mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-24 06:35:42 +00:00
2c8a4ff154
Makes Android so much faster...
1037 lines
35 KiB
C++
1037 lines
35 KiB
C++
#include "d3d11_host_display.h"
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#include "common/assert.h"
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#include "common/d3d11/shader_compiler.h"
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#include "common/log.h"
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#include "common/string_util.h"
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#include "core/settings.h"
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#include "display_ps.hlsl.h"
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#include "display_vs.hlsl.h"
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#include <array>
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#ifndef LIBRETRO
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#include "frontend-common/postprocessing_shadergen.h"
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#include <dxgi1_5.h>
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#endif
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#ifdef WITH_IMGUI
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#include "imgui.h"
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#include "imgui_impl_dx11.h"
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#endif
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Log_SetChannel(D3D11HostDisplay);
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namespace FrontendCommon {
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class D3D11HostDisplayTexture : public HostDisplayTexture
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{
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public:
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template<typename T>
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using ComPtr = Microsoft::WRL::ComPtr<T>;
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D3D11HostDisplayTexture(ComPtr<ID3D11Texture2D> texture, ComPtr<ID3D11ShaderResourceView> srv, u32 width, u32 height,
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bool dynamic)
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: m_texture(std::move(texture)), m_srv(std::move(srv)), m_width(width), m_height(height), m_dynamic(dynamic)
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{
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}
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~D3D11HostDisplayTexture() override = default;
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void* GetHandle() const override { return m_srv.Get(); }
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u32 GetWidth() const override { return m_width; }
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u32 GetHeight() const override { return m_height; }
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ID3D11Texture2D* GetD3DTexture() const { return m_texture.Get(); }
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ID3D11ShaderResourceView* GetD3DSRV() const { return m_srv.Get(); }
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ID3D11ShaderResourceView* const* GetD3DSRVArray() const { return m_srv.GetAddressOf(); }
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bool IsDynamic() const { return m_dynamic; }
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static std::unique_ptr<D3D11HostDisplayTexture> Create(ID3D11Device* device, u32 width, u32 height, const void* data,
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u32 data_stride, bool dynamic)
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{
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const CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_R8G8B8A8_UNORM, width, height, 1, 1, D3D11_BIND_SHADER_RESOURCE,
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dynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT,
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dynamic ? D3D11_CPU_ACCESS_WRITE : 0, 1, 0, 0);
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const D3D11_SUBRESOURCE_DATA srd{data, data_stride, data_stride * height};
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ComPtr<ID3D11Texture2D> texture;
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HRESULT hr = device->CreateTexture2D(&desc, data ? &srd : nullptr, texture.GetAddressOf());
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if (FAILED(hr))
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return {};
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const CD3D11_SHADER_RESOURCE_VIEW_DESC srv_desc(D3D11_SRV_DIMENSION_TEXTURE2D, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 1, 0,
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1);
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ComPtr<ID3D11ShaderResourceView> srv;
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hr = device->CreateShaderResourceView(texture.Get(), &srv_desc, srv.GetAddressOf());
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if (FAILED(hr))
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return {};
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return std::make_unique<D3D11HostDisplayTexture>(std::move(texture), std::move(srv), width, height, dynamic);
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}
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private:
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ComPtr<ID3D11Texture2D> m_texture;
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ComPtr<ID3D11ShaderResourceView> m_srv;
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u32 m_width;
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u32 m_height;
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bool m_dynamic;
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};
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D3D11HostDisplay::D3D11HostDisplay() = default;
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D3D11HostDisplay::~D3D11HostDisplay()
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{
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AssertMsg(!m_context, "Context should have been destroyed by now");
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#ifndef LIBRETRO
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AssertMsg(!m_swap_chain, "Swap chain should have been destroyed by now");
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#endif
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}
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HostDisplay::RenderAPI D3D11HostDisplay::GetRenderAPI() const
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{
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return HostDisplay::RenderAPI::D3D11;
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}
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void* D3D11HostDisplay::GetRenderDevice() const
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{
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return m_device.Get();
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}
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void* D3D11HostDisplay::GetRenderContext() const
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{
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return m_context.Get();
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}
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bool D3D11HostDisplay::HasRenderDevice() const
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{
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return static_cast<bool>(m_device);
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}
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bool D3D11HostDisplay::HasRenderSurface() const
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{
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#ifndef LIBRETRO
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return static_cast<bool>(m_swap_chain);
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#else
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return true;
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#endif
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}
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std::unique_ptr<HostDisplayTexture> D3D11HostDisplay::CreateTexture(u32 width, u32 height, const void* initial_data,
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u32 initial_data_stride, bool dynamic)
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{
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return D3D11HostDisplayTexture::Create(m_device.Get(), width, height, initial_data, initial_data_stride, dynamic);
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}
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void D3D11HostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
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const void* texture_data, u32 texture_data_stride)
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{
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D3D11HostDisplayTexture* d3d11_texture = static_cast<D3D11HostDisplayTexture*>(texture);
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if (!d3d11_texture->IsDynamic())
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{
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const CD3D11_BOX dst_box(x, y, 0, x + width, y + height, 1);
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m_context->UpdateSubresource(d3d11_texture->GetD3DTexture(), 0, &dst_box, texture_data, texture_data_stride,
