Duckstation/src/frontend-common/imgui_manager.cpp
2022-09-24 14:21:53 +10:00

836 lines
31 KiB
C++

#include "imgui_manager.h"
#include "IconsFontAwesome5.h"
#include "common/assert.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/string_util.h"
#include "common/timer.h"
#include "common_host.h"
#include "core/gpu.h"
#include "core/host.h"
#include "core/host_display.h"
#include "core/system.h"
#include "fmt/format.h"
#include "fullscreen_ui.h"
#include "imgui.h"
#include "imgui_fullscreen.h"
#include "imgui_internal.h"
#include "input_manager.h"
#include <atomic>
#include <chrono>
#include <cmath>
#include <deque>
#include <mutex>
#include <unordered_map>
Log_SetChannel(ImGuiManager);
namespace ImGuiManager {
static void SetStyle();
static void SetKeyMap();
static bool LoadFontData();
static bool AddImGuiFonts(bool fullscreen_fonts);
static ImFont* AddTextFont(float size);
static ImFont* AddFixedFont(float size);
static bool AddIconFonts(float size);
static void AcquirePendingOSDMessages();
static void DrawOSDMessages();
} // namespace ImGuiManager
static float s_global_scale = 1.0f;
static std::string s_font_path;
static const ImWchar* s_font_range = nullptr;
static ImFont* s_standard_font;
static ImFont* s_fixed_font;
static ImFont* s_medium_font;
static ImFont* s_large_font;
static std::vector<u8> s_standard_font_data;
static std::vector<u8> s_fixed_font_data;
static std::vector<u8> s_icon_font_data;
static Common::Timer s_last_render_time;
// cached copies of WantCaptureKeyboard/Mouse, used to know when to dispatch events
static std::atomic_bool s_imgui_wants_keyboard{false};
static std::atomic_bool s_imgui_wants_mouse{false};
// mapping of host key -> imgui key
static std::unordered_map<u32, ImGuiKey> s_imgui_key_map;
void ImGuiManager::SetFontPath(std::string path)
{
s_font_path = std::move(path);
s_standard_font_data = {};
}
void ImGuiManager::SetFontRange(const u16* range)
{
s_font_range = range;
s_standard_font_data = {};
}
bool ImGuiManager::Initialize()
{
if (!LoadFontData())
{
Panic("Failed to load font data");
return false;
}
s_global_scale =
std::max(g_host_display->GetWindowScale() * static_cast<float>(g_settings.display_osd_scale / 100.0f), 1.0f);
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.IniFilename = nullptr;
io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
io.BackendUsingLegacyKeyArrays = 0;
io.BackendUsingLegacyNavInputArray = 0;
#ifndef __ANDROID__
// Android has no keyboard, nor are we using ImGui for any actual user-interactable windows.
io.ConfigFlags |=
ImGuiConfigFlags_NavEnableKeyboard | ImGuiConfigFlags_NavEnableGamepad | ImGuiConfigFlags_NoMouseCursorChange;
#else
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard | ImGuiConfigFlags_NavEnableGamepad;
#endif
io.DisplayFramebufferScale = ImVec2(1, 1); // We already scale things ourselves, this would double-apply scaling
io.DisplaySize.x = static_cast<float>(g_host_display->GetWindowWidth());
