mirror of
https://github.com/RetroDECK/Duckstation.git
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551 lines
13 KiB
C++
551 lines
13 KiB
C++
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "timing_event.h"
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#include "common/assert.h"
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#include "common/log.h"
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#include "cpu_core.h"
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#include "cpu_core_private.h"
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#include "system.h"
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#include "util/state_wrapper.h"
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Log_SetChannel(TimingEvents);
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namespace TimingEvents {
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static TimingEvent* s_active_events_head;
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static TimingEvent* s_active_events_tail;
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static TimingEvent* s_current_event = nullptr;
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static u32 s_active_event_count = 0;
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static u32 s_global_tick_counter = 0;
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static bool s_frame_done = false;
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u32 GetGlobalTickCounter()
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{
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return s_global_tick_counter;
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}
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void Initialize()
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{
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Reset();
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}
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void Reset()
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{
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s_global_tick_counter = 0;
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}
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void Shutdown()
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{
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Assert(s_active_event_count == 0);
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}
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std::unique_ptr<TimingEvent> CreateTimingEvent(std::string name, TickCount period, TickCount interval,
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TimingEventCallback callback, void* callback_param, bool activate)
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{
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std::unique_ptr<TimingEvent> event =
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std::make_unique<TimingEvent>(std::move(name), period, interval, callback, callback_param);
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if (activate)
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event->Activate();
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return event;
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}
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void UpdateCPUDowncount()
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{
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const u32 event_downcount = s_active_events_head->GetDowncount();
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CPU::g_state.downcount = CPU::HasPendingInterrupt() ? 0 : event_downcount;
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}
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TimingEvent** GetHeadEventPtr()
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{
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return &s_active_events_head;
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}
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static void SortEvent(TimingEvent* event)
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{
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const TickCount event_downcount = event->m_downcount;
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if (event->prev && event->prev->m_downcount > event_downcount)
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{
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// move backwards
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TimingEvent* current = event->prev;
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while (current && current->m_downcount > event_downcount)
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current = current->prev;
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// unlink
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if (event->prev)
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event->prev->next = event->next;
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else
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s_active_events_head = event->next;
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if (event->next)
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event->next->prev = event->prev;
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else
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s_active_events_tail = event->prev;
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// insert after current
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if (current)
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{
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event->next = current->next;
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if (current->next)
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current->next->prev = event;
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else
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s_active_events_tail = event;
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event->prev = current;
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current->next = event;
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}
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else
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{
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// insert at front
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DebugAssert(s_active_events_head);
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s_active_events_head->prev = event;
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event->prev = nullptr;
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event->next = s_active_events_head;
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s_active_events_head = event;
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UpdateCPUDowncount();
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}
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}
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else if (event->next && event_downcount > event->next->m_downcount)
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{
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// move forwards
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TimingEvent* current = event->next;
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while (current && event_downcount > current->m_downcount)
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current = current->next;
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// unlink
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if (event->prev)
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{
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event->prev->next = event->next;
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}
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else
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{
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s_active_events_head = event->next;
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UpdateCPUDowncount();
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}
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if (event->next)
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event->next->prev = event->prev;
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else
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s_active_events_tail = event->prev;
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// insert before current
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if (current)
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{
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event->next = current;
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event->prev = current->prev;
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if (current->prev)
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{
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current->prev->next = event;
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}
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else
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{
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s_active_events_head = event;
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UpdateCPUDowncount();
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}
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current->prev = event;
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}
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else
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{
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// insert at back
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DebugAssert(s_active_events_tail);
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s_active_events_tail->next = event;
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event->next = nullptr;
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event->prev = s_active_events_tail;
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s_active_events_tail = event;
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}
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}
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}
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static void AddActiveEvent(TimingEvent* event)
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{
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DebugAssert(!event->prev && !event->next);
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s_active_event_count++;
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TimingEvent* current = nullptr;
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TimingEvent* next = s_active_events_head;
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while (next && event->m_downcount > next->m_downcount)
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{
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current = next;
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next = next->next;
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}
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if (!next)
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{
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// new tail
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event->prev = s_active_events_tail;
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if (s_active_events_tail)
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{
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s_active_events_tail->next = event;
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s_active_events_tail = event;
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}
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else
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{
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// first event
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s_active_events_tail = event;
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s_active_events_head = event;