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texture_data_stride * height);
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}
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else
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{
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D3D11_MAPPED_SUBRESOURCE sr;
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HRESULT hr = m_context->Map(d3d11_texture->GetD3DTexture(), 0, D3D11_MAP_WRITE_DISCARD, 0, &sr);
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if (FAILED(hr))
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Panic("Failed to map dynamic host display texture");
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char* dst_ptr = static_cast<char*>(sr.pData) + (y * sr.RowPitch) + (x * sizeof(u32));
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const char* src_ptr = static_cast<const char*>(texture_data);
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if (sr.RowPitch == texture_data_stride)
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{
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std::memcpy(dst_ptr, src_ptr, texture_data_stride * height);
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}
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else
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{
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for (u32 row = 0; row < height; row++)
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{
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std::memcpy(dst_ptr, src_ptr, width * sizeof(u32));
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src_ptr += texture_data_stride;
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dst_ptr += sr.RowPitch;
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}
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}
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m_context->Unmap(d3d11_texture->GetD3DTexture(), 0);
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}
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}
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bool D3D11HostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
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u32 out_data_stride)
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{
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ID3D11ShaderResourceView* srv =
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const_cast<ID3D11ShaderResourceView*>(static_cast<const ID3D11ShaderResourceView*>(texture_handle));
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ComPtr<ID3D11Resource> srv_resource;
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D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc;
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srv->GetResource(srv_resource.GetAddressOf());
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srv->GetDesc(&srv_desc);
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if (!m_readback_staging_texture.EnsureSize(m_context.Get(), width, height, srv_desc.Format, false))
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return false;
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m_readback_staging_texture.CopyFromTexture(m_context.Get(), srv_resource.Get(), 0, x, y, 0, 0, width, height);
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return m_readback_staging_texture.ReadPixels<u32>(m_context.Get(), 0, 0, width, height, out_data_stride / sizeof(u32),
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static_cast<u32*>(out_data));
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}
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void D3D11HostDisplay::SetVSync(bool enabled)
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{
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#ifndef LIBRETRO
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m_vsync = enabled;
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#endif
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}
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bool D3D11HostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device)
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{
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#ifndef LIBRETRO
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UINT create_flags = 0;
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if (debug_device)
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create_flags |= D3D11_CREATE_DEVICE_DEBUG;
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ComPtr<IDXGIFactory> temp_dxgi_factory;
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HRESULT hr = CreateDXGIFactory(IID_PPV_ARGS(temp_dxgi_factory.GetAddressOf()));
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if (FAILED(hr))
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{
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Log_ErrorPrintf("Failed to create DXGI factory: 0x%08X", hr);
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return false;
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}
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u32 adapter_index;
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if (!adapter_name.empty())
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{
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AdapterInfo adapter_info = GetAdapterInfo(temp_dxgi_factory.Get());
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for (adapter_index = 0; adapter_index < static_cast<u32>(adapter_info.adapter_names.size()); adapter_index++)
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{
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if (adapter_name == adapter_info.adapter_names[adapter_index])
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break;
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}
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if (adapter_index == static_cast<u32>(adapter_info.adapter_names.size()))
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{
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Log_WarningPrintf("Could not find adapter '%s', using first (%s)", std::string(adapter_name).c_str(),
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adapter_info.adapter_names[0].c_str());
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adapter_index = 0;
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}
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}
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else
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{
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Log_InfoPrintf("No adapter selected, using first.");
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adapter_index = 0;
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}
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ComPtr<IDXGIAdapter> dxgi_adapter;
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hr = temp_dxgi_factory->EnumAdapters(adapter_index, dxgi_adapter.GetAddressOf());
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if (FAILED(hr))
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Log_WarningPrintf("Failed to enumerate adapter %u, using default", adapter_index);
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static constexpr std::array<D3D_FEATURE_LEVEL, 3> requested_feature_levels = {
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{D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0}};
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hr =
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D3D11CreateDevice(dxgi_adapter.Get(), dxgi_adapter ? D3D_DRIVER_TYPE_UNKNOWN : D3D_DRIVER_TYPE_HARDWARE, nullptr,
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create_flags, requested_feature_levels.data(), static_cast<UINT>(requested_feature_levels.size()),
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D3D11_SDK_VERSION, m_device.GetAddressOf(), nullptr, m_context.GetAddressOf());
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// we re-grab these later, see below
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dxgi_adapter.Reset();
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temp_dxgi_factory.Reset();
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if (FAILED(hr))
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{
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Log_ErrorPrintf("Failed to create D3D device: 0x%08X", hr);
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return false;
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}
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if (debug_device && IsDebuggerPresent())
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{
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ComPtr<ID3D11InfoQueue> info;
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hr = m_device.As(&info);
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if (SUCCEEDED(hr))
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{
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info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, TRUE);
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info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, TRUE);
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}
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}
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// we need the specific factory for the device, otherwise MakeWindowAssociation() is flaky.
