Duckstation/dep/soundtouch/soundtouch.vcxproj
2022-08-10 13:41:13 +10:00

52 lines
2.9 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\msvc\vsprops\Configurations.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{751D9F62-881C-454E-BCE8-CB9CF5F1D22F}</ProjectGuid>
</PropertyGroup>
<ItemGroup>
<ClInclude Include="include\BPMDetect.h" />
<ClInclude Include="include\FIFOSampleBuffer.h" />
<ClInclude Include="include\FIFOSamplePipe.h" />
<ClInclude Include="include\SoundTouch.h" />
<ClInclude Include="include\soundtouch_config.h" />
<ClInclude Include="include\STTypes.h" />
<ClInclude Include="source\SoundTouch\AAFilter.h" />
<ClInclude Include="source\SoundTouch\cpu_detect.h" />
<ClInclude Include="source\SoundTouch\FIRFilter.h" />
<ClInclude Include="source\SoundTouch\InterpolateCubic.h" />
<ClInclude Include="source\SoundTouch\InterpolateLinear.h" />
<ClInclude Include="source\SoundTouch\InterpolateShannon.h" />
<ClInclude Include="source\SoundTouch\PeakFinder.h" />
<ClInclude Include="source\SoundTouch\RateTransposer.h" />
<ClInclude Include="source\SoundTouch\TDStretch.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="source\SoundTouch\AAFilter.cpp" />
<ClCompile Include="source\SoundTouch\BPMDetect.cpp" />
<ClCompile Include="source\SoundTouch\cpu_detect_x86.cpp" />
<ClCompile Include="source\SoundTouch\FIFOSampleBuffer.cpp" />
<ClCompile Include="source\SoundTouch\FIRFilter.cpp" />
<ClCompile Include="source\SoundTouch\InterpolateCubic.cpp" />
<ClCompile Include="source\SoundTouch\InterpolateLinear.cpp" />
<ClCompile Include="source\SoundTouch\InterpolateShannon.cpp" />
<ClCompile Include="source\SoundTouch\mmx_optimized.cpp" />
<ClCompile Include="source\SoundTouch\PeakFinder.cpp" />
<ClCompile Include="source\SoundTouch\RateTransposer.cpp" />
<ClCompile Include="source\SoundTouch\SoundTouch.cpp" />
<ClCompile Include="source\SoundTouch\sse_optimized.cpp" />
<ClCompile Include="source\SoundTouch\TDStretch.cpp" />
</ItemGroup>
<Import Project="..\msvc\vsprops\StaticLibrary.props" />
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<PreprocessorDefinitions>SOUNDTOUCH_FLOAT_SAMPLES;ST_NO_EXCEPTION_HANDLING=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='ARM64'">SOUNDTOUCH_USE_NEON;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'!='ARM64'">SOUNDTOUCH_ALLOW_SSE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(ProjectDir)include;$(ProjectDir)source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<Import Project="..\msvc\vsprops\Targets.props" />
</Project>