Duckstation/src/core/host_display.h
2020-01-24 14:51:36 +10:00

88 lines
2.7 KiB
C++

#pragma once
#include "types.h"
#include <memory>
#include <tuple>
// An abstracted RGBA8 texture.
class HostDisplayTexture
{
public:
virtual ~HostDisplayTexture();
virtual void* GetHandle() const = 0;
virtual u32 GetWidth() const = 0;
virtual u32 GetHeight() const = 0;
};
// Interface to the frontend's renderer.
class HostDisplay
{
public:
enum class RenderAPI
{
None,
D3D11,
OpenGL,
OpenGLES
};
virtual ~HostDisplay();
virtual RenderAPI GetRenderAPI() const = 0;
virtual void* GetRenderDevice() const = 0;
virtual void* GetRenderContext() const = 0;
virtual void* GetRenderWindow() const = 0;
/// Switches the render window, recreating the surface.
virtual void ChangeRenderWindow(void* new_window) = 0;
/// Creates an abstracted RGBA8 texture. If dynamic, the texture can be updated with UpdateTexture() below.
virtual std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
bool dynamic = false) = 0;
virtual void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
u32 data_stride) = 0;
virtual void Render() = 0;
virtual void SetVSync(bool enabled) = 0;
virtual std::tuple<u32, u32> GetWindowSize() const = 0;
virtual void WindowResized() = 0;
const s32 GetDisplayTopMargin() const { return m_display_top_margin; }
void SetDisplayTexture(void* texture_handle, s32 offset_x, s32 offset_y, s32 width, s32 height, u32 texture_width,
u32 texture_height, float aspect_ratio)
{
m_display_texture_handle = texture_handle;
m_display_offset_x = offset_x;
m_display_offset_y = offset_y;
m_display_width = width;
m_display_height = height;
m_display_texture_width = texture_width;
m_display_texture_height = texture_height;
m_display_aspect_ratio = aspect_ratio;
m_display_texture_changed = true;
}
void SetDisplayLinearFiltering(bool enabled) { m_display_linear_filtering = enabled; }
void SetDisplayTopMargin(s32 height) { m_display_top_margin = height; }
// Helper function for computing the draw rectangle in a larger window.
static std::tuple<int, int, int, int> CalculateDrawRect(int window_width, int window_height, float display_ratio);
protected:
void* m_display_texture_handle = nullptr;
s32 m_display_offset_x = 0;
s32 m_display_offset_y = 0;
s32 m_display_width = 0;
s32 m_display_height = 0;
u32 m_display_texture_width = 0;
u32 m_display_texture_height = 0;
s32 m_display_top_margin = 0;
float m_display_aspect_ratio = 1.0f;
bool m_display_texture_changed = false;
bool m_display_linear_filtering = false;
};