mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-23 22:25:42 +00:00
226 lines
5.4 KiB
C++
226 lines
5.4 KiB
C++
#include "controller.h"
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#include "analog_controller.h"
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#include "common/state_wrapper.h"
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#include "digital_controller.h"
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#include "namco_guncon.h"
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#include "negcon.h"
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#include "playstation_mouse.h"
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Controller::Controller() = default;
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Controller::~Controller() = default;
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void Controller::Reset() {}
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bool Controller::DoState(StateWrapper& sw)
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{
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return !sw.HasError();
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}
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void Controller::ResetTransferState() {}
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bool Controller::Transfer(const u8 data_in, u8* data_out)
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{
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*data_out = 0xFF;
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return false;
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}
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void Controller::SetAxisState(s32 axis_code, float value) {}
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void Controller::SetButtonState(s32 button_code, bool pressed) {}
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u32 Controller::GetVibrationMotorCount() const
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{
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return 0;
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}
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float Controller::GetVibrationMotorStrength(u32 motor)
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{
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return 0.0f;
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}
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void Controller::LoadSettings(const char* section) {}
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bool Controller::GetSoftwareCursor(const Common::RGBA8Image** image, float* image_scale)
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{
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return false;
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}
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std::unique_ptr<Controller> Controller::Create(ControllerType type, u32 index)
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{
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switch (type)
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{
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case ControllerType::DigitalController:
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return DigitalController::Create();
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case ControllerType::AnalogController:
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return AnalogController::Create(index);
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case ControllerType::NamcoGunCon:
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return NamcoGunCon::Create();
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::Create();
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case ControllerType::NeGcon:
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return NeGcon::Create();
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case ControllerType::None:
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default:
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return {};
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}
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}
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std::optional<s32> Controller::GetAxisCodeByName(std::string_view button_name) const
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{
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return std::nullopt;
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}
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std::optional<s32> Controller::GetButtonCodeByName(std::string_view button_name) const
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{
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return std::nullopt;
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}
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Controller::AxisList Controller::GetAxisNames(ControllerType type)
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{
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switch (type)
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{
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case ControllerType::DigitalController:
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return DigitalController::StaticGetAxisNames();
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case ControllerType::AnalogController:
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return AnalogController::StaticGetAxisNames();
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case ControllerType::NamcoGunCon:
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return NamcoGunCon::StaticGetAxisNames();
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::StaticGetAxisNames();
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case ControllerType::NeGcon:
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return NeGcon::StaticGetAxisNames();
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case ControllerType::None:
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default:
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return {};
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}
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}
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Controller::ButtonList Controller::GetButtonNames(ControllerType type)
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{
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switch (type)
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{
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case ControllerType::DigitalController:
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return DigitalController::StaticGetButtonNames();
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case ControllerType::AnalogController:
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return AnalogController::StaticGetButtonNames();
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case ControllerType::NamcoGunCon:
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return NamcoGunCon::StaticGetButtonNames();
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::StaticGetButtonNames();
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case ControllerType::NeGcon:
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return NeGcon::StaticGetButtonNames();
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case ControllerType::None:
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default:
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return {};
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}
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}
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u32 Controller::GetVibrationMotorCount(ControllerType type)
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{
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switch (type)
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{
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case ControllerType::DigitalController:
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return DigitalController::StaticGetVibrationMotorCount();
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case ControllerType::AnalogController:
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return AnalogController::StaticGetVibrationMotorCount();
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case ControllerType::NamcoGunCon:
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return NamcoGunCon::StaticGetVibrationMotorCount();
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::StaticGetVibrationMotorCount();
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case ControllerType::NeGcon:
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return NeGcon::StaticGetVibrationMotorCount();
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case ControllerType::None:
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default:
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return 0;
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}
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}
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std::optional<s32> Controller::GetAxisCodeByName(ControllerType type, std::string_view axis_name)
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{
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switch (type)
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{
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case ControllerType::DigitalController:
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return DigitalController::StaticGetAxisCodeByName(axis_name);
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case ControllerType::AnalogController:
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return AnalogController::StaticGetAxisCodeByName(axis_name);
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case ControllerType::NamcoGunCon:
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return NamcoGunCon::StaticGetAxisCodeByName(axis_name);
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::StaticGetAxisCodeByName(axis_name);
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case ControllerType::NeGcon:
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return NeGcon::StaticGetAxisCodeByName(axis_name);
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case ControllerType::None:
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default:
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return std::nullopt;
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}
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}
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std::optional<s32> Controller::GetButtonCodeByName(ControllerType type, std::string_view button_name)
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{
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switch (type)
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{
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case ControllerType::DigitalController:
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return DigitalController::StaticGetButtonCodeByName(button_name);
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case ControllerType::AnalogController:
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return AnalogController::StaticGetButtonCodeByName(button_name);
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case ControllerType::NamcoGunCon:
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return NamcoGunCon::StaticGetButtonCodeByName(button_name);
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::StaticGetButtonCodeByName(button_name);
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case ControllerType::NeGcon:
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return NeGcon::StaticGetButtonCodeByName(button_name);
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case ControllerType::None:
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default:
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return std::nullopt;
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}
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}
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Controller::SettingList Controller::GetSettings(ControllerType type)
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{
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switch (type)
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{
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case ControllerType::AnalogController:
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return AnalogController::StaticGetSettings();
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case ControllerType::NamcoGunCon:
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return NamcoGunCon::StaticGetSettings();
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case ControllerType::NeGcon:
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return NeGcon::StaticGetSettings();
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default:
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return {};
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}
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}
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