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ac825855f7
Stops them breaking in Qt 6.6.
408 lines
14 KiB
C++
408 lines
14 KiB
C++
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "postprocessingsettingswidget.h"
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#include "qthost.h"
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#include "settingwidgetbinder.h"
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#include "util/postprocessing.h"
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#include "common/error.h"
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#include <QtWidgets/QCheckBox>
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#include <QtWidgets/QDialogButtonBox>
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#include <QtWidgets/QGridLayout>
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#include <QtWidgets/QLabel>
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#include <QtWidgets/QMessageBox>
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#include <QtWidgets/QSlider>
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PostProcessingSettingsWidget::PostProcessingSettingsWidget(SettingsWindow* dialog, QWidget* parent)
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: QWidget(parent), m_dialog(dialog)
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{
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SettingsInterface* sif = dialog->getSettingsInterface();
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m_ui.setupUi(this);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enablePostProcessing, "PostProcessing", "Enabled", false);
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updateList();
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updateButtonsAndConfigPane(std::nullopt);
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connectUi();
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}
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PostProcessingSettingsWidget::~PostProcessingSettingsWidget() = default;
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SettingsInterface& PostProcessingSettingsWidget::getSettingsInterfaceToUpdate()
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{
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return m_dialog->isPerGameSettings() ? *m_dialog->getSettingsInterface() : *Host::Internal::GetBaseSettingsLayer();
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}
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void PostProcessingSettingsWidget::commitSettingsUpdate()
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{
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if (m_dialog->isPerGameSettings())
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m_dialog->getSettingsInterface()->Save();
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else
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Host::CommitBaseSettingChanges();
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g_emu_thread->updatePostProcessingSettings();
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}
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void PostProcessingSettingsWidget::connectUi()
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{
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connect(m_ui.reload, &QPushButton::clicked, this, &PostProcessingSettingsWidget::onReloadButtonClicked);
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connect(m_ui.add, &QToolButton::clicked, this, &PostProcessingSettingsWidget::onAddButtonClicked);
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connect(m_ui.remove, &QToolButton::clicked, this, &PostProcessingSettingsWidget::onRemoveButtonClicked);
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connect(m_ui.clear, &QToolButton::clicked, this, &PostProcessingSettingsWidget::onClearButtonClicked);
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connect(m_ui.moveUp, &QToolButton::clicked, this, &PostProcessingSettingsWidget::onMoveUpButtonClicked);
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connect(m_ui.moveDown, &QToolButton::clicked, this, &PostProcessingSettingsWidget::onMoveDownButtonClicked);
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connect(m_ui.stages, &QListWidget::itemSelectionChanged, this,
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&PostProcessingSettingsWidget::onSelectedShaderChanged);
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}
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std::optional<u32> PostProcessingSettingsWidget::getSelectedIndex() const
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{
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QList<QListWidgetItem*> selected_items = m_ui.stages->selectedItems();
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return selected_items.empty() ? std::nullopt :
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std::optional<u32>(selected_items.first()->data(Qt::UserRole).toUInt());
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}
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void PostProcessingSettingsWidget::selectIndex(s32 index)
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{
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if (index < 0 || index >= m_ui.stages->count())
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return;
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QSignalBlocker sb(m_ui.stages);
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m_ui.stages->setCurrentItem(m_ui.stages->item(index));
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updateButtonsAndConfigPane(index);
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}
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void PostProcessingSettingsWidget::updateList()
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{
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const auto lock = Host::GetSettingsLock();
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const SettingsInterface& si = getSettingsInterfaceToUpdate();
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updateList(si);
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}
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void PostProcessingSettingsWidget::updateList(const SettingsInterface& si)
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{
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m_ui.stages->clear();
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const u32 stage_count = PostProcessing::Config::GetStageCount(si);
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for (u32 i = 0; i < stage_count; i++)
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{
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const std::string stage_name = PostProcessing::Config::GetStageShaderName(si, i);
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QListWidgetItem* item = new QListWidgetItem(QString::fromStdString(stage_name), m_ui.stages);
