Duckstation/src/core/analog_controller.cpp

897 lines
32 KiB
C++

// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com> and contributors.
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "analog_controller.h"
#include "host.h"
#include "settings.h"
#include "system.h"
#include "util/imgui_manager.h"
#include "util/input_manager.h"
#include "util/state_wrapper.h"
#include "common/bitutils.h"
#include "common/log.h"
#include "common/string_util.h"
#include "IconsFontAwesome5.h"
#include "IconsPromptFont.h"
#include <cmath>
Log_SetChannel(AnalogController);
AnalogController::AnalogController(u32 index) : Controller(index)
{
m_status_byte = 0x5A;
m_axis_state.fill(0x80);
m_rumble_config.fill(0xFF);
}
AnalogController::~AnalogController() = default;
ControllerType AnalogController::GetType() const
{
return ControllerType::AnalogController;
}
bool AnalogController::InAnalogMode() const
{
return m_analog_mode;
}
void AnalogController::Reset()
{
m_command = Command::Idle;
m_command_step = 0;
m_rx_buffer.fill(0x00);
m_tx_buffer.fill(0x00);
m_analog_mode = false;
m_configuration_mode = false;
for (u32 i = 0; i < NUM_MOTORS; i++)
{
if (m_motor_state[i] != 0)
SetMotorState(i, 0);
}
m_dualshock_enabled = false;
ResetRumbleConfig();
m_status_byte = 0x5A;
if (m_force_analog_on_reset)
{
if (g_settings.controller_disable_analog_mode_forcing || System::IsRunningUnknownGame())
{
Host::AddIconOSDMessage(
fmt::format("Controller{}AnalogMode", m_index), ICON_FA_GAMEPAD,
TRANSLATE_STR("OSDMessage",
"Analog mode forcing is disabled by game settings. Controller will start in digital mode."),
10.0f);
}
else
{
SetAnalogMode(true, false);
}
}
}
bool AnalogController::DoState(StateWrapper& sw, bool apply_input_state)
{
if (!Controller::DoState(sw, apply_input_state))
return false;
const bool old_analog_mode = m_analog_mode;
sw.Do(&m_analog_mode);
sw.Do(&m_dualshock_enabled);
sw.DoEx(&m_legacy_rumble_unlocked, 44, false);
sw.Do(&m_configuration_mode);
sw.Do(&m_command_param);
sw.DoEx(&m_status_byte, 55, static_cast<u8>(0x5A));
u16 button_state = m_button_state;
sw.DoEx(&button_state, 44, static_cast<u16>(0xFFFF));
if (apply_input_state)
m_button_state = button_state;
sw.Do(&m_command);
sw.DoEx(&m_rumble_config, 45, {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF});
sw.DoEx(&m_rumble_config_large_motor_index, 45, -1);
sw.DoEx(&m_rumble_config_small_motor_index, 45, -1);
sw.DoEx(&m_analog_toggle_queued, 45, false);
MotorState motor_state = m_motor_state;
sw.Do(&motor_state);
if (sw.IsReading())
{
for (u8 i = 0; i < NUM_MOTORS; i++)
SetMotorState(i, motor_state[i]);
if (old_analog_mode != m_analog_mode)
{
Host::AddIconOSDMessage(fmt::format("Controller{}AnalogMode", m_index), ICON_FA_GAMEPAD,
fmt::format(m_analog_mode ?
