Duckstation/src/common/vulkan
Connor McLaughlin 9265dd72ba Vulkan/ShaderCache: Skip writing pipeline cache when size matches
Comparing all the data wasn't working, at least for Intel. I'm guessing
there's some modification time field in there which keeps changing.
2020-06-22 15:58:10 +10:00
..
builders.cpp Common: Add a range of Vulkan helper/wrapper classes 2020-06-19 00:18:07 +10:00
builders.h Common: Add a range of Vulkan helper/wrapper classes 2020-06-19 00:18:07 +10:00
context.cpp GPU/Vulkan: Use Metal layer instead NSView on macOS. 2020-06-22 15:58:07 +10:00
context.h Vulkan/Context: Support specifying GPU to use 2020-06-20 03:34:19 +10:00
shader_cache.cpp Vulkan/ShaderCache: Skip writing pipeline cache when size matches 2020-06-22 15:58:10 +10:00
shader_cache.h Vulkan/ShaderCache: Hopefully fix macOS build 2020-06-20 03:39:46 +10:00
shader_compiler.cpp Common: Add a range of Vulkan helper/wrapper classes 2020-06-19 00:18:07 +10:00
shader_compiler.h Common: Add a range of Vulkan helper/wrapper classes 2020-06-19 00:18:07 +10:00
staging_buffer.cpp Common: Add a range of Vulkan helper/wrapper classes 2020-06-19 00:18:07 +10:00
staging_buffer.h Common: Add a range of Vulkan helper/wrapper classes 2020-06-19 00:18:07 +10:00
staging_texture.cpp Common: Add a range of Vulkan helper/wrapper classes 2020-06-19 00:18:07 +10:00
staging_texture.h Common: Add a range of Vulkan helper/wrapper classes 2020-06-19 00:18:07 +10:00
stream_buffer.cpp Common: Add a range of Vulkan helper/wrapper classes 2020-06-19 00:18:07 +10:00
stream_buffer.h Common: Add a range of Vulkan helper/wrapper classes 2020-06-19 00:18:07 +10:00
swap_chain.cpp GPU/Vulkan: Use Metal layer instead NSView on macOS. 2020-06-22 15:58:07 +10:00
swap_chain.h GPU/Vulkan: Use Metal layer instead NSView on macOS. 2020-06-22 15:58:07 +10:00
texture.cpp Common: Add a range of Vulkan helper/wrapper classes 2020-06-19 00:18:07 +10:00
texture.h Common: Add a range of Vulkan helper/wrapper classes 2020-06-19 00:18:07 +10:00
util.cpp GPU/Vulkan: Use geometry shader for line rendering at >1xIR 2020-06-21 01:33:08 +10:00
util.h GPU/Vulkan: Use geometry shader for line rendering at >1xIR 2020-06-21 01:33:08 +10:00