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ComPtr<IDXGIDevice> dxgi_device;
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if (FAILED(m_device.As(&dxgi_device)) || FAILED(dxgi_device->GetParent(IID_PPV_ARGS(dxgi_adapter.GetAddressOf()))) ||
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FAILED(dxgi_adapter->GetParent(IID_PPV_ARGS(m_dxgi_factory.GetAddressOf()))))
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{
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Log_WarningPrint("Failed to get parent adapter/device/factory");
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return false;
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}
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DXGI_ADAPTER_DESC adapter_desc;
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if (SUCCEEDED(dxgi_adapter->GetDesc(&adapter_desc)))
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{
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char adapter_name_buffer[128];
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const int name_length =
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WideCharToMultiByte(CP_UTF8, 0, adapter_desc.Description, static_cast<int>(std::wcslen(adapter_desc.Description)),
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adapter_name_buffer, countof(adapter_name_buffer), 0, nullptr);
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if (name_length >= 0)
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{
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adapter_name_buffer[name_length] = 0;
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Log_InfoPrintf("D3D Adapter: %s", adapter_name_buffer);
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}
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}
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m_allow_tearing_supported = false;
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ComPtr<IDXGIFactory5> dxgi_factory5;
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hr = m_dxgi_factory.As(&dxgi_factory5);
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if (SUCCEEDED(hr))
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{
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BOOL allow_tearing_supported = false;
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hr = dxgi_factory5->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &allow_tearing_supported,
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sizeof(allow_tearing_supported));
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if (SUCCEEDED(hr))
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m_allow_tearing_supported = (allow_tearing_supported == TRUE);
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}
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#endif
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m_window_info = wi;
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return true;
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}
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bool D3D11HostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device)
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{
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#ifndef LIBRETRO
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if (m_window_info.type != WindowInfo::Type::Surfaceless && m_window_info.type != WindowInfo::Type::Libretro &&
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!CreateSwapChain(nullptr))
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{
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return false;
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}
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#endif
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if (!CreateResources())
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return false;
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#ifdef WITH_IMGUI
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if (ImGui::GetCurrentContext() && !CreateImGuiContext())
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return false;
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#endif
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return true;
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}
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void D3D11HostDisplay::DestroyRenderDevice()
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{
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#ifdef WITH_IMGUI
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if (ImGui::GetCurrentContext())
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DestroyImGuiContext();
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#endif
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DestroyResources();
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DestroyRenderSurface();
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m_context.Reset();
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m_device.Reset();
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}
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bool D3D11HostDisplay::MakeRenderContextCurrent()
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{
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return true;
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}
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bool D3D11HostDisplay::DoneRenderContextCurrent()
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{
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return true;
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}
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#ifndef LIBRETRO
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bool D3D11HostDisplay::CreateSwapChain(const DXGI_MODE_DESC* fullscreen_mode)
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{
