s_current_slot < 0)
{
s_current_slot_global = !s_current_slot_global;
s_current_slot += s_current_slot_global ? System::GLOBAL_SAVE_STATE_SLOTS : System::PER_GAME_SAVE_STATE_SLOTS;
if (System::GetGameSerial().empty() && !s_current_slot_global)
{
s_current_slot_global = false;
s_current_slot = 0;
}
}
if (open_selector)
{
if (!s_open)
Open();
s_open_time = 0.0f;
}
else
{
ShowSlotOSDMessage();
}
}
void SaveStateSelectorUI::InitializeListEntry(ListEntry* li, ExtendedSaveStateInfo* ssi, const std::string& path,
s32 slot, bool global)
{
if (global)
li->game_details = fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "{} ({})"), ssi->title, ssi->serial);
li->summary = fmt::format(TRANSLATE_FS("SaveStateSelectorUI", DATE_TIME_FORMAT), fmt::localtime(ssi->timestamp));
li->filename = Path::GetFileName(path);
li->slot = slot;
li->global = global;
// Might not have a display yet, we're called at startup..
if (g_gpu_device)
{
g_gpu_device->RecycleTexture(std::move(li->preview_texture));
if (ssi && !ssi->screenshot_data.empty())
{
li->preview_texture = g_gpu_device->FetchTexture(
ssi->screenshot_width, ssi->screenshot_height, 1, 1, 1, GPUTexture::Type::Texture, GPUTexture::Format::RGBA8,
ssi->screenshot_data.data(), sizeof(u32) * ssi->screenshot_width);
if (!li->preview_texture)
Log_ErrorPrintf("Failed to upload save state image to GPU");
}
}
}
void SaveStateSelectorUI::InitializePlaceholderListEntry(ListEntry* li, const std::string& path, s32 slot, bool global)
{
li->summary = TRANSLATE_STR("SaveStateSelectorUI", "No save present in this slot.");
li->slot = slot;
li->global = global;
}
void SaveStateSelectorUI::Draw()
{
static constexpr float SCROLL_ANIMATION_TIME = 0.25f;
static constexpr float BG_ANIMATION_TIME = 0.15f;
const auto& io = ImGui::GetIO();
const float scale = ImGuiManager::GetGlobalScale();
const float width = (600.0f * scale);
const float height = (420.0f * scale);
const float padding_and_rounding = 15.0f * scale;
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, padding_and_rounding);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(padding_and_rounding, padding_and_rounding));
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.11f, 0.15f, 0.17f, 0.8f));
ImGui::SetNextWindowSize(ImVec2(width, height), ImGuiCond_Always);
ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), ImGuiCond_Always,
ImVec2(0.5f, 0.5f));
if (ImGui::Begin("##save_state_selector", nullptr,
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoScrollbar))
{
// Leave 2 lines for the legend
const float legend_margin = ImGui::GetFontSize() * 2.0f + ImGui::GetStyle().ItemSpacing.y * 3.0f;
const float padding = 10.0f * scale;
ImGui::BeginChild("##item_list", ImVec2(0, -legend_margin), false,
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoBackground);
{
const s32 current_slot = GetCurrentSlot();
const bool current_slot_global = IsCurrentSlotGlobal();
const ImVec2 image_size = ImVec2(128.0f * scale, (128.0f / (4.0f / 3.0f)) * scale);
const float item_width = std::floor(width - (padding_and_rounding * 2.0f) - ImGui::GetStyle().ScrollbarSize);
const float item_height = std::floor(image_size.y + padding * 2.0f);
const float text_indent = image_size.x + padding + padding;
for (size_t i = 0; i < s_slots.size(); i++)
{
const ListEntry& entry = s_slots[i];
const float y_start = item_height * static_cast<float>(i);
if (entry.slot == current_slot && entry.global == current_slot_global)
{
ImGui::SetCursorPosY(y_start);
const ImVec2 p_start(ImGui::GetCursorScreenPos());
const ImVec2 p_end(p_start.x + item_width, p_start.y + item_height);
const ImRect item_rect(p_start, p_end);
const ImRect& window_rect = ImGui::GetCurrentWindow()->ClipRect;
if (!window_rect.Contains(item_rect))
{
float scroll_target = ImGui::GetScrollY();
if (item_rect.Min.y < window_rect.Min.y)
scroll_target = (ImGui::GetScrollY() - (window_rect.Min.y - item_rect.Min.y));
else if (item_rect.Max.y > window_rect.Max.y)
scroll_target = (ImGui::GetScrollY() + (item_rect.Max.y - window_rect.Max.y));
if (scroll_target != s_scroll_animated.GetEndValue())
s_scroll_animated.Start(ImGui::GetScrollY(), scroll_target, SCROLL_ANIMATION_TIME);
}
if (s_scroll_animated.IsActive())
ImGui::SetScrollY(s_scroll_animated.UpdateAndGetValue());
if (s_background_animated.GetEndValue() != p_start.y)
s_background_animated.Start(s_background_animated.UpdateAndGetValue(), p_start.y, BG_ANIMATION_TIME);
ImVec2 highlight_pos;
if (s_background_animated.IsActive())
highlight_pos = ImVec2(p_start.x, s_background_animated.UpdateAndGetValue());
else
highlight_pos = p_start;
ImGui::GetWindowDrawList()->AddRectFilled(highlight_pos,
ImVec2(highlight_pos.x + item_width, highlight_pos.y + item_height),
ImColor(0.22f, 0.30f, 0.34f, 0.9f), padding_and_rounding);
}
if (GPUTexture* preview_texture =
entry.preview_texture ? entry.preview_texture.get() : s_placeholder_texture.get())
{
ImGui::SetCursorPosY(y_start + padding);
ImGui::SetCursorPosX(padding);
ImGui::Image(preview_texture, image_size);
}
ImGui::SetCursorPosY(y_start + padding);
ImGui::Indent(text_indent);
ImGui::TextUnformatted(TinyString::from_format(entry.global ?
