Duckstation/src/common/CMakeLists.txt
2020-03-12 13:54:27 +10:00

83 lines
1.6 KiB
CMake

add_library(common
align.h
assert.cpp
assert.h
audio_stream.cpp
audio_stream.h
bitfield.h
byte_stream.cpp
byte_stream.h
cd_image.cpp
cd_image.h
cd_image_bin.cpp
cd_image_cue.cpp
cd_image_chd.cpp
cd_subchannel_replacement.cpp
cd_subchannel_replacement.h
cd_xa.cpp
cd_xa.h
cpu_detect.h
cubeb_audio_stream.cpp
cubeb_audio_stream.h
fifo_queue.h
file_system.cpp
file_system.h
gl/program.cpp
gl/program.h
gl/stream_buffer.cpp
gl/stream_buffer.h
gl/texture.cpp
gl/texture.h
hash_combine.h
heap_array.h
iso_reader.cpp
iso_reader.h
jit_code_buffer.cpp
jit_code_buffer.h
log.cpp
log.h
md5_digest.cpp
md5_digest.h
null_audio_stream.cpp
null_audio_stream.h
rectangle.h
progress_callback.cpp
progress_callback.h
state_wrapper.cpp
state_wrapper.h
string.cpp
string.h
string_util.cpp
string_util.h
timer.cpp
timer.h
timestamp.cpp
timestamp.h
types.h
)
target_include_directories(common PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/..")
target_include_directories(common PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/..")
target_link_libraries(common PRIVATE glad libcue Threads::Threads cubeb libchdr)
if(WIN32)
target_sources(common PRIVATE
d3d11/shader_cache.cpp
d3d11/shader_cache.h
d3d11/shader_compiler.cpp
d3d11/shader_compiler.h
d3d11/staging_texture.cpp
d3d11/staging_texture.h
d3d11/stream_buffer.cpp
d3d11/stream_buffer.h
d3d11/texture.cpp
d3d11/texture.h
windows_headers.h
)
target_link_libraries(common PRIVATE d3dcompiler.lib)
endif()
if(ANDROID)
target_link_libraries(common PRIVATE log)
endif()