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UpdateCPUDowncount();
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}
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}
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else if (!current)
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{
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// new head
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event->next = s_active_events_head;
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s_active_events_head->prev = event;
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s_active_events_head = event;
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UpdateCPUDowncount();
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}
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else
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{
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// inbetween current < event > next
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event->prev = current;
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event->next = next;
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current->next = event;
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next->prev = event;
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}
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}
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static void RemoveActiveEvent(TimingEvent* event)
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{
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DebugAssert(s_active_event_count > 0);
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if (event->next)
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{
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event->next->prev = event->prev;
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}
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else
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{
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s_active_events_tail = event->prev;
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}
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if (event->prev)
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{
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event->prev->next = event->next;
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}
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else
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{
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s_active_events_head = event->next;
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if (s_active_events_head)
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UpdateCPUDowncount();
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}
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event->prev = nullptr;
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event->next = nullptr;
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s_active_event_count--;
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}
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static void SortEvents()
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{
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std::vector<TimingEvent*> events;
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events.reserve(s_active_event_count);
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TimingEvent* next = s_active_events_head;
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while (next)
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{
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TimingEvent* current = next;
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events.push_back(current);
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next = current->next;
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current->prev = nullptr;
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current->next = nullptr;
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}
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s_active_events_head = nullptr;
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s_active_events_tail = nullptr;
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s_active_event_count = 0;
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for (TimingEvent* event : events)
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AddActiveEvent(event);
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}
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static TimingEvent* FindActiveEvent(const char* name)
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{
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for (TimingEvent* event = s_active_events_head; event; event = event->next)
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{
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if (event->GetName().compare(name) == 0)
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return event;
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}
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return nullptr;
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}
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bool IsRunningEvents()
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{
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return (s_current_event != nullptr);
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}
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void SetFrameDone()
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{
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s_frame_done = true;
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CPU::g_state.downcount = 0;
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}
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void RunEvents()
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{
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DebugAssert(!s_current_event);
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do
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{
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if (CPU::HasPendingInterrupt())
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CPU::DispatchInterrupt();
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TickCount pending_ticks = CPU::GetPendingTicks();
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if (pending_ticks >= s_active_events_head->GetDowncount())
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{
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CPU::ResetPendingTicks();
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do
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{
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const TickCount time = std::min(pending_ticks, s_active_events_head->GetDowncount());
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s_global_tick_counter += static_cast<u32>(time);
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pending_ticks -= time;
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// Apply downcount to all events.
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// This will result in a negative downcount for those events which are late.
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for (TimingEvent* event = s_active_events_head; event; event = event->next)
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{
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event->m_downcount -= time;
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event->m_time_since_last_run += time;
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}
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// Now we can actually run the callbacks.
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while (s_active_events_head->m_downcount <= 0)
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{
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// move it to the end, since that'll likely be its new position
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TimingEvent* event = s_active_events_head;
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s_current_event = event;
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// Factor late time into the time for the next invocation.
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const TickCount ticks_late = -event->m_downcount;
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const TickCount ticks_to_execute = event->m_time_since_last_run;
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event->m_downcount += event->m_interval;
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event->m_time_since_last_run = 0;
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// The cycles_late is only an indicator, it doesn't modify the cycles to execute.
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event->m_callback(event->m_callback_param, ticks_to_execute, ticks_late);
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if (event->m_active)
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SortEvent(event);
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}
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} while (pending_ticks > 0);
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s_current_event = nullptr;
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}
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if (s_frame_done)
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{
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s_frame_done = false;
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System::FrameDone();
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}
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UpdateCPUDowncount();
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} while (CPU::GetPendingTicks() >= CPU::g_state.downcount);
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}
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bool DoState(StateWrapper& sw)
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{
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sw.Do(&s_global_tick_counter);
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if (sw.IsReading())
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{
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// Load timestamps for the clock events.
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// Any oneshot events should be recreated by the load state method, so we can fix up their times here.
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u32 event_count = 0;
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sw.Do(&event_count);
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for (u32 i = 0; i < event_count; i++)
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{
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std::string event_name;
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TickCount downcount, time_since_last_run, period, interval;
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sw.Do(&event_name);
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sw.Do(&downcount);
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sw.Do(&time_since_last_run);
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sw.Do(&period);
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sw.Do(&interval);
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if (sw.HasError())
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return false;
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TimingEvent* event = FindActiveEvent(event_name.c_str());
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if (!event)
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{
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Log_WarningPrintf("Save state has event '%s', but couldn't find this event when loading.", event_name.c_str());
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continue;
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}
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// Using reschedule is safe here since we call sort afterwards.