io.DisplaySize.y = static_cast<float>(g_host_display->GetWindowHeight());
SetKeyMap();
SetStyle();
AssertMsg(!FullscreenUI::IsInitialized(), "Fullscreen UI is not initialized on ImGui init");
if (!g_host_display->CreateImGuiContext())
{
Panic("Failed to create ImGui device context");
g_host_display->DestroyImGuiContext();
ImGui::DestroyContext();
return false;
}
if (!AddImGuiFonts(false) || !g_host_display->UpdateImGuiFontTexture())
{
Panic("Failed to create ImGui font text");
g_host_display->DestroyImGuiContext();
ImGui::DestroyContext();
return false;
}
// don't need the font data anymore, save some memory
ImGui::GetIO().Fonts->ClearTexData();
NewFrame();
return true;
}
void ImGuiManager::Shutdown()
{
FullscreenUI::Shutdown();
if (g_host_display)
g_host_display->DestroyImGuiContext();
if (ImGui::GetCurrentContext())
ImGui::DestroyContext();
s_standard_font = nullptr;
s_fixed_font = nullptr;
s_medium_font = nullptr;
s_large_font = nullptr;
ImGuiFullscreen::SetFonts(nullptr, nullptr, nullptr);
}
void ImGuiManager::WindowResized()
{
const u32 new_width = g_host_display ? g_host_display->GetWindowWidth() : 0;
const u32 new_height = g_host_display ? g_host_display->GetWindowHeight() : 0;
ImGui::GetIO().DisplaySize = ImVec2(static_cast<float>(new_width), static_cast<float>(new_height));
UpdateScale();
// restart imgui frame on the new window size to pick it up, otherwise we draw to the old size
ImGui::EndFrame();
NewFrame();
}
void ImGuiManager::UpdateScale()
{
const float window_scale = g_host_display ? g_host_display->GetWindowScale() : 1.0f;
const float scale = std::max(window_scale * static_cast<float>(g_settings.display_osd_scale / 100.0f), 1.0f);
if (scale == s_global_scale && (!HasFullscreenFonts() || !ImGuiFullscreen::UpdateLayoutScale()))
return;
// This is assumed to be called mid-frame.
ImGui::EndFrame();
s_global_scale = scale;
ImGui::GetStyle() = ImGuiStyle();
ImGui::GetStyle().WindowMinSize = ImVec2(1.0f, 1.0f);
SetStyle();
ImGui::GetStyle().ScaleAllSizes(scale);
if (!AddImGuiFonts(HasFullscreenFonts()))
Panic("Failed to create ImGui font text");
if (!g_host_display->UpdateImGuiFontTexture())
Panic("Failed to recreate font texture after scale+resize");
NewFrame();
}
void ImGuiManager::NewFrame()
{
ImGuiIO& io = ImGui::GetIO();
io.DeltaTime = static_cast<float>(s_last_render_time.GetTimeSecondsAndReset());
ImGui::NewFrame();
// Disable nav input on the implicit (Debug##Default) window. Otherwise we end up requesting keyboard
// focus when there's nothing there. We use GetCurrentWindowRead() because otherwise it'll make it visible.
ImGui::GetCurrentWindowRead()->Flags |= ImGuiWindowFlags_NoNavInputs;
s_imgui_wants_keyboard.store(io.WantCaptureKeyboard, std::memory_order_relaxed);
s_imgui_wants_mouse.store(io.WantCaptureMouse, std::memory_order_release);
}
void ImGuiManager::SetStyle()
{
ImGuiStyle& style = ImGui::GetStyle();
style = ImGuiStyle();
style.WindowMinSize = ImVec2(1.0f, 1.0f);
ImVec4* colors = style.Colors;
