..
analog_controller.cpp
Controller: Round floating point axis values instead of flooring
2021-07-17 20:38:23 +10:00
analog_controller.h
OSD: Add controller input display overlay
2021-04-04 04:08:42 +10:00
analog_joystick.cpp
Controller: Round floating point axis values instead of flooring
2021-07-17 20:38:23 +10:00
analog_joystick.h
AnalogJoystick: Make setter methods public
2021-05-10 13:35:58 +10:00
bios.cpp
BIOS: Fix size validation for PSExe
2021-02-22 12:22:28 +10:00
bios.h
PSFLoader: Detect region from exe
2021-01-24 17:37:09 +10:00
bus.cpp
Make DoSafeMemoryAccess return true properly for RAM, BIOS, dcache writes
2021-09-24 10:07:04 +02:00
bus.h
Support expanding RAM to 8MB (dev console)
2021-05-03 12:43:33 +10:00
cdrom.cpp
CDROM: Fix second response event getting lost on state load
2021-08-24 11:57:06 +10:00
cdrom.h
CDROMAsyncReader: Support reading ahead more sectors
2021-07-12 21:14:06 +10:00
cdrom_async_reader.cpp
CDROM: Fix async readahead causing lockups in some games
2021-07-14 01:25:49 +10:00
cdrom_async_reader.h
CDROM: Fix async readahead causing lockups in some games
2021-07-14 01:25:49 +10:00
cheats.cpp
Cheats: Use safe memory access routines
2021-09-10 15:53:15 +10:00
cheats.h
New F6 Cheat Type (IF,ELSE IF, ELSE structure)
2021-08-21 15:08:34 +01:00
CMakeLists.txt
GPU: Add D3D12 renderer
2021-07-10 21:45:10 +10:00
controller.cpp
OSD: Add controller input display overlay
2021-04-04 04:08:42 +10:00
controller.h
OSD: Add controller input display overlay
2021-04-04 04:08:42 +10:00
core.props
Build: Unify MSBuild options in props files
2021-07-10 21:45:10 +10:00
core.vcxproj
GPU: Add D3D12 renderer
2021-07-10 21:45:10 +10:00
core.vcxproj.filters
GPU: Add D3D12 renderer
2021-07-10 21:45:10 +10:00
cpu_code_cache.cpp
CPU/CodeCache: Fix crash when switching from interpreter to recompiler
2021-07-31 13:29:02 +10:00
cpu_code_cache.h
CPU/Recompiler: Implement block linking
2021-07-24 13:07:11 +10:00
cpu_core.cpp
CPU/Interpreter: Load delay check should be a debug assertion
2021-07-24 13:04:54 +10:00
cpu_core.h
CPU: Make Safe{Read,Write}Memory{Byte,Halfword,Word} truely safe
2021-09-10 15:53:14 +10:00
cpu_core_private.h
CPU: Simulate stalls from GTE instructions
2021-07-16 12:27:31 +10:00
cpu_disasm.cpp
CPU: Don't panic on invalid instructions
2021-06-15 22:58:29 +10:00
cpu_disasm.h
CPU: Provide debugger/breakpoint/step functionality
2020-12-17 11:57:47 +10:00
cpu_recompiler_code_generator.cpp
CPU/Recompiler: Reduce register usage of SWL/SWR
2021-09-10 15:53:11 +10:00
cpu_recompiler_code_generator.h
CPU/Recompiler: Implement block linking
2021-07-24 13:07:11 +10:00
cpu_recompiler_code_generator_aarch32.cpp
CPU/Recompiler/ARM: Optimize icache check
2021-07-24 14:07:37 +10:00
cpu_recompiler_code_generator_aarch64.cpp
CPU/Recompiler/ARM: Optimize icache check
2021-07-24 14:07:37 +10:00
cpu_recompiler_code_generator_generic.cpp
CPU/Recompiler/ARM: Optimize icache check
2021-07-24 14:07:37 +10:00
cpu_recompiler_code_generator_x64.cpp
Fix a few warnings over the place
2021-09-26 09:56:17 +10:00
cpu_recompiler_register_cache.cpp
CPU/Recompiler: Implement block linking
2021-07-24 13:07:11 +10:00
cpu_recompiler_register_cache.h
CPU/Recompiler: Implement block linking
2021-07-24 13:07:11 +10:00
cpu_recompiler_thunks.h
CPU/Recompiler: Implement block linking
2021-07-24 13:07:11 +10:00
cpu_recompiler_types.h
WIN32 macro -> _WIN32
2021-06-30 14:38:07 +10:00
cpu_types.cpp
CPU/Recompiler: Implement block linking
2021-07-24 13:07:11 +10:00
cpu_types.h
CPU/Recompiler: Implement block linking
2021-07-24 13:07:11 +10:00