TRANSLATE_FS("AnalogController", "Controller {} switched to analog mode.") :
TRANSLATE_FS("AnalogController", "Controller {} switched to digital mode."),
m_index + 1u),
5.0f);
}
}
return true;
}
float AnalogController::GetBindState(u32 index) const
{
if (index >= static_cast<u32>(Button::Count))
{
const u32 sub_index = index - static_cast<u32>(Button::Count);
if (sub_index >= static_cast<u32>(m_half_axis_state.size()))
return 0.0f;
return static_cast<float>(m_half_axis_state[sub_index]) * (1.0f / 255.0f);
}
else if (index < static_cast<u32>(Button::Analog))
{
return static_cast<float>(((m_button_state >> index) & 1u) ^ 1u);
}
else
{
return 0.0f;
}
}
void AnalogController::SetBindState(u32 index, float value)
{
if (index == static_cast<s32>(Button::Analog))
{
// analog toggle
if (value >= m_button_deadzone)
{
if (m_command == Command::Idle)
ProcessAnalogModeToggle();
else
m_analog_toggle_queued = true;
}
return;
}
else if (index >= static_cast<u32>(Button::Count))
{
const u32 sub_index = index - static_cast<u32>(Button::Count);
if (sub_index >= static_cast<u32>(m_half_axis_state.size()))
return;
const u8 u8_value = static_cast<u8>(std::clamp(value * m_analog_sensitivity * 255.0f, 0.0f, 255.0f));
if (u8_value == m_half_axis_state[sub_index])
return;
m_half_axis_state[sub_index] = u8_value;
System::SetRunaheadReplayFlag();
#define MERGE(pos, neg) \
((m_half_axis_state[static_cast<u32>(pos)] != 0) ? (127u + ((m_half_axis_state[static_cast<u32>(pos)] + 1u) / 2u)) : \
(127u - (m_half_axis_state[static_cast<u32>(neg)] / 2u)))
switch (static_cast<HalfAxis>(sub_index))
{
case HalfAxis::LLeft:
case HalfAxis::LRight:
m_axis_state[static_cast<u8>(Axis::LeftX)] = ((m_invert_left_stick & 1u) != 0u) ?
MERGE(HalfAxis::LLeft, HalfAxis::LRight) :
MERGE(HalfAxis::LRight, HalfAxis::LLeft);
break;
case HalfAxis::LDown:
case HalfAxis::LUp:
m_axis_state[static_cast<u8>(Axis::LeftY)] = ((m_invert_left_stick & 2u) != 0u) ?
MERGE(HalfAxis::LUp, HalfAxis::LDown) :
MERGE(HalfAxis::LDown, HalfAxis::LUp);
break;
case HalfAxis::RLeft:
case HalfAxis::RRight:
m_axis_state[static_cast<u8>(Axis::RightX)] = ((m_invert_right_stick & 1u) != 0u) ?
MERGE(HalfAxis::RLeft, HalfAxis::RRight) :
MERGE(HalfAxis::RRight, HalfAxis::RLeft);
break;
case HalfAxis::RDown:
case HalfAxis::RUp:
m_axis_state[static_cast<u8>(Axis::RightY)] = ((m_invert_right_stick & 2u) != 0u) ?
MERGE(HalfAxis::RUp, HalfAxis::RDown) :
MERGE(HalfAxis::RDown, HalfAxis::RUp);
break;
default:
break;
}
if (m_analog_deadzone > 0.0f)
{
#define MERGE_F(pos, neg) \
((m_half_axis_state[static_cast<u32>(pos)] != 0) ? \
(static_cast<float>(m_half_axis_state[static_cast<u32>(pos)]) / 255.0f) : \
(static_cast<float>(m_half_axis_state[static_cast<u32>(neg)]) / -255.0f))
float pos_x, pos_y;
if (static_cast<HalfAxis>(sub_index) < HalfAxis::RLeft)
{
pos_x = ((m_invert_left_stick & 1u) != 0u) ? MERGE_F(HalfAxis::LLeft, HalfAxis::LRight) :
MERGE_F(HalfAxis::LRight, HalfAxis::LLeft);
pos_y = ((m_invert_left_stick & 2u) != 0u) ? MERGE_F(HalfAxis::LUp, HalfAxis::LDown) :
MERGE_F(HalfAxis::LDown, HalfAxis::LUp);
}
else
{
pos_x = ((m_invert_right_stick & 1u) != 0u) ? MERGE_F(HalfAxis::RLeft, HalfAxis::RRight) :
MERGE_F(HalfAxis::RRight, HalfAxis::RLeft);
;
pos_y = ((m_invert_right_stick & 2u) != 0u) ? MERGE_F(HalfAxis::RUp, HalfAxis::RDown) :
MERGE_F(HalfAxis::RDown, HalfAxis::RUp);
}
if (InCircularDeadzone(m_analog_deadzone, pos_x, pos_y))
{
// Set to 127 (center).