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if (m_window_info.type != WindowInfo::Type::Win32)
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return false;
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m_using_flip_model_swap_chain = true;
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const HWND window_hwnd = reinterpret_cast<HWND>(m_window_info.window_handle);
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RECT client_rc{};
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GetClientRect(window_hwnd, &client_rc);
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const u32 width = static_cast<u32>(client_rc.right - client_rc.left);
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const u32 height = static_cast<u32>(client_rc.bottom - client_rc.top);
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DXGI_SWAP_CHAIN_DESC swap_chain_desc = {};
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swap_chain_desc.BufferDesc.Width = width;
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swap_chain_desc.BufferDesc.Height = height;
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swap_chain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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swap_chain_desc.SampleDesc.Count = 1;
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swap_chain_desc.BufferCount = 3;
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swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swap_chain_desc.OutputWindow = window_hwnd;
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swap_chain_desc.Windowed = TRUE;
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swap_chain_desc.SwapEffect = m_using_flip_model_swap_chain ? DXGI_SWAP_EFFECT_FLIP_DISCARD : DXGI_SWAP_EFFECT_DISCARD;
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m_using_allow_tearing = (m_allow_tearing_supported && m_using_flip_model_swap_chain && !fullscreen_mode);
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if (m_using_allow_tearing)
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swap_chain_desc.Flags |= DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
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if (fullscreen_mode)
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{
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swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
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swap_chain_desc.Windowed = FALSE;
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swap_chain_desc.BufferDesc = *fullscreen_mode;
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}
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Log_InfoPrintf("Creating a %dx%d %s %s swap chain", swap_chain_desc.BufferDesc.Width,
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swap_chain_desc.BufferDesc.Height, m_using_flip_model_swap_chain ? "flip-discard" : "discard",
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swap_chain_desc.Windowed ? "windowed" : "full-screen");
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HRESULT hr = m_dxgi_factory->CreateSwapChain(m_device.Get(), &swap_chain_desc, m_swap_chain.GetAddressOf());
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if (FAILED(hr) && m_using_flip_model_swap_chain)
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{
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Log_WarningPrintf("Failed to create a flip-discard swap chain, trying discard.");
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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swap_chain_desc.Flags = 0;
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m_using_flip_model_swap_chain = false;
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m_using_allow_tearing = false;
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hr = m_dxgi_factory->CreateSwapChain(m_device.Get(), &swap_chain_desc, m_swap_chain.GetAddressOf());
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if (FAILED(hr))
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{
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Log_ErrorPrintf("CreateSwapChain failed: 0x%08X", hr);
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return false;
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}
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}
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hr = m_dxgi_factory->MakeWindowAssociation(swap_chain_desc.OutputWindow, DXGI_MWA_NO_WINDOW_CHANGES);
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if (FAILED(hr))
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Log_WarningPrintf("MakeWindowAssociation() to disable ALT+ENTER failed");
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return CreateSwapChainRTV();
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}
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bool D3D11HostDisplay::CreateSwapChainRTV()
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{
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ComPtr<ID3D11Texture2D> backbuffer;
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HRESULT hr = m_swap_chain->GetBuffer(0, IID_PPV_ARGS(backbuffer.GetAddressOf()));
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if (FAILED(hr))
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{
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Log_ErrorPrintf("GetBuffer for RTV failed: 0x%08X", hr);
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return false;
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}
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D3D11_TEXTURE2D_DESC backbuffer_desc;
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backbuffer->GetDesc(&backbuffer_desc);
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CD3D11_RENDER_TARGET_VIEW_DESC rtv_desc(D3D11_RTV_DIMENSION_TEXTURE2D, backbuffer_desc.Format, 0, 0,
