Duckstation/src/core/game_list.cpp
2023-12-20 23:40:28 +10:00

1244 lines
38 KiB
C++

// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "game_list.h"
#include "bios.h"
#include "host.h"
#include "psf_loader.h"
#include "settings.h"
#include "system.h"
#include "util/cd_image.h"
#include "util/http_downloader.h"
#include "common/assert.h"
#include "common/byte_stream.h"
#include "common/file_system.h"
#include "common/heterogeneous_containers.h"
#include "common/log.h"
#include "common/path.h"
#include "common/progress_callback.h"
#include "common/string_util.h"
#include <algorithm>
#include <array>
#include <cctype>
#include <ctime>
#include <string_view>
#include <type_traits>
#include <unordered_map>
#include <utility>
Log_SetChannel(GameList);
#ifdef _WIN32
#include "common/windows_headers.h"
#endif
namespace GameList {
namespace {
enum : u32
{
GAME_LIST_CACHE_SIGNATURE = 0x45434C48,
GAME_LIST_CACHE_VERSION = 34,
PLAYED_TIME_SERIAL_LENGTH = 32,
PLAYED_TIME_LAST_TIME_LENGTH = 20, // uint64
PLAYED_TIME_TOTAL_TIME_LENGTH = 20, // uint64
PLAYED_TIME_LINE_LENGTH =
PLAYED_TIME_SERIAL_LENGTH + 1 + PLAYED_TIME_LAST_TIME_LENGTH + 1 + PLAYED_TIME_TOTAL_TIME_LENGTH,
};
struct PlayedTimeEntry
{
std::time_t last_played_time;
std::time_t total_played_time;
};
} // namespace
using CacheMap = PreferUnorderedStringMap<Entry>;
using PlayedTimeMap = PreferUnorderedStringMap<PlayedTimeEntry>;
static_assert(std::is_same_v<decltype(Entry::hash), System::GameHash>);
static bool GetExeListEntry(const std::string& path, Entry* entry);
static bool GetPsfListEntry(const std::string& path, Entry* entry);
static bool GetDiscListEntry(const std::string& path, Entry* entry);
static bool GetGameListEntryFromCache(const std::string& path, Entry* entry);
static void ScanDirectory(const char* path, bool recursive, bool only_cache,
const std::vector<std::string>& excluded_paths, const PlayedTimeMap& played_time_map,
ProgressCallback* progress);
static bool AddFileFromCache(const std::string& path, std::time_t timestamp, const PlayedTimeMap& played_time_map);
static bool ScanFile(std::string path, std::time_t timestamp, std::unique_lock<std::recursive_mutex>& lock,
const PlayedTimeMap& played_time_map);
static std::string GetCacheFilename();
static void LoadCache();
static bool LoadEntriesFromCache(ByteStream* stream);
static bool OpenCacheForWriting();
static bool WriteEntryToCache(const Entry* entry);
static void CloseCacheFileStream();
static void DeleteCacheFile();
static std::string GetPlayedTimeFile();
static bool ParsePlayedTimeLine(char* line, std::string& serial, PlayedTimeEntry& entry);
static std::string MakePlayedTimeLine(const std::string& serial, const PlayedTimeEntry& entry);
static PlayedTimeMap LoadPlayedTimeMap(const std::string& path);
static PlayedTimeEntry UpdatePlayedTimeFile(const std::string& path, const std::string& serial, std::time_t last_time,
std::time_t add_time);
} // namespace GameList
static std::vector<GameList::Entry> s_entries;
static std::recursive_mutex s_mutex;
static GameList::CacheMap s_cache_map;
static std::unique_ptr<ByteStream> s_cache_write_stream;
static bool s_game_list_loaded = false;
const char* GameList::GetEntryTypeName(EntryType type)
{
static std::array<const char*, static_cast<int>(EntryType::Count)> names = {{"Disc", "PSExe", "Playlist", "PSF"}};
return names[static_cast<int>(type)];
}
const char* GameList::GetEntryTypeDisplayName(EntryType type)
{
static std::array<const char*, static_cast<int>(EntryType::Count)> names = {
{TRANSLATE_NOOP("GameList", "Disc"), TRANSLATE_NOOP("GameList", "PS-EXE"), TRANSLATE_NOOP("GameList", "Playlist"),
TRANSLATE_NOOP("GameList", "PSF")}};
return Host::TranslateToCString("GameList", names[static_cast<int>(type)]);
}
bool GameList::IsGameListLoaded()
{
return s_game_list_loaded;
}
bool GameList::IsScannableFilename(const std::string_view& path)
{
// we don't scan bin files because they'll duplicate
if (StringUtil::EndsWithNoCase(path, ".bin"))
return false;
return System::IsLoadableFilename(path);
}
bool GameList::GetExeListEntry(const std::string& path, GameList::Entry* entry)
{
std::FILE* fp = FileSystem::OpenCFile(path.c_str(), "rb");
if (!fp)
return false;
std::fseek(fp, 0, SEEK_END);
const u32 file_size = static_cast<u32>(std::ftell(fp));
std::fseek(fp, 0, SEEK_SET);
BIOS::PSEXEHeader header;
if (std::fread(&header, sizeof(header), 1, fp) != 1)
{
std::fclose(fp);
return false;
}
std::fclose(fp);
if (!BIOS::IsValidPSExeHeader(header, file_size))
{