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event->m_downcount = downcount;
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event->m_time_since_last_run = time_since_last_run;
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event->m_period = period;
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event->m_interval = interval;
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}
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if (sw.GetVersion() < 43)
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{
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u32 last_event_run_time = 0;
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sw.Do(&last_event_run_time);
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}
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Log_DebugPrintf("Loaded %u events from save state.", event_count);
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SortEvents();
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}
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else
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{
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sw.Do(&s_active_event_count);
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for (TimingEvent* event = s_active_events_head; event; event = event->next)
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{
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sw.Do(&event->m_name);
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sw.Do(&event->m_downcount);
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sw.Do(&event->m_time_since_last_run);
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sw.Do(&event->m_period);
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sw.Do(&event->m_interval);
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}
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Log_DebugPrintf("Wrote %u events to save state.", s_active_event_count);
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}
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return !sw.HasError();
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}
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} // namespace TimingEvents
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TimingEvent::TimingEvent(std::string name, TickCount period, TickCount interval, TimingEventCallback callback,
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void* callback_param)
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: m_callback(callback), m_callback_param(callback_param), m_downcount(interval), m_time_since_last_run(0),
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m_period(period), m_interval(interval), m_name(std::move(name))
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{
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}
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TimingEvent::~TimingEvent()
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{
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if (m_active)
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TimingEvents::RemoveActiveEvent(this);
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}
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TickCount TimingEvent::GetTicksSinceLastExecution() const
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{
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return CPU::GetPendingTicks() + m_time_since_last_run;
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}
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TickCount TimingEvent::GetTicksUntilNextExecution() const
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{
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return std::max(m_downcount - CPU::GetPendingTicks(), static_cast<TickCount>(0));
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}
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void TimingEvent::Delay(TickCount ticks)
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{
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if (!m_active)
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{
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Panic("Trying to delay an inactive event");
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return;
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}
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m_downcount += ticks;
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DebugAssert(TimingEvents::s_current_event != this);
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TimingEvents::SortEvent(this);
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if (TimingEvents::s_active_events_head == this)
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TimingEvents::UpdateCPUDowncount();
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}
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void TimingEvent::Schedule(TickCount ticks)
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{
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const TickCount pending_ticks = CPU::GetPendingTicks();
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m_downcount = pending_ticks + ticks;
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if (!m_active)
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{
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// Event is going active, so we want it to only execute ticks from the current timestamp.
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m_time_since_last_run = -pending_ticks;
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m_active = true;
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TimingEvents::AddActiveEvent(this);
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}
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else
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{
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// Event is already active, so we leave the time since last run alone, and just modify the downcount.
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// If this is a call from an IO handler for example, re-sort the event queue.
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if (TimingEvents::s_current_event != this)
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{
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TimingEvents::SortEvent(this);
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if (TimingEvents::s_active_events_head == this)
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TimingEvents::UpdateCPUDowncount();
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}
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}
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}
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void TimingEvent::SetIntervalAndSchedule(TickCount ticks)
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{
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SetInterval(ticks);
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Schedule(ticks);
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}
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void TimingEvent::SetPeriodAndSchedule(TickCount ticks)
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{
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SetPeriod(ticks);
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SetInterval(ticks);
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Schedule(ticks);
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}
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void TimingEvent::Reset()
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{
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if (!m_active)
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return;
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m_downcount = m_interval;
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m_time_since_last_run = 0;
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if (TimingEvents::s_current_event != this)
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{
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TimingEvents::SortEvent(this);
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if (TimingEvents::s_active_events_head == this)
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TimingEvents::UpdateCPUDowncount();
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}
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}
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void TimingEvent::InvokeEarly(bool force /* = false */)
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{
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if (!m_active)
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return;
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const TickCount pending_ticks = CPU::GetPendingTicks();
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const TickCount ticks_to_execute = m_time_since_last_run + pending_ticks;
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if ((!force && ticks_to_execute < m_period) || ticks_to_execute <= 0)
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return;
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m_downcount = pending_ticks + m_interval;
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m_time_since_last_run -= ticks_to_execute;
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m_callback(m_callback_param, ticks_to_execute, 0);
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// Since we've changed the downcount, we need to re-sort the events.
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DebugAssert(TimingEvents::s_current_event != this);
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TimingEvents::SortEvent(this);
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if (TimingEvents::s_active_events_head == this)
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TimingEvents::UpdateCPUDowncount();
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}
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void TimingEvent::Activate()
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{
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if (m_active)
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return;
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// leave the downcount intact
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const TickCount pending_ticks = CPU::GetPendingTicks();
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m_downcount += pending_ticks;
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m_time_since_last_run -= pending_ticks;
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m_active = true;
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TimingEvents::AddActiveEvent(this);
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}
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void TimingEvent::Deactivate()
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{
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if (!m_active)
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return;
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const TickCount pending_ticks = CPU::GetPendingTicks();
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m_downcount -= pending_ticks;
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m_time_since_last_run += pending_ticks;
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m_active = false;
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TimingEvents::RemoveActiveEvent(this);
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}
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