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14 lines
497 B
C++
14 lines
497 B
C++
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "common/window_info.h"
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namespace FrontendCommon {
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void SuspendScreensaver();
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void ResumeScreensaver();
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/// Abstracts platform-specific code for asynchronously playing a sound.
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/// On Windows, this will use PlaySound(). On Linux, it will shell out to aplay. On MacOS, it uses NSSound.
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bool PlaySoundAsync(const char* path);
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} // namespace FrontendCommon
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