Log_DebugPrintf("%s is not a valid PS-EXE", path.c_str());
return false;
}
const std::string display_name(FileSystem::GetDisplayNameFromPath(path));
entry->serial.clear();
entry->title = Path::GetFileTitle(display_name);
entry->region = BIOS::GetPSExeDiscRegion(header);
entry->file_size = ZeroExtend64(file_size);
entry->uncompressed_size = entry->file_size;
entry->type = EntryType::PSExe;
entry->compatibility = GameDatabase::CompatibilityRating::Unknown;
return true;
}
bool GameList::GetPsfListEntry(const std::string& path, Entry* entry)
{
// we don't need to walk the library chain here - the top file is enough
PSFLoader::File file;
if (!file.Load(path.c_str()))
return false;
entry->serial.clear();
entry->region = file.GetRegion();
entry->file_size = static_cast<u32>(file.GetProgramData().size());
entry->uncompressed_size = entry->file_size;
entry->type = EntryType::PSF;
entry->compatibility = GameDatabase::CompatibilityRating::Unknown;
// Game - Title
std::optional<std::string> game(file.GetTagString("game"));
if (game.has_value())
{
entry->title = std::move(game.value());
entry->title += " - ";
}
else
{
entry->title.clear();
}
std::optional<std::string> title(file.GetTagString("title"));
if (title.has_value())
{
entry->title += title.value();
}
else
{
const std::string display_name(FileSystem::GetDisplayNameFromPath(path));
entry->title += Path::GetFileTitle(display_name);
}
return true;
}
bool GameList::GetDiscListEntry(const std::string& path, Entry* entry)
{
std::unique_ptr<CDImage> cdi = CDImage::Open(path.c_str(), false, nullptr);
if (!cdi)
return false;
entry->path = path;
entry->file_size = cdi->GetSizeOnDisk();
entry->uncompressed_size = static_cast<u64>(CDImage::RAW_SECTOR_SIZE) * static_cast<u64>(cdi->GetLBACount());
entry->type = EntryType::Disc;
entry->compatibility = GameDatabase::CompatibilityRating::Unknown;
std::string id;
System::GetGameDetailsFromImage(cdi.get(), &id, &entry->hash);
// try the database first
const GameDatabase::Entry* dentry = GameDatabase::GetEntryForGameDetails(id, entry->hash);
if (dentry)
{
// pull from database
entry->serial = dentry->serial;
entry->title = dentry->title;
entry->genre = dentry->genre;
entry->publisher = dentry->publisher;
entry->developer = dentry->developer;
entry->release_date = dentry->release_date;
entry->min_players = dentry->min_players;
entry->max_players = dentry->max_players;
entry->min_blocks = dentry->min_blocks;
entry->max_blocks = dentry->max_blocks;
entry->supported_controllers = dentry->supported_controllers;
entry->compatibility = dentry->compatibility;
if (!cdi->HasSubImages())
{
for (size_t i = 0; i < dentry->disc_set_serials.size(); i++)
{
if (dentry->disc_set_serials[i] == entry->serial)
{
entry->disc_set_name = dentry->disc_set_name;
entry->disc_set_index = static_cast<s8>(i);
break;
}
}
}
}
else
{
const std::string display_name(FileSystem::GetDisplayNameFromPath(path));
// no game code, so use the filename title
entry->serial = std::move(id);
entry->title = Path::GetFileTitle(display_name);
entry->compatibility = GameDatabase::CompatibilityRating::Unknown;
entry->release_date = 0;
entry->min_players = 0;
entry->max_players = 0;
entry->min_blocks = 0;
entry->max_blocks = 0;
entry->supported_controllers = static_cast<u16>(~0u);
}
// region detection
entry->region = System::GetRegionForImage(cdi.get());
if (cdi->HasSubImages())
{
entry->type = EntryType::Playlist;
std::string image_title(cdi->GetMetadata("title"));
if (!image_title.empty())
entry->title = std::move(image_title);
// get the size of all the subimages
const u32 subimage_count = cdi->GetSubImageCount();
for (u32 i = 1; i < subimage_count; i++)
{
if (!cdi->SwitchSubImage(i, nullptr))
{
Log_ErrorPrintf("Failed to switch to subimage %u in '%s'", i, entry->path.c_str());
continue;
}
entry->uncompressed_size += static_cast<u64>(CDImage::RAW_SECTOR_SIZE) * static_cast<u64>(cdi->GetLBACount());
}
}
return true;
}
bool GameList::PopulateEntryFromPath(const std::string& path, Entry* entry)
{
if (System::IsExeFileName(path))
return GetExeListEntry(path, entry);
if (System::IsPsfFileName(path.c_str()))
return GetPsfListEntry(path, entry);
return GetDiscListEntry(path, entry);
}
bool GameList::GetGameListEntryFromCache(const std::string& path, Entry* entry)
{
auto iter = s_cache_map.find(path);
if (iter == s_cache_map.end())
return false;
*entry = std::move(iter->second);
s_cache_map.erase(iter);
return true;
}
bool GameList::LoadEntriesFromCache(ByteStream* stream)
{
u32 file_signature, file_version;