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item->setData(Qt::UserRole, QVariant(i));
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}
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m_ui.clear->setEnabled(stage_count > 0);
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m_ui.reload->setEnabled(stage_count > 0);
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updateButtonsAndConfigPane(std::nullopt);
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}
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void PostProcessingSettingsWidget::updateButtonsAndConfigPane(std::optional<u32> index)
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{
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m_ui.remove->setEnabled(index.has_value());
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if (index.has_value())
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{
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m_ui.moveUp->setEnabled(index.value() > 0);
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m_ui.moveDown->setEnabled(index.value() < static_cast<u32>(m_ui.stages->count() - 1));
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}
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else
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{
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m_ui.moveUp->setEnabled(false);
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m_ui.moveDown->setEnabled(false);
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}
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m_ui.scrollArea->setWidget(nullptr);
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m_ui.scrollArea->setVisible(false);
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if (m_shader_config)
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{
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delete m_shader_config;
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m_shader_config = nullptr;
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}
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if (!index.has_value())
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return;
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const auto lock = Host::GetSettingsLock();
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const SettingsInterface& si = getSettingsInterfaceToUpdate();
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std::vector<PostProcessing::ShaderOption> options = PostProcessing::Config::GetStageOptions(si, index.value());
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if (options.empty())
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return;
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m_shader_config = new PostProcessingShaderConfigWidget(m_ui.scrollArea, this, index.value(), std::move(options));
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m_ui.scrollArea->setWidget(m_shader_config);
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m_ui.scrollArea->setVisible(true);
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}
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void PostProcessingSettingsWidget::onAddButtonClicked()
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{
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QMenu menu;
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const std::vector<std::pair<std::string, std::string>> shaders = PostProcessing::GetAvailableShaderNames();
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if (shaders.empty())
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{
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menu.addAction(tr("No Shaders Available"))->setEnabled(false);
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}
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else
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{
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for (auto& [display_name, name] : shaders)
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{
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QAction* action = menu.addAction(QString::fromStdString(display_name));
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connect(action, &QAction::triggered, [this, shader = std::move(name)]() {
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auto lock = Host::GetSettingsLock();
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SettingsInterface& si = getSettingsInterfaceToUpdate();
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Error error;
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if (!PostProcessing::Config::AddStage(si, shader, &error))
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{
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lock.unlock();
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QMessageBox::critical(this, tr("Error"),
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tr("Failed to add shader: %1").arg(QString::fromStdString(error.GetDescription())));
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return;
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}
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updateList(si);
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lock.unlock();
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commitSettingsUpdate();
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});
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}
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}
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menu.exec(QCursor::pos());
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}
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void PostProcessingSettingsWidget::onRemoveButtonClicked()
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{
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QList<QListWidgetItem*> selected_items = m_ui.stages->selectedItems();
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if (selected_items.empty())
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return;
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auto lock = Host::GetSettingsLock();
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SettingsInterface& si = getSettingsInterfaceToUpdate();
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QListWidgetItem* item = selected_items.first();
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u32 index = item->data(Qt::UserRole).toUInt();
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if (index < PostProcessing::Config::GetStageCount(si))
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{
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PostProcessing::Config::RemoveStage(si, index);
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updateList(si);
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lock.unlock();
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commitSettingsUpdate();
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}
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}
