mirror of
https://github.com/RetroDECK/Duckstation.git
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91 lines
4.1 KiB
XML
91 lines
4.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\..\dep\msvc\vsprops\Configurations.props" />
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<ItemGroup>
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<ClCompile Include="achievements.cpp" />
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<ClCompile Include="fullscreen_ui.cpp" />
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<ClCompile Include="d3d12_host_display.cpp" />
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<ClCompile Include="game_list.cpp" />
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<ClCompile Include="host_settings.cpp" />
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<ClCompile Include="icon.cpp" />
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<ClCompile Include="imgui_fullscreen.cpp" />
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<ClCompile Include="imgui_impl_dx12.cpp" />
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<ClCompile Include="imgui_impl_opengl3.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="imgui_impl_vulkan.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="imgui_manager.cpp" />
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<ClCompile Include="imgui_overlays.cpp" />
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<ClCompile Include="inhibit_screensaver.cpp" />
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<ClCompile Include="input_manager.cpp" />
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<ClCompile Include="input_source.cpp" />
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<ClCompile Include="opengl_host_display.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="postprocessing_chain.cpp" />
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<ClCompile Include="postprocessing_shader.cpp" />
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<ClCompile Include="vulkan_host_display.cpp">
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<ClCompile Include="win32_raw_input_source.cpp" />
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<ClCompile Include="xaudio2_audio_stream.cpp" />
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<ItemGroup>
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<ClInclude Include="dinput_source.h" />
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<ClInclude Include="fullscreen_ui.h" />
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<ClInclude Include="d3d12_host_display.h" />
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<ClInclude Include="game_list.h" />
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<ClInclude Include="icon.h" />
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<ClInclude Include="imgui_fullscreen.h" />
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<ClInclude Include="imgui_impl_dx11.h" />
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<ClInclude Include="imgui_impl_opengl3.h">
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<ClInclude Include="imgui_impl_vulkan.h">
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</ClInclude>
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<ClInclude Include="imgui_manager.h" />
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<ClInclude Include="imgui_overlays.h" />
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<ClInclude Include="inhibit_screensaver.h" />
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<ClInclude Include="input_manager.h" />
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<ClInclude Include="input_source.h" />
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<ClInclude Include="opengl_host_display.h">
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<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
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<ClInclude Include="postprocessing_chain.h" />
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<ClInclude Include="postprocessing_shader.h" />
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<ClInclude Include="postprocessing_shadergen.h" />
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<ClInclude Include="sdl_input_source.h" />
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<ClInclude Include="vulkan_host_display.h">
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<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="win32_raw_input_source.h" />
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<ClInclude Include="xaudio2_audio_stream.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="font_roboto_regular.inl" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{6245DEC8-D2DA-47EE-A373-CBD6FCF3ECE6}</ProjectGuid>
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</PropertyGroup>
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<Import Project="..\..\dep\msvc\vsprops\StaticLibrary.props" />
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<Import Project="frontend-common.props" />
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<Import Project="..\..\dep\msvc\vsprops\Targets.props" />
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</Project>
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