Duckstation/src/frontend-common/opengl_host_display.h
2022-10-04 00:00:56 +10:00

135 lines
5.3 KiB
C++

#pragma once
#include "common/gl/context.h"
#include "common/gl/loader.h"
#include "common/gl/program.h"
#include "common/gl/stream_buffer.h"
#include "common/gl/texture.h"
#include "common/window_info.h"
#include "core/host_display.h"
#include "postprocessing_chain.h"
#include <memory>
class OpenGLHostDisplay final : public HostDisplay
{
public:
OpenGLHostDisplay();
~OpenGLHostDisplay();
RenderAPI GetRenderAPI() const override;
void* GetRenderDevice() const override;
void* GetRenderContext() const override;
bool HasRenderDevice() const override;
bool HasRenderSurface() const override;
bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool threaded_presentation) override;
bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
bool threaded_presentation) override;
bool MakeRenderContextCurrent() override;
bool DoneRenderContextCurrent() override;
bool ChangeRenderWindow(const WindowInfo& new_wi) override;
void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
bool SupportsFullscreen() const override;
bool IsFullscreen() override;
bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) override;
AdapterAndModeList GetAdapterAndModeList() override;
void DestroyRenderSurface() override;
bool SetPostProcessingChain(const std::string_view& config) override;
std::unique_ptr<GPUTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
GPUTexture::Format format, const void* data, u32 data_stride,
bool dynamic = false) override;
bool BeginTextureUpdate(GPUTexture* texture, u32 width, u32 height, void** out_buffer, u32* out_pitch) override;
void EndTextureUpdate(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height) override;
bool UpdateTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch) override;
bool DownloadTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride) override;
bool SupportsTextureFormat(GPUTexture::Format format) const override;
void SetVSync(bool enabled) override;
bool Render(bool skip_present) override;
bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
GPUTexture::Format* out_format) override;
bool SetGPUTimingEnabled(bool enabled) override;
float GetAndResetAccumulatedGPUTime() override;
ALWAYS_INLINE GL::Context* GetGLContext() const { return m_gl_context.get(); }
ALWAYS_INLINE bool UsePBOForUploads() const { return m_use_pbo_for_pixels; }
ALWAYS_INLINE bool UseGLES3DrawPath() const { return m_use_gles2_draw_path; }
ALWAYS_INLINE std::vector<u8>& GetTextureRepackBuffer() { return m_texture_repack_buffer; }
GL::StreamBuffer* GetTextureStreamBuffer();
protected:
static constexpr u8 NUM_TIMESTAMP_QUERIES = 3;
const char* GetGLSLVersionString() const;
std::string GetGLSLVersionHeader() const;
bool CreateResources() override;
void DestroyResources() override;
bool CreateImGuiContext() override;
void DestroyImGuiContext() override;
bool UpdateImGuiFontTexture() override;
void RenderDisplay();
void RenderImGui();
void RenderSoftwareCursor();
void RenderDisplay(s32 left, s32 bottom, s32 width, s32 height, GL::Texture* texture, s32 texture_view_x,
s32 texture_view_y, s32 texture_view_width, s32 texture_view_height, bool linear_filter);
void RenderSoftwareCursor(s32 left, s32 bottom, s32 width, s32 height, GPUTexture* texture_handle);
struct PostProcessingStage
{
GL::Program program;
GL::Texture output_texture;
u32 uniforms_size;
};
bool CheckPostProcessingRenderTargets(u32 target_width, u32 target_height);
void ApplyPostProcessingChain(GLuint final_target, s32 final_left, s32 final_top, s32 final_width, s32 final_height,
GL::Texture* texture, s32 texture_view_x, s32 texture_view_y, s32 texture_view_width,
s32 texture_view_height, u32 target_width, u32 target_height);
void CreateTimestampQueries();
void DestroyTimestampQueries();
void PopTimestampQuery();
void KickTimestampQuery();
std::unique_ptr<GL::Context> m_gl_context;
GL::Program m_display_program;
GL::Program m_cursor_program;
GLuint m_display_vao = 0;
GLuint m_display_nearest_sampler = 0;
GLuint m_display_linear_sampler = 0;
GLuint m_uniform_buffer_alignment = 1;
std::unique_ptr<GL::StreamBuffer> m_texture_stream_buffer;
std::vector<u8> m_texture_repack_buffer;
u32 m_texture_stream_buffer_offset = 0;
FrontendCommon::PostProcessingChain m_post_processing_chain;
GL::Texture m_post_processing_input_texture;
std::unique_ptr<GL::StreamBuffer> m_post_processing_ubo;
std::vector<PostProcessingStage> m_post_processing_stages;
std::array<GLuint, NUM_TIMESTAMP_QUERIES> m_timestamp_queries = {};
float m_accumulated_gpu_time = 0.0f;
u8 m_read_timestamp_query = 0;
u8 m_write_timestamp_query = 0;
u8 m_waiting_timestamp_queries = 0;
bool m_timestamp_query_started = false;
bool m_use_gles2_draw_path = false;
bool m_use_pbo_for_pixels = false;
};