Duckstation/src/core
2020-12-05 02:08:10 +10:00
..
analog_controller.cpp AnalogController: Only clear motor state on rumble config if not used 2020-11-26 06:01:08 -08:00
analog_controller.h AnalogController: Improve DualShock rumble handling 2020-11-25 07:33:30 -08:00
analog_joystick.cpp Controller: Add Analog Joystick support 2020-11-14 07:46:26 -08:00
analog_joystick.h Controller: Add Analog Joystick support 2020-11-14 07:46:26 -08:00
bios.cpp BIOS: Turn display on with fast boot 2020-11-11 01:02:40 +10:00
bios.h System: Set BIOS before resetting 2020-10-30 00:44:39 +10:00
bus.cpp CPU: Drop cache control log to dev level 2020-12-04 01:19:00 +10:00
bus.h CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cdrom.cpp CDROM: Clear data FIFO on reset 2020-11-19 00:40:02 +10:00
cdrom.h CDROM: Implement fast forward/rewind 2020-10-30 00:44:39 +10:00
cdrom_async_reader.cpp System: Use existing CD media when loading state where possible 2020-07-22 00:02:37 +10:00
cdrom_async_reader.h System: Support loading m3u playlists 2020-07-23 02:36:05 +10:00
cheats.cpp Cheats: Support chaining C0 codes with separator (00000000 FFFF) 2020-12-05 02:08:10 +10:00
cheats.h Cheats: Support chaining C0 codes with separator (00000000 FFFF) 2020-12-05 02:08:10 +10:00
CMakeLists.txt CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
controller.cpp Controller: Add Analog Joystick support 2020-11-14 07:46:26 -08:00
controller.h Allow mapping half axes to buttons 2020-08-29 14:19:28 +02:00
core.vcxproj CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
core.vcxproj.filters GPU: Split software to frontend/backend 2020-11-21 18:39:04 +10:00
cpu_code_cache.cpp CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_code_cache.h CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_core.cpp CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_core.h CPU: Use partial icache fills for non-line-aligned addresses 2020-10-30 00:44:40 +10:00
cpu_core_private.h CPU: Use partial icache fills for non-line-aligned addresses 2020-10-30 00:44:40 +10:00
cpu_disasm.cpp JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
cpu_disasm.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
cpu_recompiler_code_generator.cpp CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_recompiler_code_generator.h CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_recompiler_code_generator_aarch32.cpp CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_recompiler_code_generator_aarch64.cpp CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_recompiler_code_generator_generic.cpp CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_recompiler_code_generator_x64.cpp CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_recompiler_register_cache.cpp CPU/Recompiler: Fix typo in UninhibitAllocation function name 2020-10-26 22:00:10 +10:00
cpu_recompiler_register_cache.h CPU/Recompiler: Fix typo in UninhibitAllocation function name 2020-10-26 22:00:10 +10:00
cpu_recompiler_thunks.h CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_recompiler_types.h CPU: Add AArch32/armv7 recompiler 2020-11-21 18:39:04 +10:00
cpu_types.cpp CPU: Make zero register printing consistent with the others 2020-11-19 00:40:02 +10:00
cpu_types.h CPU/CodeCache: Fetch second delay slot from first branch for double branches 2020-11-19 00:40:02 +10:00
digital_controller.cpp Make additional strings in controller settings translatable 2020-08-24 00:22:49 +10:00
digital_controller.h DigitalController: Store button state/transfer state in save states 2020-04-26 01:23:01 +10:00
dma.cpp DMA: Add additional tick penalty to DMA chains for page change 2020-11-16 01:00:55 +10:00
dma.h DMA: Add debug window 2020-10-30 00:44:39 +10:00
gpu.cpp GPU: Add display line offset game setting 2020-12-04 00:33:04 +10:00
gpu.h libretro: Work around crash in RetroArch Vulkan driver 2020-11-25 23:06:41 +10:00
gpu_backend.cpp GPU: Split software to frontend/backend 2020-11-21 18:39:04 +10:00
gpu_backend.h GPU: Split software to frontend/backend 2020-11-21 18:39:04 +10:00
gpu_commands.cpp GPU: Move enums/types into separate file 2020-11-21 18:39:04 +10:00
gpu_hw.cpp libretro: Work around crash in RetroArch Vulkan driver 2020-11-25 23:06:41 +10:00
gpu_hw.h libretro: Work around crash in RetroArch Vulkan driver 2020-11-25 23:06:41 +10:00
gpu_hw_d3d11.cpp GPU: Move enums/types into separate file 2020-11-21 18:39:04 +10:00
gpu_hw_d3d11.h GPU: Implement support for multisample antialiasing 2020-10-31 14:27:58 +10:00
gpu_hw_opengl.cpp OES_copy_image support 2020-11-30 14:08:26 +00:00
gpu_hw_opengl.h GPU: Move enums/types into separate file 2020-11-21 18:39:04 +10:00