colors[ImGuiCol_Text] = ImVec4(0.95f, 0.96f, 0.98f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.36f, 0.42f, 0.47f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.11f, 0.15f, 0.17f, 1.00f);
colors[ImGuiCol_ChildBg] = ImVec4(0.15f, 0.18f, 0.22f, 1.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
colors[ImGuiCol_Border] = ImVec4(0.08f, 0.10f, 0.12f, 1.00f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_FrameBg] = ImVec4(0.20f, 0.25f, 0.29f, 1.00f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.12f, 0.20f, 0.28f, 1.00f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.09f, 0.12f, 0.14f, 1.00f);
colors[ImGuiCol_TitleBg] = ImVec4(0.09f, 0.12f, 0.14f, 0.65f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.08f, 0.10f, 0.12f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.15f, 0.18f, 0.22f, 1.00f);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.39f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.20f, 0.25f, 0.29f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.18f, 0.22f, 0.25f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.09f, 0.21f, 0.31f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.28f, 0.56f, 1.00f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.28f, 0.56f, 1.00f, 1.00f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.37f, 0.61f, 1.00f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(0.20f, 0.25f, 0.29f, 1.00f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.33f, 0.38f, 0.46f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.27f, 0.32f, 0.38f, 1.00f);
colors[ImGuiCol_Header] = ImVec4(0.20f, 0.25f, 0.29f, 0.55f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.33f, 0.38f, 0.46f, 1.00f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.27f, 0.32f, 0.38f, 1.00f);
colors[ImGuiCol_Separator] = ImVec4(0.20f, 0.25f, 0.29f, 1.00f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.33f, 0.38f, 0.46f, 1.00f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.27f, 0.32f, 0.38f, 1.00f);
colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.33f, 0.38f, 0.46f, 1.00f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.27f, 0.32f, 0.38f, 1.00f);
colors[ImGuiCol_Tab] = ImVec4(0.11f, 0.15f, 0.17f, 1.00f);
colors[ImGuiCol_TabHovered] = ImVec4(0.33f, 0.38f, 0.46f, 1.00f);
colors[ImGuiCol_TabActive] = ImVec4(0.27f, 0.32f, 0.38f, 1.00f);
colors[ImGuiCol_TabUnfocused] = ImVec4(0.11f, 0.15f, 0.17f, 1.00f);
colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.11f, 0.15f, 0.17f, 1.00f);
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
style.ScaleAllSizes(s_global_scale);
}
void ImGuiManager::SetKeyMap()
{
struct KeyMapping
{
int index;
const char* name;
const char* alt_name;
};
static constexpr KeyMapping mapping[] = {{ImGuiKey_LeftArrow, "Left"},
{ImGuiKey_RightArrow, "Right"},
{ImGuiKey_UpArrow, "Up"},
{ImGuiKey_DownArrow, "Down"},
{ImGuiKey_PageUp, "PageUp"},
{ImGuiKey_PageDown, "PageDown"},
{ImGuiKey_Home, "Home"},
{ImGuiKey_End, "End"},
{ImGuiKey_Insert, "Insert"},
{ImGuiKey_Delete, "Delete"},
