..
CMakeLists.txt
Remove libretro core - core will now be maintained by libretro
2021-01-08 01:37:59 +10:00
common_host_interface.cpp
System: Add a new throttler/pacer which can catch up on lost time
2021-01-28 21:04:23 +10:00
common_host_interface.h
System: Add a new throttler/pacer which can catch up on lost time
2021-01-28 21:04:23 +10:00
controller_interface.cpp
Android: Add controller interface class
2020-12-29 22:49:52 +10:00
controller_interface.h
Android: Add controller interface class
2020-12-29 22:49:52 +10:00
cubeb_audio_stream.cpp
CubebAudioStream: Use cubeb's volume control
2020-12-12 11:50:37 +10:00
cubeb_audio_stream.h
CubebAudioStream: Use cubeb's volume control
2020-12-12 11:50:37 +10:00
d3d11_host_display.cpp
HostDisplay: Make textures have levels/layers/samples attributes
2021-01-24 20:41:40 +10:00
d3d11_host_display.h
HostDisplay: Make textures have levels/layers/samples attributes
2021-01-24 20:41:40 +10:00
dinput_controller_interface.cpp
FrontendCommon: Add DInput controller interface
2020-12-29 22:49:52 +10:00
dinput_controller_interface.h
FrontendCommon: Add DInput controller interface
2020-12-29 22:49:52 +10:00
display_ps.hlsl
Add precompiled versions of D3D11 display shaders
2020-02-20 23:21:54 +09:00
display_ps.hlsl.h
Add precompiled versions of D3D11 display shaders
2020-02-20 23:21:54 +09:00
display_vs.hlsl
Add precompiled versions of D3D11 display shaders
2020-02-20 23:21:54 +09:00
display_vs.hlsl.h
Add precompiled versions of D3D11 display shaders
2020-02-20 23:21:54 +09:00
font_roboto_regular.inl
Move shared frontend code from SDL to a seperate project
2020-02-16 00:13:53 +09:00
frontend-common.vcxproj
FrontendCommon: Add DInput controller interface
2020-12-29 22:49:52 +10:00
frontend-common.vcxproj.filters
FrontendCommon: Add DInput controller interface
2020-12-29 22:49:52 +10:00
game_list.cpp
GameList: Increment progress on each file, not each load
2021-01-24 17:37:09 +10:00
game_list.h
GameSettings: Add runahead as per-game setting
2021-01-26 03:38:32 +10:00
game_settings.cpp
GameSettings: Fix texture filter setting not loading from ini
2021-01-27 01:21:03 +10:00
game_settings.h
GameSettings: Add runahead as per-game setting
2021-01-26 03:38:32 +10:00
icon.cpp
FrontendCommon: Add placeholder icon binary
2020-04-21 02:50:48 +10:00
icon.h
FrontendCommon: Add placeholder icon binary
2020-04-21 02:50:48 +10:00
imgui_impl_dx11.cpp
dep/imgui: Move implementations to frontend-common
2020-09-06 17:28:19 +10:00
imgui_impl_dx11.h
dep/imgui: Move implementations to frontend-common
2020-09-06 17:28:19 +10:00
imgui_impl_opengl3.cpp
ImGui: Fix incorrect buffer binding/crash in GLES2
2021-01-26 03:38:31 +10:00
imgui_impl_opengl3.h
dep/imgui: Move implementations to frontend-common
2020-09-06 17:28:19 +10:00
imgui_impl_vulkan.cpp
FrontendCommon: Fix descriptor/image validation errors in imgui render
2020-09-08 11:44:54 +10:00
imgui_impl_vulkan.h
FrontendCommon: Fix descriptor/image validation errors in imgui render
2020-09-08 11:44:54 +10:00
imgui_styles.cpp
Register more glyph ranges supported by Roboto
2021-01-05 18:17:18 +01:00
imgui_styles.h
Move shared frontend code from SDL to a seperate project
2020-02-16 00:13:53 +09:00
ini_settings_interface.cpp
CommonHostInterface: Fully clear controller section before loading profile
2020-12-22 03:24:51 +10:00
ini_settings_interface.h
CommonHostInterface: Fully clear controller section before loading profile
2020-12-22 03:24:51 +10:00
make_d3d_display_shader_bytecode.bat
Add precompiled versions of D3D11 display shaders
2020-02-20 23:21:54 +09:00
opengl_host_display.cpp
OpenGLHostDisplay: Work around functions unavailable in GLES2
2021-01-26 03:38:31 +10:00
opengl_host_display.h
HostDisplay: Make textures have levels/layers/samples attributes
2021-01-24 20:41:40 +10:00
postprocessing_chain.cpp
Make path separators in UI more consistent
2020-09-20 00:08:17 +02:00
postprocessing_chain.h
FrontendCommon: Add a post processing implementation
2020-09-13 01:23:43 +10:00
postprocessing_shader.cpp
PostProcessingShader: Fix a compile warning
2020-09-23 20:19:38 +10:00
postprocessing_shader.h
PostProcessing: Use ints-for-bools CPU-side as well
2020-09-16 11:52:23 +10:00
postprocessing_shadergen.cpp
PostProcessingShaderGen: Use ints instead of bools for options
2020-09-16 11:52:23 +10:00
postprocessing_shadergen.h
FrontendCommon: Add a post processing implementation
2020-09-13 01:23:43 +10:00
save_state_selector_ui.cpp
HostDisplay: Make textures have levels/layers/samples attributes
2021-01-24 20:41:40 +10:00
save_state_selector_ui.h
Simplify quicksave/quickload logic
2020-09-12 16:07:22 +02:00
sdl_audio_stream.cpp
SDLAudioStream: Fix volume not applying
2020-12-12 11:50:48 +10:00
sdl_audio_stream.h
AudioStream: Replace buffer queue with ring buffer
2020-06-07 01:22:03 +10:00
sdl_controller_interface.cpp
CommonHostInterface: Update rumble every frame regardless of change
2021-01-07 18:30:43 -08:00
sdl_controller_interface.h
SDLControllerInterface: Use SDL_GameControllerRumble where supported
2020-12-31 19:41:51 +10:00
sdl_initializer.cpp
FrontendCommon: Use SDL_InitSubSystem() for lazy initialization
2020-02-16 00:15:05 +09:00
sdl_initializer.h
FrontendCommon: Use SDL_InitSubSystem() for lazy initialization
2020-02-16 00:15:05 +09:00
vulkan_host_display.cpp
GPU: Fix runahead with MSAA enabled in D3D11/Vulkan
2021-01-26 03:22:23 +10:00
vulkan_host_display.h
HostDisplay: Make textures have levels/layers/samples attributes
2021-01-24 20:41:40 +10:00
xinput_controller_interface.cpp
Another fix for XInput backend
2020-12-07 18:08:48 +01:00
xinput_controller_interface.h
Support for SDL Joysticks
2020-11-15 16:12:39 +01:00