mirror of
				https://github.com/RetroDECK/Duckstation.git
				synced 2025-04-10 19:15:14 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			25 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| // dear imgui: Renderer for DirectX11
 | |
| // This needs to be used along with a Platform Binding (e.g. Win32)
 | |
| 
 | |
| // Implemented features:
 | |
| //  [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
 | |
| //  [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
 | |
| 
 | |
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
 | |
| // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
 | |
| // https://github.com/ocornut/imgui
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| struct ID3D11Device;
 | |
| struct ID3D11DeviceContext;
 | |
| 
 | |
| IMGUI_IMPL_API bool     ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context);
 | |
| IMGUI_IMPL_API void     ImGui_ImplDX11_Shutdown();
 | |
| IMGUI_IMPL_API void     ImGui_ImplDX11_NewFrame();
 | |
| IMGUI_IMPL_API void     ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data);
 | |
| 
 | |
| // Use if you want to reset your rendering device without losing ImGui state.
 | |
| IMGUI_IMPL_API void     ImGui_ImplDX11_InvalidateDeviceObjects();
 | |
| IMGUI_IMPL_API bool     ImGui_ImplDX11_CreateDeviceObjects();
 | 
