Duckstation/src/core/gpu.h

775 lines
24 KiB
C++

#pragma once
#include "common/bitfield.h"
#include "common/fifo_queue.h"
#include "common/rectangle.h"
#include "timers.h"
#include "types.h"
#include <algorithm>
#include <array>
#include <deque>
#include <memory>
#include <tuple>
#include <vector>
class StateWrapper;
class HostDisplay;
class TimingEvent;
class Timers;
class GPU
{
public:
enum class BlitterState : u8
{
Idle,
ReadingVRAM,
WritingVRAM,
DrawingPolyLine
};
enum class DMADirection : u32
{
Off = 0,
FIFO = 1,
CPUtoGP0 = 2,
GPUREADtoCPU = 3
};
enum class Primitive : u8
{
Reserved = 0,
Polygon = 1,
Line = 2,
Rectangle = 3
};
enum class DrawRectangleSize : u8
{
Variable = 0,
R1x1 = 1,
R8x8 = 2,
R16x16 = 3
};
enum class TextureMode : u8
{
Palette4Bit = 0,
Palette8Bit = 1,
Direct16Bit = 2,
Reserved_Direct16Bit = 3,
// Not register values.
RawTextureBit = 4,
RawPalette4Bit = RawTextureBit | Palette4Bit,
RawPalette8Bit = RawTextureBit | Palette8Bit,
RawDirect16Bit = RawTextureBit | Direct16Bit,
Reserved_RawDirect16Bit = RawTextureBit | Reserved_Direct16Bit,
Disabled = 8 // Not a register value
};
enum class TransparencyMode : u8
{
HalfBackgroundPlusHalfForeground = 0,
BackgroundPlusForeground = 1,
BackgroundMinusForeground = 2,
BackgroundPlusQuarterForeground = 3,
Disabled = 4 // Not a register value
};
enum : u32
{
VRAM_WIDTH = 1024,
VRAM_HEIGHT = 512,
VRAM_SIZE = VRAM_WIDTH * VRAM_HEIGHT * sizeof(u16),
VRAM_WIDTH_MASK = VRAM_WIDTH - 1,
VRAM_HEIGHT_MASK = VRAM_HEIGHT - 1,
VRAM_COORD_MASK = 0x3FF,
MAX_FIFO_SIZE = 4096,
TEXTURE_PAGE_WIDTH = 256,
TEXTURE_PAGE_HEIGHT = 256,
MAX_PRIMITIVE_WIDTH = 1024,
MAX_PRIMITIVE_HEIGHT = 512,
DOT_TIMER_INDEX = 0,
HBLANK_TIMER_INDEX = 1,
MAX_RESOLUTION_SCALE = 16,
DITHER_MATRIX_SIZE = 4
};
enum : u16
{
NTSC_TICKS_PER_LINE = 3413,
NTSC_TOTAL_LINES = 263,
PAL_TICKS_PER_LINE = 3406,
PAL_TOTAL_LINES = 314,
};
// 4x4 dither matrix.
static constexpr s32 DITHER_MATRIX[DITHER_MATRIX_SIZE][DITHER_MATRIX_SIZE] = {{-4, +0, -3, +1}, // row 0
{+2, -2, +3, -1}, // row 1
{-3, +1, -4, +0}, // row 2
{+4, -1, +2, -2}}; // row 3
// Base class constructor.
GPU();
virtual ~GPU();
virtual bool IsHardwareRenderer() const = 0;
virtual bool Initialize(HostDisplay* host_display);
virtual void Reset();
virtual bool DoState(StateWrapper& sw);
// Graphics API state reset/restore - call when drawing the UI etc.
virtual void ResetGraphicsAPIState();
virtual void RestoreGraphicsAPIState();
// Render statistics debug window.
void DrawDebugStateWindow();
// MMIO access
u32 ReadRegister(u32 offset);
void WriteRegister(u32 offset, u32 value);
// DMA access
void DMARead(u32* words, u32 word_count);
ALWAYS_INLINE bool BeginDMAWrite() const { return (m_GPUSTAT.dma_direction == DMADirection::CPUtoGP0); }
ALWAYS_INLINE void DMAWrite(u32 address, u32 value)
{
m_fifo.Push((ZeroExtend64(address) << 32) | ZeroExtend64(value));
}
void EndDMAWrite();
/// Returns the number of pending GPU ticks.
