Duckstation/src/util/gpu_texture.cpp
Stenzek e3d9ba4c99 Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
 - Add native Metal renderer.
2023-08-20 21:55:38 +10:00

236 lines
6.5 KiB
C++

// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "gpu_texture.h"
#include "gpu_device.h"
#include "common/log.h"
#include "common/string_util.h"
Log_SetChannel(GPUTexture);
GPUTexture::GPUTexture() = default;
GPUTexture::GPUTexture(u16 width, u16 height, u8 layers, u8 levels, u8 samples, Type type, Format format)
: m_width(width), m_height(height), m_layers(layers), m_levels(levels), m_samples(samples), m_type(type),
m_format(format)
{
}
GPUTexture::~GPUTexture() = default;
const char* GPUTexture::GetFormatName(Format format)
{
static constexpr const char* format_names[static_cast<u8>(Format::MaxCount)] = {
"Unknown", // Unknown
"RGBA8", // RGBA8
"BGRA8", // BGRA8
"RGB565", // RGB565
"RGB5551", // RGBA5551
"R8", // R8
"D16", // D16
"R16", // R16
"R16F", // R16F
"R32I", // R32I
"R32U", // R32U
"R32F", // R32F
"RG8", // RG8
"RG16", // RG16
"RG16F", // RG16F
"RG32F", // RG32F
"RGBA16", // RGBA16
"RGBA16F", // RGBA16F
"RGBA32F", // RGBA32F
"RGB10A2", // RGB10A2
};
return format_names[static_cast<u8>(format)];
}
void GPUTexture::ClearBaseProperties()
{
m_width = 0;
m_height = 0;
m_layers = 0;
m_levels = 0;
m_samples = 0;
m_type = GPUTexture::Type::Unknown;
m_format = GPUTexture::Format::Unknown;
m_state = State::Dirty;
}
std::array<float, 4> GPUTexture::GetUNormClearColor() const
{
return GPUDevice::RGBA8ToFloat(m_clear_value.color);
}
u32 GPUTexture::GetPixelSize(GPUTexture::Format format)
{
switch (format)
{
case Format::RGBA8:
case Format::BGRA8:
return 4;
case Format::RGBA5551:
case Format::RGB565:
case Format::D16:
return 2;
case Format::R8:
return 1;
default:
return 0;
}
}
bool GPUTexture::IsDepthFormat(Format format)
{
return (format == Format::D16);
}
bool GPUTexture::ValidateConfig(u32 width, u32 height, u32 layers, u32 levels, u32 samples, Type type, Format format)
{
if (width > MAX_WIDTH || height > MAX_HEIGHT || layers > MAX_LAYERS || levels > MAX_LEVELS || samples > MAX_SAMPLES)
{
Log_ErrorPrintf("Invalid dimensions: %ux%ux%u %u %u.", width, height, layers, levels, samples);
return false;
}
const u32 max_texture_size = g_gpu_device->GetMaxTextureSize();
if (width > max_texture_size || height > max_texture_size)
{
Log_ErrorPrintf("Texture width (%u) or height (%u) exceeds max texture size (%u).", width, height,
max_texture_size);
return false;
}
const u32 max_samples = g_gpu_device->GetMaxMultisamples();
if (samples > max_samples)
{
Log_ErrorPrintf("Texture samples (%u) exceeds max samples (%u).", samples, max_samples);
return false;
}
if (samples > 1 && levels > 1)
{
Log_ErrorPrintf("Multisampled textures can't have mip levels.");
return false;
}
if (layers > 1 && type != Type::Texture)
{
Log_ErrorPrintf("Texture arrays are not supported on targets.");
return false;
}
if (levels > 1 && type != Type::Texture)
{
Log_ErrorPrintf("Mipmaps are not supported on targets.");
return false;
}
return true;
}
bool GPUTexture::ConvertTextureDataToRGBA8(u32 width, u32 height, std::vector<u32>& texture_data,
u32& texture_data_stride, GPUTexture::Format format)
{
switch (format)
{
case Format::BGRA8:
{
for (u32 y = 0; y < height; y++)
{
u32* pixels = reinterpret_cast<u32*>(reinterpret_cast<u8*>(texture_data.data()) + (y * texture_data_stride));
for (u32 x = 0; x < width; x++)
pixels[x] = (pixels[x] & 0xFF00FF00) | ((pixels[x] & 0xFF) << 16) | ((pixels[x] >> 16) & 0xFF);
}
return true;
}
case Format::RGBA8:
return true;
case Format::RGB565:
{
std::vector<u32> temp(width * height);
for (u32 y = 0; y < height; y++)
{
const u8* pixels_in = reinterpret_cast<u8*>(texture_data.data()) + (y * texture_data_stride);
u32* pixels_out = &temp[y * width];
for (u32 x = 0; x < width; x++)
{
// RGB565 -> RGBA8
u16 pixel_in;
std::memcpy(&pixel_in, pixels_in, sizeof(u16));
pixels_in += sizeof(u16);
const u8 r5 = Truncate8(pixel_in >> 11);
const u8 g6 = Truncate8((pixel_in >> 5) & 0x3F);
const u8 b5 = Truncate8(pixel_in & 0x1F);
*(pixels_out++) = ZeroExtend32((r5 << 3) | (r5 & 7)) | (ZeroExtend32((g6 << 2) | (g6 & 3)) << 8) |
(ZeroExtend32((b5 << 3) | (b5 & 7)) << 16) | (0xFF000000u);
}
}
texture_data = std::move(temp);
texture_data_stride = sizeof(u32) * width;
return true;
}
case Format::RGBA5551:
{
std::vector<u32> temp(width * height);
for (u32 y = 0; y < height; y++)
{
const u8* pixels_in = reinterpret_cast<u8*>(texture_data.data()) + (y * texture_data_stride);
u32* pixels_out = &temp[y * width];
for (u32 x = 0; x < width; x++)
{
// RGBA5551 -> RGBA8
u16 pixel_in;
std::memcpy(&pixel_in, pixels_in, sizeof(u16));
pixels_in += sizeof(u16);
const u8 a1 = Truncate8(pixel_in >> 15);
const u8 r5 = Truncate8((pixel_in >> 10) & 0x1F);
const u8 g6 = Truncate8((pixel_in >> 5) & 0x1F);
const u8 b5 = Truncate8(pixel_in & 0x1F);
*(pixels_out++) = ZeroExtend32((r5 << 3) | (r5 & 7)) | (ZeroExtend32((g6 << 3) | (g6 & 7)) << 8) |
(ZeroExtend32((b5 << 3) | (b5 & 7)) << 16) | (a1 ? 0xFF000000u : 0u);
}
}
texture_data = std::move(temp);
texture_data_stride = sizeof(u32) * width;
return true;
}
default:
Log_ErrorPrintf("Unknown pixel format %u", static_cast<u32>(format));
return false;
}
}
void GPUTexture::FlipTextureDataRGBA8(u32 width, u32 height, std::vector<u32>& texture_data, u32 texture_data_stride)
{
std::vector<u32> temp(width);
for (u32 flip_row = 0; flip_row < (height / 2); flip_row++)
{
u32* top_ptr = &texture_data[flip_row * width];
u32* bottom_ptr = &texture_data[((height - 1) - flip_row) * width];
std::memcpy(temp.data(), top_ptr, texture_data_stride);
std::memcpy(top_ptr, bottom_ptr, texture_data_stride);
std::memcpy(bottom_ptr, temp.data(), texture_data_stride);
}
}
void GPUTexture::MakeReadyForSampling()
{
}