{ImGuiKey_Backspace, "Backspace"},
{ImGuiKey_Space, "Space"},
{ImGuiKey_Enter, "Return"},
{ImGuiKey_Escape, "Escape"},
{ImGuiKey_LeftCtrl, "LeftCtrl", "Ctrl"},
{ImGuiKey_LeftShift, "LeftShift", "Shift"},
{ImGuiKey_LeftAlt, "LeftAlt", "Alt"},
{ImGuiKey_LeftSuper, "LeftSuper", "Super"},
{ImGuiKey_RightCtrl, "RightCtrl"},
{ImGuiKey_RightShift, "RightShift"},
{ImGuiKey_RightAlt, "RightAlt"},
{ImGuiKey_RightSuper, "RightSuper"},
{ImGuiKey_Menu, "Menu"},
{ImGuiKey_0, "0"},
{ImGuiKey_1, "1"},
{ImGuiKey_2, "2"},
{ImGuiKey_3, "3"},
{ImGuiKey_4, "4"},
{ImGuiKey_5, "5"},
{ImGuiKey_6, "6"},
{ImGuiKey_7, "7"},
{ImGuiKey_8, "8"},
{ImGuiKey_9, "9"},
{ImGuiKey_A, "A"},
{ImGuiKey_B, "B"},
{ImGuiKey_C, "C"},
{ImGuiKey_D, "D"},
{ImGuiKey_E, "E"},
{ImGuiKey_F, "F"},
{ImGuiKey_G, "G"},
{ImGuiKey_H, "H"},
{ImGuiKey_I, "I"},
{ImGuiKey_J, "J"},
{ImGuiKey_K, "K"},
{ImGuiKey_L, "L"},
{ImGuiKey_M, "M"},
{ImGuiKey_N, "N"},
{ImGuiKey_O, "O"},
{ImGuiKey_P, "P"},
{ImGuiKey_Q, "Q"},
{ImGuiKey_R, "R"},
{ImGuiKey_S, "S"},
{ImGuiKey_T, "T"},
{ImGuiKey_U, "U"},
{ImGuiKey_V, "V"},
{ImGuiKey_W, "W"},
{ImGuiKey_X, "X"},
{ImGuiKey_Y, "Y"},
{ImGuiKey_Z, "Z"},
{ImGuiKey_F1, "F1"},
{ImGuiKey_F2, "F2"},
{ImGuiKey_F3, "F3"},
{ImGuiKey_F4, "F4"},
{ImGuiKey_F5, "F5"},
{ImGuiKey_F6, "F6"},
{ImGuiKey_F7, "F7"},
{ImGuiKey_F8, "F8"},
{ImGuiKey_F9, "F9"},
{ImGuiKey_F10, "F10"},
{ImGuiKey_F11, "F11"},
{ImGuiKey_F12, "F12"},
{ImGuiKey_Apostrophe, "Apostrophe"},
{ImGuiKey_Comma, "Comma"},
{ImGuiKey_Minus, "Minus"},
{ImGuiKey_Period, "Period"},
{ImGuiKey_Slash, "Slash"},
{ImGuiKey_Semicolon, "Semicolon"},
{ImGuiKey_Equal, "Equal"},
{ImGuiKey_LeftBracket, "BracketLeft"},
{ImGuiKey_Backslash, "Backslash"},
{ImGuiKey_RightBracket, "BracketRight"},
{ImGuiKey_GraveAccent, "QuoteLeft"},
{ImGuiKey_CapsLock, "CapsLock"},
{ImGuiKey_ScrollLock, "ScrollLock"},
{ImGuiKey_NumLock, "NumLock"},
{ImGuiKey_PrintScreen, "PrintScreen"},
{ImGuiKey_Pause, "Pause"},
{ImGuiKey_Keypad0, "Keypad0"},
{ImGuiKey_Keypad1, "Keypad1"},
{ImGuiKey_Keypad2, "Keypad2"},
{ImGuiKey_Keypad3, "Keypad3"},
{ImGuiKey_Keypad4, "Keypad4"},
{ImGuiKey_Keypad5, "Keypad5"},
{ImGuiKey_Keypad6, "Keypad6"},
{ImGuiKey_Keypad7, "Keypad7"},
{ImGuiKey_Keypad8, "Keypad8"},
{ImGuiKey_Keypad9, "Keypad9"},
{ImGuiKey_KeypadDecimal, "KeypadPeriod"},
{ImGuiKey_KeypadDivide, "KeypadDivide"},
{ImGuiKey_KeypadMultiply, "KeypadMultiply"},
{ImGuiKey_KeypadSubtract, "KeypadMinus"},
{ImGuiKey_KeypadAdd, "KeypadPlus"},
{ImGuiKey_KeypadEnter, "KeypadReturn"},
{ImGuiKey_KeypadEqual, "KeypadEqual"}};
s_imgui_key_map.clear();
for (const KeyMapping& km : mapping)
{
std::optional<u32> map(InputManager::ConvertHostKeyboardStringToCode(km.name));
if (!map.has_value() && km.alt_name)
map = InputManager::ConvertHostKeyboardStringToCode(km.alt_name);
if (map.has_value())
s_imgui_key_map[map.value()] = km.index;
}
}
bool ImGuiManager::LoadFontData()
{
if (s_standard_font_data.empty())
{
std::optional<std::vector<u8>> font_data = s_font_path.empty() ?