TickCount GetPendingCRTCTicks() const;
TickCount GetPendingCommandTicks() const;
/// Returns true if enough ticks have passed for the raster to be on the next line.
bool IsCRTCScanlinePending() const;
/// Returns true if a raster scanline or command execution is pending.
bool IsCommandCompletionPending() const;
/// Synchronizes the CRTC, updating the hblank timer.
void SynchronizeCRTC();
/// Recompile shaders/recreate framebuffers when needed.
virtual void UpdateSettings();
/// Updates the resolution scale when it's set to automatic.
virtual void UpdateResolutionScale();
// gpu_hw_d3d11.cpp
static std::unique_ptr<GPU> CreateHardwareD3D11Renderer();
// gpu_hw_opengl.cpp
static std::unique_ptr<GPU> CreateHardwareOpenGLRenderer();
// gpu_hw_vulkan.cpp
static std::unique_ptr<GPU> CreateHardwareVulkanRenderer();
// gpu_sw.cpp
static std::unique_ptr<GPU> CreateSoftwareRenderer();
// Converts window coordinates into horizontal ticks and scanlines. Returns false if out of range. Used for lightguns.
bool ConvertScreenCoordinatesToBeamTicksAndLines(s32 window_x, s32 window_y, u32* out_tick, u32* out_line) const;
// Returns the video clock frequency.
TickCount GetCRTCFrequency() const;
protected:
TickCount CRTCTicksToSystemTicks(TickCount crtc_ticks, TickCount fractional_ticks) const;
TickCount SystemTicksToCRTCTicks(TickCount sysclk_ticks, TickCount* fractional_ticks) const;
// The GPU internally appears to run at 2x the system clock.
ALWAYS_INLINE static constexpr TickCount GPUTicksToSystemTicks(TickCount gpu_ticks)
{
return std::max<TickCount>(gpu_ticks >> 1, 1);
}
ALWAYS_INLINE static constexpr TickCount SystemTicksToGPUTicks(TickCount sysclk_ticks) { return sysclk_ticks << 1; }
// Helper/format conversion functions.
static constexpr u8 Convert5To8(u8 x5) { return (x5 << 3) | (x5 & 7); }
static constexpr u8 Convert8To5(u8 x8) { return (x8 >> 3); }
static constexpr u32 RGBA5551ToRGBA8888(u16 color)
{
u8 r = Truncate8(color & 31);
u8 g = Truncate8((color >> 5) & 31);
u8 b = Truncate8((color >> 10) & 31);
u8 a = Truncate8((color >> 15) & 1);
// 00012345 -> 1234545
b = (b << 3) | (b & 0b111);
g = (g << 3) | (g & 0b111);
r = (r << 3) | (r & 0b111);
a = a ? 255 : 0;
return ZeroExtend32(r) | (ZeroExtend32(g) << 8) | (ZeroExtend32(b) << 16) | (ZeroExtend32(a) << 24);
}
static constexpr u16 RGBA8888ToRGBA5551(u32 color)
{
const u16 r = Truncate16((color >> 3) & 0x1Fu);
const u16 g = Truncate16((color >> 11) & 0x1Fu);
const u16 b = Truncate16((color >> 19) & 0x1Fu);
const u16 a = Truncate16((color >> 31) & 0x01u);
return r | (g << 5) | (b << 10) | (a << 15);
}
static constexpr std::tuple<u8, u8> UnpackTexcoord(u16 texcoord)
{
return std::make_tuple(static_cast<u8>(texcoord), static_cast<u8>(texcoord >> 8));
}
static constexpr std::tuple<u8, u8, u8> UnpackColorRGB24(u32 rgb24)
{
return std::make_tuple(static_cast<u8>(rgb24), static_cast<u8>(rgb24 >> 8), static_cast<u8>(rgb24 >> 16));
}
static constexpr u32 PackColorRGB24(u8 r, u8 g, u8 b)
{
return ZeroExtend32(r) | (ZeroExtend32(g) << 8) | (ZeroExtend32(b) << 16);
}
static bool DumpVRAMToFile(const char* filename, u32 width, u32 height, u32 stride, const void* buffer,
bool remove_alpha);
union RenderCommand
{
u32 bits;
BitField<u32, u32, 0, 24> color_for_first_vertex;
BitField<u32, bool, 24, 1> raw_texture_enable; // not valid for lines
BitField<u32, bool, 25, 1> transparency_enable;
BitField<u32, bool, 26, 1> texture_enable;
BitField<u32, DrawRectangleSize, 27, 2> rectangle_size; // only for rectangles
BitField<u32, bool, 27, 1> quad_polygon; // only for polygons
BitField<u32, bool, 27, 1> polyline; // only for lines
BitField<u32, bool, 28, 1> shading_enable; // 0 - flat, 1 = gouroud
BitField<u32, Primitive, 29, 21> primitive;
/// Returns true if texturing should be enabled. Depends on the primitive type.