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void PostProcessingSettingsWidget::onClearButtonClicked()
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{
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if (QMessageBox::question(this, tr("Question"), tr("Are you sure you want to clear all shader stages?"),
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QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes)
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{
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auto lock = Host::GetSettingsLock();
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SettingsInterface& si = getSettingsInterfaceToUpdate();
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PostProcessing::Config::ClearStages(si);
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updateList(si);
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lock.unlock();
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commitSettingsUpdate();
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}
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}
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void PostProcessingSettingsWidget::onMoveUpButtonClicked()
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{
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std::optional<u32> index = getSelectedIndex();
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if (index.has_value() && index.value() > 0)
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{
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auto lock = Host::GetSettingsLock();
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SettingsInterface& si = getSettingsInterfaceToUpdate();
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PostProcessing::Config::MoveStageUp(si, index.value());
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updateList(si);
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lock.unlock();
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selectIndex(index.value() - 1);
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commitSettingsUpdate();
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}
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}
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void PostProcessingSettingsWidget::onMoveDownButtonClicked()
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{
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std::optional<u32> index = getSelectedIndex();
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if (index.has_value() || index.value() < (static_cast<u32>(m_ui.stages->count() - 1)))
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{
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auto lock = Host::GetSettingsLock();
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SettingsInterface& si = getSettingsInterfaceToUpdate();
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PostProcessing::Config::MoveStageDown(si, index.value());
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updateList(si);
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lock.unlock();
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selectIndex(index.value() + 1);
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commitSettingsUpdate();
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}
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}
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void PostProcessingSettingsWidget::onReloadButtonClicked()
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{
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g_emu_thread->reloadPostProcessingShaders();
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}
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void PostProcessingSettingsWidget::onSelectedShaderChanged()
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{
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std::optional<u32> index = getSelectedIndex();
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updateButtonsAndConfigPane(index);
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}
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PostProcessingShaderConfigWidget::PostProcessingShaderConfigWidget(QWidget* parent,
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PostProcessingSettingsWidget* widget,
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u32 stage_index,
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std::vector<PostProcessing::ShaderOption> options)
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: QWidget(parent), m_widget(widget), m_stage_index(stage_index), m_options(std::move(options))
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{
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m_layout = new QGridLayout(this);
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createUi();
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}
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PostProcessingShaderConfigWidget::~PostProcessingShaderConfigWidget() = default;
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void PostProcessingShaderConfigWidget::updateConfigForOption(const PostProcessing::ShaderOption& option)
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{
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const auto lock = Host::GetSettingsLock();
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SettingsInterface& si = m_widget->getSettingsInterfaceToUpdate();
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PostProcessing::Config::SetStageOption(si, m_stage_index, option);
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m_widget->commitSettingsUpdate();
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}
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void PostProcessingShaderConfigWidget::onResetDefaultsClicked()
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{
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{
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const auto lock = Host::GetSettingsLock();
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SettingsInterface& si = m_widget->getSettingsInterfaceToUpdate();
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for (PostProcessing::ShaderOption& option : m_options)
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{
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if (std::memcmp(option.value.data(), option.default_value.data(), sizeof(option.value)) == 0)
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continue;
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option.value = option.default_value;
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PostProcessing::Config::UnsetStageOption(si, m_stage_index, option);
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}
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m_widget->commitSettingsUpdate();
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}
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// Toss and recreate UI.
