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			166 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			166 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //
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| // Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
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| // All rights reserved.
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| //
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| // Redistribution and use in source and binary forms, with or without
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| // modification, are permitted provided that the following conditions
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| // are met:
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| //
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| //    Redistributions of source code must retain the above copyright
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| //    notice, this list of conditions and the following disclaimer.
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| //
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| //    Redistributions in binary form must reproduce the above
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| //    copyright notice, this list of conditions and the following
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| //    disclaimer in the documentation and/or other materials provided
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| //    with the distribution.
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| //
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| //    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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| //    contributors may be used to endorse or promote products derived
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| //    from this software without specific prior written permission.
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| //
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| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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| // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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| // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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| // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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| // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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| // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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| // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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| // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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| // POSSIBILITY OF SUCH DAMAGE.
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| //
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| 
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| #define SH_EXPORTING
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| 
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| #include <cassert>
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| 
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| #include "InitializeDll.h"
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| #include "../glslang/Include/InitializeGlobals.h"
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| #include "../glslang/Public/ShaderLang.h"
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| #include "../glslang/Include/PoolAlloc.h"
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| 
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| namespace glslang {
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| 
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| OS_TLSIndex ThreadInitializeIndex = OS_INVALID_TLS_INDEX;
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| 
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| // Per-process initialization.
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| // Needs to be called at least once before parsing, etc. is done.
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| // Will also do thread initialization for the calling thread; other
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| // threads will need to do that explicitly.
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| bool InitProcess()
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| {
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|     glslang::GetGlobalLock();
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| 
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|     if (ThreadInitializeIndex != OS_INVALID_TLS_INDEX) {
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|         //
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|         // Function is re-entrant.
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|         //
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| 
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|         glslang::ReleaseGlobalLock();
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|         return true;
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|     }
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| 
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|     ThreadInitializeIndex = OS_AllocTLSIndex();
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| 
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|     if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) {
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|         assert(0 && "InitProcess(): Failed to allocate TLS area for init flag");
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| 
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|         glslang::ReleaseGlobalLock();
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|         return false;
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|     }
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| 
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|     if (! InitializePoolIndex()) {
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|         assert(0 && "InitProcess(): Failed to initialize global pool");
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| 
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|         glslang::ReleaseGlobalLock();
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|         return false;
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|     }
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| 
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|     if (! InitThread()) {
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|         assert(0 && "InitProcess(): Failed to initialize thread");
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| 
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|         glslang::ReleaseGlobalLock();
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|         return false;
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|     }
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| 
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|     glslang::ReleaseGlobalLock();
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|     return true;
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| }
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| 
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| // Per-thread scoped initialization.
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| // Must be called at least once by each new thread sharing the
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| // symbol tables, etc., needed to parse.
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| bool InitThread()
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| {
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|     //
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|     // This function is re-entrant
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|     //
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|     if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) {
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|         assert(0 && "InitThread(): Process hasn't been initalised.");
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|         return false;
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|     }
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| 
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|     if (OS_GetTLSValue(ThreadInitializeIndex) != 0)
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|         return true;
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| 
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|     if (! OS_SetTLSValue(ThreadInitializeIndex, (void *)1)) {
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|         assert(0 && "InitThread(): Unable to set init flag.");
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|         return false;
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|     }
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| 
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|     glslang::SetThreadPoolAllocator(nullptr);
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| 
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|     return true;
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| }
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| 
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| // Not necessary to call this: InitThread() is reentrant, and the need
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| // to do per thread tear down has been removed.
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| //
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| // This is kept, with memory management removed, to satisfy any exiting
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| // calls to it that rely on it.
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| bool DetachThread()
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| {
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|     bool success = true;
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| 
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|     if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX)
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|         return true;
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| 
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|     //
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|     // Function is re-entrant and this thread may not have been initialized.
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|     //
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|     if (OS_GetTLSValue(ThreadInitializeIndex) != 0) {
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|         if (!OS_SetTLSValue(ThreadInitializeIndex, (void *)0)) {
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|             assert(0 && "DetachThread(): Unable to clear init flag.");
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|             success = false;
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|         }
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|     }
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| 
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|     return success;
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| }
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| 
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| // Not necessary to call this: InitProcess() is reentrant.
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| //
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| // This is kept, with memory management removed, to satisfy any exiting
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| // calls to it that rely on it.
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| //
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| // Users of glslang should call shFinalize() or glslang::FinalizeProcess() for
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| // process-scoped memory tear down.
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| bool DetachProcess()
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| {
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|     bool success = true;
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| 
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|     if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX)
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|         return true;
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| 
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|     success = DetachThread();
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| 
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|     OS_FreeTLSIndex(ThreadInitializeIndex);
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|     ThreadInitializeIndex = OS_INVALID_TLS_INDEX;
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| 
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|     return success;
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| }
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| 
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| } // end namespace glslang
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