bool IsTexturingEnabled() const { return (primitive != Primitive::Line) ? texture_enable : false; }
/// Returns true if dithering should be enabled. Depends on the primitive type.
bool IsDitheringEnabled() const
{
switch (primitive)
{
case Primitive::Polygon:
return shading_enable || (texture_enable && !raw_texture_enable);
case Primitive::Line:
return true;
case Primitive::Rectangle:
default:
return false;
}
}
};
union VertexPosition
{
u32 bits;
BitField<u32, s32, 0, 12> x;
BitField<u32, s32, 16, 12> y;
};
// Sprites/rectangles should be clipped to 12 bits before drawing.
static constexpr s32 TruncateVertexPosition(s32 x) { return SignExtendN<11, s32>(x); }
struct NativeVertex
{
s16 x;
s16 y;
u32 color;
u16 texcoord;
};
union VRAMPixel
{
u16 bits;
BitField<u16, u8, 0, 5> r;
BitField<u16, u8, 5, 5> g;
BitField<u16, u8, 10, 5> b;
BitField<u16, bool, 15, 1> c;
u8 GetR8() const { return Convert5To8(r); }
u8 GetG8() const { return Convert5To8(g); }
u8 GetB8() const { return Convert5To8(b); }
void Set(u8 r_, u8 g_, u8 b_, bool c_ = false)
{
bits = (ZeroExtend16(r_)) | (ZeroExtend16(g_) << 5) | (ZeroExtend16(b_) << 10) | (static_cast<u16>(c_) << 15);
}
void ClampAndSet(u8 r_, u8 g_, u8 b_, bool c_ = false)
{
Set(std::min<u8>(r_, 0x1F), std::min<u8>(g_, 0x1F), std::min<u8>(b_, 0x1F), c_);
}
void SetRGB24(u32 rgb24, bool c_ = false)
{
bits = Truncate16(((rgb24 >> 3) & 0x1F) | (((rgb24 >> 11) & 0x1F) << 5) | (((rgb24 >> 19) & 0x1F) << 10)) |
(static_cast<u16>(c_) << 15);
}
void SetRGB24(u8 r8, u8 g8, u8 b8, bool c_ = false)
{
bits = (ZeroExtend16(r8 >> 3)) | (ZeroExtend16(g8 >> 3) << 5) | (ZeroExtend16(b8 >> 3) << 10) |
(static_cast<u16>(c_) << 15);
}
void SetRGB24Dithered(u32 x, u32 y, u8 r8, u8 g8, u8 b8, bool c_ = false)
{
const s32 offset = DITHER_MATRIX[y & 3][x & 3];
r8 = static_cast<u8>(std::clamp<s32>(static_cast<s32>(ZeroExtend32(r8)) + offset, 0, 255));
g8 = static_cast<u8>(std::clamp<s32>(static_cast<s32>(ZeroExtend32(g8)) + offset, 0, 255));
b8 = static_cast<u8>(std::clamp<s32>(static_cast<s32>(ZeroExtend32(b8)) + offset, 0, 255));
SetRGB24(r8, g8, b8, c_);
}
u32 ToRGB24() const
{
const u32 r_ = ZeroExtend32(r.GetValue());
const u32 g_ = ZeroExtend32(g.GetValue());
const u32 b_ = ZeroExtend32(b.GetValue());
return ((r_ << 3) | (r_ & 7)) | (((g_ << 3) | (g_ & 7)) << 8) | (((b_ << 3) | (b_ & 7)) << 16);
}
};
void SoftReset();
// Sets dots per scanline
float ComputeHorizontalFrequency() const;
float ComputeVerticalFrequency() const;
void UpdateCRTCConfig();
void UpdateCRTCDisplayParameters();
// Update ticks for this execution slice
void UpdateCRTCTickEvent();
void UpdateCommandTickEvent();
// Updates dynamic bits in GPUSTAT (ready to send VRAM/ready to receive DMA)
void UpdateDMARequest();
void UpdateGPUIdle();
// Ticks for hblank/vblank.