if (!stream->ReadU32(&file_signature) || !stream->ReadU32(&file_version) ||
file_signature != GAME_LIST_CACHE_SIGNATURE || file_version != GAME_LIST_CACHE_VERSION)
{
Log_WarningPrintf("Game list cache is corrupted");
return false;
}
while (stream->GetPosition() != stream->GetSize())
{
std::string path;
Entry ge;
u8 type;
u8 region;
u8 compatibility_rating;
if (!stream->ReadU8(&type) || !stream->ReadU8(&region) || !stream->ReadSizePrefixedString(&path) ||
!stream->ReadSizePrefixedString(&ge.serial) || !stream->ReadSizePrefixedString(&ge.title) ||
!stream->ReadSizePrefixedString(&ge.disc_set_name) || !stream->ReadSizePrefixedString(&ge.genre) ||
!stream->ReadSizePrefixedString(&ge.publisher) || !stream->ReadSizePrefixedString(&ge.developer) ||
!stream->ReadU64(&ge.hash) || !stream->ReadS64(&ge.file_size) || !stream->ReadU64(&ge.uncompressed_size) ||
!stream->ReadU64(reinterpret_cast<u64*>(&ge.last_modified_time)) || !stream->ReadU64(&ge.release_date) ||
!stream->ReadU16(&ge.supported_controllers) || !stream->ReadU8(&ge.min_players) ||
!stream->ReadU8(&ge.max_players) || !stream->ReadU8(&ge.min_blocks) || !stream->ReadU8(&ge.max_blocks) ||
!stream->ReadS8(&ge.disc_set_index) || !stream->ReadU8(&compatibility_rating) ||
region >= static_cast<u8>(DiscRegion::Count) || type >= static_cast<u8>(EntryType::Count) ||
compatibility_rating >= static_cast<u8>(GameDatabase::CompatibilityRating::Count))
{
Log_WarningPrintf("Game list cache entry is corrupted");
return false;
}
ge.path = path;
ge.region = static_cast<DiscRegion>(region);
ge.type = static_cast<EntryType>(type);
ge.compatibility = static_cast<GameDatabase::CompatibilityRating>(compatibility_rating);
auto iter = s_cache_map.find(ge.path);
if (iter != s_cache_map.end())
iter->second = std::move(ge);
else
s_cache_map.emplace(std::move(path), std::move(ge));
}
return true;
}
bool GameList::WriteEntryToCache(const Entry* entry)
{
bool result = true;
result &= s_cache_write_stream->WriteU8(static_cast<u8>(entry->type));
result &= s_cache_write_stream->WriteU8(static_cast<u8>(entry->region));
result &= s_cache_write_stream->WriteSizePrefixedString(entry->path);
result &= s_cache_write_stream->WriteSizePrefixedString(entry->serial);
result &= s_cache_write_stream->WriteSizePrefixedString(entry->title);
result &= s_cache_write_stream->WriteSizePrefixedString(entry->disc_set_name);
result &= s_cache_write_stream->WriteSizePrefixedString(entry->genre);
result &= s_cache_write_stream->WriteSizePrefixedString(entry->publisher);
result &= s_cache_write_stream->WriteSizePrefixedString(entry->developer);
result &= s_cache_write_stream->WriteU64(entry->hash);
result &= s_cache_write_stream->WriteS64(entry->file_size);
result &= s_cache_write_stream->WriteU64(entry->uncompressed_size);
result &= s_cache_write_stream->WriteU64(entry->last_modified_time);
result &= s_cache_write_stream->WriteU64(entry->release_date);
result &= s_cache_write_stream->WriteU16(entry->supported_controllers);
result &= s_cache_write_stream->WriteU8(entry->min_players);
result &= s_cache_write_stream->WriteU8(entry->max_players);
result &= s_cache_write_stream->WriteU8(entry->min_blocks);
result &= s_cache_write_stream->WriteU8(entry->max_blocks);
result &= s_cache_write_stream->WriteS8(entry->disc_set_index);
result &= s_cache_write_stream->WriteU8(static_cast<u8>(entry->compatibility));
return result;
}
static std::string GameList::GetCacheFilename()
{
return Path::Combine(EmuFolders::Cache, "gamelist.cache");
}
void GameList::LoadCache()
{
std::string filename(GetCacheFilename());
std::unique_ptr<ByteStream> stream =
ByteStream::OpenFile(filename.c_str(), BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
if (!stream)
return;
if (!LoadEntriesFromCache(stream.get()))
{
Log_WarningPrintf("Deleting corrupted cache file '%s'", filename.c_str());
stream.reset();
s_cache_map.clear();
DeleteCacheFile();
return;
}
}
bool GameList::OpenCacheForWriting()
{
const std::string cache_filename(GetCacheFilename());
Assert(!s_cache_write_stream);
s_cache_write_stream = ByteStream::OpenFile(cache_filename.c_str(),
BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_WRITE | BYTESTREAM_OPEN_SEEKABLE);
if (s_cache_write_stream)
{
// check the header
u32 signature, version;
if (s_cache_write_stream->ReadU32(&signature) && signature == GAME_LIST_CACHE_SIGNATURE &&
s_cache_write_stream->ReadU32(&version) && version == GAME_LIST_CACHE_VERSION &&
s_cache_write_stream->SeekToEnd())
{
return true;
}
s_cache_write_stream.reset();
}
