Duckstation/src/util/util.props
2023-09-17 12:36:52 +10:00

26 lines
1.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\common\common.props" />
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);SOUNDTOUCH_FLOAT_SAMPLES;SOUNDTOUCH_ALLOW_SSE;ST_NO_EXCEPTION_HANDLING=1</PreprocessorDefinitions>
<PreprocessorDefinitions>ENABLE_CUBEB=1;ENABLE_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'!='ARM64'">%(PreprocessorDefinitions);ENABLE_OPENGL=1;ENABLE_VULKAN=1</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='ARM64'">%(PreprocessorDefinitions);SOUNDTOUCH_USE_NEON</PreprocessorDefinitions>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)dep\soundtouch\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\d3d12ma\include;$(SolutionDir)dep\zstd\lib</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Platform)'!='ARM64'">%(AdditionalIncludeDirectories);$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan\include;$(SolutionDir)dep\glslang</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);d3d11.lib;d3d12.lib;d3dcompiler.lib;dxgi.lib;Dwmapi.lib</AdditionalDependencies>
<AdditionalDependencies Condition="'$(Platform)'!='ARM64'">%(AdditionalDependencies);opengl32.lib</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Project="..\..\dep\msvc\vsprops\SDL2Compile.props" />
<Import Project="..\..\dep\winpixeventruntime\WinPixEventRuntime.props" />
</Project>