void CRTCTickEvent(TickCount ticks);
void CommandTickEvent(TickCount ticks);
/// Returns false if the DAC is loading any data from VRAM.
ALWAYS_INLINE bool IsDisplayDisabled() const
{
return m_GPUSTAT.display_disable || m_crtc_state.display_vram_width == 0 || m_crtc_state.display_vram_height == 0;
}
/// Returns true if scanout should be interlaced.
ALWAYS_INLINE bool IsInterlacedDisplayEnabled() const
{
return (!m_force_progressive_scan) & m_GPUSTAT.vertical_interlace;
}
/// Returns true if interlaced rendering is enabled and force progressive scan is disabled.
ALWAYS_INLINE bool IsInterlacedRenderingEnabled() const
{
return (!m_force_progressive_scan) & m_GPUSTAT.SkipDrawingToActiveField();
}
/// Returns 0 if the currently-displayed field is on odd lines (1,3,5,...) or 1 if even (2,4,6,...).
ALWAYS_INLINE u32 GetInterlacedDisplayField() const { return ZeroExtend32(m_crtc_state.interlaced_field); }
/// Returns 0 if the currently-displayed field is on an even line in VRAM, otherwise 1.
ALWAYS_INLINE u32 GetActiveLineLSB() const { return ZeroExtend32(m_crtc_state.active_line_lsb); }
/// Sets/decodes GP0(E1h) (set draw mode).
void SetDrawMode(u16 bits);
/// Sets/decodes polygon/rectangle texture palette value.
void SetTexturePalette(u16 bits);
/// Sets/decodes texture window bits.
void SetTextureWindow(u32 value);
u32 ReadGPUREAD();
void FinishVRAMWrite();
/// Returns the number of vertices in the buffered poly-line.
ALWAYS_INLINE u32 GetPolyLineVertexCount() const
{
return (static_cast<u32>(m_blit_buffer.size()) + BoolToUInt32(m_render_command.shading_enable)) >>
BoolToUInt8(m_render_command.shading_enable);
}
/// Returns true if the drawing area is valid (i.e. left <= right, top <= bottom).
ALWAYS_INLINE bool IsDrawingAreaIsValid() const { return m_drawing_area.Valid(); }
void AddCommandTicks(TickCount ticks);
void WriteGP1(u32 value);
void EndCommand();
void ExecuteCommands();
void HandleGetGPUInfoCommand(u32 value);
// Rendering in the backend
virtual void ReadVRAM(u32 x, u32 y, u32 width, u32 height);
virtual void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color);
virtual void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data);
virtual void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height);
virtual void DispatchRenderCommand();
virtual void FlushRender();
virtual void UpdateDisplay();
virtual void DrawRendererStats(bool is_idle_frame);
// These are **very** approximate.