Log_InfoPrintf("Creating new game list cache file: '%s'", cache_filename.c_str());
s_cache_write_stream = ByteStream::OpenFile(
cache_filename.c_str(), BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_TRUNCATE | BYTESTREAM_OPEN_WRITE);
if (!s_cache_write_stream)
return false;
// new cache file, write header
if (!s_cache_write_stream->WriteU32(GAME_LIST_CACHE_SIGNATURE) ||
!s_cache_write_stream->WriteU32(GAME_LIST_CACHE_VERSION))
{
Log_ErrorPrintf("Failed to write game list cache header");
s_cache_write_stream.reset();
FileSystem::DeleteFile(cache_filename.c_str());
return false;
}
return true;
}
void GameList::CloseCacheFileStream()
{
if (!s_cache_write_stream)
return;
s_cache_write_stream->Commit();
s_cache_write_stream.reset();
}
void GameList::DeleteCacheFile()
{
Assert(!s_cache_write_stream);
const std::string filename(GetCacheFilename());
if (!FileSystem::FileExists(filename.c_str()))
return;
if (FileSystem::DeleteFile(filename.c_str()))
Log_InfoPrintf("Deleted game list cache '%s'", filename.c_str());
else
Log_WarningPrintf("Failed to delete game list cache '%s'", filename.c_str());
}
static bool IsPathExcluded(const std::vector<std::string>& excluded_paths, const std::string& path)
{
return (std::find(excluded_paths.begin(), excluded_paths.end(), path) != excluded_paths.end());
}
void GameList::ScanDirectory(const char* path, bool recursive, bool only_cache,
const std::vector<std::string>& excluded_paths, const PlayedTimeMap& played_time_map,
ProgressCallback* progress)
{
Log_InfoPrintf("Scanning %s%s", path, recursive ? " (recursively)" : "");
progress->SetFormattedStatusText("Scanning directory '%s'%s...", path, recursive ? " (recursively)" : "");
FileSystem::FindResultsArray files;
FileSystem::FindFiles(path, "*",
recursive ? (FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES | FILESYSTEM_FIND_RECURSIVE) :
(FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES),
&files);
if (files.empty())
return;
progress->PushState();
progress->SetProgressRange(static_cast<u32>(files.size()));
progress->SetProgressValue(0);
u32 files_scanned = 0;
for (FILESYSTEM_FIND_DATA& ffd : files)
{
files_scanned++;
if (progress->IsCancelled() || !GameList::IsScannableFilename(ffd.FileName) ||
IsPathExcluded(excluded_paths, ffd.FileName))
{
continue;
}
std::unique_lock lock(s_mutex);
if (GetEntryForPath(ffd.FileName.c_str()) ||
AddFileFromCache(ffd.FileName, ffd.ModificationTime, played_time_map) || only_cache)
{
continue;
}
progress->SetFormattedStatusText("Scanning '%s'...", FileSystem::GetDisplayNameFromPath(ffd.FileName).c_str());
ScanFile(std::move(ffd.FileName), ffd.ModificationTime, lock, played_time_map);
progress->SetProgressValue(files_scanned);
}
progress->SetProgressValue(files_scanned);
progress->PopState();
}
bool GameList::AddFileFromCache(const std::string& path, std::time_t timestamp, const PlayedTimeMap& played_time_map)
{
Entry entry;
if (!GetGameListEntryFromCache(path, &entry) || entry.last_modified_time != timestamp)
return false;
auto iter = played_time_map.find(entry.serial);
if (iter != played_time_map.end())
{
entry.last_played_time = iter->second.last_played_time;
entry.total_played_time = iter->second.total_played_time;
}
s_entries.push_back(std::move(entry));
return true;
}
bool GameList::ScanFile(std::string path, std::time_t timestamp, std::unique_lock<std::recursive_mutex>& lock,
const PlayedTimeMap& played_time_map)
{
// don't block UI while scanning
lock.unlock();
Log_DevPrintf("Scanning '%s'...", path.c_str());
Entry entry;
if (!PopulateEntryFromPath(path, &entry))
return false;
entry.path = std::move(path);
entry.last_modified_time = timestamp;
if (s_cache_write_stream || OpenCacheForWriting())
{
if (!WriteEntryToCache(&entry))
Log_WarningPrintf("Failed to write entry '%s' to cache", entry.path.c_str());
}
auto iter = played_time_map.find(entry.serial);
if (iter != played_time_map.end())
{
entry.last_played_time = iter->second.last_played_time;
entry.total_played_time = iter->second.total_played_time;
}
lock.lock();
s_entries.push_back(std::move(entry));
return true;
}
std::unique_lock<std::recursive_mutex> GameList::GetLock()
{
return std::unique_lock<std::recursive_mutex>(s_mutex);
}
const GameList::Entry* GameList::GetEntryByIndex(u32 index)
{
return (index < s_entries.size()) ? &s_entries[index] : nullptr;
}
const GameList::Entry* GameList::GetEntryForPath(const char* path)
{
const size_t path_length = std::strlen(path);
for (const Entry& entry : s_entries)
{