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backbuffer_desc.ArraySize);
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hr = m_device->CreateRenderTargetView(backbuffer.Get(), &rtv_desc, m_swap_chain_rtv.GetAddressOf());
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if (FAILED(hr))
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{
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Log_ErrorPrintf("CreateRenderTargetView for swap chain failed: 0x%08X", hr);
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return false;
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}
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m_window_info.surface_width = backbuffer_desc.Width;
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m_window_info.surface_height = backbuffer_desc.Height;
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if (ImGui::GetCurrentContext())
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{
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ImGui::GetIO().DisplaySize.x = static_cast<float>(backbuffer_desc.Width);
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ImGui::GetIO().DisplaySize.y = static_cast<float>(backbuffer_desc.Height);
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}
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return true;
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}
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#endif
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bool D3D11HostDisplay::ChangeRenderWindow(const WindowInfo& new_wi)
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{
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#ifndef LIBRETRO
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DestroyRenderSurface();
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m_window_info = new_wi;
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return CreateSwapChain(nullptr);
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#else
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m_window_info = new_wi;
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return true;
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#endif
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}
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void D3D11HostDisplay::DestroyRenderSurface()
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{
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#ifndef LIBRETRO
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if (IsFullscreen())
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SetFullscreen(false, 0, 0, 0.0f);
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|
|
m_swap_chain_rtv.Reset();
|
|
m_swap_chain.Reset();
|
|
#endif
|
|
}
|
|
|
|
void D3D11HostDisplay::ResizeRenderWindow(s32 new_window_width, s32 new_window_height)
|
|
{
|
|
#ifndef LIBRETRO
|
|
if (!m_swap_chain)
|
|
return;
|
|
|
|
m_swap_chain_rtv.Reset();
|
|
|
|
HRESULT hr = m_swap_chain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN,
|
|
m_using_allow_tearing ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0);
|
|
if (FAILED(hr))
|
|
Log_ErrorPrintf("ResizeBuffers() failed: 0x%08X", hr);
|
|
|
|
if (!CreateSwapChainRTV())
|
|
Panic("Failed to recreate swap chain RTV after resize");
|
|
#endif
|
|
}
|
|
|
|
bool D3D11HostDisplay::SupportsFullscreen() const
|
|
{
|
|
#ifndef LIBRETRO
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
bool D3D11HostDisplay::IsFullscreen()
|
|
{
|
|
#ifndef LIBRETRO
|
|
BOOL is_fullscreen = FALSE;
|
|
return (m_swap_chain && SUCCEEDED(m_swap_chain->GetFullscreenState(&is_fullscreen, nullptr)) && is_fullscreen);
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
bool D3D11HostDisplay::SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate)
|
|
{
|
|
#ifndef LIBRETRO
|
|
if (!m_swap_chain)
|
|
return false;
|
|
|
|
BOOL is_fullscreen = FALSE;
|
|
HRESULT hr = m_swap_chain->GetFullscreenState(&is_fullscreen, nullptr);
|
|
if (!fullscreen)
|
|
{
|
|
// leaving fullscreen
|
|
if (is_fullscreen)
|
|
return SUCCEEDED(m_swap_chain->SetFullscreenState(FALSE, nullptr));
|
|
else
|
|
return true;
|
|
}
|
|
|
|
IDXGIOutput* output;
|
|
if (FAILED(hr = m_swap_chain->GetContainingOutput(&output)))
|
|
return false;
|
|
|
|
DXGI_SWAP_CHAIN_DESC current_desc;
|
|
hr = m_swap_chain->GetDesc(¤t_desc);
|
|
if (FAILED(hr))
|
|
return false;
|
|
|
|
DXGI_MODE_DESC new_mode = current_desc.BufferDesc;
|
|
new_mode.Width = width;
|
|
new_mode.Height = height;
|
|
new_mode.RefreshRate.Numerator = static_cast<UINT>(std::floor(refresh_rate * 1000.0f));
|
|
new_mode.RefreshRate.Denominator = 1000u;
|
|
|
|
DXGI_MODE_DESC closest_mode;
|
|
if (FAILED(hr = output->FindClosestMatchingMode(&new_mode, &closest_mode, nullptr)) ||
|
|
new_mode.Format != current_desc.BufferDesc.Format)
|
|
{
|
|
Log_ErrorPrintf("Failed to find closest matching mode, hr=%08X", hr);
|
|
return false;
|
|
}
|
|
|
|
if (new_mode.Width == current_desc.BufferDesc.Width && new_mode.Height == current_desc.BufferDesc.Width &&
|
|
new_mode.RefreshRate.Numerator == current_desc.BufferDesc.RefreshRate.Numerator &&
|
|
new_mode.RefreshRate.Denominator == current_desc.BufferDesc.RefreshRate.Denominator)
|
|
{
|
|
Log_InfoPrintf("Fullscreen mode already set");
|
|
return true;
|
|
}
|
|
|
|
m_swap_chain_rtv.Reset();
|
|
m_swap_chain.Reset();
|
|
|
|
if (!CreateSwapChain(&closest_mode))
|
|
{
|
|
Log_ErrorPrintf("Failed to create a fullscreen swap chain");
|
|
if (!CreateSwapChain(nullptr))
|
|
Panic("Failed to recreate windowed swap chain");
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
bool D3D11HostDisplay::CreateResources()
|
|
{
|
|
HRESULT hr;
|
|
|
|
m_display_vertex_shader =
|
|
D3D11::ShaderCompiler::CreateVertexShader(m_device.Get(), s_display_vs_bytecode, sizeof(s_display_vs_bytecode));
|
|
m_display_pixel_shader =
|
|