digital_controller.cpp
OSD: Add controller input display overlay
2021-04-04 04:08:42 +10:00
digital_controller.h
OSD: Add controller input display overlay
2021-04-04 04:08:42 +10:00
dma.cpp
Support expanding RAM to 8MB (dev console)
2021-05-03 12:43:33 +10:00
dma.h
SPU: Fix a few cases where SPU interrupts weren't firing
2021-01-10 01:39:21 +10:00
gdb_protocol.cpp
Various warning fixes
2021-02-06 19:19:55 +10:00
gdb_protocol.h
Core: Implement GDB protocol
2020-12-26 00:47:02 +10:00
gpu.cpp
GPU: Fix incorrect value for status bit 13
2021-09-29 10:48:55 +10:00
gpu.h
GPU: Add GPU::GetFullDisplayResolution()
2021-08-24 11:57:09 +10:00
gpu_backend.cpp
GPU/HW: Add an option to use software renderer for readbacks
2021-05-20 13:28:36 +10:00
gpu_backend.h
GPU/HW: Add an option to use software renderer for readbacks
2021-05-20 13:28:36 +10:00
gpu_commands.cpp
GPU: Treat 0xFF commands as nops
2021-04-13 13:18:51 +10:00
gpu_hw.cpp
GPU: Add GPU::GetFullDisplayResolution()
2021-08-24 11:57:09 +10:00
gpu_hw.h
GPU: Add GPU::GetFullDisplayResolution()
2021-08-24 11:57:09 +10:00
gpu_hw_d3d11.cpp
GPU: Set display parameters even when disabled
2021-08-24 11:57:14 +10:00
gpu_hw_d3d11.h
GPU/HW: Implement oversized VRAM fills in hardware
2021-07-21 19:24:10 +10:00
gpu_hw_d3d12.cpp
GPU: Set display parameters even when disabled
2021-08-24 11:57:14 +10:00
gpu_hw_d3d12.h
GPU/HW: Implement oversized VRAM fills in hardware
2021-07-21 19:24:10 +10:00
gpu_hw_opengl.cpp
GPU: Set display parameters even when disabled
2021-08-24 11:57:14 +10:00
gpu_hw_opengl.h
GPU/HW: Implement oversized VRAM fills in hardware
2021-07-21 19:24:10 +10:00
gpu_hw_shadergen.cpp
GPU/HW: Implement oversized VRAM fills in hardware
2021-07-21 19:24:10 +10:00
gpu_hw_shadergen.h
GPU/HW: Implement oversized VRAM fills in hardware
2021-07-21 19:24:10 +10:00
gpu_hw_vulkan.cpp
GPU: Set display parameters even when disabled
2021-08-24 11:57:14 +10:00
gpu_hw_vulkan.h
GPU/HW: Implement oversized VRAM fills in hardware
2021-07-21 19:24:10 +10:00
gpu_sw.cpp
GPU: Set display parameters even when disabled
2021-08-24 11:57:14 +10:00
gpu_sw.h
GPU/SW: Set display parameters before data
2021-05-20 12:19:27 +10:00
gpu_sw_backend.cpp
GPU/SW: Fix performance regression on 32-bit ARM
2021-07-17 14:03:04 +10:00
gpu_sw_backend.h
GPU/SW: Fix performance regression on 32-bit ARM
2021-07-17 14:03:04 +10:00
gpu_types.h
GPU/HW: Add an option to use software renderer for readbacks
2021-05-20 13:28:36 +10:00
gte.cpp
CPU: Simulate stalls from GTE instructions
2021-07-16 12:27:31 +10:00
gte.h
CPU: Simulate stalls from GTE instructions
2021-07-16 12:27:31 +10:00
gte_types.h
JIT optimizations and refactoring ( #675 )
2020-07-31 17:09:18 +10:00
host_display.cpp
System: Render save state screenshots at fixed resolution
2021-04-28 02:51:44 +10:00
host_display.h
GPU: Add D3D12 renderer
2021-07-10 21:45:10 +10:00
host_interface.cpp
HostInterface: Enable 8MB RAM should be disabled by all enhancements
2021-08-15 14:23:20 +10:00
host_interface.h
HostInterface: Refresh display on settings change/state load
2021-07-11 14:03:14 +10:00
host_interface_progress_callback.cpp
Common: Add title, modal information to ProgressCallback
2020-08-06 19:32:53 +10:00
host_interface_progress_callback.h
Common: Add title, modal information to ProgressCallback
2020-08-06 19:32:53 +10:00
interrupt_controller.cpp
JIT optimizations and refactoring ( #675 )
2020-07-31 17:09:18 +10:00
interrupt_controller.h
JIT optimizations and refactoring ( #675 )
2020-07-31 17:09:18 +10:00
libcrypt_game_codes.cpp