gpu_hw_shadergen.cpp GPU/HW: Extend the UV range to all "upscaled" pixels 2020-12-04 00:33:04 +10:00
gpu_hw_shadergen.h GPU: Move enums/types into separate file 2020-11-21 18:39:04 +10:00
gpu_hw_vulkan.cpp GPU: Move enums/types into separate file 2020-11-21 18:39:04 +10:00
gpu_hw_vulkan.h GPU: Claer interlaced field buffer when enabling 2020-08-03 03:26:13 +10:00
gpu_sw.cpp GPU/SW: Fix 16-bit wraparound output crashing 2020-11-26 23:58:06 -08:00
gpu_sw.h GPU: Split software to frontend/backend 2020-11-21 18:39:04 +10:00
gpu_sw_backend.cpp GPU/Software: Remove a couple of unused variables 2020-11-22 01:24:26 +10:00
gpu_sw_backend.h GPU: Split software to frontend/backend 2020-11-21 18:39:04 +10:00
gpu_types.h GPU: Fix VRAM palette changes not being detected in hw renderer 2020-11-22 13:22:29 +10:00
gte.cpp HostDisplay: Add 5:4 and 3:2 aspect ratios 2020-12-01 01:58:46 +10:00
gte.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
gte_types.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
host_display.cpp HostDisplay: Fix possible race when saving screenshots 2020-11-30 01:15:44 +10:00
host_display.h HostDisplay: Fix possible race when saving screenshots 2020-11-30 01:15:44 +10:00
host_interface.cpp Qt: Add option to pause on application focus loss 2020-12-05 02:08:10 +10:00
host_interface.h HostInterface: Add OpenPackageFile method 2020-11-28 00:14:45 +10:00
host_interface_progress_callback.cpp Common: Add title, modal information to ProgressCallback 2020-08-06 19:32:53 +10:00
host_interface_progress_callback.h Common: Add title, modal information to ProgressCallback 2020-08-06 19:32:53 +10:00
interrupt_controller.cpp JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
interrupt_controller.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
mdec.cpp Clean up some compiler warnings 2020-10-11 12:21:08 +10:00
mdec.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
memory_card.cpp Core: Make some additional OSD messages translatable 2020-10-22 02:07:48 -07:00
memory_card.h System: Implement CPU overclocking [SAVEVERSION+] 2020-09-30 23:48:34 +10:00
memory_card_image.cpp MemoryCardImage: Fix error in DeleteFile() 2020-10-11 12:21:08 +10:00
memory_card_image.h MemoryCard: Split into image helper functions 2020-09-19 00:28:47 +10:00
namco_guncon.cpp Qt: Make some additional controller strings translatable 2020-10-10 15:59:19 -07:00
namco_guncon.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
negcon.cpp Support for SDL Joysticks 2020-11-15 16:12:39 +01:00
negcon.h NeGcon: Add steering axis deadzone setting 2020-11-01 04:17:18 -08:00
pad.cpp Pad: Fix controller state not being ignored in state load 2020-11-21 18:39:03 +10:00
pad.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
pgxp.cpp PGXP: Treat add rd, rs, zero as moves 2020-12-04 01:07:36 +10:00
pgxp.h CPU/Recompiler: Detect move instructions and forward to PGXP 2020-10-05 00:18:10 +10:00
playstation_mouse.cpp PlayStationMouse: Fix returning incorrect controller type 2020-11-13 01:42:31 -08:00
playstation_mouse.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
psf_loader.cpp System: PSF (Portable Sound Format) loading support 2020-04-17 00:29:56 +10:00
psf_loader.h System: PSF (Portable Sound Format) loading support 2020-04-17 00:29:56 +10:00
resources.cpp Core: Add resources file 2020-07-01 00:56:46 +10:00
resources.h Core: Add resources file 2020-07-01 00:56:46 +10:00
save_state_version.h System: Limit maximum loadable save state version 2020-11-26 19:51:45 -08:00
settings.cpp Qt: Add option to pause on application focus loss 2020-12-05 02:08:10 +10:00
settings.h Qt: Add option to pause on application focus loss 2020-12-05 02:08:10 +10:00
shadergen.cpp GPU/OpenGL: Work around rasterization/interplation issue on V3D/Pi4 2020-12-01 15:14:23 +10:00
shadergen.h GPU: Fix MSAA in OpenGL ES 2020-10-31 15:24:25 +10:00
sio.cpp JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
sio.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
spu.cpp SPU: Only ignore loop address for not-pending-on voices 2020-11-25 22:45:03 +10:00
spu.h SPU: Port reverb algorithm changes from Mednafen 2020-11-14 23:20:28 +10:00
system.cpp System: Zero downcount at end of frame 2020-12-01 01:16:49 +10:00
system.h libretro: Work around crash in RetroArch Vulkan driver 2020-11-25 23:06:41 +10:00
timers.cpp System: Implement CPU overclocking [SAVEVERSION+] 2020-09-30 23:48:34 +10:00
timers.h System: Implement CPU overclocking [SAVEVERSION+] 2020-09-30 23:48:34 +10:00
timing_event.cpp CPU/Recompiler: Skip calling event update on interrupts 2020-10-18 14:54:38 +10:00
timing_event.h CPU/Recompiler: Faster ASM dispatcher 2020-10-18 14:54:38 +10:00
types.h HostDisplay: Add 5:4 and 3:2 aspect ratios 2020-12-01 01:58:46 +10:00