if (entry.path.size() == path_length && StringUtil::Strcasecmp(entry.path.c_str(), path) == 0)
return &entry;
}
return nullptr;
}
const GameList::Entry* GameList::GetEntryBySerial(std::string_view serial)
{
for (const Entry& entry : s_entries)
{
if (entry.serial.length() == serial.length() &&
StringUtil::Strncasecmp(entry.serial.c_str(), serial.data(), serial.length()) == 0)
{
return &entry;
}
}
return nullptr;
}
const GameList::Entry* GameList::GetEntryBySerialAndHash(std::string_view serial, u64 hash)
{
for (const Entry& entry : s_entries)
{
if (entry.serial == serial && entry.hash == hash)
return &entry;
}
return nullptr;
}
std::vector<const GameList::Entry*> GameList::GetDiscSetMembers(std::string_view disc_set_name)
{
std::vector<const Entry*> ret;
for (const Entry& entry : s_entries)
{
if (/*!entry.disc_set_member || */ disc_set_name != entry.disc_set_name)
continue;
ret.push_back(&entry);
}
return ret;
}
u32 GameList::GetEntryCount()
{
return static_cast<u32>(s_entries.size());
}
void GameList::Refresh(bool invalidate_cache, bool only_cache, ProgressCallback* progress /* = nullptr */)
{
s_game_list_loaded = true;
if (!progress)
progress = ProgressCallback::NullProgressCallback;
if (invalidate_cache)
DeleteCacheFile();
else
LoadCache();
// don't delete the old entries, since the frontend might still access them
std::vector<Entry> old_entries;
{
std::unique_lock lock(s_mutex);
old_entries.swap(s_entries);
}
const std::vector<std::string> excluded_paths(Host::GetBaseStringListSetting("GameList", "ExcludedPaths"));
const std::vector<std::string> dirs(Host::GetBaseStringListSetting("GameList", "Paths"));
std::vector<std::string> recursive_dirs(Host::GetBaseStringListSetting("GameList", "RecursivePaths"));
const PlayedTimeMap played_time(LoadPlayedTimeMap(GetPlayedTimeFile()));
#ifdef __ANDROID__
recursive_dirs.push_back(Path::Combine(EmuFolders::DataRoot, "games"));
#endif
if (!dirs.empty() || !recursive_dirs.empty())
{
progress->SetProgressRange(static_cast<u32>(dirs.size() + recursive_dirs.size()));
progress->SetProgressValue(0);
// we manually count it here, because otherwise pop state updates it itself
int directory_counter = 0;
for (const std::string& dir : dirs)
{
if (progress->IsCancelled())
break;
ScanDirectory(dir.c_str(), false, only_cache, excluded_paths, played_time, progress);
progress->SetProgressValue(++directory_counter);
}
for (const std::string& dir : recursive_dirs)
{
if (progress->IsCancelled())
break;
ScanDirectory(dir.c_str(), true, only_cache, excluded_paths, played_time, progress);
progress->SetProgressValue(++directory_counter);
}
}
// don't need unused cache entries
CloseCacheFileStream();
s_cache_map.clear();
}
std::string GameList::GetCoverImagePathForEntry(const Entry* entry)
{
return GetCoverImagePath(entry->path, entry->serial, entry->title);
}
static std::string GetFullCoverPath(const std::string_view& filename, const std::string_view& extension)
{
return fmt::format("{}" FS_OSPATH_SEPARATOR_STR "{}.{}", EmuFolders::Covers, filename, extension);
}
std::string GameList::GetCoverImagePath(const std::string& path, const std::string& serial, const std::string& title)
{
static constexpr const std::array extensions = {"jpg", "jpeg", "png", "webp"};
for (const char* extension : extensions)
{
// Prioritize lookup by serial (Most specific)
if (!serial.empty())
{
const std::string cover_path(GetFullCoverPath(serial, extension));
if (FileSystem::FileExists(cover_path.c_str()))
return cover_path;
}
// Try file title (for modded games or specific like above)
const std::string_view file_title(Path::GetFileTitle(path));
if (!file_title.empty() && title != file_title)
{
const std::string cover_path(GetFullCoverPath(file_title, extension));
if (FileSystem::FileExists(cover_path.c_str()))
return cover_path;
}
// Last resort, check the game title
if (!title.empty())
{
const std::string cover_path(GetFullCoverPath(title, extension));
if (FileSystem::FileExists(cover_path.c_str()))
return cover_path;
}
}
return {};
}
std::string GameList::GetNewCoverImagePathForEntry(const Entry* entry, const char* new_filename, bool use_serial)
{
const char* extension = std::strrchr(new_filename, '.');
if (!extension)
return {};
std::string existing_filename = GetCoverImagePathForEntry(entry);
if (!existing_filename.empty())
{
std::string::size_type pos = existing_filename.rfind('.');
if (pos != std::string::npos && existing_filename.compare(pos, std::strlen(extension), extension) == 0)
return existing_filename;
}
// Check for illegal characters, use serial instead.
