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320 lines
10 KiB
C++
320 lines
10 KiB
C++
// SPDX-FileCopyrightText: 2007-2010 Christian Kothe, 2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: GPL-2.0+
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#include "freesurround_decoder.h"
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#include <algorithm>
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#include <cmath>
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static constexpr float pi = 3.141592654f;
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static constexpr float epsilon = 0.000001f;
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template<typename T>
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static inline T sqr(T x)
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{
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return x * x;
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}
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template<typename T>
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static inline T clamp1(T x)
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{
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return std::clamp(x, static_cast<T>(-1), static_cast<T>(1));
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}
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template<typename T>
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static inline T sign(T x)
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{
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return x < static_cast<T>(0) ? static_cast<T>(-1) : (x > static_cast<T>(0) ? static_cast<T>(1) : static_cast<T>(0));
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}
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static inline double amplitude(const std::complex<double>& x)
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{
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return sqrt(sqr(x.real()) + sqr(x.imag()));
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}
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static inline double phase(const std::complex<double>& x)
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{
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return atan2(x.imag(), x.real());
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}
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static inline std::complex<double> polar(double a, double p)
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{
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return std::complex<double>(a * std::cos(p), a * std::sin(p));
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}
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// get the distance of the soundfield edge, along a given angle
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static inline double edgedistance(double a)
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{
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return std::min(std::sqrt(1 + sqr(std::tan(a))), std::sqrt(1 + sqr(1 / std::tan(a))));
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}
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static void transform_decode(double a, double p, double& x, double& y);
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// apply a circular_wrap transformation to some position
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static void transform_circular_wrap(double& x, double& y, double refangle);
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// apply a focus transformation to some position
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static void transform_focus(double& x, double& y, double focus);
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// get the index (and fractional offset!) in a piecewise-linear channel allocation grid
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int FreeSurroundDecoder::MapToGrid(double& x)
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{
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const double gp = ((x + 1) * 0.5) * (grid_res - 1);
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const double i = std::min(static_cast<double>(grid_res - 2), std::floor(gp));
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x = gp - i;
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return static_cast<int>(i);
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}
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FreeSurroundDecoder::FreeSurroundDecoder(ChannelSetup setup, unsigned blocksize)
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: cmap(s_channel_maps[static_cast<size_t>(setup)])
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{
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N = blocksize;
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C = static_cast<unsigned>(cmap.luts.size());
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wnd.resize(blocksize);
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lt.resize(blocksize);
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rt.resize(blocksize);
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dst.resize(blocksize);
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lf.resize(blocksize / 2 + 1);
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rf.resize(blocksize / 2 + 1);
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forward = kiss_fftr_alloc(blocksize, 0, 0, 0);
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inverse = kiss_fftr_alloc(blocksize, 1, 0, 0);
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// allocate per-channel buffers
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inbuf.resize(3 * N);
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outbuf.resize((N + N / 2) * C);
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signal.resize(C, std::vector<cplx>(N));
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// init the window function
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for (unsigned k = 0; k < N; k++)
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wnd[k] = sqrt(0.5 * (1 - cos(2 * pi * k / N)) / N);
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// set default parameters
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SetCircularWrap(90);
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SetShift(0);
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SetDepth(1);
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SetFocus(0);
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SetCenterImage(1);
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SetFrontSeparation(1);
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SetRearSeparation(1);
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SetLowCutoff(40.0f / 22050.0f);
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SetHighCutoff(90.0f / 22050.0f);
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SetBassRedirection(false);
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}
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FreeSurroundDecoder::~FreeSurroundDecoder()
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{
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kiss_fftr_free(forward);
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kiss_fftr_free(inverse);
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}
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// decode a stereo chunk, produces a multichannel chunk of the same size (lagged)
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float* FreeSurroundDecoder::Decode(float* input)
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{
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// append incoming data to the end of the input buffer
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memcpy(&inbuf[N], &input[0], 8 * N);
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// process first and second half, overlapped
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BufferedDecode(&inbuf[0]);
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BufferedDecode(&inbuf[N]);
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// shift last half of the input to the beginning (for overlapping with a future block)
