mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-23 14:25:37 +00:00
226 lines
6.4 KiB
C++
226 lines
6.4 KiB
C++
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
|
|
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
|
|
|
#include "playstation_mouse.h"
|
|
#include "gpu.h"
|
|
#include "host.h"
|
|
#include "system.h"
|
|
|
|
#include "util/input_manager.h"
|
|
#include "util/state_wrapper.h"
|
|
|
|
#include "common/assert.h"
|
|
#include "common/log.h"
|
|
|
|
#include <array>
|
|
|
|
Log_SetChannel(PlayStationMouse);
|
|
|
|
static constexpr std::array<u8, static_cast<size_t>(PlayStationMouse::Button::Count)> s_button_indices = {{11, 10}};
|
|
|
|
PlayStationMouse::PlayStationMouse(u32 index) : Controller(index)
|
|
{
|
|
const auto& [x, y] = InputManager::GetPointerAbsolutePosition(0);
|
|
m_last_host_position_x = static_cast<s32>(x);
|
|
m_last_host_position_y = static_cast<s32>(y);
|
|
}
|
|
|
|
PlayStationMouse::~PlayStationMouse() = default;
|
|
|
|
ControllerType PlayStationMouse::GetType() const
|
|
{
|
|
return ControllerType::PlayStationMouse;
|
|
}
|
|
|
|
void PlayStationMouse::Reset()
|
|
{
|
|
m_transfer_state = TransferState::Idle;
|
|
}
|
|
|
|
bool PlayStationMouse::DoState(StateWrapper& sw, bool apply_input_state)
|
|
{
|
|
if (!Controller::DoState(sw, apply_input_state))
|
|
return false;
|
|
|
|
u16 button_state = m_button_state;
|
|
u8 delta_x = m_delta_x;
|
|
u8 delta_y = m_delta_y;
|
|
sw.Do(&button_state);
|
|
sw.Do(&delta_x);
|
|
sw.Do(&delta_y);
|
|
if (apply_input_state)
|
|
{
|
|
m_button_state = button_state;
|
|
m_delta_x = delta_x;
|
|
m_delta_y = delta_y;
|
|
}
|
|
|
|
sw.Do(&m_transfer_state);
|
|
return true;
|
|
}
|
|
|
|
float PlayStationMouse::GetBindState(u32 index) const
|
|
{
|
|
if (index >= s_button_indices.size())
|
|
return 0.0f;
|
|
|
|
const u32 bit = s_button_indices[index];
|
|
return static_cast<float>(((m_button_state >> bit) & 1u) ^ 1u);
|
|
}
|
|
|
|
void PlayStationMouse::SetBindState(u32 index, float value)
|
|
{
|
|
if (index > s_button_indices.size())
|
|
return;
|
|
|
|
if (value >= 0.5f)
|
|
m_button_state &= ~(u16(1) << s_button_indices[index]);
|
|
else
|
|
m_button_state |= u16(1) << s_button_indices[index];
|
|
}
|
|
|
|
void PlayStationMouse::ResetTransferState()
|
|
{
|
|
m_transfer_state = TransferState::Idle;
|
|
}
|
|
|
|
bool PlayStationMouse::Transfer(const u8 data_in, u8* data_out)
|
|
{
|
|
static constexpr u16 ID = 0x5A12;
|
|
|
|
switch (m_transfer_state)
|
|
{
|
|
case TransferState::Idle:
|
|
{
|
|
*data_out = 0xFF;
|
|
|
|
if (data_in == 0x01)
|
|
{
|
|
m_transfer_state = TransferState::Ready;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
case TransferState::Ready:
|
|
{
|
|
if (data_in == 0x42)
|
|
{
|
|
*data_out = Truncate8(ID);
|
|
m_transfer_state = TransferState::IDMSB;
|
|
return true;
|
|
}
|
|
|
|
*data_out = 0xFF;
|
|
return false;
|
|
}
|
|
|
|
case TransferState::IDMSB:
|
|
{
|
|
*data_out = Truncate8(ID >> 8);
|
|
m_transfer_state = TransferState::ButtonsLSB;
|
|
return true;
|
|
}
|
|
|
|
case TransferState::ButtonsLSB:
|
|
{
|
|
*data_out = Truncate8(m_button_state);
|
|
m_transfer_state = TransferState::ButtonsMSB;
|
|
return true;