if (static_cast<HalfAxis>(sub_index) < HalfAxis::RLeft)
m_axis_state[static_cast<u8>(Axis::LeftX)] = m_axis_state[static_cast<u8>(Axis::LeftY)] = 127;
else
m_axis_state[static_cast<u8>(Axis::RightX)] = m_axis_state[static_cast<u8>(Axis::RightY)] = 127;
}
#undef MERGE_F
}
#undef MERGE
return;
}
const u16 bit = u16(1) << static_cast<u8>(index);
if (value >= m_button_deadzone)
{
if (m_button_state & bit)
System::SetRunaheadReplayFlag();
m_button_state &= ~(bit);
}
else
{
if (!(m_button_state & bit))
System::SetRunaheadReplayFlag();
m_button_state |= bit;
}
}
u32 AnalogController::GetButtonStateBits() const
{
// flip bits, native data is active low
return m_button_state ^ 0xFFFF;
}
std::optional<u32> AnalogController::GetAnalogInputBytes() const
{
return m_axis_state[static_cast<size_t>(Axis::LeftY)] << 24 | m_axis_state[static_cast<size_t>(Axis::LeftX)] << 16 |
m_axis_state[static_cast<size_t>(Axis::RightY)] << 8 | m_axis_state[static_cast<size_t>(Axis::RightX)];
}
void AnalogController::ResetTransferState()
{
if (m_analog_toggle_queued)
{
ProcessAnalogModeToggle();
m_analog_toggle_queued = false;
}
m_command = Command::Idle;
m_command_step = 0;
}
void AnalogController::SetAnalogMode(bool enabled, bool show_message)
{
if (m_analog_mode == enabled)
return;
Log_InfoPrintf("Controller %u switched to %s mode.", m_index + 1u, enabled ? "analog" : "digital");
if (show_message)
{
Host::AddIconOSDMessage(fmt::format("Controller{}AnalogMode", m_index), ICON_FA_GAMEPAD,
fmt::format(enabled ?
TRANSLATE_FS("AnalogController", "Controller {} switched to analog mode.") :
TRANSLATE_FS("AnalogController", "Controller {} switched to digital mode."),
m_index + 1u),
5.0f);
}
m_analog_mode = enabled;
}
void AnalogController::ProcessAnalogModeToggle()
{
if (m_analog_locked)
{
Host::AddIconOSDMessage(
fmt::format("Controller{}AnalogMode", m_index), ICON_FA_GAMEPAD,
fmt::format(m_analog_mode ?
TRANSLATE_FS("AnalogController", "Controller {} is locked to analog mode by the game.") :
TRANSLATE_FS("AnalogController", "Controller {} is locked to digital mode by the game."),
m_index + 1u),
5.0f);
}
else
{
SetAnalogMode(!m_analog_mode, true);
ResetRumbleConfig();
if (m_dualshock_enabled)
m_status_byte = 0x00;
}
}
void AnalogController::SetMotorState(u32 motor, u8 value)
{
DebugAssert(motor < NUM_MOTORS);
if (m_motor_state[motor] != value)
{
m_motor_state[motor] = value;
UpdateHostVibration();
}
}
void AnalogController::UpdateHostVibration()
{
std::array<float, NUM_MOTORS> hvalues;
for (u32 motor = 0; motor < NUM_MOTORS; motor++)
{
// Curve from https://github.com/KrossX/Pokopom/blob/master/Pokopom/Input_XInput.cpp#L210
const u8 state = m_motor_state[motor];
const double x = static_cast<double>(std::min<u32>(state + static_cast<u32>(m_rumble_bias), 255));
const double strength = 0.006474549734772402 * std::pow(x, 3.0) - 1.258165252213538 * std::pow(x, 2.0) +
156.82454281087692 * x + 3.637978807091713e-11;
hvalues[motor] = (state != 0) ? static_cast<float>(strength / 65535.0) : 0.0f;
}
InputManager::SetPadVibrationIntensity(m_index, hvalues[0], hvalues[1]);
}
u8 AnalogController::GetExtraButtonMaskLSB() const
{
if (!m_analog_dpad_in_digital_mode || m_analog_mode || m_configuration_mode)
return 0xFF;
static constexpr u8 NEG_THRESHOLD = static_cast<u8>(128.0f - (127.0 * 0.5f));
static constexpr u8 POS_THRESHOLD = static_cast<u8>(128.0f + (127.0 * 0.5f));
const bool left = (m_axis_state[static_cast<u8>(Axis::LeftX)] <= NEG_THRESHOLD);