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for (auto it = m_widgets.rbegin(); it != m_widgets.rend(); ++it)
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{
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m_layout->removeWidget(*it);
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delete *it;
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}
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m_widgets.clear();
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createUi();
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}
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void PostProcessingShaderConfigWidget::createUi()
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{
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u32 row = 0;
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for (PostProcessing::ShaderOption& option : m_options)
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{
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if (option.ui_name.empty())
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continue;
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if (option.type == PostProcessing::ShaderOption::Type::Bool)
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{
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QCheckBox* checkbox = new QCheckBox(QString::fromStdString(option.ui_name), this);
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checkbox->setChecked(option.value[0].int_value != 0);
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connect(checkbox, &QCheckBox::stateChanged, [this, &option](int state) {
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option.value[0].int_value = (state == Qt::Checked) ? 1 : 0;
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updateConfigForOption(option);
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});
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m_layout->addWidget(checkbox, row, 0, 1, 3, Qt::AlignLeft);
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m_widgets.push_back(checkbox);
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row++;
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}
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else
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{
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for (u32 i = 0; i < option.vector_size; i++)
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{
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QString label;
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if (option.vector_size <= 1)
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{
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label = QString::fromStdString(option.ui_name);
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}
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else
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{
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static constexpr std::array<const char*, PostProcessing::ShaderOption::MAX_VECTOR_COMPONENTS + 1> suffixes = {
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{QT_TR_NOOP("Red"), QT_TR_NOOP("Green"), QT_TR_NOOP("Blue"), QT_TR_NOOP("Alpha")}};
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label = tr("%1 (%2)").arg(QString::fromStdString(option.ui_name)).arg(tr(suffixes[i]));
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}
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QWidget* label_w = new QLabel(label, this);
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m_layout->addWidget(label_w, row, 0, 1, 1, Qt::AlignLeft);
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m_widgets.push_back(label_w);
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QSlider* slider = new QSlider(Qt::Horizontal, this);
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m_layout->addWidget(slider, row, 1, 1, 1, Qt::AlignLeft);
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m_widgets.push_back(slider);
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QLabel* slider_label = new QLabel(this);
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m_layout->addWidget(slider_label, row, 2, 1, 1, Qt::AlignLeft);
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m_widgets.push_back(slider_label);
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if (option.type == PostProcessing::ShaderOption::Type::Int)
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{
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slider_label->setText(QString::number(option.value[i].int_value));
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const int range = option.max_value[i].int_value - option.min_value[i].int_value;
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const int step_value =
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(option.step_value[i].int_value != 0) ? option.step_value[i].int_value : ((range + 99) / 100);
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const int num_steps = range / step_value;
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slider->setMinimum(0);
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slider->setMaximum(num_steps);
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slider->setSingleStep(1);
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slider->setTickInterval(step_value);
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slider->setValue((option.value[i].int_value - option.min_value[i].int_value) / step_value);
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connect(slider, &QSlider::valueChanged, [this, &option, i, slider_label](int value) {
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const int new_value = std::clamp(option.min_value[i].int_value + (value * option.step_value[i].int_value),
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option.min_value[i].int_value, option.max_value[i].int_value);
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option.value[i].int_value = new_value;
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slider_label->setText(QString::number(new_value));
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updateConfigForOption(option);
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});
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}
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else
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{
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slider_label->setText(QString::number(option.value[i].float_value));
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const float range = option.max_value[i].float_value - option.min_value[i].float_value;
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const float step_value =
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(option.step_value[i].float_value != 0) ? option.step_value[i].float_value : ((range + 99.0f) / 100.0f);
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const float num_steps = std::ceil(range / step_value);
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slider->setMinimum(0);
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slider->setMaximum(num_steps);
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slider->setSingleStep(1);
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slider->setTickInterval(step_value);
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slider->setValue(
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static_cast<int>((option.value[i].float_value - option.min_value[i].float_value) / step_value));
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connect(slider, &QSlider::valueChanged, [this, &option, i, slider_label](int value) {
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const float new_value = std::clamp(option.min_value[i].float_value +
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(static_cast<float>(value) * option.step_value[i].float_value),
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option.min_value[i].float_value, option.max_value[i].float_value);
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option.value[i].float_value = new_value;
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slider_label->setText(QString::number(new_value));
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updateConfigForOption(option);
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});
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}
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row++;
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}
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}
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}
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QDialogButtonBox* button_box = new QDialogButtonBox(QDialogButtonBox::RestoreDefaults, this);
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connect(button_box, &QDialogButtonBox::clicked, this, &PostProcessingShaderConfigWidget::onResetDefaultsClicked);
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m_layout->addWidget(button_box, row, 0, 1, -1);
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row++;
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m_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Minimum, QSizePolicy::Expanding), row, 0, 1, 3);
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}
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