ALWAYS_INLINE void AddDrawTriangleTicks(u32 width, u32 height, bool shaded, bool textured, bool semitransparent)
{
const u32 average_width = ((width + 2) / 3);
u32 ticks_per_row = average_width;
if (textured)
ticks_per_row += average_width;
if (semitransparent || m_GPUSTAT.check_mask_before_draw)
ticks_per_row += (average_width + 1u) / 2u;
if (IsInterlacedRenderingEnabled())
height = std::max<u32>(height / 2, 1u);
AddCommandTicks(ticks_per_row * height);
}
ALWAYS_INLINE void AddDrawRectangleTicks(u32 width, u32 height, bool textured, bool semitransparent)
{
u32 ticks_per_row = width;
if (textured)
ticks_per_row += width;
if (semitransparent || m_GPUSTAT.check_mask_before_draw)
ticks_per_row += (width + 1u) / 2u;
if (IsInterlacedRenderingEnabled())
height = std::max<u32>(height / 2, 1u);
AddCommandTicks(ticks_per_row * height);
}
ALWAYS_INLINE void AddDrawLineTicks(u32 width, u32 height, bool shaded)
{
if (IsInterlacedRenderingEnabled())
height = std::max<u32>(height / 2, 1u);
AddCommandTicks(std::max(width, height));
}
HostDisplay* m_host_display = nullptr;
std::unique_ptr<TimingEvent> m_crtc_tick_event;
std::unique_ptr<TimingEvent> m_command_tick_event;
// Pointer to VRAM, used for reads/writes. In the hardware backends, this is the shadow buffer.
u16* m_vram_ptr = nullptr;
union GPUSTAT
{
u32 bits;
BitField<u32, u8, 0, 4> texture_page_x_base;
BitField<u32, u8, 4, 1> texture_page_y_base;
BitField<u32, TransparencyMode, 5, 2> semi_transparency_mode;
BitField<u32, TextureMode, 7, 2> texture_color_mode;
BitField<u32, bool, 9, 1> dither_enable;
BitField<u32, bool, 10, 1> draw_to_displayed_field;
BitField<u32, bool, 11, 1> set_mask_while_drawing;
BitField<u32, bool, 12, 1> check_mask_before_draw;
BitField<u32, bool, 13, 1> interlaced_field;
BitField<u32, bool, 14, 1> reverse_flag;
BitField<u32, bool, 15, 1> texture_disable;
BitField<u32, u8, 16, 1> horizontal_resolution_2;
BitField<u32, u8, 17, 2> horizontal_resolution_1;
BitField<u32, bool, 19, 1> vertical_resolution;
BitField<u32, bool, 20, 1> pal_mode;
BitField<u32, bool, 21, 1> display_area_color_depth_24;
BitField<u32, bool, 22, 1> vertical_interlace;
BitField<u32, bool, 23, 1> display_disable;
BitField<u32, bool, 24, 1> interrupt_request;
BitField<u32, bool, 25, 1> dma_data_request;
BitField<u32, bool, 26, 1> gpu_idle;
BitField<u32, bool, 27, 1> ready_to_send_vram;
BitField<u32, bool, 28, 1> ready_to_recieve_dma;
BitField<u32, DMADirection, 29, 2> dma_direction;
BitField<u32, bool, 31, 1> display_line_lsb;
bool IsMaskingEnabled() const
{
static constexpr u32 MASK = ((1 << 11) | (1 << 12));
return ((bits & MASK) != 0);
}
bool SkipDrawingToActiveField() const
{
static constexpr u32 MASK = (1 << 19) | (1 << 22) | (1 << 10);
static constexpr u32 ACTIVE = (1 << 19) | (1 << 22);
return ((bits & MASK) == ACTIVE);
}
// During transfer/render operations, if ((dst_pixel & mask_and) == 0) { pixel = src_pixel | mask_or }
u16 GetMaskAND() const
{
// return check_mask_before_draw ? 0x8000 : 0x0000;
return Truncate16((bits << 3) & 0x8000);
}
u16 GetMaskOR() const
{
// return set_mask_while_drawing ? 0x8000 : 0x0000;
return Truncate16((bits << 4) & 0x8000);
}
} m_GPUSTAT = {};
struct DrawMode
{
static constexpr u16 PALETTE_MASK = UINT16_C(0b0111111111111111);
static constexpr u32 TEXTURE_WINDOW_MASK = UINT32_C(0b11111111111111111111);
// bits in GP0(E1h) or texpage part of polygon
union Reg
{
static constexpr u16 MASK = 0b1111111111111;
static constexpr u16 TEXTURE_PAGE_MASK = UINT16_C(0b0000000000011111);
// Polygon texpage commands only affect bits 0-8, 11
static constexpr u16 POLYGON_TEXPAGE_MASK = 0b0000100111111111;
// Bits 0..5 are returned in the GPU status register, latched at E1h/polygon draw time.
