Duckstation/src/duckstation-qt/gamelistwidget.h
2020-03-02 11:08:16 +10:00

47 lines
1.1 KiB
C++

#pragma once
#include <QtWidgets/QStackedWidget>
#include <QtWidgets/QTableView>
class GameList;
struct GameListEntry;
class GameListModel;
class GameListSortModel;
class QtHostInterface;
class GameListWidget : public QStackedWidget
{
Q_OBJECT
public:
GameListWidget(QWidget* parent = nullptr);
~GameListWidget();
void initialize(QtHostInterface* host_interface);
Q_SIGNALS:
void entrySelected(const GameListEntry* entry);
void entryDoubleClicked(const GameListEntry* entry);
void entryContextMenuRequested(const QPoint& point, const GameListEntry* entry);
private Q_SLOTS:
void onGameListRefreshed();
void onSelectionModelCurrentChanged(const QModelIndex& current, const QModelIndex& previous);
void onTableViewItemDoubleClicked(const QModelIndex& index);
void onTableViewContextMenuRequested(const QPoint& point);
protected:
void resizeEvent(QResizeEvent* event);
private:
const GameListEntry* getSelectedEntry() const;
QtHostInterface* m_host_interface = nullptr;
GameList* m_game_list = nullptr;
GameListModel* m_table_model = nullptr;
GameListSortModel* m_table_sort_model = nullptr;
QTableView* m_table_view = nullptr;
};