Duckstation/src/duckstation-libretro/libretro_d3d11_host_display.h
Connor McLaughlin 627a3109b3 libretro: Re-query hardware render interface after AV system info change
I suspect the frontend is supposed to call context_reset/destroy here,
but it's not for whatever reason, and this works around it.
2020-11-26 01:34:12 +10:00

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#pragma once
#include "common/d3d11/texture.h"
#include "frontend-common/d3d11_host_display.h"
#include "libretro.h"
class LibretroD3D11HostDisplay final : public FrontendCommon::D3D11HostDisplay
{
public:
LibretroD3D11HostDisplay();
~LibretroD3D11HostDisplay();
static bool RequestHardwareRendererContext(retro_hw_render_callback* cb);
bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override;
void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
bool ChangeRenderWindow(const WindowInfo& new_wi) override;
void SetVSync(bool enabled) override;
bool Render() override;
protected:
void DestroyResources() override;
private:
bool CheckFramebufferSize(u32 width, u32 height);
D3D11::Texture m_framebuffer;
};