static constexpr u32 GPUSTAT_MASK = 0b11111111111;
u16 bits;
BitField<u16, u8, 0, 4> texture_page_x_base;
BitField<u16, u8, 4, 1> texture_page_y_base;
BitField<u16, TransparencyMode, 5, 2> transparency_mode;
BitField<u16, TextureMode, 7, 2> texture_mode;
BitField<u16, bool, 9, 1> dither_enable;
BitField<u16, bool, 10, 1> draw_to_displayed_field;
BitField<u16, bool, 11, 1> texture_disable;
BitField<u16, bool, 12, 1> texture_x_flip;
BitField<u16, bool, 13, 1> texture_y_flip;
u32 GetTexturePageXBase() const { return ZeroExtend32(texture_page_x_base.GetValue()) * 64; }
u32 GetTexturePageYBase() const { return ZeroExtend32(texture_page_y_base.GetValue()) * 256; }
};
// original values
Reg mode_reg;
u16 palette_reg; // from vertex
u32 texture_window_value;
// decoded values
u32 texture_page_x;
u32 texture_page_y;
u32 texture_palette_x;
u32 texture_palette_y;
u8 texture_window_mask_x; // in 8 pixel steps
u8 texture_window_mask_y; // in 8 pixel steps
u8 texture_window_offset_x; // in 8 pixel steps
u8 texture_window_offset_y; // in 8 pixel steps
bool texture_x_flip;
bool texture_y_flip;
bool texture_page_changed;
bool texture_window_changed;
/// Returns the texture/palette rendering mode.
TextureMode GetTextureMode() const { return mode_reg.texture_mode; }
/// Returns the semi-transparency mode when enabled.
TransparencyMode GetTransparencyMode() const { return mode_reg.transparency_mode; }
/// Returns true if the texture mode requires a palette.
bool IsUsingPalette() const { return (mode_reg.bits & (2 << 7)) == 0; }
/// Returns a rectangle comprising the texture page area.
Common::Rectangle<u32> GetTexturePageRectangle() const
{
static constexpr std::array<u32, 4> texture_page_widths = {
{TEXTURE_PAGE_WIDTH / 4, TEXTURE_PAGE_WIDTH / 2, TEXTURE_PAGE_WIDTH, TEXTURE_PAGE_WIDTH}};
return Common::Rectangle<u32>::FromExtents(texture_page_x, texture_page_y,
texture_page_widths[static_cast<u8>(mode_reg.texture_mode.GetValue())],
TEXTURE_PAGE_HEIGHT);
}
/// Returns a rectangle comprising the texture palette area.
Common::Rectangle<u32> GetTexturePaletteRectangle() const
{
static constexpr std::array<u32, 4> palette_widths = {{16, 256, 0, 0}};
return Common::Rectangle<u32>::FromExtents(texture_palette_x, texture_palette_y,
palette_widths[static_cast<u8>(mode_reg.texture_mode.GetValue())], 1);
}
bool IsTexturePageChanged() const { return texture_page_changed; }
void SetTexturePageChanged() { texture_page_changed = true; }
void ClearTexturePageChangedFlag() { texture_page_changed = false; }
bool IsTextureWindowChanged() const { return texture_window_changed; }
void SetTextureWindowChanged() { texture_window_changed = true; }
void ClearTextureWindowChangedFlag() { texture_window_changed = false; }
} m_draw_mode = {};
Common::Rectangle<u32> m_drawing_area{0, 0, VRAM_WIDTH, VRAM_HEIGHT};
struct DrawingOffset
{
s32 x;
s32 y;
} m_drawing_offset = {};
bool m_console_is_pal = false;
bool m_set_texture_disable_mask = false;
bool m_drawing_area_changed = false;
bool m_force_progressive_scan = false;
bool m_force_ntsc_timings = false;
struct CRTCState
{
struct Regs
{
static constexpr u32 DISPLAY_ADDRESS_START_MASK = 0b111'11111111'11111110;
static constexpr u32 HORIZONTAL_DISPLAY_RANGE_MASK = 0b11111111'11111111'11111111;
static constexpr u32 VERTICAL_DISPLAY_RANGE_MASK = 0b1111'11111111'11111111;
union
{
u32 display_address_start;
BitField<u32, u16, 0, 10> X;
BitField<u32, u16, 10, 9> Y;
};
union
{
u32 horizontal_display_range;
BitField<u32, u16, 0, 12> X1;
BitField<u32, u16, 12, 12> X2;
};
union
{
u32 vertical_display_range;
BitField<u32, u16, 0, 10> Y1;
BitField<u32, u16, 10, 10> Y2;
};
} regs;
u16 dot_clock_divider;
// Size of the simulated screen in pixels. Depending on crop mode, this may include overscan area.