const bool right = (m_axis_state[static_cast<u8>(Axis::LeftX)] >= POS_THRESHOLD);
const bool up = (m_axis_state[static_cast<u8>(Axis::LeftY)] <= NEG_THRESHOLD);
const bool down = (m_axis_state[static_cast<u8>(Axis::LeftY)] >= POS_THRESHOLD);
return ~((static_cast<u8>(left) << static_cast<u8>(Button::Left)) |
(static_cast<u8>(right) << static_cast<u8>(Button::Right)) |
(static_cast<u8>(up) << static_cast<u8>(Button::Up)) |
(static_cast<u8>(down) << static_cast<u8>(Button::Down)));
}
void AnalogController::ResetRumbleConfig()
{
m_rumble_config.fill(0xFF);
m_rumble_config_large_motor_index = -1;
m_rumble_config_small_motor_index = -1;
SetMotorState(LargeMotor, 0);
SetMotorState(SmallMotor, 0);
}
void AnalogController::SetMotorStateForConfigIndex(int index, u8 value)
{
if (m_rumble_config_small_motor_index == index)
SetMotorState(SmallMotor, ((value & 0x01) != 0) ? 255 : 0);
else if (m_rumble_config_large_motor_index == index)
SetMotorState(LargeMotor, value);
}
u8 AnalogController::GetResponseNumHalfwords() const
{
if (m_configuration_mode || m_analog_mode)
return 0x3;
return (0x1 + m_digital_mode_extra_halfwords);
}
u8 AnalogController::GetModeID() const
{
if (m_configuration_mode)
return 0xF;
if (m_analog_mode)
return 0x7;
return 0x4;
}
u8 AnalogController::GetIDByte() const
{
return Truncate8((GetModeID() << 4) | GetResponseNumHalfwords());
}
bool AnalogController::Transfer(const u8 data_in, u8* data_out)
{
bool ack;
m_rx_buffer[m_command_step] = data_in;
switch (m_command)
{
case Command::Idle:
{
*data_out = 0xFF;
if (data_in == 0x01)
{
Log_DebugPrintf("ACK controller access");
m_command = Command::Ready;
return true;
}
Log_DevPrintf("Unknown data_in = 0x%02X", data_in);
return false;
}
break;
case Command::Ready:
{
if (data_in == 0x42)
{
Assert(m_command_step == 0);
m_response_length = (GetResponseNumHalfwords() + 1) * 2;
m_command = Command::ReadPad;
m_tx_buffer = {GetIDByte(), m_status_byte, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
}
else if (data_in == 0x43)
{
Assert(m_command_step == 0);
m_response_length = (GetResponseNumHalfwords() + 1) * 2;
m_command = Command::ConfigModeSetMode;
m_tx_buffer = {GetIDByte(), m_status_byte, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
}
else if (m_configuration_mode && data_in == 0x44)
{
Assert(m_command_step == 0);
m_response_length = (GetResponseNumHalfwords() + 1) * 2;
m_command = Command::SetAnalogMode;
m_tx_buffer = {GetIDByte(), m_status_byte, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
ResetRumbleConfig();
}
else if (m_configuration_mode && data_in == 0x45)
{
Assert(m_command_step == 0);
m_response_length = (GetResponseNumHalfwords() + 1) * 2;
m_command = Command::GetAnalogMode;
m_tx_buffer = {GetIDByte(), m_status_byte, 0x01, 0x02, BoolToUInt8(m_analog_mode), 0x02, 0x01, 0x00};
}
else if (m_configuration_mode && data_in == 0x46)
{
Assert(m_command_step == 0);
m_response_length = (GetResponseNumHalfwords() + 1) * 2;
m_command = Command::Command46;
m_tx_buffer = {GetIDByte(), m_status_byte, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
}
else if (m_configuration_mode && data_in == 0x47)
{
Assert(m_command_step == 0);
m_response_length = (GetResponseNumHalfwords() + 1) * 2;
m_command = Command::Command47;
m_tx_buffer = {GetIDByte(), m_status_byte, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00};
}
else if (m_configuration_mode && data_in == 0x4C)
{
Assert(m_command_step == 0);
m_response_length = (GetResponseNumHalfwords() + 1) * 2;