|
|
}
|
|
|
|
case TransferState::ButtonsMSB:
|
|
{
|
|
*data_out = Truncate8(m_button_state >> 8);
|
|
m_transfer_state = TransferState::DeltaX;
|
|
return true;
|
|
}
|
|
|
|
case TransferState::DeltaX:
|
|
{
|
|
UpdatePosition();
|
|
*data_out = static_cast<u8>(m_delta_x);
|
|
m_transfer_state = TransferState::DeltaY;
|
|
return true;
|
|
}
|
|
|
|
case TransferState::DeltaY:
|
|
{
|
|
*data_out = static_cast<u8>(m_delta_y);
|
|
m_transfer_state = TransferState::Idle;
|
|
return false;
|
|
}
|
|
|
|
default:
|
|
{
|
|
UnreachableCode();
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayStationMouse::UpdatePosition()
|
|
{
|
|
// get screen coordinates
|
|
const auto& [fmouse_x, fmouse_y] = InputManager::GetPointerAbsolutePosition(0);
|
|
const s32 mouse_x = static_cast<s32>(fmouse_x);
|
|
const s32 mouse_y = static_cast<s32>(fmouse_y);
|
|
const s32 delta_x = mouse_x - m_last_host_position_x;
|
|
const s32 delta_y = mouse_y - m_last_host_position_y;
|
|
m_last_host_position_x = mouse_x;
|
|
m_last_host_position_y = mouse_y;
|
|
|
|
if (delta_x != 0 || delta_y != 0)
|
|
Log_DevPrintf("dx=%d, dy=%d", delta_x, delta_y);
|
|
|
|
m_delta_x = static_cast<s8>(std::clamp<s32>(delta_x, std::numeric_limits<s8>::min(), std::numeric_limits<s8>::max()));
|
|
m_delta_y = static_cast<s8>(std::clamp<s32>(delta_y, std::numeric_limits<s8>::min(), std::numeric_limits<s8>::max()));
|
|
}
|
|
|
|
std::unique_ptr<PlayStationMouse> PlayStationMouse::Create(u32 index)
|
|
{
|
|
return std::make_unique<PlayStationMouse>(index);
|
|
}
|
|
|
|
static const Controller::ControllerBindingInfo s_binding_info[] = {
|
|
#define BUTTON(name, display_name, button, genb) \
|
|
{ \
|
|
name, display_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb \
|
|
}
|
|
|
|
// clang-format off
|
|
BUTTON("Left", TRANSLATE_NOOP("PlayStationMouse", "Left Button"), PlayStationMouse::Button::Left, GenericInputBinding::Cross),
|
|
BUTTON("Right", TRANSLATE_NOOP("PlayStationMouse", "Right Button"), PlayStationMouse::Button::Right, GenericInputBinding::Circle),
|
|
// clang-format on
|
|
|
|
#undef BUTTON
|
|
};
|
|
|
|
static const SettingInfo s_settings[] = {
|
|
{SettingInfo::Type::Boolean, "RelativeMouseMode", TRANSLATE_NOOP("PlayStationMouse", "Relative Mouse Mode"),
|
|
TRANSLATE_NOOP("PlayStationMouse", "Locks the mouse cursor to the window, use for FPS games."), "false", nullptr,
|
|
nullptr, nullptr, nullptr, nullptr, 0.0f},
|
|
};
|
|
|
|
const Controller::ControllerInfo PlayStationMouse::INFO = {ControllerType::PlayStationMouse,
|
|
"PlayStationMouse",
|
|
TRANSLATE_NOOP("ControllerType", "PlayStation Mouse"),
|
|
s_binding_info,
|
|
countof(s_binding_info),
|
|
s_settings,
|
|
countof(s_settings),
|
|
Controller::VibrationCapabilities::NoVibration};
|
|
|
|
void PlayStationMouse::LoadSettings(SettingsInterface& si, const char* section)
|
|
{
|
|
Controller::LoadSettings(si, section);
|
|
|
|
m_use_relative_mode = si.GetBoolValue(section, "RelativeMouseMode", false);
|
|
}
|
|
|
|
bool PlayStationMouse::GetSoftwareCursor(std::string* image_path, float* image_scale, bool* relative_mode)
|
|
{
|
|
*relative_mode = m_use_relative_mode;
|
|
return m_use_relative_mode;
|
|
}
|