D3D11::ShaderCompiler::CreatePixelShader(m_device.Get(), s_display_ps_bytecode, sizeof(s_display_ps_bytecode));
|
|
if (!m_display_vertex_shader || !m_display_pixel_shader)
|
|
return false;
|
|
|
|
if (!m_display_uniform_buffer.Create(m_device.Get(), D3D11_BIND_CONSTANT_BUFFER, DISPLAY_UNIFORM_BUFFER_SIZE))
|
|
return false;
|
|
|
|
CD3D11_RASTERIZER_DESC rasterizer_desc = CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT());
|
|
rasterizer_desc.CullMode = D3D11_CULL_NONE;
|
|
hr = m_device->CreateRasterizerState(&rasterizer_desc, m_display_rasterizer_state.GetAddressOf());
|
|
if (FAILED(hr))
|
|
return false;
|
|
|
|
CD3D11_DEPTH_STENCIL_DESC depth_stencil_desc = CD3D11_DEPTH_STENCIL_DESC(CD3D11_DEFAULT());
|
|
depth_stencil_desc.DepthEnable = FALSE;
|
|
depth_stencil_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO;
|
|
hr = m_device->CreateDepthStencilState(&depth_stencil_desc, m_display_depth_stencil_state.GetAddressOf());
|
|
if (FAILED(hr))
|
|
return false;
|
|
|
|
CD3D11_BLEND_DESC blend_desc = CD3D11_BLEND_DESC(CD3D11_DEFAULT());
|
|
hr = m_device->CreateBlendState(&blend_desc, m_display_blend_state.GetAddressOf());
|
|
if (FAILED(hr))
|
|
return false;
|
|
|
|
blend_desc.RenderTarget[0] = {TRUE,
|
|
D3D11_BLEND_SRC_ALPHA,
|
|
D3D11_BLEND_INV_SRC_ALPHA,
|
|
D3D11_BLEND_OP_ADD,
|
|
D3D11_BLEND_ONE,
|
|
D3D11_BLEND_ZERO,
|
|
D3D11_BLEND_OP_ADD,
|
|
D3D11_COLOR_WRITE_ENABLE_ALL};
|
|
hr = m_device->CreateBlendState(&blend_desc, m_software_cursor_blend_state.GetAddressOf());
|
|
if (FAILED(hr))
|
|
return false;
|
|
|
|
CD3D11_SAMPLER_DESC sampler_desc = CD3D11_SAMPLER_DESC(CD3D11_DEFAULT());
|
|
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
|
|
hr = m_device->CreateSamplerState(&sampler_desc, m_point_sampler.GetAddressOf());
|
|
if (FAILED(hr))
|
|
return false;
|
|
|
|
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
|
|
hr = m_device->CreateSamplerState(&sampler_desc, m_linear_sampler.GetAddressOf());
|
|
if (FAILED(hr))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void D3D11HostDisplay::DestroyResources()
|
|
{
|
|
#ifndef LIBRETRO
|
|
m_post_processing_chain.ClearStages();
|
|
m_post_processing_input_texture.Destroy();
|
|
m_post_processing_stages.clear();
|
|
#endif
|
|
|
|
m_display_uniform_buffer.Release();
|
|
m_linear_sampler.Reset();
|
|
m_point_sampler.Reset();
|
|
m_display_pixel_shader.Reset();
|
|
m_display_vertex_shader.Reset();
|
|
m_display_blend_state.Reset();
|
|
m_display_depth_stencil_state.Reset();
|
|
m_display_rasterizer_state.Reset();
|
|
}
|
|
|
|
bool D3D11HostDisplay::CreateImGuiContext()
|
|
{
|
|
#ifdef WITH_IMGUI
|
|
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_info.surface_width);
|
|
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_info.surface_height);
|
|
|
|
if (!ImGui_ImplDX11_Init(m_device.Get(), m_context.Get()))
|
|
return false;
|
|
|
|
ImGui_ImplDX11_NewFrame();
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
void D3D11HostDisplay::DestroyImGuiContext()
|
|
{
|
|
#ifdef WITH_IMGUI
|
|
ImGui_ImplDX11_Shutdown();
|
|
#endif
|
|
}
|
|
|
|
bool D3D11HostDisplay::Render()
|
|
{
|
|
#ifndef LIBRETRO
|
|
if (ShouldSkipDisplayingFrame())
|
|
{
|
|
#ifdef WITH_IMGUI
|
|
if (ImGui::GetCurrentContext())
|
|
{
|
|
ImGui::Render();
|
|
ImGui_ImplDX11_NewFrame();
|
|
}
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
static constexpr std::array<float, 4> clear_color = {};
|
|
m_context->ClearRenderTargetView(m_swap_chain_rtv.Get(), clear_color.data());
|
|
m_context->OMSetRenderTargets(1, m_swap_chain_rtv.GetAddressOf(), nullptr);
|
|
|
|
RenderDisplay();
|
|
|
|
#ifdef WITH_IMGUI
|
|
if (ImGui::GetCurrentContext())
|
|
RenderImGui();
|
|
#endif
|
|
|
|
RenderSoftwareCursor();
|
|
|
|
if (!m_vsync && m_using_allow_tearing)
|
|
m_swap_chain->Present(0, DXGI_PRESENT_ALLOW_TEARING);
|
|
else
|
|
m_swap_chain->Present(BoolToUInt32(m_vsync), 0);
|
|
|
|
#ifdef WITH_IMGUI
|
|
if (ImGui::GetCurrentContext())
|
|
ImGui_ImplDX11_NewFrame();
|
|
#endif
|
|
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
void D3D11HostDisplay::RenderImGui()
|
|
{
|
|
#ifdef WITH_IMGUI
|
|
ImGui::Render();
|
|
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
|
|
#endif
|
|
}
|
|
|
|
void D3D11HostDisplay::RenderDisplay()
|
|
{
|
|
if (!HasDisplayTexture())
|
|
return;
|
|
|
|
const auto [left, top, width, height] = CalculateDrawRect(GetWindowWidth(), GetWindowHeight(), m_display_top_margin);
|
|
|
|
#ifndef LIBRETRO
|
|
if (!m_post_processing_chain.IsEmpty())
|
|
{
|
|
ApplyPostProcessingChain(m_swap_chain_rtv.Get(), left, top, width, height, m_display_texture_handle,
|
|
m_display_texture_width, m_display_texture_height, m_display_texture_view_x,
|
|
m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
RenderDisplay(left, top, width, height, m_display_texture_handle, m_display_texture_width, m_display_texture_height,
|
|
m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
|
|
m_display_texture_view_height, m_display_linear_filtering);
|
|
}
|
|
|
|
void D3D11HostDisplay::RenderDisplay(s32 left, s32 top, s32 width, s32 height, void* texture_handle, u32 texture_width,
|
|
s32 texture_height, s32 texture_view_x, s32 texture_view_y, s32 texture_view_width,
|
|
s32 texture_view_height, bool linear_filter)
|
|
{
|
|
m_context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
m_context->VSSetShader(m_display_vertex_shader.Get(), nullptr, 0);
|
|
m_context->PSSetShader(m_display_pixel_shader.Get(), nullptr, 0);
|
|
m_context->PSSetShaderResources(0, 1, reinterpret_cast<ID3D11ShaderResourceView**>(&texture_handle));
|
|
m_context->PSSetSamplers(0, 1, linear_filter ? m_linear_sampler.GetAddressOf() : m_point_sampler.GetAddressOf());
|
|
|
|
const float uniforms[4] = {static_cast<float>(texture_view_x) / static_cast<float>(texture_width),
|
|
static_cast<float>(texture_view_y) / static_cast<float>(texture_height),
|
|
(static_cast<float>(texture_view_width) - 0.5f) / static_cast<float>(texture_width),
