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8 lines
198 B
HLSL
8 lines
198 B
HLSL
Texture2D samp0 : register(t0);
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SamplerState samp0_ss : register(s0);
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void main(in float2 v_tex0 : TEXCOORD0,
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out float4 o_col0 : SV_Target)
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{
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o_col0 = samp0.Sample(samp0_ss, v_tex0);
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} |