Duckstation/src/frontend-common
Connor McLaughlin 4bb3fb48f9 System: Add a new throttler/pacer which can catch up on lost time
This can result in worse frame pacing, so if you have a decent machine
you'll probably want to turn on "display all frames" in display
settings.

But, it's sadly needed for Android.
2021-01-28 21:04:23 +10:00
..
CMakeLists.txt Remove libretro core - core will now be maintained by libretro 2021-01-08 01:37:59 +10:00
common_host_interface.cpp System: Add a new throttler/pacer which can catch up on lost time 2021-01-28 21:04:23 +10:00
common_host_interface.h System: Add a new throttler/pacer which can catch up on lost time 2021-01-28 21:04:23 +10:00
controller_interface.cpp Android: Add controller interface class 2020-12-29 22:49:52 +10:00
controller_interface.h Android: Add controller interface class 2020-12-29 22:49:52 +10:00
cubeb_audio_stream.cpp CubebAudioStream: Use cubeb's volume control 2020-12-12 11:50:37 +10:00
cubeb_audio_stream.h CubebAudioStream: Use cubeb's volume control 2020-12-12 11:50:37 +10:00
d3d11_host_display.cpp HostDisplay: Make textures have levels/layers/samples attributes 2021-01-24 20:41:40 +10:00
d3d11_host_display.h HostDisplay: Make textures have levels/layers/samples attributes 2021-01-24 20:41:40 +10:00
dinput_controller_interface.cpp FrontendCommon: Add DInput controller interface 2020-12-29 22:49:52 +10:00
dinput_controller_interface.h FrontendCommon: Add DInput controller interface 2020-12-29 22:49:52 +10:00
display_ps.hlsl Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_ps.hlsl.h Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_vs.hlsl Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_vs.hlsl.h Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
font_roboto_regular.inl Move shared frontend code from SDL to a seperate project 2020-02-16 00:13:53 +09:00
frontend-common.vcxproj FrontendCommon: Add DInput controller interface 2020-12-29 22:49:52 +10:00
frontend-common.vcxproj.filters FrontendCommon: Add DInput controller interface 2020-12-29 22:49:52 +10:00
game_list.cpp GameList: Increment progress on each file, not each load 2021-01-24 17:37:09 +10:00
game_list.h GameSettings: Add runahead as per-game setting 2021-01-26 03:38:32 +10:00
game_settings.cpp GameSettings: Fix texture filter setting not loading from ini 2021-01-27 01:21:03 +10:00
game_settings.h GameSettings: Add runahead as per-game setting 2021-01-26 03:38:32 +10:00
icon.cpp FrontendCommon: Add placeholder icon binary 2020-04-21 02:50:48 +10:00
icon.h FrontendCommon: Add placeholder icon binary 2020-04-21 02:50:48 +10:00
imgui_impl_dx11.cpp dep/imgui: Move implementations to frontend-common 2020-09-06 17:28:19 +10:00
imgui_impl_dx11.h dep/imgui: Move implementations to frontend-common 2020-09-06 17:28:19 +10:00
imgui_impl_opengl3.cpp ImGui: Fix incorrect buffer binding/crash in GLES2 2021-01-26 03:38:31 +10:00
imgui_impl_opengl3.h dep/imgui: Move implementations to frontend-common 2020-09-06 17:28:19 +10:00
imgui_impl_vulkan.cpp FrontendCommon: Fix descriptor/image validation errors in imgui render 2020-09-08 11:44:54 +10:00
imgui_impl_vulkan.h FrontendCommon: Fix descriptor/image validation errors in imgui render 2020-09-08 11:44:54 +10:00
imgui_styles.cpp Register more glyph ranges supported by Roboto 2021-01-05 18:17:18 +01:00
imgui_styles.h Move shared frontend code from SDL to a seperate project 2020-02-16 00:13:53 +09:00
ini_settings_interface.cpp CommonHostInterface: Fully clear controller section before loading profile 2020-12-22 03:24:51 +10:00
ini_settings_interface.h CommonHostInterface: Fully clear controller section before loading profile 2020-12-22 03:24:51 +10:00
make_d3d_display_shader_bytecode.bat Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
opengl_host_display.cpp OpenGLHostDisplay: Work around functions unavailable in GLES2 2021-01-26 03:38:31 +10:00
opengl_host_display.h HostDisplay: Make textures have levels/layers/samples attributes 2021-01-24 20:41:40 +10:00
postprocessing_chain.cpp Make path separators in UI more consistent 2020-09-20 00:08:17 +02:00
postprocessing_chain.h FrontendCommon: Add a post processing implementation 2020-09-13 01:23:43 +10:00
postprocessing_shader.cpp PostProcessingShader: Fix a compile warning 2020-09-23 20:19:38 +10:00
postprocessing_shader.h PostProcessing: Use ints-for-bools CPU-side as well 2020-09-16 11:52:23 +10:00
postprocessing_shadergen.cpp PostProcessingShaderGen: Use ints instead of bools for options 2020-09-16 11:52:23 +10:00
postprocessing_shadergen.h FrontendCommon: Add a post processing implementation 2020-09-13 01:23:43 +10:00
save_state_selector_ui.cpp HostDisplay: Make textures have levels/layers/samples attributes 2021-01-24 20:41:40 +10:00
save_state_selector_ui.h Simplify quicksave/quickload logic 2020-09-12 16:07:22 +02:00
sdl_audio_stream.cpp SDLAudioStream: Fix volume not applying 2020-12-12 11:50:48 +10:00
sdl_audio_stream.h AudioStream: Replace buffer queue with ring buffer 2020-06-07 01:22:03 +10:00
sdl_controller_interface.cpp CommonHostInterface: Update rumble every frame regardless of change 2021-01-07 18:30:43 -08:00
sdl_controller_interface.h SDLControllerInterface: Use SDL_GameControllerRumble where supported 2020-12-31 19:41:51 +10:00
sdl_initializer.cpp FrontendCommon: Use SDL_InitSubSystem() for lazy initialization 2020-02-16 00:15:05 +09:00
sdl_initializer.h FrontendCommon: Use SDL_InitSubSystem() for lazy initialization 2020-02-16 00:15:05 +09:00
vulkan_host_display.cpp GPU: Fix runahead with MSAA enabled in D3D11/Vulkan 2021-01-26 03:22:23 +10:00
vulkan_host_display.h HostDisplay: Make textures have levels/layers/samples attributes 2021-01-24 20:41:40 +10:00
xinput_controller_interface.cpp Another fix for XInput backend 2020-12-07 18:08:48 +01:00
xinput_controller_interface.h Support for SDL Joysticks 2020-11-15 16:12:39 +01:00