mirror of
https://github.com/RetroDECK/Duckstation.git
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194fc63232
Should hopefully fix random gamelist corruption.
127 lines
3.5 KiB
C++
127 lines
3.5 KiB
C++
#pragma once
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#include "types.h"
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#include <memory>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <unordered_map>
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#include <vector>
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class CDImage;
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class ByteStream;
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class ProgressCallback;
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class SettingsInterface;
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enum class GameListEntryType
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{
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Disc,
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PSExe
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};
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struct GameListDatabaseEntry
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{
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std::string code;
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std::string title;
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DiscRegion region;
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};
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struct GameListEntry
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{
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std::string path;
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std::string code;
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std::string title;
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u64 total_size;
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u64 last_modified_time;
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DiscRegion region;
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GameListEntryType type;
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};
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class GameList
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{
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public:
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using EntryList = std::vector<GameListEntry>;
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GameList();
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~GameList();
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static const char* EntryTypeToString(GameListEntryType type);
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/// Returns true if the filename is a PlayStation executable we can inject.
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static bool IsExeFileName(const char* path);
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/// Returns true if the filename is a Portable Sound Format file we can uncompress/load.
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static bool IsPsfFileName(const char* path);
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static std::string GetGameCodeForImage(CDImage* cdi);
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static std::string GetGameCodeForPath(const char* image_path);
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static DiscRegion GetRegionForCode(std::string_view code);
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static DiscRegion GetRegionFromSystemArea(CDImage* cdi);
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static DiscRegion GetRegionForImage(CDImage* cdi);
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static std::optional<DiscRegion> GetRegionForPath(const char* image_path);
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static std::string_view GetTitleForPath(const char* path);
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const EntryList& GetEntries() const { return m_entries; }
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const u32 GetEntryCount() const { return static_cast<u32>(m_entries.size()); }
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const GameListEntry* GetEntryForPath(const char* path) const;
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const GameListDatabaseEntry* GetDatabaseEntryForCode(const std::string& code) const;
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const std::string& GetCacheFilename() const { return m_cache_filename; }
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const std::string& GetDatabaseFilename() const { return m_database_filename; }
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void SetCacheFilename(std::string filename) { m_cache_filename = std::move(filename); }
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void SetDatabaseFilename(std::string filename) { m_database_filename = std::move(filename); }
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void SetSearchDirectoriesFromSettings(SettingsInterface& si);
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bool IsDatabasePresent() const;
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void AddDirectory(std::string path, bool recursive);
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void Refresh(bool invalidate_cache, bool invalidate_database, ProgressCallback* progress = nullptr);
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private:
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enum : u32
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{
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GAME_LIST_CACHE_SIGNATURE = 0x45434C47,
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GAME_LIST_CACHE_VERSION = 4
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};
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using DatabaseMap = std::unordered_map<std::string, GameListDatabaseEntry>;
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using CacheMap = std::unordered_map<std::string, GameListEntry>;
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struct DirectoryEntry
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{
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std::string path;
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bool recursive;
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};
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class RedumpDatVisitor;
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static bool GetExeListEntry(const char* path, GameListEntry* entry);
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bool GetGameListEntry(const std::string& path, GameListEntry* entry);
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bool GetGameListEntryFromCache(const std::string& path, GameListEntry* entry);
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void ScanDirectory(const char* path, bool recursive, ProgressCallback* progress);
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void LoadCache();
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bool LoadEntriesFromCache(ByteStream* stream);
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bool OpenCacheForWriting();
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bool WriteEntryToCache(const GameListEntry* entry, ByteStream* stream);
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void FlushCacheFileStream();
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void CloseCacheFileStream();
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void DeleteCacheFile();
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void LoadDatabase();
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void ClearDatabase();
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DatabaseMap m_database;
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EntryList m_entries;
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CacheMap m_cache_map;
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std::unique_ptr<ByteStream> m_cache_write_stream;
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std::vector<DirectoryEntry> m_search_directories;
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std::string m_cache_filename;
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std::string m_database_filename;
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bool m_database_load_tried = false;
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};
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