|
|
(static_cast<float>(texture_view_height) - 0.5f) / static_cast<float>(texture_height)};
|
|
const auto map = m_display_uniform_buffer.Map(m_context.Get(), m_display_uniform_buffer.GetSize(), sizeof(uniforms));
|
|
std::memcpy(map.pointer, uniforms, sizeof(uniforms));
|
|
m_display_uniform_buffer.Unmap(m_context.Get(), sizeof(uniforms));
|
|
m_context->VSSetConstantBuffers(0, 1, m_display_uniform_buffer.GetD3DBufferArray());
|
|
|
|
const CD3D11_VIEWPORT vp(static_cast<float>(left), static_cast<float>(top), static_cast<float>(width),
|
|
static_cast<float>(height));
|
|
m_context->RSSetViewports(1, &vp);
|
|
m_context->RSSetState(m_display_rasterizer_state.Get());
|
|
m_context->OMSetDepthStencilState(m_display_depth_stencil_state.Get(), 0);
|
|
m_context->OMSetBlendState(m_display_blend_state.Get(), nullptr, 0xFFFFFFFFu);
|
|
|
|
m_context->Draw(3, 0);
|
|
}
|
|
|
|
void D3D11HostDisplay::RenderSoftwareCursor()
|
|
{
|
|
if (!HasSoftwareCursor())
|
|
return;
|
|
|
|
const auto [left, top, width, height] = CalculateSoftwareCursorDrawRect();
|
|
RenderSoftwareCursor(left, top, width, height, m_cursor_texture.get());
|
|
}
|
|
|
|
void D3D11HostDisplay::RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height,
|
|
HostDisplayTexture* texture_handle)
|
|
{
|
|
m_context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
m_context->VSSetShader(m_display_vertex_shader.Get(), nullptr, 0);
|
|
m_context->PSSetShader(m_display_pixel_shader.Get(), nullptr, 0);
|
|
m_context->PSSetShaderResources(0, 1, static_cast<D3D11HostDisplayTexture*>(texture_handle)->GetD3DSRVArray());
|
|
m_context->PSSetSamplers(0, 1, m_linear_sampler.GetAddressOf());
|
|
|
|
const float uniforms[4] = {0.0f, 0.0f, 1.0f, 1.0f};
|
|
const auto map = m_display_uniform_buffer.Map(m_context.Get(), m_display_uniform_buffer.GetSize(), sizeof(uniforms));
|
|
std::memcpy(map.pointer, uniforms, sizeof(uniforms));
|
|
m_display_uniform_buffer.Unmap(m_context.Get(), sizeof(uniforms));
|
|
m_context->VSSetConstantBuffers(0, 1, m_display_uniform_buffer.GetD3DBufferArray());
|
|
|
|
const CD3D11_VIEWPORT vp(static_cast<float>(left), static_cast<float>(top), static_cast<float>(width),
|
|
static_cast<float>(height));
|
|
m_context->RSSetViewports(1, &vp);
|
|
m_context->RSSetState(m_display_rasterizer_state.Get());
|
|
m_context->OMSetDepthStencilState(m_display_depth_stencil_state.Get(), 0);
|
|
m_context->OMSetBlendState(m_software_cursor_blend_state.Get(), nullptr, 0xFFFFFFFFu);
|
|
|
|
m_context->Draw(3, 0);
|
|
}
|
|
|
|
#ifndef LIBRETRO
|
|
|
|
D3D11HostDisplay::AdapterInfo D3D11HostDisplay::GetAdapterInfo()
|
|
{
|
|
ComPtr<IDXGIFactory> dxgi_factory;
|
|
HRESULT hr = CreateDXGIFactory(IID_PPV_ARGS(dxgi_factory.GetAddressOf()));
|
|
if (FAILED(hr))
|
|
return {};
|
|
|
|
return GetAdapterInfo(dxgi_factory.Get());
|
|
}
|
|
|
|
D3D11HostDisplay::AdapterInfo D3D11HostDisplay::GetAdapterInfo(IDXGIFactory* dxgi_factory)
|
|
{
|
|
AdapterInfo adapter_info;
|
|
ComPtr<IDXGIAdapter> current_adapter;
|
|
while (SUCCEEDED(dxgi_factory->EnumAdapters(static_cast<UINT>(adapter_info.adapter_names.size()),
|
|
current_adapter.ReleaseAndGetAddressOf())))
|
|
{
|
|
DXGI_ADAPTER_DESC adapter_desc;
|
|
std::string adapter_name;
|
|
if (SUCCEEDED(current_adapter->GetDesc(&adapter_desc)))
|
|
{
|
|
char adapter_name_buffer[128];
|
|
const int name_length = WideCharToMultiByte(CP_UTF8, 0, adapter_desc.Description,
|
|
static_cast<int>(std::wcslen(adapter_desc.Description)),
|
|
adapter_name_buffer, countof(adapter_name_buffer), 0, nullptr);
|
|
if (name_length >= 0)
|
|
adapter_name.assign(adapter_name_buffer, static_cast<size_t>(name_length));
|
|
else
|
|
adapter_name.assign("(Unknown)");
|
|
}
|
|
else
|
|
{
|
|
adapter_name.assign("(Unknown)");
|
|
}
|
|
|
|
if (adapter_info.fullscreen_modes.empty())
|
|
{
|
|
ComPtr<IDXGIOutput> output;
|
|
if (SUCCEEDED(current_adapter->EnumOutputs(0, &output)))
|
|
{
|
|
UINT num_modes = 0;
|
|
if (SUCCEEDED(output->GetDisplayModeList(DXGI_FORMAT_R8G8B8A8_UNORM, 0, &num_modes, nullptr)))
|
|
{
|
|
std::vector<DXGI_MODE_DESC> modes(num_modes);
|
|
if (SUCCEEDED(output->GetDisplayModeList(DXGI_FORMAT_R8G8B8A8_UNORM, 0, &num_modes, modes.data())))
|
|
{
|
|
for (const DXGI_MODE_DESC& mode : modes)
|
|
{
|
|
adapter_info.fullscreen_modes.push_back(StringUtil::StdStringFromFormat(
|
|
"%u x %u @ %f hz", mode.Width, mode.Height,
|
|
static_cast<float>(mode.RefreshRate.Numerator) / static_cast<float>(mode.RefreshRate.Denominator)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// handle duplicate adapter names
|
|
if (std::any_of(adapter_info.adapter_names.begin(), adapter_info.adapter_names.end(),
|
|
[&adapter_name](const std::string& other) { return (adapter_name == other); }))
|
|
{
|
|
std::string original_adapter_name = std::move(adapter_name);
|
|
|
|
u32 current_extra = 2;
|
|
do
|
|
{
|
|
adapter_name = StringUtil::StdStringFromFormat("%s (%u)", original_adapter_name.c_str(), current_extra);
|
|
current_extra++;
|
|
} while (std::any_of(adapter_info.adapter_names.begin(), adapter_info.adapter_names.end(),
|
|
[&adapter_name](const std::string& other) { return (adapter_name == other); }));
|
|
}
|
|
|
|
adapter_info.adapter_names.push_back(std::move(adapter_name));
|
|
}
|
|
|
|
return adapter_info;
|
|
}
|
|
|
|
bool D3D11HostDisplay::SetPostProcessingChain(const std::string_view& config)
|
|
{
|
|
if (config.empty())
|
|
{
|
|
m_post_processing_input_texture.Destroy();
|
|
m_post_processing_stages.clear();
|
|
m_post_processing_chain.ClearStages();
|
|
return true;
|
|
}
|
|
|
|
if (!m_post_processing_chain.CreateFromString(config))
|
|
return false;
|
|
|
|
m_post_processing_stages.clear();
|
|
|
|
FrontendCommon::PostProcessingShaderGen shadergen(HostDisplay::RenderAPI::D3D11, true);
|
|
u32 max_ubo_size = 0;
|
|
|
|
for (u32 i = 0; i < m_post_processing_chain.GetStageCount(); i++)
|
|
{
|
|