Host::ReadResourceFile("fonts/Roboto-Regular.ttf") :
FileSystem::ReadBinaryFile(s_font_path.c_str());
if (!font_data.has_value())
return false;
s_standard_font_data = std::move(font_data.value());
}
if (s_fixed_font_data.empty())
{
std::optional<std::vector<u8>> font_data = Host::ReadResourceFile("fonts/RobotoMono-Medium.ttf");
if (!font_data.has_value())
return false;
s_fixed_font_data = std::move(font_data.value());
}
if (s_icon_font_data.empty())
{
std::optional<std::vector<u8>> font_data = Host::ReadResourceFile("fonts/fa-solid-900.ttf");
if (!font_data.has_value())
return false;
s_icon_font_data = std::move(font_data.value());
}
return true;
}
ImFont* ImGuiManager::AddTextFont(float size)
{
static const ImWchar default_ranges[] = {
// Basic Latin + Latin Supplement + Central European diacritics
0x0020,
0x017F,
// Cyrillic + Cyrillic Supplement
0x0400,
0x052F,
// Cyrillic Extended-A
0x2DE0,
0x2DFF,
// Cyrillic Extended-B
0xA640,
0xA69F,
0,
};
ImFontConfig cfg;
cfg.FontDataOwnedByAtlas = false;
return ImGui::GetIO().Fonts->AddFontFromMemoryTTF(s_standard_font_data.data(),
static_cast<int>(s_standard_font_data.size()), size, &cfg,
s_font_range ? s_font_range : default_ranges);
}
ImFont* ImGuiManager::AddFixedFont(float size)
{
ImFontConfig cfg;
cfg.FontDataOwnedByAtlas = false;
return ImGui::GetIO().Fonts->AddFontFromMemoryTTF(s_fixed_font_data.data(),
static_cast<int>(s_fixed_font_data.size()), size, &cfg, nullptr);
}
bool ImGuiManager::AddIconFonts(float size)
{
static constexpr ImWchar range_fa[] = { 0xf002,0xf002,0xf005,0xf005,0xf007,0xf007,0xf00c,0xf00e,0xf011,0xf011,0xf013,0xf013,0xf017,0xf017,0xf019,0xf019,0xf021,0xf021,0xf023,0xf023,0xf025,0xf025,0xf027,0xf028,0xf02d,0xf02e,0xf030,0xf030,0xf03a,0xf03a,0xf03d,0xf03d,0xf049,0xf04c,0xf050,0xf050,0xf059,0xf059,0xf05e,0xf05e,0xf065,0xf065,0xf067,0xf067,0xf071,0xf071,0xf075,0xf075,0xf077,0xf078,0xf07b,0xf07c,0xf084,0xf085,0xf091,0xf091,0xf0a0,0xf0a0,0xf0ac,0xf0ad,0xf0c5,0xf0c5,0xf0c7,0xf0c8,0xf0cb,0xf0cb,0xf0d0,0xf0d0,0xf0e2,0xf0e2,0xf0eb,0xf0eb,0xf0f1,0xf0f1,0xf0f3,0xf0f3,0xf0fe,0xf0fe,0xf110,0xf110,0xf119,0xf119,0xf11b,0xf11c,0xf140,0xf140,0xf144,0xf144,0xf14a,0xf14a,0xf15b,0xf15b,0xf188,0xf188,0xf191,0xf192,0xf1dd,0xf1de,0xf1e6,0xf1e6,0xf1eb,0xf1eb,0xf1f8,0xf1f8,0xf1fc,0xf1fc,0xf242,0xf242,0xf245,0xf245,0xf26c,0xf26c,0xf279,0xf279,0xf2d0,0xf2d0,0xf2db,0xf2db,0xf2f2,0xf2f2,0xf2f5,0xf2f5,0xf3c1,0xf3c1,0xf410,0xf410,0xf466,0xf466,0xf500,0xf500,0xf51f,0xf51f,0xf545,0xf545,0xf548,0xf548,0xf552,0xf552,0xf57a,0xf57a,0xf5a2,0xf5a2,0xf5e7,0xf5e7,0xf65d,0xf65e,0xf6a9,0xf6a9,0xf7c2,0xf7c2,0xf807,0xf807,0xf815,0xf815,0xf818,0xf818,0xf84c,0xf84c,0xf8cc,0xf8cc,0x0,0x0 };
ImFontConfig cfg;
cfg.MergeMode = true;
cfg.PixelSnapH = true;
cfg.GlyphMinAdvanceX = size;
cfg.GlyphMaxAdvanceX = size;
cfg.FontDataOwnedByAtlas = false;
return (ImGui::GetIO().Fonts->AddFontFromMemoryTTF(s_icon_font_data.data(), static_cast<int>(s_icon_font_data.size()),