const std::string sanitized_name(Path::SanitizeFileName(entry->title));
std::string name;
if (sanitized_name != entry->title || use_serial)
name = fmt::format("{}{}", entry->serial, extension);
else
name = fmt::format("{}{}", entry->title, extension);
return Path::Combine(EmuFolders::Covers, Path::SanitizeFileName(name));
}
size_t GameList::Entry::GetReleaseDateString(char* buffer, size_t buffer_size) const
{
if (release_date == 0)
return StringUtil::Strlcpy(buffer, "Unknown", buffer_size);
std::time_t date_as_time = static_cast<std::time_t>(release_date);
#ifdef _WIN32
tm date_tm = {};
gmtime_s(&date_tm, &date_as_time);
#else
tm date_tm = {};
gmtime_r(&date_as_time, &date_tm);
#endif
return std::strftime(buffer, buffer_size, "%d %B %Y", &date_tm);
}
std::string GameList::GetPlayedTimeFile()
{
return Path::Combine(EmuFolders::DataRoot, "playtime.dat");
}
bool GameList::ParsePlayedTimeLine(char* line, std::string& serial, PlayedTimeEntry& entry)
{
size_t len = std::strlen(line);
if (len != (PLAYED_TIME_LINE_LENGTH + 1)) // \n
{
Log_WarningPrintf("Malformed line: '%s'", line);
return false;
}
const std::string_view serial_tok(StringUtil::StripWhitespace(std::string_view(line, PLAYED_TIME_SERIAL_LENGTH)));
const std::string_view total_played_time_tok(
StringUtil::StripWhitespace(std::string_view(line + PLAYED_TIME_SERIAL_LENGTH + 1, PLAYED_TIME_LAST_TIME_LENGTH)));
const std::string_view last_played_time_tok(StringUtil::StripWhitespace(std::string_view(
line + PLAYED_TIME_SERIAL_LENGTH + 1 + PLAYED_TIME_LAST_TIME_LENGTH + 1, PLAYED_TIME_TOTAL_TIME_LENGTH)));
const std::optional<u64> total_played_time(StringUtil::FromChars<u64>(total_played_time_tok));
const std::optional<u64> last_played_time(StringUtil::FromChars<u64>(last_played_time_tok));
if (serial_tok.empty() || !last_played_time.has_value() || !total_played_time.has_value())
{
Log_WarningPrintf("Malformed line: '%s'", line);
return false;
}
serial = serial_tok;
entry.last_played_time = static_cast<std::time_t>(last_played_time.value());
entry.total_played_time = static_cast<std::time_t>(total_played_time.value());
return true;
}
std::string GameList::MakePlayedTimeLine(const std::string& serial, const PlayedTimeEntry& entry)
{
return fmt::format("{:<{}} {:<{}} {:<{}}\n", serial, static_cast<unsigned>(PLAYED_TIME_SERIAL_LENGTH),
entry.total_played_time, static_cast<unsigned>(PLAYED_TIME_TOTAL_TIME_LENGTH),
entry.last_played_time, static_cast<unsigned>(PLAYED_TIME_LAST_TIME_LENGTH));
}
GameList::PlayedTimeMap GameList::LoadPlayedTimeMap(const std::string& path)
{
PlayedTimeMap ret;
// Use write mode here, even though we're not writing, so we can lock the file from other updates.
auto fp = FileSystem::OpenManagedCFile(path.c_str(), "r+b");
#ifdef _WIN32
// On Windows, the file is implicitly locked.
while (!fp && GetLastError() == ERROR_SHARING_VIOLATION)
{
Sleep(10);
fp = FileSystem::OpenManagedCFile(path.c_str(), "r+b");
}
#endif
if (fp)
{
#ifndef _WIN32
FileSystem::POSIXLock flock(fp.get());
#endif
char line[256];
while (std::fgets(line, sizeof(line), fp.get()))
{
std::string serial;
PlayedTimeEntry entry;
if (!ParsePlayedTimeLine(line, serial, entry))
continue;
if (ret.find(serial) != ret.end())
{
Log_WarningPrintf("Duplicate entry: '%s'", serial.c_str());
continue;
}
ret.emplace(std::move(serial), entry);
}
}
return ret;
}
GameList::PlayedTimeEntry GameList::UpdatePlayedTimeFile(const std::string& path, const std::string& serial,
std::time_t last_time, std::time_t add_time)
{
const PlayedTimeEntry new_entry{last_time, add_time};
auto fp = FileSystem::OpenManagedCFile(path.c_str(), "r+b");
#ifdef _WIN32
// On Windows, the file is implicitly locked.
while (!fp && GetLastError() == ERROR_SHARING_VIOLATION)
{
Sleep(10);
fp = FileSystem::OpenManagedCFile(path.c_str(), "r+b");
}
#endif
// Doesn't exist? Create it.
