Duckstation/src/frontend-common
Albert Liu 6b7c068f83 ControllerInterface: Implement axis scaling for axis-to-axis mappings
This feature allows us to work around analog stick range issues at the
intercardinal directions in certain titles (e.g. Rockman DASH 2) caused
by modern controllers having a tighter logical range of reporting than
PS1 analog controllers.
2020-06-23 08:14:37 -07:00
..
CMakeLists.txt FrontendCommon: Add D3D11 helper for host display 2020-06-20 03:33:34 +10:00
common_host_interface.cpp ControllerInterface: Implement axis scaling for axis-to-axis mappings 2020-06-23 08:14:37 -07:00
common_host_interface.h Qt: Source input profiles from program and user directory 2020-06-12 02:47:40 +10:00
controller_interface.cpp CommonHostInterface: Reimplement controller rumble support 2020-04-14 16:34:42 +10:00
controller_interface.h ControllerInterface: Implement axis scaling for axis-to-axis mappings 2020-06-23 08:14:37 -07:00
d3d11_host_display.cpp Settings: Add GPU adapter option and hook up to D3D11/Vulkan 2020-06-20 03:34:19 +10:00
d3d11_host_display.h Settings: Add GPU adapter option and hook up to D3D11/Vulkan 2020-06-20 03:34:19 +10:00
display_ps.hlsl Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_ps.hlsl.h Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_vs.hlsl Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_vs.hlsl.h Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
font_roboto_regular.inl Move shared frontend code from SDL to a seperate project 2020-02-16 00:13:53 +09:00
frontend-common.vcxproj FrontendCommon: Add D3D11 helper for host display 2020-06-20 03:33:34 +10:00
frontend-common.vcxproj.filters FrontendCommon: Add D3D11 helper for host display 2020-06-20 03:33:34 +10:00
icon.cpp FrontendCommon: Add placeholder icon binary 2020-04-21 02:50:48 +10:00
icon.h FrontendCommon: Add placeholder icon binary 2020-04-21 02:50:48 +10:00
imgui_styles.cpp Move shared frontend code from SDL to a seperate project 2020-02-16 00:13:53 +09:00
imgui_styles.h Move shared frontend code from SDL to a seperate project 2020-02-16 00:13:53 +09:00
ini_settings_interface.cpp INISettingsInterface: Return bool on saving settings 2020-05-27 17:48:33 -07:00
ini_settings_interface.h INISettingsInterface: Return bool on saving settings 2020-05-27 17:48:33 -07:00
make_d3d_display_shader_bytecode.bat Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
save_state_selector_ui.cpp Move most helper logic from base HostInterface to FrontendCommon 2020-06-09 02:35:37 +10:00
save_state_selector_ui.h Move most helper logic from base HostInterface to FrontendCommon 2020-06-09 02:35:37 +10:00
sdl_audio_stream.cpp SDL: Fix compilation on older versions 2020-06-07 01:38:38 +10:00
sdl_audio_stream.h AudioStream: Replace buffer queue with ring buffer 2020-06-07 01:22:03 +10:00
sdl_controller_interface.cpp ControllerInterface: Implement axis scaling for axis-to-axis mappings 2020-06-23 08:14:37 -07:00
sdl_controller_interface.h ControllerInterface: Implement axis scaling for axis-to-axis mappings 2020-06-23 08:14:37 -07:00
sdl_initializer.cpp FrontendCommon: Use SDL_InitSubSystem() for lazy initialization 2020-02-16 00:15:05 +09:00
sdl_initializer.h FrontendCommon: Use SDL_InitSubSystem() for lazy initialization 2020-02-16 00:15:05 +09:00
vulkan_host_display.cpp GPU/Vulkan: Use Metal layer instead NSView on macOS. 2020-06-22 15:58:07 +10:00
vulkan_host_display.h Settings: Add GPU adapter option and hook up to D3D11/Vulkan 2020-06-20 03:34:19 +10:00