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			82 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Simple DirectMedia Layer
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|   Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| /**
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|  *  \file SDL_loadso.h
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|  *
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|  *  System dependent library loading routines
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|  *
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|  *  Some things to keep in mind:
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|  *  \li These functions only work on C function names.  Other languages may
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|  *      have name mangling and intrinsic language support that varies from
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|  *      compiler to compiler.
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|  *  \li Make sure you declare your function pointers with the same calling
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|  *      convention as the actual library function.  Your code will crash
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|  *      mysteriously if you do not do this.
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|  *  \li Avoid namespace collisions.  If you load a symbol from the library,
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|  *      it is not defined whether or not it goes into the global symbol
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|  *      namespace for the application.  If it does and it conflicts with
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|  *      symbols in your code or other shared libraries, you will not get
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|  *      the results you expect. :)
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|  */
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| 
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| #ifndef SDL_loadso_h_
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| #define SDL_loadso_h_
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| 
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| #include "SDL_stdinc.h"
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| #include "SDL_error.h"
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| 
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| #include "begin_code.h"
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /**
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|  *  This function dynamically loads a shared object and returns a pointer
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|  *  to the object handle (or NULL if there was an error).
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|  *  The 'sofile' parameter is a system dependent name of the object file.
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|  */
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| extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
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| 
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| /**
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|  *  Given an object handle, this function looks up the address of the
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|  *  named function in the shared object and returns it.  This address
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|  *  is no longer valid after calling SDL_UnloadObject().
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|  */
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| extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
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|                                                const char *name);
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| 
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| /**
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|  *  Unload a shared object from memory.
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|  */
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| extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
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| 
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| /* Ends C function definitions when using C++ */
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| #ifdef __cplusplus
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| }
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| #endif
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| #include "close_code.h"
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| 
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| #endif /* SDL_loadso_h_ */
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| 
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| /* vi: set ts=4 sw=4 expandtab: */
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