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memcpy(&inbuf[0], &inbuf[2 * N], 4 * N);
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buffer_empty = false;
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return &outbuf[0];
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}
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// flush the internal buffers
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void FreeSurroundDecoder::Flush()
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{
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memset(&outbuf[0], 0, outbuf.size() * 4);
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memset(&inbuf[0], 0, inbuf.size() * 4);
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buffer_empty = true;
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}
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// number of samples currently held in the buffer
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unsigned FreeSurroundDecoder::GetSamplesBuffered()
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{
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return buffer_empty ? 0 : N / 2;
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}
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// set soundfield & rendering parameters
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void FreeSurroundDecoder::SetCircularWrap(float v)
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{
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circular_wrap = v;
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}
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void FreeSurroundDecoder::SetShift(float v)
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{
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shift = v;
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}
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void FreeSurroundDecoder::SetDepth(float v)
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{
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depth = v;
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}
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void FreeSurroundDecoder::SetFocus(float v)
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{
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focus = v;
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}
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void FreeSurroundDecoder::SetCenterImage(float v)
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{
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center_image = v;
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}
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void FreeSurroundDecoder::SetFrontSeparation(float v)
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{
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front_separation = v;
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}
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void FreeSurroundDecoder::SetRearSeparation(float v)
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{
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rear_separation = v;
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}
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void FreeSurroundDecoder::SetLowCutoff(float v)
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{
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lo_cut = v * (N / 2);
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}
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void FreeSurroundDecoder::SetHighCutoff(float v)
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{
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hi_cut = v * (N / 2);
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}
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void FreeSurroundDecoder::SetBassRedirection(bool v)
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{
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use_lfe = v;
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}
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// decode a block of data and overlap-add it into outbuf
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void FreeSurroundDecoder::BufferedDecode(float* input)
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{
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// demultiplex and apply window function
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for (unsigned k = 0; k < N; k++)
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{
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lt[k] = wnd[k] * input[k * 2 + 0];
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rt[k] = wnd[k] * input[k * 2 + 1];
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}
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// map into spectral domain
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kiss_fftr(forward, <[0], (kiss_fft_cpx*)&lf[0]);
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kiss_fftr(forward, &rt[0], (kiss_fft_cpx*)&rf[0]);
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// compute multichannel output signal in the spectral domain
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for (unsigned f = 1; f < N / 2; f++)
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{
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// get Lt/Rt amplitudes & phases
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double ampL = amplitude(lf[f]), ampR = amplitude(rf[f]);
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double phaseL = phase(lf[f]), phaseR = phase(rf[f]);
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// calculate the amplitude & phase differences
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double ampDiff = clamp1((ampL + ampR < epsilon) ? 0 : (ampR - ampL) / (ampR + ampL));
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double phaseDiff = abs(phaseL - phaseR);
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if (phaseDiff > pi)
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phaseDiff = 2 * pi - phaseDiff;
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// decode into x/y soundfield position
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double x, y;
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transform_decode(ampDiff, phaseDiff, x, y);
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// add wrap control
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transform_circular_wrap(x, y, circular_wrap);
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// add shift control
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y = clamp1(y - shift);
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// add depth control
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y = clamp1(1 - (1 - y) * depth);
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// add focus control
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transform_focus(x, y, focus);
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// add crossfeed control
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x = clamp1(x * (front_separation * (1 + y) / 2 + rear_separation * (1 - y) / 2));
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// get total signal amplitude
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double amp_total = sqrt(ampL * ampL + ampR * ampR);
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// and total L/C/R signal phases
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double phase_of[] = {phaseL, atan2(lf[f].imag() + rf[f].imag(), lf[f].real() + rf[f].real()), phaseR};
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// compute 2d channel map indexes p/q and update x/y to fractional offsets in the map grid
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int p = MapToGrid(x), q = MapToGrid(y);
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// map position to channel volumes
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for (unsigned c = 0; c < C - 1; c++)
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{
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// look up channel map at respective position (with bilinear interpolation) and build the signal