size * 0.75f, &cfg, range_fa) != nullptr);
}
bool ImGuiManager::AddImGuiFonts(bool fullscreen_fonts)
{
const float standard_font_size = std::ceil(15.0f * s_global_scale);
ImGuiIO& io = ImGui::GetIO();
io.Fonts->Clear();
s_standard_font = AddTextFont(standard_font_size);
if (!s_standard_font || !AddIconFonts(standard_font_size))
return false;
s_fixed_font = AddFixedFont(standard_font_size);
if (!s_fixed_font)
return false;
if (fullscreen_fonts)
{
const float medium_font_size = std::ceil(ImGuiFullscreen::LayoutScale(ImGuiFullscreen::LAYOUT_MEDIUM_FONT_SIZE));
s_medium_font = AddTextFont(medium_font_size);
if (!s_medium_font || !AddIconFonts(medium_font_size))
return false;
const float large_font_size = std::ceil(ImGuiFullscreen::LayoutScale(ImGuiFullscreen::LAYOUT_LARGE_FONT_SIZE));
s_large_font = AddTextFont(large_font_size);
if (!s_large_font || !AddIconFonts(large_font_size))
return false;
}
else
{
s_medium_font = nullptr;
s_large_font = nullptr;
}
ImGuiFullscreen::SetFonts(s_standard_font, s_medium_font, s_large_font);
return io.Fonts->Build();
}
bool ImGuiManager::AddFullscreenFontsIfMissing()
{
if (HasFullscreenFonts())
return true;
// can't do this in the middle of a frame
ImGui::EndFrame();
if (!AddImGuiFonts(true))
{
Log_ErrorPrint("Failed to lazily allocate fullscreen fonts.");
AddImGuiFonts(false);
}
g_host_display->UpdateImGuiFontTexture();
NewFrame();
return HasFullscreenFonts();
}
bool ImGuiManager::HasFullscreenFonts()
{
return (s_medium_font && s_large_font);
}
struct OSDMessage
{
std::string key;
std::string text;
std::chrono::steady_clock::time_point time;
float duration;
};
static std::deque<OSDMessage> s_osd_active_messages;
static std::deque<OSDMessage> s_osd_posted_messages;
static std::mutex s_osd_messages_lock;
void Host::AddOSDMessage(std::string message, float duration /*= 2.0f*/)
{
AddKeyedOSDMessage(std::string(), std::move(message), duration);
}
void Host::AddKeyedOSDMessage(std::string key, std::string message, float duration /* = 2.0f */)
{
OSDMessage msg;
msg.key = std::move(key);
msg.text = std::move(message);
msg.duration = duration;
msg.time = std::chrono::steady_clock::now();
std::unique_lock<std::mutex> lock(s_osd_messages_lock);
s_osd_posted_messages.push_back(std::move(msg));
}
void Host::AddFormattedOSDMessage(float duration, const char* format, ...)
{
std::va_list ap;
va_start(ap, format);
std::string ret = StringUtil::StdStringFromFormatV(format, ap);
va_end(ap);
return AddKeyedOSDMessage(std::string(), std::move(ret), duration);
}
void Host::AddIconOSDMessage(std::string key, const char* icon, std::string message, float duration /* = 2.0f */)
{
return AddKeyedOSDMessage(std::move(key), fmt::format("{} {}", icon, message), duration);
}
void Host::AddKeyedFormattedOSDMessage(std::string key, float duration, const char* format, ...)