const PostProcessingShader& shader = m_post_processing_chain.GetShaderStage(i);
|
|
const std::string vs = shadergen.GeneratePostProcessingVertexShader(shader);
|
|
const std::string ps = shadergen.GeneratePostProcessingFragmentShader(shader);
|
|
|
|
PostProcessingStage stage;
|
|
stage.uniforms_size = shader.GetUniformsSize();
|
|
stage.vertex_shader =
|
|
D3D11::ShaderCompiler::CompileAndCreateVertexShader(m_device.Get(), vs, g_settings.gpu_use_debug_device);
|
|
stage.pixel_shader =
|
|
D3D11::ShaderCompiler::CompileAndCreatePixelShader(m_device.Get(), ps, g_settings.gpu_use_debug_device);
|
|
if (!stage.vertex_shader || !stage.pixel_shader)
|
|
{
|
|
Log_ErrorPrintf("Failed to compile one or more post-processing shaders, disabling.");
|
|
m_post_processing_stages.clear();
|
|
m_post_processing_chain.ClearStages();
|
|
return false;
|
|
}
|
|
|
|
max_ubo_size = std::max(max_ubo_size, stage.uniforms_size);
|
|
m_post_processing_stages.push_back(std::move(stage));
|
|
}
|
|
|
|
if (m_display_uniform_buffer.GetSize() < max_ubo_size &&
|
|
!m_display_uniform_buffer.Create(m_device.Get(), D3D11_BIND_CONSTANT_BUFFER, max_ubo_size))
|
|
{
|
|
Log_ErrorPrintf("Failed to allocate %u byte constant buffer for postprocessing", max_ubo_size);
|
|
m_post_processing_stages.clear();
|
|
m_post_processing_chain.ClearStages();
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool D3D11HostDisplay::CheckPostProcessingRenderTargets(u32 target_width, u32 target_height)
|
|
{
|
|
DebugAssert(!m_post_processing_stages.empty());
|
|
|
|
const DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
const u32 bind_flags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
|
|
|
|
if (m_post_processing_input_texture.GetWidth() != target_width ||
|
|
m_post_processing_input_texture.GetHeight() != target_height)
|
|
{
|
|
if (!m_post_processing_input_texture.Create(m_device.Get(), target_width, target_height, 1, format, bind_flags))
|
|
return false;
|
|
}
|
|
|
|
const u32 target_count = (static_cast<u32>(m_post_processing_stages.size()) - 1);
|
|
for (u32 i = 0; i < target_count; i++)
|
|
{
|
|
PostProcessingStage& pps = m_post_processing_stages[i];
|
|
if (pps.output_texture.GetWidth() != target_width || pps.output_texture.GetHeight() != target_height)
|
|
{
|
|
if (!pps.output_texture.Create(m_device.Get(), target_width, target_height, 1, format, bind_flags))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void D3D11HostDisplay::ApplyPostProcessingChain(ID3D11RenderTargetView* final_target, s32 final_left, s32 final_top,
|
|
s32 final_width, s32 final_height, void* texture_handle,
|
|
u32 texture_width, s32 texture_height, s32 texture_view_x,
|
|
s32 texture_view_y, s32 texture_view_width, s32 texture_view_height)
|
|
{
|
|
static constexpr std::array<float, 4> clear_color = {0.0f, 0.0f, 0.0f, 1.0f};
|
|
|
|
if (!CheckPostProcessingRenderTargets(GetWindowWidth(), GetWindowHeight()))
|
|
{
|
|
RenderDisplay(final_left, final_top, final_width, final_height, texture_handle, texture_width, texture_height,
|
|
texture_view_x, texture_view_y, texture_view_width, texture_view_height, m_display_linear_filtering);
|
|
return;
|
|
}
|
|
|
|
// downsample/upsample - use same viewport for remainder
|
|
m_context->ClearRenderTargetView(m_post_processing_input_texture.GetD3DRTV(), clear_color.data());
|
|
m_context->OMSetRenderTargets(1, m_post_processing_input_texture.GetD3DRTVArray(), nullptr);
|
|
RenderDisplay(final_left, final_top, final_width, final_height, texture_handle, texture_width, texture_height,
|
|
texture_view_x, texture_view_y, texture_view_width, texture_view_height, m_display_linear_filtering);
|
|
|
|
texture_handle = m_post_processing_input_texture.GetD3DSRV();
|
|
texture_width = m_post_processing_input_texture.GetWidth();
|
|
texture_height = m_post_processing_input_texture.GetHeight();
|
|
texture_view_x = final_left;
|
|
texture_view_y = final_top;
|
|
texture_view_width = final_width;
|
|
texture_view_height = final_height;
|
|
|
|
const u32 final_stage = static_cast<u32>(m_post_processing_stages.size()) - 1u;
|
|
for (u32 i = 0; i < static_cast<u32>(m_post_processing_stages.size()); i++)
|
|
{
|
|
PostProcessingStage& pps = m_post_processing_stages[i];
|
|
if (i == final_stage)
|
|
{
|
|
m_context->OMSetRenderTargets(1, &final_target, nullptr);
|
|
}
|
|
else
|
|
{
|
|
m_context->ClearRenderTargetView(pps.output_texture.GetD3DRTV(), clear_color.data());
|
|
m_context->OMSetRenderTargets(1, pps.output_texture.GetD3DRTVArray(), nullptr);
|
|
}
|
|
|
|
m_context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
m_context->VSSetShader(pps.vertex_shader.Get(), nullptr, 0);
|
|
m_context->PSSetShader(pps.pixel_shader.Get(), nullptr, 0);
|
|
m_context->PSSetShaderResources(0, 1, reinterpret_cast<ID3D11ShaderResourceView**>(&texture_handle));
|
|
m_context->PSSetSamplers(0, 1, m_point_sampler.GetAddressOf());
|
|
|
|
const auto map =
|
|
m_display_uniform_buffer.Map(m_context.Get(), m_display_uniform_buffer.GetSize(), pps.uniforms_size);
|
|
m_post_processing_chain.GetShaderStage(i).FillUniformBuffer(
|
|
map.pointer, texture_width, texture_height, texture_view_x, texture_view_y, texture_view_width,
|
|
texture_view_height, GetWindowWidth(), GetWindowHeight(), 0.0f);
|
|
m_display_uniform_buffer.Unmap(m_context.Get(), pps.uniforms_size);
|
|
m_context->VSSetConstantBuffers(0, 1, m_display_uniform_buffer.GetD3DBufferArray());
|
|
m_context->PSSetConstantBuffers(0, 1, m_display_uniform_buffer.GetD3DBufferArray());
|
|
|
|
m_context->Draw(3, 0);
|
|
|
|
if (i != final_stage)
|
|
texture_handle = pps.output_texture.GetD3DSRV();
|
|
}
|
|
|
|
ID3D11ShaderResourceView* null_srv = nullptr;
|
|
m_context->PSSetShaderResources(0, 1, &null_srv);
|
|
}
|
|
|
|
#else // LIBRETRO
|
|
|
|
bool D3D11HostDisplay::SetPostProcessingChain(const std::string_view& config)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
#endif
|
|
|
|
} // namespace FrontendCommon
|