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const auto& a = cmap.luts[c];
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signal[c][f] = polar(amp_total * ((1 - x) * (1 - y) * a[q][p] + x * (1 - y) * a[q][p + 1] +
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(1 - x) * y * a[q + 1][p] + x * y * a[q + 1][p + 1]),
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phase_of[1 + (int)sign(cmap.xsf[c])]);
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}
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// optionally redirect bass
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if (use_lfe && f < hi_cut)
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{
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// level of LFE channel according to normalized frequency
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double lfe_level = f < lo_cut ? 1 : 0.5 * (1 + cos(pi * (f - lo_cut) / (hi_cut - lo_cut)));
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// assign LFE channel
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signal[C - 1][f] = lfe_level * polar(amp_total, phase_of[1]);
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// subtract the signal from the other channels
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for (unsigned c = 0; c < C - 1; c++)
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signal[c][f] *= (1 - lfe_level);
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}
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}
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// shift the last 2/3 to the first 2/3 of the output buffer
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memmove(&outbuf[0], &outbuf[C * N / 2], N * C * 4);
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// and clear the rest
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memset(&outbuf[C * N], 0, C * 4 * N / 2);
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// backtransform each channel and overlap-add
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for (unsigned c = 0; c < C; c++)
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{
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// back-transform into time domain
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kiss_fftri(inverse, (kiss_fft_cpx*)&signal[c][0], &dst[0]);
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// add the result to the last 2/3 of the output buffer, windowed (and remultiplex)
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for (unsigned k = 0; k < N; k++)
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outbuf[C * (k + N / 2) + c] = static_cast<float>(outbuf[C * (k + N / 2) + c] + (wnd[k] * dst[k]));
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}
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}
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// transform amp/phase difference space into x/y soundfield space
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void transform_decode(double a, double p, double& x, double& y)
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{
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x = clamp1(1.0047 * a + 0.46804 * a * p * p * p - 0.2042 * a * p * p * p * p +
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0.0080586 * a * p * p * p * p * p * p * p - 0.0001526 * a * p * p * p * p * p * p * p * p * p * p -
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0.073512 * a * a * a * p - 0.2499 * a * a * a * p * p * p * p +
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0.016932 * a * a * a * p * p * p * p * p * p * p -
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0.00027707 * a * a * a * p * p * p * p * p * p * p * p * p * p +
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0.048105 * a * a * a * a * a * p * p * p * p * p * p * p -
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0.0065947 * a * a * a * a * a * p * p * p * p * p * p * p * p * p * p +
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0.0016006 * a * a * a * a * a * p * p * p * p * p * p * p * p * p * p * p -
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0.0071132 * a * a * a * a * a * a * a * p * p * p * p * p * p * p * p * p +
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0.0022336 * a * a * a * a * a * a * a * p * p * p * p * p * p * p * p * p * p * p -
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0.0004804 * a * a * a * a * a * a * a * p * p * p * p * p * p * p * p * p * p * p * p);
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y = clamp1(0.98592 - 0.62237 * p + 0.077875 * p * p - 0.0026929 * p * p * p * p * p + 0.4971 * a * a * p -
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0.00032124 * a * a * p * p * p * p * p * p +
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9.2491e-006 * a * a * a * a * p * p * p * p * p * p * p * p * p * p +
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0.051549 * a * a * a * a * a * a * a * a + 1.0727e-014 * a * a * a * a * a * a * a * a * a * a);
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}
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// apply a circular_wrap transformation to some position
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void transform_circular_wrap(double& x, double& y, double refangle)
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{
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if (refangle == 90)
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return;
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refangle = refangle * pi / 180;
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double baseangle = 90 * pi / 180;
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// translate into edge-normalized polar coordinates
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double ang = atan2(x, y), len = sqrt(x * x + y * y);
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len = len / edgedistance(ang);
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// apply circular_wrap transform
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if (abs(ang) < baseangle / 2)
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// angle falls within the front region (to be enlarged)
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ang *= refangle / baseangle;
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else
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// angle falls within the rear region (to be shrunken)
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ang = pi - (-(((refangle - 2 * pi) * (pi - abs(ang)) * sign(ang)) / (2 * pi - baseangle)));
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// translate back into soundfield position
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len = len * edgedistance(ang);
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x = clamp1(sin(ang) * len);
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y = clamp1(cos(ang) * len);
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}
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// apply a focus transformation to some position
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void transform_focus(double& x, double& y, double focus)
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{
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if (focus == 0)
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return;
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// translate into edge-normalized polar coordinates
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double ang = atan2(x, y), len = clamp1(sqrt(x * x + y * y) / edgedistance(ang));
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// apply focus
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len = focus > 0 ? 1 - pow(1 - len, 1 + focus * 20) : pow(len, 1 - focus * 20);
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// back-transform into euclidian soundfield position
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len = len * edgedistance(ang);
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x = clamp1(sin(ang) * len);
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y = clamp1(cos(ang) * len);
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}
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