Duckstation/src/duckstation-qt/audiosettingswidget.cpp
2020-10-28 17:32:01 +10:00

101 lines
5.1 KiB
C++

#include "audiosettingswidget.h"
#include "common/audio_stream.h"
#include "common/log.h"
#include "settingsdialog.h"
#include "settingwidgetbinder.h"
Log_SetChannel(AudioSettingsWidget);
AudioSettingsWidget::AudioSettingsWidget(QtHostInterface* host_interface, QWidget* parent, SettingsDialog* dialog)
: QWidget(parent), m_host_interface(host_interface)
{
m_ui.setupUi(this);
for (u32 i = 0; i < static_cast<u32>(AudioBackend::Count); i++)
{
m_ui.audioBackend->addItem(
qApp->translate("AudioBackend", Settings::GetAudioBackendDisplayName(static_cast<AudioBackend>(i))));
}
SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.audioBackend, "Audio", "Backend",
&Settings::ParseAudioBackend, &Settings::GetAudioBackendName,
Settings::DEFAULT_AUDIO_BACKEND);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.syncToOutput, "Audio", "Sync");
SettingWidgetBinder::BindWidgetToIntSetting(m_host_interface, m_ui.bufferSize, "Audio", "BufferSize");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.startDumpingOnBoot, "Audio", "DumpOnBoot");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.muteCDAudio, "CDROM", "MuteCDAudio");
m_ui.volume->setValue(m_host_interface->GetIntSettingValue("Audio", "OutputVolume"));
m_ui.muted->setChecked(m_host_interface->GetBoolSettingValue("Audio", "OutputMuted"));
connect(m_ui.bufferSize, &QSlider::valueChanged, this, &AudioSettingsWidget::updateBufferingLabel);
connect(m_ui.volume, &QSlider::valueChanged, this, &AudioSettingsWidget::onOutputVolumeChanged);
connect(m_ui.muted, &QCheckBox::stateChanged, this, &AudioSettingsWidget::onOutputMutedChanged);
updateBufferingLabel();
updateVolumeLabel();
dialog->registerWidgetHelp(
m_ui.audioBackend, tr("Audio Backend"), QStringLiteral("Cubeb"),
tr("The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the "
"lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio "
"output."));
dialog->registerWidgetHelp(
m_ui.bufferSize, tr("Buffer Size"), QStringLiteral("2048"),
tr("The buffer size determines the size of the chunks of audio which will be pulled by the "
"host. Smaller values reduce the output latency, but may cause hitches if the emulation "
"speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of "
"this value, so using a low value here may not significantly change latency."));
dialog->registerWidgetHelp(m_ui.syncToOutput, tr("Sync To Output"), tr("Checked"),
tr("Throttles the emulation speed based on the audio backend pulling audio frames. This "
"helps to remove noises or crackling if emulation is too fast. Sync will "
"automatically be disabled if not running at 100% speed."));
dialog->registerWidgetHelp(
m_ui.startDumpingOnBoot, tr("Start Dumping On Boot"), tr("Unchecked"),
tr("Start dumping audio to file as soon as the emulator is started. Mainly useful as a debug option."));
dialog->registerWidgetHelp(m_ui.volume, tr("Volume"), "100",
tr("Controls the volume of the audio played on the host. Values are in percentage."));
dialog->registerWidgetHelp(m_ui.muted, tr("Mute All Sound"), tr("Unchecked"),
tr("Prevents the emulator from producing any audible sound."));
dialog->registerWidgetHelp(m_ui.muteCDAudio, tr("Mute CD Audio"), tr("Unchecked"),
tr("Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable "
"background music in some games."));
}
AudioSettingsWidget::~AudioSettingsWidget() = default;
void AudioSettingsWidget::updateBufferingLabel()
{
constexpr float step = 128;
const u32 actual_buffer_size = static_cast<u32>(std::round(static_cast<float>(m_ui.bufferSize->value()) / step) * step);
if (static_cast<u32>(m_ui.bufferSize->value()) != actual_buffer_size)
{
m_ui.bufferSize->setValue(static_cast<int>(actual_buffer_size));
return;
}
const float max_latency = AudioStream::GetMaxLatency(HostInterface::AUDIO_SAMPLE_RATE, actual_buffer_size);
m_ui.bufferingLabel->setText(
tr("Maximum latency: %1 frames (%2ms)").arg(actual_buffer_size).arg(max_latency * 1000.0f, 0, 'f', 2));
}
void AudioSettingsWidget::updateVolumeLabel()
{
m_ui.volumeLabel->setText(tr("%1%").arg(m_ui.volume->value()));
}
void AudioSettingsWidget::onOutputVolumeChanged(int new_value)
{
m_host_interface->SetIntSettingValue("Audio", "OutputVolume", new_value);
if (!m_ui.muted->isChecked())
m_host_interface->setAudioOutputVolume(new_value);
updateVolumeLabel();
}
void AudioSettingsWidget::onOutputMutedChanged(int new_state)
{
const bool muted = (new_state != 0);
m_host_interface->SetBoolSettingValue("Audio", "OutputMuted", muted);
m_host_interface->setAudioOutputMuted(muted);
}