TRANSLATE_FS("SaveStateSelectorUI", "Global Slot {}") :
TRANSLATE_FS("SaveStateSelectorUI", "Game Slot {}"),
entry.slot)
.c_str());
if (entry.global)
ImGui::TextUnformatted(entry.game_details.c_str(), entry.game_details.c_str() + entry.game_details.length());
ImGui::TextUnformatted(entry.summary.c_str(), entry.summary.c_str() + entry.summary.length());
ImGui::PushFont(ImGuiManager::GetFixedFont());
ImGui::TextUnformatted(entry.filename.data(), entry.filename.data() + entry.filename.length());
ImGui::PopFont();
ImGui::Unindent(text_indent);
ImGui::SetCursorPosY(y_start);
ImGui::ItemSize(ImVec2(item_width, item_height));
}
}
ImGui::EndChild();
ImGui::BeginChild("##legend", ImVec2(0, 0), false,
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoBackground);
{
ImGui::SetCursorPosX(padding);
ImGui::BeginTable("table", 2);
ImGui::TableNextColumn();
ImGui::TextUnformatted(s_load_legend.c_str());
ImGui::TableNextColumn();
ImGui::TextUnformatted(s_prev_legend.c_str());
ImGui::TableNextColumn();
ImGui::TextUnformatted(s_save_legend.c_str());
ImGui::TableNextColumn();
ImGui::TextUnformatted(s_next_legend.c_str());
ImGui::EndTable();
}
ImGui::EndChild();
}
ImGui::End();
ImGui::PopStyleVar(2);
ImGui::PopStyleColor();
// auto-close
s_open_time += io.DeltaTime;
if (s_open_time >= s_close_time)
Close();
}
s32 SaveStateSelectorUI::GetCurrentSlot()
{
return s_current_slot + 1;
}
bool SaveStateSelectorUI::IsCurrentSlotGlobal()
{
return s_current_slot_global;
}
std::string SaveStateSelectorUI::GetCurrentSlotPath()
{
std::string filename;
if (!s_current_slot_global)
{
if (const std::string& serial = System::GetGameSerial(); !serial.empty())
filename = System::GetGameSaveStateFileName(serial, s_current_slot + 1);
}
else
{
filename = System::GetGlobalSaveStateFileName(s_current_slot + 1);
}
return filename;
}
void SaveStateSelectorUI::LoadCurrentSlot()
{
if (std::string path = GetCurrentSlotPath(); !path.empty())
{
if (FileSystem::FileExists(path.c_str()))
{
System::LoadState(path.c_str());
}
else
{
Host::AddIconOSDMessage(
"LoadState", ICON_FA_SD_CARD,
IsCurrentSlotGlobal() ?
fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "No save state found in Global Slot {}."), GetCurrentSlot()) :
fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "No save state found in Slot {}."), GetCurrentSlot()),
Host::OSD_INFO_DURATION);
}
}
Close();
}
void SaveStateSelectorUI::SaveCurrentSlot()
{
if (std::string path = GetCurrentSlotPath(); !path.empty())
System::SaveState(path.c_str(), g_settings.create_save_state_backups);
Close();
}
void SaveStateSelectorUI::ShowSlotOSDMessage()
{
const std::string path = GetCurrentSlotPath();
FILESYSTEM_STAT_DATA sd;
std::string date;
if (!path.empty() && FileSystem::StatFile(path.c_str(), &sd))
date = fmt::format(TRANSLATE_FS("SaveStateSelectorUI", DATE_TIME_FORMAT), fmt::localtime(sd.ModificationTime));
else
date = TRANSLATE_STR("SaveStateSelectorUI", "no save yet");
Host::AddIconOSDMessage(
"ShowSlotOSDMessage", ICON_FA_SEARCH,
IsCurrentSlotGlobal() ?
fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "Global Save Slot {0} selected ({1})."), GetCurrentSlot(), date) :
fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "Save Slot {0} selected ({1})."), GetCurrentSlot(), date),
Host::OSD_QUICK_DURATION);
}
void ImGuiManager::RenderOverlayWindows()
{
const System::State state = System::GetState();
if (state != System::State::Shutdown)
{
if (SaveStateSelectorUI::s_open)
SaveStateSelectorUI::Draw();
}
}
void ImGuiManager::DestroyOverlayTextures()
{
SaveStateSelectorUI::DestroyTextures();
}