m_command = Command::Command4C;
m_tx_buffer = {GetIDByte(), m_status_byte, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
}
else if (m_configuration_mode && data_in == 0x4D)
{
Assert(m_command_step == 0);
m_response_length = (GetResponseNumHalfwords() + 1) * 2;
m_command = Command::GetSetRumble;
m_tx_buffer = {GetIDByte(), m_status_byte, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
m_rumble_config_large_motor_index = -1;
m_rumble_config_small_motor_index = -1;
}
else
{
if (m_configuration_mode)
Log_ErrorPrintf("Unimplemented config mode command 0x%02X", data_in);
*data_out = 0xFF;
return false;
}
}
break;
case Command::ReadPad:
{
const int rumble_index = m_command_step - 2;
switch (m_command_step)
{
case 2:
{
m_tx_buffer[m_command_step] = Truncate8(m_button_state) & GetExtraButtonMaskLSB();
if (m_dualshock_enabled)
SetMotorStateForConfigIndex(rumble_index, data_in);
}
break;
case 3:
{
m_tx_buffer[m_command_step] = Truncate8(m_button_state >> 8);
if (m_dualshock_enabled)
{
SetMotorStateForConfigIndex(rumble_index, data_in);
}
else
{
bool legacy_rumble_on = (m_rx_buffer[2] & 0xC0) == 0x40 && (m_rx_buffer[3] & 0x01) != 0;
SetMotorState(SmallMotor, legacy_rumble_on ? 255 : 0);
}
}
break;
case 4:
{
if (m_configuration_mode || m_analog_mode)
m_tx_buffer[m_command_step] = m_axis_state[static_cast<u8>(Axis::RightX)];
if (m_dualshock_enabled)
SetMotorStateForConfigIndex(rumble_index, data_in);
}
break;
case 5:
{
if (m_configuration_mode || m_analog_mode)
m_tx_buffer[m_command_step] = m_axis_state[static_cast<u8>(Axis::RightY)];
if (m_dualshock_enabled)
SetMotorStateForConfigIndex(rumble_index, data_in);
}
break;
case 6:
{
if (m_configuration_mode || m_analog_mode)
m_tx_buffer[m_command_step] = m_axis_state[static_cast<u8>(Axis::LeftX)];
if (m_dualshock_enabled)
SetMotorStateForConfigIndex(rumble_index, data_in);
}
break;
case 7:
{
if (m_configuration_mode || m_analog_mode)
m_tx_buffer[m_command_step] = m_axis_state[static_cast<u8>(Axis::LeftY)];
if (m_dualshock_enabled)
SetMotorStateForConfigIndex(rumble_index, data_in);
}
break;
default:
{
}
break;
}
}
break;
case Command::ConfigModeSetMode:
{
if (!m_configuration_mode)
{
switch (m_command_step)
{
case 2:
{
m_tx_buffer[m_command_step] = Truncate8(m_button_state) & GetExtraButtonMaskLSB();
}
break;
case 3:
{
m_tx_buffer[m_command_step] = Truncate8(m_button_state >> 8);
}
break;
case 4:
{
if (m_configuration_mode || m_analog_mode)
m_tx_buffer[m_command_step] = m_axis_state[static_cast<u8>(Axis::RightX)];
}
break;
case 5:
{
if (m_configuration_mode || m_analog_mode)
m_tx_buffer[m_command_step] = m_axis_state[static_cast<u8>(Axis::RightY)];
}
break;
case 6:
{
if (m_configuration_mode || m_analog_mode)
m_tx_buffer[m_command_step] = m_axis_state[static_cast<u8>(Axis::LeftX)];
}
break;
case 7:
{
if (m_configuration_mode || m_analog_mode)
m_tx_buffer[m_command_step] = m_axis_state[static_cast<u8>(Axis::LeftY)];
}
break;
default:
{
}
break;
}
}
if (m_command_step == (static_cast<s32>(m_response_length) - 1))
{
m_configuration_mode = (m_rx_buffer[2] == 1);
if (m_configuration_mode)
{
m_dualshock_enabled = true;
m_status_byte = 0x5A;
}
Log_DevPrintf("0x%02x(%s) config mode", m_rx_buffer[2], m_configuration_mode ? "enter" : "leave");
}
}
break;
case Command::SetAnalogMode:
{
if (m_command_step == 2)
{
Log_DevPrintf("analog mode val 0x%02x", data_in);
if (data_in == 0x00 || data_in == 0x01)
SetAnalogMode((data_in == 0x01), true);
}
else if (m_command_step == 3)
