mirror of
https://github.com/RetroDECK/Duckstation.git
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287 lines
10 KiB
C++
287 lines
10 KiB
C++
#pragma once
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#include "common/event.h"
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#include "core/host_interface.h"
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#include "core/system.h"
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#include "frontend-common/common_host_interface.h"
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#include "frontend-common/game_list.h"
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#include "qtutils.h"
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#include <QtCore/QByteArray>
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#include <QtCore/QObject>
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#include <QtCore/QSettings>
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#include <QtCore/QString>
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#include <QtCore/QThread>
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#include <atomic>
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#include <functional>
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#include <map>
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#include <memory>
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#include <mutex>
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#include <utility>
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#include <vector>
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class ByteStream;
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class QActionGroup;
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class QEventLoop;
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class QMenu;
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class QWidget;
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class QTimer;
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class QTranslator;
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class INISettingsInterface;
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class MainWindow;
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class QtDisplayWidget;
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Q_DECLARE_METATYPE(std::shared_ptr<const SystemBootParameters>);
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Q_DECLARE_METATYPE(const GameListEntry*);
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Q_DECLARE_METATYPE(GPURenderer);
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class QtHostInterface final : public QObject, public CommonHostInterface
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{
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Q_OBJECT
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public:
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explicit QtHostInterface(QObject* parent = nullptr);
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~QtHostInterface();
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ALWAYS_INLINE static QtHostInterface* GetInstance() { return static_cast<QtHostInterface*>(g_host_interface); }
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const char* GetFrontendName() const override;
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bool Initialize() override;
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void Shutdown() override;
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public Q_SLOTS:
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void ReportError(const char* message) override;
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void ReportMessage(const char* message) override;
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void ReportDebuggerMessage(const char* message) override;
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bool ConfirmMessage(const char* message) override;
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public:
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/// Thread-safe settings access.
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void SetBoolSettingValue(const char* section, const char* key, bool value);
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void SetIntSettingValue(const char* section, const char* key, int value);
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void SetFloatSettingValue(const char* section, const char* key, float value);
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void SetStringSettingValue(const char* section, const char* key, const char* value);
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void SetStringListSettingValue(const char* section, const char* key, const std::vector<std::string>& values);
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void RemoveSettingValue(const char* section, const char* key);
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TinyString TranslateString(const char* context, const char* str, const char* disambiguation = nullptr,
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int n = -1) const override;
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std::string TranslateStdString(const char* context, const char* str, const char* disambiguation = nullptr,
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int n = -1) const override;
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bool RequestRenderWindowSize(s32 new_window_width, s32 new_window_height) override;
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void* GetTopLevelWindowHandle() const override;
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ALWAYS_INLINE const GameList* getGameList() const { return m_game_list.get(); }
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ALWAYS_INLINE GameList* getGameList() { return m_game_list.get(); }
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void refreshGameList(bool invalidate_cache = false, bool invalidate_database = false);
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ALWAYS_INLINE const HotkeyInfoList& getHotkeyInfoList() const { return GetHotkeyInfoList(); }
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ALWAYS_INLINE ControllerInterface* getControllerInterface() const { return GetControllerInterface(); }
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ALWAYS_INLINE bool inBatchMode() const { return InBatchMode(); }
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ALWAYS_INLINE void requestExit() { RequestExit(); }
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ALWAYS_INLINE bool isOnWorkerThread() const { return QThread::currentThread() == m_worker_thread; }
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ALWAYS_INLINE MainWindow* getMainWindow() const { return m_main_window; }
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void setMainWindow(MainWindow* window);
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HostDisplay* createHostDisplay();
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void populateSaveStateMenus(const char* game_code, QMenu* load_menu, QMenu* save_menu);
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/// Fills menu with save state info and handlers.
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void populateGameListContextMenu(const GameListEntry* entry, QWidget* parent_window, QMenu* menu);
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/// Fills menu with the current playlist entries. The disc index is marked as checked.
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void populateChangeDiscSubImageMenu(QMenu* menu, QActionGroup* action_group);
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/// Fills menu with the current cheat options.
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void populateCheatsMenu(QMenu* menu);
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ALWAYS_INLINE QString getSavePathForInputProfile(const QString& name) const
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{
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return QString::fromStdString(GetSavePathForInputProfile(name.toUtf8().constData()));
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}
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ALWAYS_INLINE InputProfileList getInputProfileList() const { return GetInputProfileList(); }
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void saveInputProfile(const QString& profile_path);
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/// Returns a path relative to the user directory.
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QString getUserDirectoryRelativePath(const QString& arg) const;
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/// Returns a path relative to the application directory (for system files).
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QString getProgramDirectoryRelativePath(const QString& arg) const;
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/// Returns a list of supported languages and codes (suffixes for translation files).
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static std::vector<std::pair<QString, QString>> getAvailableLanguageList();
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/// Returns program directory as a QString.