{
std::va_list ap;
va_start(ap, format);
std::string ret = StringUtil::StdStringFromFormatV(format, ap);
va_end(ap);
return AddKeyedOSDMessage(std::move(key), std::move(ret), duration);
}
void Host::RemoveKeyedOSDMessage(std::string key)
{
OSDMessage msg;
msg.key = std::move(key);
msg.duration = 0.0f;
msg.time = std::chrono::steady_clock::now();
std::unique_lock<std::mutex> lock(s_osd_messages_lock);
s_osd_posted_messages.push_back(std::move(msg));
}
void Host::ClearOSDMessages()
{
{
std::unique_lock<std::mutex> lock(s_osd_messages_lock);
s_osd_posted_messages.clear();
}
s_osd_active_messages.clear();
}
void ImGuiManager::AcquirePendingOSDMessages()
{
std::atomic_thread_fence(std::memory_order_consume);
if (s_osd_posted_messages.empty())
return;
std::unique_lock lock(s_osd_messages_lock);
for (;;)
{
if (s_osd_posted_messages.empty())
break;
if (g_settings.display_show_osd_messages)
{
OSDMessage& new_msg = s_osd_posted_messages.front();
std::deque<OSDMessage>::iterator iter;
if (!new_msg.key.empty() && (iter = std::find_if(s_osd_active_messages.begin(), s_osd_active_messages.end(),
[&new_msg](const OSDMessage& other) {
return new_msg.key == other.key;
})) != s_osd_active_messages.end())
{
iter->text = std::move(new_msg.text);
iter->duration = new_msg.duration;
iter->time = new_msg.time;
}
else
{
s_osd_active_messages.push_back(std::move(new_msg));
}
}
s_osd_posted_messages.pop_front();
static constexpr size_t MAX_ACTIVE_OSD_MESSAGES = 512;
if (s_osd_active_messages.size() > MAX_ACTIVE_OSD_MESSAGES)
s_osd_active_messages.pop_front();
}
}
void ImGuiManager::DrawOSDMessages()
{
ImFont* const font = ImGui::GetFont();
const float scale = s_global_scale;
const float spacing = std::ceil(5.0f * scale);
const float margin = std::ceil(10.0f * scale);
const float padding = std::ceil(8.0f * scale);
const float rounding = std::ceil(5.0f * scale);
const float max_width = ImGui::GetIO().DisplaySize.x - (margin + padding) * 2.0f;
float position_x = margin;
float position_y = margin;
const auto now = std::chrono::steady_clock::now();
auto iter = s_osd_active_messages.begin();
while (iter != s_osd_active_messages.end())
{
const OSDMessage& msg = *iter;
const double time = std::chrono::duration<double>(now - msg.time).count();
const float time_remaining = static_cast<float>(msg.duration - time);
if (time_remaining <= 0.0f)
{
iter = s_osd_active_messages.erase(iter);
continue;
}
++iter;
const float opacity = std::min(time_remaining, 1.0f);
const u32 alpha = static_cast<u32>(opacity * 255.0f);
if (position_y >= ImGui::GetIO().DisplaySize.y)
break;
const ImVec2 pos(position_x, position_y);
const ImVec2 text_size(font->CalcTextSizeA(font->FontSize, max_width, max_width, msg.text.c_str(),
msg.text.c_str() + msg.text.length()));
const ImVec2 size(text_size.x + padding * 2.0f, text_size.y + padding * 2.0f);
const ImVec4 text_rect(pos.x + padding, pos.y + padding, pos.x + size.x - padding, pos.y + size.y - padding);
ImDrawList* dl = ImGui::GetForegroundDrawList();
dl->AddRectFilled(pos, ImVec2(pos.x + size.x, pos.y + size.y), IM_COL32(0x21, 0x21, 0x21, alpha), rounding);
dl->AddRect(pos, ImVec2(pos.x + size.x, pos.y + size.y), IM_COL32(0x48, 0x48, 0x48, alpha), rounding);
dl->AddText(font, font->FontSize, ImVec2(text_rect.x, text_rect.y), IM_COL32(0xff, 0xff, 0xff, alpha),
msg.text.c_str(), msg.text.c_str() + msg.text.length(), max_width, &text_rect);
position_y += size.y + spacing;
}
}
void ImGuiManager::RenderOSD()