{
Log_DevPrintf("analog mode lock 0x%02x", data_in);
if (data_in == 0x02 || data_in == 0x03)
m_analog_locked = (data_in == 0x03);
}
}
break;
case Command::GetAnalogMode:
{
// Intentionally empty, analog mode byte is set in reply buffer when command is first received
}
break;
case Command::Command46:
{
if (m_command_step == 2)
{
if (data_in == 0x00)
{
m_tx_buffer[4] = 0x01;
m_tx_buffer[5] = 0x02;
m_tx_buffer[6] = 0x00;
m_tx_buffer[7] = 0x0A;
}
else if (data_in == 0x01)
{
m_tx_buffer[4] = 0x01;
m_tx_buffer[5] = 0x01;
m_tx_buffer[6] = 0x01;
m_tx_buffer[7] = 0x14;
}
}
}
break;
case Command::Command47:
{
if (m_command_step == 2 && data_in != 0x00)
{
m_tx_buffer[4] = 0x00;
m_tx_buffer[5] = 0x00;
m_tx_buffer[6] = 0x00;
m_tx_buffer[7] = 0x00;
}
}
break;
case Command::Command4C:
{
if (m_command_step == 2)
{
if (data_in == 0x00)
m_tx_buffer[5] = 0x04;
else if (data_in == 0x01)
m_tx_buffer[5] = 0x07;
}
}
break;
case Command::GetSetRumble:
{
int rumble_index = m_command_step - 2;
if (rumble_index >= 0)
{
m_tx_buffer[m_command_step] = m_rumble_config[rumble_index];
m_rumble_config[rumble_index] = data_in;
if (data_in == 0x00)
m_rumble_config_small_motor_index = rumble_index;
else if (data_in == 0x01)
m_rumble_config_large_motor_index = rumble_index;
}
if (m_command_step == 7)
{
if (m_rumble_config_large_motor_index == -1)
SetMotorState(LargeMotor, 0);
if (m_rumble_config_small_motor_index == -1)
SetMotorState(SmallMotor, 0);
}
}
break;
DefaultCaseIsUnreachable();
}
*data_out = m_tx_buffer[m_command_step];
m_command_step = (m_command_step + 1) % m_response_length;
ack = (m_command_step == 0) ? false : true;
if (m_command_step == 0)
{
m_command = Command::Idle;
Log_DebugPrintf("Rx: %02x %02x %02x %02x %02x %02x %02x %02x", m_rx_buffer[0], m_rx_buffer[1], m_rx_buffer[2],
m_rx_buffer[3], m_rx_buffer[4], m_rx_buffer[5], m_rx_buffer[6], m_rx_buffer[7]);
Log_DebugPrintf("Tx: %02x %02x %02x %02x %02x %02x %02x %02x", m_tx_buffer[0], m_tx_buffer[1], m_tx_buffer[2],
m_tx_buffer[3], m_tx_buffer[4], m_tx_buffer[5], m_tx_buffer[6], m_tx_buffer[7]);
m_rx_buffer.fill(0x00);
m_tx_buffer.fill(0x00);
}
return ack;
}
std::unique_ptr<AnalogController> AnalogController::Create(u32 index)
{
return std::make_unique<AnalogController>(index);
}
static const Controller::ControllerBindingInfo s_binding_info[] = {
#define BUTTON(name, display_name, icon_name, button, genb) \
{ \
name, display_name, icon_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb \
}
#define AXIS(name, display_name, icon_name, halfaxis, genb) \
{ \
name, display_name, icon_name, static_cast<u32>(AnalogController::Button::Count) + static_cast<u32>(halfaxis), \
InputBindingInfo::Type::HalfAxis, genb \
}
// clang-format off
BUTTON("Up", TRANSLATE_NOOP("AnalogController", "D-Pad Up"), ICON_PF_DPAD_UP, AnalogController::Button::Up, GenericInputBinding::DPadUp),
BUTTON("Right", TRANSLATE_NOOP("AnalogController", "D-Pad Right"), ICON_PF_DPAD_RIGHT, AnalogController::Button::Right, GenericInputBinding::DPadRight),
BUTTON("Down", TRANSLATE_NOOP("AnalogController", "D-Pad Down"), ICON_PF_DPAD_DOWN, AnalogController::Button::Down, GenericInputBinding::DPadDown),
BUTTON("Left", TRANSLATE_NOOP("AnalogController", "D-Pad Left"), ICON_PF_DPAD_LEFT, AnalogController::Button::Left, GenericInputBinding::DPadLeft),
BUTTON("Triangle", TRANSLATE_NOOP("AnalogController", "Triangle"), ICON_PF_BUTTON_TRIANGLE, AnalogController::Button::Triangle, GenericInputBinding::Triangle),