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QString getProgramDirectory() const;
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Q_SIGNALS:
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void errorReported(const QString& message);
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void messageReported(const QString& message);
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void debuggerMessageReported(const QString& message);
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bool messageConfirmed(const QString& message);
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void emulationStarting();
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void emulationStarted();
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void emulationStopped();
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void emulationPaused(bool paused);
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void stateSaved(const QString& game_code, bool global, qint32 slot);
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void gameListRefreshed();
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QtDisplayWidget* createDisplayRequested(QThread* worker_thread, bool fullscreen, bool render_to_main);
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QtDisplayWidget* updateDisplayRequested(QThread* worker_thread, bool fullscreen, bool render_to_main);
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void displaySizeRequested(qint32 width, qint32 height);
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void focusDisplayWidgetRequested();
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void destroyDisplayRequested();
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void systemPerformanceCountersUpdated(float speed, float fps, float vps, float avg_frame_time, float worst_frame_time,
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GPURenderer renderer, quint32 render_width, quint32 render_height,
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bool render_interlaced);
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void runningGameChanged(const QString& filename, const QString& game_code, const QString& game_title);
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void exitRequested();
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void inputProfileLoaded();
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void mouseModeRequested(bool relative, bool hide_cursor);
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void achievementsLoaded(quint32 id, const QString& game_info_string, quint32 total, quint32 points);
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public Q_SLOTS:
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void setDefaultSettings();
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void applySettings(bool display_osd_messages = false);
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void updateInputMap();
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void applyInputProfile(const QString& profile_path);
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void bootSystem(std::shared_ptr<const SystemBootParameters> params);
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void resumeSystemFromState(const QString& filename, bool boot_on_failure);
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void resumeSystemFromMostRecentState();
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void powerOffSystem();
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void powerOffSystemWithoutSaving();
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void synchronousPowerOffSystem();
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void resetSystem();
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void pauseSystem(bool paused, bool wait_until_paused = false);
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void changeDisc(const QString& new_disc_filename);
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void changeDiscFromPlaylist(quint32 index);
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void loadState(const QString& filename);
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void loadState(bool global, qint32 slot);
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void saveState(bool global, qint32 slot, bool block_until_done = false);
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void setAudioOutputVolume(int volume, int fast_forward_volume);
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void setAudioOutputMuted(bool muted);
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void startDumpingAudio();
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void stopDumpingAudio();
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void singleStepCPU();
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void dumpRAM(const QString& filename);
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void dumpVRAM(const QString& filename);
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void dumpSPURAM(const QString& filename);
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void saveScreenshot();
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void redrawDisplayWindow();
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void toggleFullscreen();
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void loadCheatList(const QString& filename);
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void setCheatEnabled(quint32 index, bool enabled);
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void applyCheat(quint32 index);
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void reloadPostProcessingShaders();
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void requestRenderWindowScale(qreal scale);
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void executeOnEmulationThread(std::function<void()> callback, bool wait = false);
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void OnAchievementsRefreshed() override;
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private Q_SLOTS:
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void doStopThread();
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void onDisplayWindowMouseMoveEvent(int x, int y);
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void onDisplayWindowMouseButtonEvent(int button, bool pressed);
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void onDisplayWindowMouseWheelEvent(const QPoint& delta_angle);
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void onDisplayWindowResized(int width, int height);
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void onDisplayWindowFocused();
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void onDisplayWindowKeyEvent(int key, int mods, bool pressed);
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void doBackgroundControllerPoll();
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void doSaveSettings();
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protected:
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bool AcquireHostDisplay() override;
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void ReleaseHostDisplay() override;
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bool IsFullscreen() const override;
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bool SetFullscreen(bool enabled) override;
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void RequestExit() override;
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std::optional<HostKeyCode> GetHostKeyCode(const std::string_view key_code) const override;
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void OnSystemCreated() override;
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void OnSystemPaused(bool paused) override;
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void OnSystemDestroyed() override;
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void OnSystemPerformanceCountersUpdated() override;
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void OnRunningGameChanged(const std::string& path, CDImage* image, const std::string& game_code,
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const std::string& game_title) override;
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void OnSystemStateSaved(bool global, s32 slot) override;
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void SetDefaultSettings(SettingsInterface& si) override;
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void ApplySettings(bool display_osd_messages) override;
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void SetMouseMode(bool relative, bool hide_cursor) override;
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void RunLater(std::function<void()> func) override;
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private:
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enum : u32
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{
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BACKGROUND_CONTROLLER_POLLING_INTERVAL =
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100, /// Interval at which the controllers are polled when the system is not active.
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SETTINGS_SAVE_DELAY = 1000,
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/// Crappy solution to the Qt indices being massive.
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IMGUI_KEY_MASK = 511,
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};
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using InputButtonHandler = std::function<void(bool)>;
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using InputAxisHandler = std::function<void(float)>;
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class Thread : public QThread
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{
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public:
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Thread(QtHostInterface* parent);
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~Thread();
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void setInitResult(bool result);
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bool waitForInit();
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protected:
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void run() override;
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private:
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QtHostInterface* m_parent;
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std::atomic_bool m_init_result{false};
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Common::Event m_init_event;
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};
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void createBackgroundControllerPollTimer();
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void destroyBackgroundControllerPollTimer();
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void startBackgroundControllerPollTimer();
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void stopBackgroundControllerPollTimer();
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void setImGuiFont();
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void setImGuiKeyMap();
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void createThread();
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void stopThread();
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void threadEntryPoint();
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bool initializeOnThread();
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void shutdownOnThread();
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void installTranslator();
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void renderDisplay();
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void connectDisplaySignals(QtDisplayWidget* widget);
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void updateDisplayState();
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void queueSettingsSave();
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void wakeThread();
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MainWindow* m_main_window = nullptr;
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QThread* m_original_thread = nullptr;
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Thread* m_worker_thread = nullptr;
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QEventLoop* m_worker_thread_event_loop = nullptr;
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Common::Event m_worker_thread_sync_execute_done;
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std::atomic_bool m_shutdown_flag{false};
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QTimer* m_background_controller_polling_timer = nullptr;
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std::unique_ptr<QTimer> m_settings_save_timer;
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bool m_is_rendering_to_main = false;
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bool m_is_fullscreen = false;
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bool m_is_exclusive_fullscreen = false;
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bool m_lost_exclusive_fullscreen = false;
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};
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