Duckstation/src/core/playstation_mouse.cpp

226 lines
6.5 KiB
C++

// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "playstation_mouse.h"
#include "gpu.h"
#include "host.h"
#include "system.h"
#include "util/state_wrapper.h"
#include "common/assert.h"
#include "common/log.h"
#include "IconsPromptFont.h"
#include <array>
Log_SetChannel(PlayStationMouse);
static constexpr std::array<u8, static_cast<size_t>(PlayStationMouse::Binding::ButtonCount)> s_button_indices = {
{11, 10}};
PlayStationMouse::PlayStationMouse(u32 index) : Controller(index)
{
}
PlayStationMouse::~PlayStationMouse() = default;
ControllerType PlayStationMouse::GetType() const
{
return ControllerType::PlayStationMouse;
}
void PlayStationMouse::Reset()
{
m_transfer_state = TransferState::Idle;
}
bool PlayStationMouse::DoState(StateWrapper& sw, bool apply_input_state)
{
if (!Controller::DoState(sw, apply_input_state))
return false;
u16 button_state = m_button_state;
float delta_x = m_delta_x;
float delta_y = m_delta_y;
sw.Do(&button_state);
if (sw.GetVersion() >= 60)
{
sw.Do(&delta_x);
sw.Do(&delta_y);
}
else
{
u8 dummy = 0;
sw.Do(&dummy);
sw.Do(&dummy);
}
if (apply_input_state)
{
m_button_state = button_state;
m_delta_x = delta_x;
m_delta_y = delta_y;
}
sw.Do(&m_transfer_state);
return true;
}
float PlayStationMouse::GetBindState(u32 index) const
{
if (index >= s_button_indices.size())
return 0.0f;
const u32 bit = s_button_indices[index];
return static_cast<float>(((m_button_state >> bit) & 1u) ^ 1u);
}
void PlayStationMouse::SetBindState(u32 index, float value)
{
if (index >= s_button_indices.size())
{
if (index == static_cast<u32>(Binding::PointerX))
m_delta_x += value;
else if (index == static_cast<u32>(Binding::PointerY))
m_delta_y += value;
return;
}
if (value >= 0.5f)
m_button_state &= ~(u16(1) << s_button_indices[index]);
else
m_button_state |= u16(1) << s_button_indices[index];
}
void PlayStationMouse::ResetTransferState()
{
m_transfer_state = TransferState::Idle;
}
bool PlayStationMouse::Transfer(const u8 data_in, u8* data_out)
{
static constexpr u16 ID = 0x5A12;
switch (m_transfer_state)
{
case TransferState::Idle:
{
*data_out = 0xFF;
if (data_in == 0x01)
{
m_transfer_state = TransferState::Ready;
return true;
}
return false;
}
case TransferState::Ready:
{
if (data_in == 0x42)
{
*data_out = Truncate8(ID);
m_transfer_state = TransferState::IDMSB;
return true;
}
*data_out = 0xFF;
return false;
}
case TransferState::IDMSB:
{
*data_out = Truncate8(ID >> 8);
m_transfer_state = TransferState::ButtonsLSB;
return true;
}
case TransferState::ButtonsLSB:
{
*data_out = Truncate8(m_button_state);
m_transfer_state = TransferState::ButtonsMSB;
return true;
}
case TransferState::ButtonsMSB:
{
*data_out = Truncate8(m_button_state >> 8);
m_transfer_state = TransferState::DeltaX;
return true;
}
case TransferState::DeltaX:
{
const float delta_x =
std::clamp(std::floor(m_delta_x * m_sensitivity_x), static_cast<float>(std::numeric_limits<s8>::min()),
static_cast<float>(std::numeric_limits<s8>::max()));
m_delta_x -= delta_x / m_sensitivity_x;
*data_out = static_cast<s8>(delta_x);
m_transfer_state = TransferState::DeltaY;
return true;
}
case TransferState::DeltaY:
{
const float delta_y =
std::clamp(std::floor(m_delta_y * m_sensitivity_y), static_cast<float>(std::numeric_limits<s8>::min()),
static_cast<float>(std::numeric_limits<s8>::max()));
m_delta_y -= delta_y / m_sensitivity_x;
*data_out = static_cast<s8>(delta_y);
m_transfer_state = TransferState::Idle;
return false;
}
default:
{
UnreachableCode();
}
}
}
void PlayStationMouse::LoadSettings(SettingsInterface& si, const char* section)
{
Controller::LoadSettings(si, section);
m_sensitivity_x = si.GetFloatValue(section, "SensitivityX", 1.0f);
m_sensitivity_y = si.GetFloatValue(section, "SensitivityY", 1.0f);
}
std::unique_ptr<PlayStationMouse> PlayStationMouse::Create(u32 index)
{
return std::make_unique<PlayStationMouse>(index);
}
static const Controller::ControllerBindingInfo s_binding_info[] = {
#define BUTTON(name, display_name, icon_name, button, genb) \
{ \
name, display_name, icon_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb \
}
// clang-format off
{ "Pointer", TRANSLATE_NOOP("PlaystationMouse", "Pointer"), ICON_PF_MOUSE_ANY, static_cast<u32>(PlayStationMouse::Binding::PointerX), InputBindingInfo::Type::Pointer, GenericInputBinding::Unknown },
BUTTON("Left", TRANSLATE_NOOP("PlayStationMouse", "Left Button"), ICON_PF_MOUSE_BUTTON_1, PlayStationMouse::Binding::Left, GenericInputBinding::Cross),
BUTTON("Right", TRANSLATE_NOOP("PlayStationMouse", "Right Button"), ICON_PF_MOUSE_BUTTON_2, PlayStationMouse::Binding::Right, GenericInputBinding::Circle),
// clang-format on
#undef BUTTON
};
static const SettingInfo s_settings[] = {
{SettingInfo::Type::Float, "SensitivityX", TRANSLATE_NOOP("PlayStationMouse", "Horizontal Sensitivity"),
TRANSLATE_NOOP("PlayStationMouse", "Adjusts the correspondance between physical and virtual mouse movement."), "1.0",
"0.01", "2.0", "0.01", "%.0f", nullptr, 100.0f},
{SettingInfo::Type::Float, "SensitivityY", TRANSLATE_NOOP("PlayStationMouse", "Vertical Sensitivity"),
TRANSLATE_NOOP("PlayStationMouse", "Adjusts the correspondance between physical and virtual mouse movement."), "1.0",
"0.01", "2.0", "0.01", "%.0f", nullptr, 100.0f},
};
const Controller::ControllerInfo PlayStationMouse::INFO = {ControllerType::PlayStationMouse,
"PlayStationMouse",
TRANSLATE_NOOP("ControllerType", "PlayStation Mouse"),
ICON_PF_MOUSE,
s_binding_info,
s_settings,
Controller::VibrationCapabilities::NoVibration};