BUTTON("Circle", TRANSLATE_NOOP("AnalogController", "Circle"), ICON_PF_BUTTON_CIRCLE, AnalogController::Button::Circle, GenericInputBinding::Circle),
BUTTON("Cross", TRANSLATE_NOOP("AnalogController", "Cross"), ICON_PF_BUTTON_CROSS, AnalogController::Button::Cross, GenericInputBinding::Cross),
BUTTON("Square", TRANSLATE_NOOP("AnalogController", "Square"), ICON_PF_BUTTON_SQUARE, AnalogController::Button::Square, GenericInputBinding::Square),
BUTTON("Select", TRANSLATE_NOOP("AnalogController", "Select"), ICON_PF_SELECT_SHARE, AnalogController::Button::Select, GenericInputBinding::Select),
BUTTON("Start", TRANSLATE_NOOP("AnalogController", "Start"),ICON_PF_START, AnalogController::Button::Start, GenericInputBinding::Start),
BUTTON("Analog", TRANSLATE_NOOP("AnalogController", "Analog Toggle"), ICON_PF_ANALOG_LEFT_RIGHT, AnalogController::Button::Analog, GenericInputBinding::System),
BUTTON("L1", TRANSLATE_NOOP("AnalogController", "L1"), ICON_PF_LEFT_SHOULDER_L1, AnalogController::Button::L1, GenericInputBinding::L1),
BUTTON("R1", TRANSLATE_NOOP("AnalogController", "R1"), ICON_PF_RIGHT_SHOULDER_R1, AnalogController::Button::R1, GenericInputBinding::R1),
BUTTON("L2", TRANSLATE_NOOP("AnalogController", "L2"), ICON_PF_LEFT_TRIGGER_L2, AnalogController::Button::L2, GenericInputBinding::L2),
BUTTON("R2", TRANSLATE_NOOP("AnalogController", "R2"), ICON_PF_RIGHT_TRIGGER_R2, AnalogController::Button::R2, GenericInputBinding::R2),
BUTTON("L3", TRANSLATE_NOOP("AnalogController", "L3"), ICON_PF_LEFT_ANALOG_CLICK, AnalogController::Button::L3, GenericInputBinding::L3),
BUTTON("R3", TRANSLATE_NOOP("AnalogController", "R3"), ICON_PF_RIGHT_ANALOG_CLICK, AnalogController::Button::R3, GenericInputBinding::R3),
AXIS("LLeft", TRANSLATE_NOOP("AnalogController", "Left Stick Left"), ICON_PF_LEFT_ANALOG_LEFT, AnalogController::HalfAxis::LLeft, GenericInputBinding::LeftStickLeft),
AXIS("LRight", TRANSLATE_NOOP("AnalogController", "Left Stick Right"), ICON_PF_LEFT_ANALOG_RIGHT, AnalogController::HalfAxis::LRight, GenericInputBinding::LeftStickRight),
AXIS("LDown", TRANSLATE_NOOP("AnalogController", "Left Stick Down"), ICON_PF_LEFT_ANALOG_DOWN, AnalogController::HalfAxis::LDown, GenericInputBinding::LeftStickDown),
AXIS("LUp", TRANSLATE_NOOP("AnalogController", "Left Stick Up"), ICON_PF_LEFT_ANALOG_UP, AnalogController::HalfAxis::LUp, GenericInputBinding::LeftStickUp),
AXIS("RLeft", TRANSLATE_NOOP("AnalogController", "Right Stick Left"), ICON_PF_RIGHT_ANALOG_LEFT, AnalogController::HalfAxis::RLeft, GenericInputBinding::RightStickLeft),
AXIS("RRight", TRANSLATE_NOOP("AnalogController", "Right Stick Right"), ICON_PF_RIGHT_ANALOG_RIGHT, AnalogController::HalfAxis::RRight, GenericInputBinding::RightStickRight),
AXIS("RDown", TRANSLATE_NOOP("AnalogController", "Right Stick Down"), ICON_PF_RIGHT_ANALOG_DOWN, AnalogController::HalfAxis::RDown, GenericInputBinding::RightStickDown),
AXIS("RUp", TRANSLATE_NOOP("AnalogController", "Right Stick Up"), ICON_PF_RIGHT_ANALOG_UP, AnalogController::HalfAxis::RUp, GenericInputBinding::RightStickUp),
// clang-format on
#undef AXIS
#undef BUTTON
};
static const char* s_invert_settings[] = {TRANSLATE_NOOP("AnalogController", "Not Inverted"),
TRANSLATE_NOOP("AnalogController", "Invert Left/Right"),
TRANSLATE_NOOP("AnalogController", "Invert Up/Down"),
TRANSLATE_NOOP("AnalogController", "Invert Left/Right + Up/Down"), nullptr};
static const SettingInfo s_settings[] = {