if (!fp && errno == ENOENT)
fp = FileSystem::OpenManagedCFile(path.c_str(), "w+b");
if (!fp)
{
Log_ErrorPrintf("Failed to open '%s' for update.", path.c_str());
return new_entry;
}
#ifndef _WIN32
FileSystem::POSIXLock flock(fp.get());
#endif
for (;;)
{
char line[256];
const s64 line_pos = FileSystem::FTell64(fp.get());
if (!std::fgets(line, sizeof(line), fp.get()))
break;
std::string line_serial;
PlayedTimeEntry line_entry;
if (!ParsePlayedTimeLine(line, line_serial, line_entry))
continue;
if (line_serial != serial)
continue;
// found it!
line_entry.last_played_time = (last_time != 0) ? last_time : 0;
line_entry.total_played_time = (last_time != 0) ? (line_entry.total_played_time + add_time) : 0;
std::string new_line(MakePlayedTimeLine(serial, line_entry));
if (FileSystem::FSeek64(fp.get(), line_pos, SEEK_SET) != 0 ||
std::fwrite(new_line.data(), new_line.length(), 1, fp.get()) != 1)
{
Log_ErrorPrintf("Failed to update '%s'.", path.c_str());
}
return line_entry;
}
if (last_time != 0)
{
// new entry.
std::string new_line(MakePlayedTimeLine(serial, new_entry));
if (FileSystem::FSeek64(fp.get(), 0, SEEK_END) != 0 ||
std::fwrite(new_line.data(), new_line.length(), 1, fp.get()) != 1)
{
Log_ErrorPrintf("Failed to write '%s'.", path.c_str());
}
}
return new_entry;
}
void GameList::AddPlayedTimeForSerial(const std::string& serial, std::time_t last_time, std::time_t add_time)
{
if (serial.empty())
return;
const PlayedTimeEntry pt(UpdatePlayedTimeFile(GetPlayedTimeFile(), serial, last_time, add_time));
Log_VerbosePrintf("Add %u seconds play time to %s -> now %u", static_cast<unsigned>(add_time), serial.c_str(),
static_cast<unsigned>(pt.total_played_time));
std::unique_lock<std::recursive_mutex> lock(s_mutex);
for (GameList::Entry& entry : s_entries)
{
if (entry.serial != serial)
continue;
entry.last_played_time = pt.last_played_time;
entry.total_played_time = pt.total_played_time;
}
}
void GameList::ClearPlayedTimeForSerial(const std::string& serial)
{
if (serial.empty())
return;
UpdatePlayedTimeFile(GetPlayedTimeFile(), serial, 0, 0);
std::unique_lock<std::recursive_mutex> lock(s_mutex);
for (GameList::Entry& entry : s_entries)
{
if (entry.serial != serial)
continue;
entry.last_played_time = 0;
entry.total_played_time = 0;
}
}
std::time_t GameList::GetCachedPlayedTimeForSerial(const std::string& serial)
{
if (serial.empty())
return 0;
std::unique_lock<std::recursive_mutex> lock(s_mutex);
for (GameList::Entry& entry : s_entries)
{
if (entry.serial == serial)
return entry.total_played_time;
}
return 0;
}
TinyString GameList::FormatTimestamp(std::time_t timestamp)
{
TinyString ret;
if (timestamp == 0)
{
ret = TRANSLATE("GameList", "Never");
}
else
{
struct tm ctime = {};
struct tm ttime = {};
const std::time_t ctimestamp = std::time(nullptr);
#ifdef _MSC_VER
localtime_s(&ctime, &ctimestamp);
localtime_s(&ttime, &timestamp);
#else
localtime_r(&ctimestamp, &ctime);
localtime_r(&timestamp, &ttime);
#endif
if (ctime.tm_year == ttime.tm_year && ctime.tm_yday == ttime.tm_yday)
{
ret = TRANSLATE("GameList", "Today");
}
else if ((ctime.tm_year == ttime.tm_year && ctime.tm_yday == (ttime.tm_yday + 1)) ||
(ctime.tm_yday == 0 && (ctime.tm_year - 1) == ttime.tm_year))
{
ret = TRANSLATE("GameList", "Yesterday");
}
else
{
char buf[128];
std::strftime(buf, std::size(buf), "%x", &ttime);
ret.assign(buf);
}
}
return ret;
}
TinyString GameList::FormatTimespan(std::time_t timespan, bool long_format)
{
const u32 hours = static_cast<u32>(timespan / 3600);
const u32 minutes = static_cast<u32>((timespan % 3600) / 60);
const u32 seconds = static_cast<u32>((timespan % 3600) % 60);
TinyString ret;
if (!long_format)
{
if (hours >= 100)
ret.format(TRANSLATE_FS("GameList", "{}h {}m"), hours, minutes);
else if (hours > 0)
ret.format(TRANSLATE_FS("GameList", "{}h {}m {}s"), hours, minutes, seconds);
else if (minutes > 0)
ret.format(TRANSLATE_FS("GameList", "{}m {}s"), minutes, seconds);
else if (seconds > 0)
ret.format(TRANSLATE_FS("GameList", "{}s"), seconds);
else
ret = TRANSLATE_SV("GameList", "None");
}
else
{
if (hours > 0)
ret.format(TRANSLATE_FS("GameList", "{} hours"), hours);
else
ret.format(TRANSLATE_FS("GameList", "{} minutes"), minutes);
}
return ret;
}
std::vector<std::pair<std::string, const GameList::Entry*>>
GameList::GetMatchingEntriesForSerial(const std::span<const std::string> serials)
{
std::vector<std::pair<std::string, const GameList::Entry*>> ret;
ret.reserve(serials.size());
for (const std::string& serial : serials)
{
const Entry* matching_entry = nullptr;
bool has_multiple_entries = false;
for (const Entry& entry : s_entries)
{
if (entry.serial != serial)
continue;
if (!matching_entry)
matching_entry = &entry;
else
has_multiple_entries = true;
}
if (!matching_entry)
continue;
if (!has_multiple_entries)
{
ret.emplace_back(matching_entry->title, matching_entry);
continue;
}
// Have to add all matching files.