{
AcquirePendingOSDMessages();
DrawOSDMessages();
}
float ImGuiManager::GetGlobalScale()
{
return s_global_scale;
}
float Host::GetOSDScale()
{
return s_global_scale;
}
ImFont* ImGuiManager::GetStandardFont()
{
return s_standard_font;
}
ImFont* ImGuiManager::GetFixedFont()
{
return s_fixed_font;
}
ImFont* ImGuiManager::GetMediumFont()
{
AddFullscreenFontsIfMissing();
return s_medium_font;
}
ImFont* ImGuiManager::GetLargeFont()
{
AddFullscreenFontsIfMissing();
return s_large_font;
}
bool ImGuiManager::WantsTextInput()
{
return s_imgui_wants_keyboard.load(std::memory_order_acquire);
}
void ImGuiManager::AddTextInput(std::string str)
{
if (!ImGui::GetCurrentContext())
return;
if (!s_imgui_wants_keyboard.load(std::memory_order_acquire))
return;
ImGui::GetIO().AddInputCharactersUTF8(str.c_str());
}
void ImGuiManager::UpdateMousePosition(float x, float y)
{
if (!ImGui::GetCurrentContext())
return;
ImGui::GetIO().MousePos = ImVec2(x, y);
std::atomic_thread_fence(std::memory_order_release);
}
bool ImGuiManager::ProcessPointerButtonEvent(InputBindingKey key, float value)
{
if (!ImGui::GetCurrentContext() || key.data >= std::size(ImGui::GetIO().MouseDown))
return false;
// still update state anyway
ImGui::GetIO().AddMouseButtonEvent(key.data, value != 0.0f);
return s_imgui_wants_mouse.load(std::memory_order_acquire);
}
bool ImGuiManager::ProcessPointerAxisEvent(InputBindingKey key, float value)
{
if (!ImGui::GetCurrentContext() || value == 0.0f || key.data < static_cast<u32>(InputPointerAxis::WheelX))
return false;
// still update state anyway
const bool horizontal = (key.data == static_cast<u32>(InputPointerAxis::WheelX));
ImGui::GetIO().AddMouseWheelEvent(horizontal ? value : 0.0f, horizontal ? 0.0f : value);
return s_imgui_wants_mouse.load(std::memory_order_acquire);
}
bool ImGuiManager::ProcessHostKeyEvent(InputBindingKey key, float value)
{
decltype(s_imgui_key_map)::iterator iter;
if (!ImGui::GetCurrentContext() || (iter = s_imgui_key_map.find(key.data)) == s_imgui_key_map.end())
return false;
// still update state anyway
ImGui::GetIO().AddKeyEvent(iter->second, value != 0.0);
return s_imgui_wants_keyboard.load(std::memory_order_acquire);
}
bool ImGuiManager::ProcessGenericInputEvent(GenericInputBinding key, float value)
{
static constexpr ImGuiKey key_map[] = {
ImGuiKey_None, // Unknown,
ImGuiKey_GamepadDpadUp, // DPadUp
ImGuiKey_GamepadDpadRight, // DPadRight
ImGuiKey_GamepadDpadLeft, // DPadLeft
ImGuiKey_GamepadDpadDown, // DPadDown
ImGuiKey_None, // LeftStickUp
ImGuiKey_None, // LeftStickRight
ImGuiKey_None, // LeftStickDown
ImGuiKey_None, // LeftStickLeft
ImGuiKey_GamepadL3, // L3
ImGuiKey_None, // RightStickUp
ImGuiKey_None, // RightStickRight
ImGuiKey_None, // RightStickDown
ImGuiKey_None, // RightStickLeft
ImGuiKey_GamepadR3, // R3
ImGuiKey_GamepadFaceUp, // Triangle
ImGuiKey_GamepadFaceRight, // Circle
ImGuiKey_GamepadFaceDown, // Cross
ImGuiKey_GamepadFaceLeft, // Square
ImGuiKey_GamepadBack, // Select
ImGuiKey_GamepadStart, // Start
ImGuiKey_None, // System
ImGuiKey_GamepadL1, // L1
ImGuiKey_GamepadL2, // L2
ImGuiKey_GamepadR1, // R1
ImGuiKey_GamepadL2, // R2
};
if (!ImGui::GetCurrentContext() || !s_imgui_wants_keyboard.load(std::memory_order_acquire))
return false;
if (static_cast<u32>(key) >= std::size(key_map) || key_map[static_cast<u32>(key)] == ImGuiKey_None)
return false;
ImGui::GetIO().AddKeyAnalogEvent(key_map[static_cast<u32>(key)], (value > 0.0f), value);
return true;
}