Duckstation/src/frontend-common/game_database.h
2021-04-17 17:04:23 +10:00

46 lines
824 B
C++

#pragma once
#include "core/types.h"
#include <memory>
#include <optional>
#include <string>
#include <string_view>
#include <unordered_map>
#include <vector>
class CDImage;
struct GameDatabaseEntry
{
std::string serial;
std::string title;
std::string genre;
std::string developer;
std::string publisher;
u64 release_date;
u32 min_players;
u32 max_players;
u32 min_blocks;
u32 max_blocks;
u32 supported_controllers_mask;
};
class GameDatabase
{
public:
GameDatabase();
~GameDatabase();
bool Load();
void Unload();
bool GetEntryForDisc(CDImage* image, GameDatabaseEntry* entry);
bool GetEntryForCode(const std::string_view& code, GameDatabaseEntry* entry);
bool GetTitleAndSerialForDisc(CDImage* image, GameDatabaseEntry* entry);
//bool Get
private:
void* m_json = nullptr;
};