Duckstation/src/util/opengl_pipeline.h

121 lines
3.5 KiB
C++

// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "gpu_device.h"
#include "gpu_shader_cache.h"
#include "opengl_loader.h"
class OpenGLDevice;
class OpenGLShader final : public GPUShader
{
friend OpenGLDevice;
public:
~OpenGLShader() override;
void SetDebugName(std::string_view name) override;
bool Compile(Error* error);
ALWAYS_INLINE GLuint GetGLId() const { return m_id.value(); }
ALWAYS_INLINE const GPUShaderCache::CacheIndexKey& GetKey() const { return m_key; }
ALWAYS_INLINE const std::string& GetSource() const { return m_source; }
private:
OpenGLShader(GPUShaderStage stage, const GPUShaderCache::CacheIndexKey& key, std::string source);
GPUShaderCache::CacheIndexKey m_key;
std::string m_source;
std::optional<GLuint> m_id;
bool m_compile_tried = false;
#ifdef _DEBUG
std::string m_debug_name;
#endif
};
class OpenGLPipeline final : public GPUPipeline
{
friend OpenGLDevice;
public:
static constexpr u32 MAX_VERTEX_ATTRIBUTES = 7;
struct VertexArrayCacheKey
{
VertexAttribute vertex_attributes[MAX_VERTEX_ATTRIBUTES];
u32 vertex_attribute_stride;
u32 num_vertex_attributes;
bool operator==(const VertexArrayCacheKey& rhs) const;
bool operator!=(const VertexArrayCacheKey& rhs) const;
};
struct VertexArrayCacheItem
{
GLuint vao_id;
u32 reference_count;
};
struct VertexArrayCacheKeyHash
{
size_t operator()(const VertexArrayCacheKey& k) const;
};
using VertexArrayCache = std::unordered_map<VertexArrayCacheKey, VertexArrayCacheItem, VertexArrayCacheKeyHash>;
struct ProgramCacheKey
{
u64 vs_hash_low, vs_hash_high;
u64 gs_hash_low, gs_hash_high;
u64 fs_hash_low, fs_hash_high;
u32 vs_length;
u32 gs_length;
u32 fs_length;
VertexArrayCacheKey va_key;
bool operator==(const ProgramCacheKey& rhs) const;
bool operator!=(const ProgramCacheKey& rhs) const;
};
static_assert(sizeof(ProgramCacheKey) == 96); // Has no padding
struct ProgramCacheKeyHash
{
size_t operator()(const ProgramCacheKey& k) const;
};
struct ProgramCacheItem
{
GLuint program_id;
u32 reference_count;
GLenum file_format;
u32 file_offset;
u32 file_compressed_size;
u32 file_uncompressed_size;
};
using ProgramCache = std::unordered_map<ProgramCacheKey, ProgramCacheItem, ProgramCacheKeyHash>;
static ProgramCacheKey GetProgramCacheKey(const GraphicsConfig& plconfig);
~OpenGLPipeline() override;
ALWAYS_INLINE GLuint GetProgram() const { return m_program; }
ALWAYS_INLINE VertexArrayCache::const_iterator GetVAO() const { return m_vao; }
ALWAYS_INLINE const RasterizationState& GetRasterizationState() const { return m_rasterization_state; }
ALWAYS_INLINE const DepthState& GetDepthState() const { return m_depth_state; }
ALWAYS_INLINE const BlendState& GetBlendState() const { return m_blend_state; }
ALWAYS_INLINE GLenum GetTopology() const { return m_topology; }
void SetDebugName(std::string_view name) override;
private:
OpenGLPipeline(const ProgramCacheKey& key, GLuint program, VertexArrayCache::const_iterator vao,
const RasterizationState& rs, const DepthState& ds, const BlendState& bs, GLenum topology);
ProgramCacheKey m_key;
VertexArrayCache::const_iterator m_vao;
GLuint m_program;
BlendState m_blend_state;
RasterizationState m_rasterization_state;
DepthState m_depth_state;
GLenum m_topology;
};