for (const Entry& entry : s_entries)
{
if (entry.serial != serial)
continue;
ret.emplace_back(Path::GetFileName(entry.path), &entry);
}
}
return ret;
}
bool GameList::DownloadCovers(const std::vector<std::string>& url_templates, bool use_serial,
ProgressCallback* progress, std::function<void(const Entry*, std::string)> save_callback)
{
if (!progress)
progress = ProgressCallback::NullProgressCallback;
bool has_title = false;
bool has_file_title = false;
bool has_serial = false;
for (const std::string& url_template : url_templates)
{
if (!has_title && url_template.find("${title}") != std::string::npos)
has_title = true;
if (!has_file_title && url_template.find("${filetitle}") != std::string::npos)
has_file_title = true;
if (!has_serial && url_template.find("${serial}") != std::string::npos)
has_serial = true;
}
if (!has_title && !has_file_title && !has_serial)
{
progress->DisplayError("URL template must contain at least one of ${title}, ${filetitle}, or ${serial}.");
return false;
}
std::vector<std::pair<std::string, std::string>> download_urls;
{
std::unique_lock lock(s_mutex);
for (const GameList::Entry& entry : s_entries)
{
const std::string existing_path(GetCoverImagePathForEntry(&entry));
if (!existing_path.empty())
continue;
for (const std::string& url_template : url_templates)
{
std::string url(url_template);
if (has_title)
StringUtil::ReplaceAll(&url, "${title}", HTTPDownloader::URLEncode(entry.title));
if (has_file_title)
{
std::string display_name(FileSystem::GetDisplayNameFromPath(entry.path));
StringUtil::ReplaceAll(&url, "${filetitle}", HTTPDownloader::URLEncode(Path::GetFileTitle(display_name)));
}
if (has_serial)
StringUtil::ReplaceAll(&url, "${serial}", HTTPDownloader::URLEncode(entry.serial));
download_urls.emplace_back(entry.path, std::move(url));
}
}
}
if (download_urls.empty())
{
progress->DisplayError("No URLs to download enumerated.");
return false;
}
std::unique_ptr<HTTPDownloader> downloader(HTTPDownloader::Create(Host::GetHTTPUserAgent()));
if (!downloader)
{
progress->DisplayError("Failed to create HTTP downloader.");
return false;
}
progress->SetCancellable(true);
progress->SetProgressRange(static_cast<u32>(download_urls.size()));
for (auto& [entry_path, url] : download_urls)
{
if (progress->IsCancelled())
break;
// make sure it didn't get done already
{
std::unique_lock lock(s_mutex);
const GameList::Entry* entry = GetEntryForPath(entry_path.c_str());
if (!entry || !GetCoverImagePathForEntry(entry).empty())
{
progress->IncrementProgressValue();
continue;
}
progress->SetFormattedStatusText("Downloading cover for %s...", entry->title.c_str());
}
// we could actually do a few in parallel here...
std::string filename(HTTPDownloader::URLDecode(url));
downloader->CreateRequest(
std::move(url), [use_serial, &save_callback, entry_path = std::move(entry_path), filename = std::move(filename)](
s32 status_code, const std::string& content_type, HTTPDownloader::Request::Data data) {
if (status_code != HTTPDownloader::HTTP_STATUS_OK || data.empty())
return;
std::unique_lock lock(s_mutex);
const GameList::Entry* entry = GetEntryForPath(entry_path.c_str());
if (!entry || !GetCoverImagePathForEntry(entry).empty())
return;
// prefer the content type from the response for the extension
// otherwise, if it's missing, and the request didn't have an extension.. fall back to jpegs.
std::string template_filename;
std::string content_type_extension(HTTPDownloader::GetExtensionForContentType(content_type));
// don't treat the domain name as an extension..
const std::string::size_type last_slash = filename.find('/');
const std::string::size_type last_dot = filename.find('.');
if (!content_type_extension.empty())
template_filename = fmt::format("cover.{}", content_type_extension);
else if (last_slash != std::string::npos && last_dot != std::string::npos && last_dot > last_slash)
template_filename = Path::GetFileName(filename);
else
template_filename = "cover.jpg";
std::string write_path(GetNewCoverImagePathForEntry(entry, template_filename.c_str(), use_serial));
if (write_path.empty())
return;
if (FileSystem::WriteBinaryFile(write_path.c_str(), data.data(), data.size()) && save_callback)
save_callback(entry, std::move(write_path));
});
downloader->WaitForAllRequests();
progress->IncrementProgressValue();
}
return true;
}