System: Add a libcrypt game list, and check serials
2020-12-18 03:03:22 +10:00
libcrypt_game_codes.h
System: Add a libcrypt game list, and check serials
2020-12-18 03:03:22 +10:00
mdec.cpp
ImGui: Remove close button from debug windows
2021-02-12 01:01:30 +10:00
mdec.h
MDEC: Handle invalid commands
2020-12-19 02:44:46 +10:00
memory_card.cpp
MemoryCard: Sanitize game titles for file names
2021-05-20 12:19:28 +10:00
memory_card.h
System: Add non-persistent memory card type
2021-05-23 17:12:01 +10:00
memory_card_image.cpp
MemoryCardImage: Fix incorrect format string
2021-06-26 00:03:18 +10:00
memory_card_image.h
Qt/MemoryCardEditor: Support undeleting files
2021-06-25 14:43:19 +10:00
multitap.cpp
Multitap: Add option to enable only on port 2
2021-03-01 14:59:59 -08:00
multitap.h
Multitap: Add option to enable only on port 2
2021-03-01 14:59:59 -08:00
namco_guncon.cpp
NamcoGuncon: Only update trigger for offscreen on change
2021-05-20 12:19:21 +10:00
namco_guncon.h
OSD: Add controller input display overlay
2021-04-04 04:08:42 +10:00
negcon.cpp
Controller: Round floating point axis values instead of flooring
2021-07-17 20:38:23 +10:00
negcon.h
OSD: Add controller input display overlay
2021-04-04 04:08:42 +10:00
pad.cpp
Fix a bunch of compiler warnings
2021-06-04 13:14:30 +10:00
pad.h
CommonHostInterface: Add swap memory cards hotkey
2021-05-20 12:19:28 +10:00
pgxp.cpp
PGXP: Fix memory past 2MB
2021-08-23 02:18:06 +10:00
pgxp.h
PGXP: Further optimizations
2021-06-12 22:02:33 +10:00
playstation_mouse.cpp
OSD: Add controller input display overlay
2021-04-04 04:08:42 +10:00
playstation_mouse.h
OSD: Add controller input display overlay
2021-04-04 04:08:42 +10:00
psf_loader.cpp
Common/FileSystem: Add BuildRelativePath() function
2021-04-17 21:52:26 +10:00
psf_loader.h
PSFLoader: Detect region from exe
2021-01-24 17:37:09 +10:00
resources.cpp
Core: Add resources file
2020-07-01 00:56:46 +10:00
resources.h
Core: Add resources file
2020-07-01 00:56:46 +10:00
save_state_version.h
CDROM: Improve simulation of seek timing
2021-06-19 15:16:01 +10:00
settings.cpp
CommonHostInterface: Add display enhancement settings option
2021-08-15 14:23:20 +10:00
settings.h
CommonHostInterface: Add display enhancement settings option
2021-08-15 14:23:20 +10:00
shader_cache_version.h
GPU/ShaderGen: Use [unroll] for resolve loops
2021-07-11 13:08:25 +10:00
shadergen.cpp
GPU/ShaderGen: Use [unroll] for resolve loops
2021-07-11 13:08:25 +10:00
shadergen.h
GPU/OpenGL: Use shader instead of framebuffer blit
2021-04-06 02:19:56 +10:00
sio.cpp
Set DSRINPUTLEVEL and CTSINPUTLEVEL to true for Armored Core
2021-10-24 12:09:59 +02:00
sio.h
JIT optimizations and refactoring ( #675 )
2020-07-31 17:09:18 +10:00
spu.cpp
SPU: Add a couple more reverb registers to debug window
2021-09-01 15:05:05 +10:00
spu.h
SPU: Add a macro to enable per-voice dumping
2021-08-07 13:21:53 +10:00
system.cpp
System: Get rid of double GPU reset
2021-08-24 11:57:11 +10:00
system.h
CommonHostInterface: Add onscreen indicator for rewind
2021-08-07 12:07:04 +10:00
texture_replacements.cpp
WIN32 macro -> _WIN32
2021-06-30 14:38:07 +10:00
texture_replacements.h
GPU: Support replacing VRAM writes with new textures
2020-12-26 00:47:03 +10:00
timers.cpp
Timers: Better predict next event time
2021-02-22 12:21:44 +10:00
timers.h
Timers: Handle target = 0 case
2021-02-09 01:01:36 +10:00
timing_event.cpp
TimingEvent: Fix event list getting unsorted on Delay
2021-07-31 13:25:03 +10:00
timing_event.h
TimingEvent: Add Delay method
2021-06-14 14:55:20 +10:00
types.h
GPU: Add D3D12 renderer
2021-07-10 21:45:10 +10:00