u16 display_width;
u16 display_height;
// Top-left corner where the VRAM is displayed. Depending on the CRTC config, this may indicate padding.
u16 display_origin_left;
u16 display_origin_top;
// Rectangle describing the displayed area of VRAM, in coordinates.
u16 display_vram_left;
u16 display_vram_top;
u16 display_vram_width;
u16 display_vram_height;
u16 horizontal_total;
u16 horizontal_active_start;
u16 horizontal_active_end;
u16 horizontal_display_start;
u16 horizontal_display_end;
u16 vertical_total;
u16 vertical_active_start;
u16 vertical_active_end;
u16 vertical_display_start;
u16 vertical_display_end;
TickCount fractional_ticks;
TickCount current_tick_in_scanline;
u32 current_scanline;
float display_aspect_ratio;
bool in_hblank;
bool in_vblank;
u8 interlaced_field; // 0 = odd, 1 = even
u8 active_line_lsb;
} m_crtc_state = {};
BlitterState m_blitter_state = BlitterState::Idle;
u32 m_command_total_words = 0;
TickCount m_pending_command_ticks = 0;
/// GPUREAD value for non-VRAM-reads.
u32 m_GPUREAD_latch = 0;
/// True if currently executing/syncing.
bool m_syncing = false;
bool m_fifo_pushed = false;
struct VRAMTransfer
{
u16 x;
u16 y;
u16 width;
u16 height;
u16 col;
u16 row;
} m_vram_transfer = {};
HeapFIFOQueue<u64, MAX_FIFO_SIZE> m_fifo;
std::vector<u32> m_blit_buffer;
u32 m_blit_remaining_words;
RenderCommand m_render_command{};
ALWAYS_INLINE u32 FifoPop() { return Truncate32(m_fifo.Pop()); }
ALWAYS_INLINE u32 FifoPeek() { return Truncate32(m_fifo.Peek()); }
ALWAYS_INLINE u32 FifoPeek(u32 i) { return Truncate32(m_fifo.Peek(i)); }
TickCount m_max_run_ahead = 128;
u32 m_fifo_size = 128;
struct Stats
{
u32 num_vram_reads;
u32 num_vram_fills;
u32 num_vram_writes;
u32 num_vram_copies;
u32 num_vertices;
u32 num_polygons;
};
Stats m_stats = {};
Stats m_last_stats = {};
private:
using GP0CommandHandler = bool (GPU::*)();
using GP0CommandHandlerTable = std::array<GP0CommandHandler, 256>;
static GP0CommandHandlerTable GenerateGP0CommandHandlerTable();
// Rendering commands, returns false if not enough data is provided
bool HandleUnknownGP0Command();
bool HandleNOPCommand();
bool HandleClearCacheCommand();
bool HandleInterruptRequestCommand();
bool HandleSetDrawModeCommand();
bool HandleSetTextureWindowCommand();
bool HandleSetDrawingAreaTopLeftCommand();
bool HandleSetDrawingAreaBottomRightCommand();
bool HandleSetDrawingOffsetCommand();
bool HandleSetMaskBitCommand();
bool HandleRenderPolygonCommand();
bool HandleRenderRectangleCommand();
bool HandleRenderLineCommand();
bool HandleRenderPolyLineCommand();
bool HandleFillRectangleCommand();
bool HandleCopyRectangleCPUToVRAMCommand();
bool HandleCopyRectangleVRAMToCPUCommand();
bool HandleCopyRectangleVRAMToVRAMCommand();
static const GP0CommandHandlerTable s_GP0_command_handler_table;
};
IMPLEMENT_ENUM_CLASS_BITWISE_OPERATORS(GPU::TextureMode);
extern std::unique_ptr<GPU> g_gpu;