{SettingInfo::Type::Boolean, "ForceAnalogOnReset", TRANSLATE_NOOP("AnalogController", "Force Analog Mode on Reset"),
TRANSLATE_NOOP("AnalogController", "Forces the controller to analog mode when the console is reset/powered on."),
"true", nullptr, nullptr, nullptr, nullptr, nullptr, 0.0f},
{SettingInfo::Type::Boolean, "AnalogDPadInDigitalMode",
TRANSLATE_NOOP("AnalogController", "Use Analog Sticks for D-Pad in Digital Mode"),
TRANSLATE_NOOP("AnalogController",
"Allows you to use the analog sticks to control the d-pad in digital mode, as well as the buttons."),
"true", nullptr, nullptr, nullptr, nullptr, nullptr, 0.0f},
{SettingInfo::Type::Float, "AnalogDeadzone", TRANSLATE_NOOP("AnalogController", "Analog Deadzone"),
TRANSLATE_NOOP("AnalogController",
"Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored."),
"0.00f", "0.00f", "1.00f", "0.01f", "%.0f%%", nullptr, 100.0f},
{SettingInfo::Type::Float, "AnalogSensitivity", TRANSLATE_NOOP("AnalogController", "Analog Sensitivity"),
TRANSLATE_NOOP(
"AnalogController",
"Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent "
"controllers, e.g. DualShock 4, Xbox One Controller."),
"1.33f", "0.01f", "2.00f", "0.01f", "%.0f%%", nullptr, 100.0f},
{SettingInfo::Type::Float, "ButtonDeadzone", TRANSLATE_NOOP("AnalogController", "Button/Trigger Deadzone"),
TRANSLATE_NOOP("AnalogController", "Sets the deadzone for activating buttons/triggers, "
"i.e. the fraction of the trigger which will be ignored."),
"0.25", "0.00", "1.00", "0.01", "%.0f%%", nullptr, 100.0f},
{SettingInfo::Type::Integer, "VibrationBias", TRANSLATE_NOOP("AnalogController", "Vibration Bias"),
TRANSLATE_NOOP("AnalogController", "Sets the rumble bias value. If rumble in some games is too weak or not "
"functioning, try increasing this value."),
"8", "0", "255", "1", "%d", nullptr, 1.0f},
{SettingInfo::Type::IntegerList, "InvertLeftStick", TRANSLATE_NOOP("AnalogController", "Invert Left Stick"),
TRANSLATE_NOOP("AnalogController", "Inverts the direction of the left analog stick."), "0", "0", "3", nullptr,
nullptr, s_invert_settings, 0.0f},
{SettingInfo::Type::IntegerList, "InvertRightStick", TRANSLATE_NOOP("AnalogController", "Invert Right Stick"),
TRANSLATE_NOOP("AnalogController", "Inverts the direction of the right analog stick."), "0", "0", "3", nullptr,
nullptr, s_invert_settings, 0.0f},
};
const Controller::ControllerInfo AnalogController::INFO = {ControllerType::AnalogController,
"AnalogController",
TRANSLATE_NOOP("ControllerType", "Analog Controller"),
ICON_PF_GAMEPAD,
s_binding_info,
s_settings,
Controller::VibrationCapabilities::LargeSmallMotors};
void AnalogController::LoadSettings(SettingsInterface& si, const char* section)
{
Controller::LoadSettings(si, section);
m_force_analog_on_reset = si.GetBoolValue(section, "ForceAnalogOnReset", true);
m_analog_dpad_in_digital_mode = si.GetBoolValue(section, "AnalogDPadInDigitalMode", true);
m_analog_deadzone = std::clamp(si.GetFloatValue(section, "AnalogDeadzone", DEFAULT_STICK_DEADZONE), 0.0f, 1.0f);
m_analog_sensitivity =
std::clamp(si.GetFloatValue(section, "AnalogSensitivity", DEFAULT_STICK_SENSITIVITY), 0.01f, 3.0f);
m_button_deadzone = std::clamp(si.GetFloatValue(section, "ButtonDeadzone", DEFAULT_BUTTON_DEADZONE), 0.0f, 1.0f);
m_rumble_bias = static_cast<u8>(std::min<u32>(si.GetIntValue(section, "VibrationBias", 8), 255));
m_invert_left_stick = static_cast<u8>(si.GetIntValue(section, "InvertLeftStick", 0));
m_invert_right_stick = static_cast<u8>(si.GetIntValue(section, "InvertRightStick", 0));
}