mirror of
https://github.com/RetroDECK/Duckstation.git
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108 lines
3.1 KiB
C++
108 lines
3.1 KiB
C++
#pragma once
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#include "common/gl/program.h"
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#include "common/gl/texture.h"
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#include "core/host_display.h"
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#include "core/host_interface.h"
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#include "frontend-common/common_host_interface.h"
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#include <SDL.h>
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#include <array>
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#include <deque>
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#include <map>
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#include <memory>
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#include <mutex>
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#include <string>
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class AudioStream;
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class INISettingsInterface;
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class SDLHostInterface final : public CommonHostInterface
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{
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public:
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SDLHostInterface();
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~SDLHostInterface();
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static std::unique_ptr<SDLHostInterface> Create();
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const char* GetFrontendName() const override;
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void ReportError(const char* message) override;
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void ReportMessage(const char* message) override;
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bool ConfirmMessage(const char* message) override;
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bool Initialize() override;
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void Shutdown() override;
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std::string GetStringSettingValue(const char* section, const char* key, const char* default_value = "") override;
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bool GetBoolSettingValue(const char* section, const char* key, bool default_value = false) override;
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int GetIntSettingValue(const char* section, const char* key, int default_value = 0) override;
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float GetFloatSettingValue(const char* section, const char* key, float default_value = 0.0f) override;
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void Run();
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protected:
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void LoadSettings() override;
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bool AcquireHostDisplay() override;
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void ReleaseHostDisplay() override;
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std::unique_ptr<AudioStream> CreateAudioStream(AudioBackend backend) override;
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void OnSystemCreated() override;
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void OnSystemPaused(bool paused) override;
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void OnSystemDestroyed() override;
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void OnRunningGameChanged() override;
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void RequestExit() override;
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void PollAndUpdate() override;
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std::optional<HostKeyCode> GetHostKeyCode(const std::string_view key_code) const override;
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void UpdateInputMap() override;
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private:
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bool CreateSDLWindow();
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void DestroySDLWindow();
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bool CreateDisplay();
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void DestroyDisplay();
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void CreateImGuiContext();
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void UpdateFramebufferScale();
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/// Executes a callback later, after the UI has finished rendering. Needed to boot while rendering ImGui.
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void RunLater(std::function<void()> callback);
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void SaveAndUpdateSettings();
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bool IsFullscreen() const override;
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bool SetFullscreen(bool enabled) override;
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// We only pass mouse input through if it's grabbed
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void DrawImGuiWindows() override;
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void DoStartDisc();
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void DoChangeDisc();
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void DoDumpRAM();
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void HandleSDLEvent(const SDL_Event* event);
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void ProcessEvents();
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void DrawMainMenuBar();
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void DrawQuickSettingsMenu();
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void DrawDebugMenu();
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void DrawPoweredOffWindow();
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void DrawSettingsWindow();
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void DrawAboutWindow();
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bool DrawFileChooser(const char* label, std::string* path, const char* filter = nullptr);
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void ClearImGuiFocus();
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SDL_Window* m_window = nullptr;
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std::unique_ptr<HostDisplayTexture> m_app_icon_texture;
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std::unique_ptr<INISettingsInterface> m_settings_interface;
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u32 m_run_later_event_id = 0;
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bool m_fullscreen = false;
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bool m_quit_request = false;
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bool m_settings_window_open = false;
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bool m_about_window_open = false;
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// this copy of the settings is modified by imgui
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Settings m_settings_copy;
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};
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