mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-23 06:15:38 +00:00
796 lines
23 KiB
C++
796 lines
23 KiB
C++
#include "sdl_controller_interface.h"
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#include "common/assert.h"
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#include "common/file_system.h"
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#include "common/log.h"
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#include "core/controller.h"
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#include "core/host_interface.h"
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#include "core/system.h"
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#include "sdl_initializer.h"
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#include <SDL.h>
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#include <cmath>
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Log_SetChannel(SDLControllerInterface);
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SDLControllerInterface::SDLControllerInterface() = default;
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SDLControllerInterface::~SDLControllerInterface()
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{
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Assert(m_controllers.empty());
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}
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ControllerInterface::Backend SDLControllerInterface::GetBackend() const
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{
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return ControllerInterface::Backend::SDL;
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}
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bool SDLControllerInterface::Initialize(CommonHostInterface* host_interface)
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{
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if (!ControllerInterface::Initialize(host_interface))
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return false;
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FrontendCommon::EnsureSDLInitialized();
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const std::string gcdb_file_name = GetGameControllerDBFileName();
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if (!gcdb_file_name.empty())
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{
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Log_InfoPrintf("Loading game controller mappings from '%s'", gcdb_file_name.c_str());
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if (SDL_GameControllerAddMappingsFromFile(gcdb_file_name.c_str()) < 0)
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{
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Log_ErrorPrintf("SDL_GameControllerAddMappingsFromFile(%s) failed: %s", gcdb_file_name.c_str(), SDL_GetError());
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}
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}
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if (SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) < 0)
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{
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Log_ErrorPrintf("SDL_InitSubSystem(SDL_INIT_JOYSTICK |SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) failed");
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return false;
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}
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// we should open the controllers as the connected events come in, so no need to do any more here
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m_sdl_subsystem_initialized = true;
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return true;
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}
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void SDLControllerInterface::Shutdown()
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{
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while (!m_controllers.empty())
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CloseGameController(m_controllers.begin()->joystick_id, false);
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if (m_sdl_subsystem_initialized)
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{
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC);
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m_sdl_subsystem_initialized = false;
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}
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ControllerInterface::Shutdown();
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}
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std::string SDLControllerInterface::GetGameControllerDBFileName() const
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{
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// prefer the userdir copy
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std::string filename(m_host_interface->GetUserDirectoryRelativePath("gamecontrollerdb.txt"));
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if (FileSystem::FileExists(filename.c_str()))
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return filename;
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filename =
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m_host_interface->GetProgramDirectoryRelativePath("database" FS_OSPATH_SEPARATOR_STR "gamecontrollerdb.txt");
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if (FileSystem::FileExists(filename.c_str()))
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return filename;
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return {};
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}
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void SDLControllerInterface::PollEvents()
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{
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for (;;)
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{
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SDL_Event ev;
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if (SDL_PollEvent(&ev))
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ProcessSDLEvent(&ev);
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else
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break;
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}
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}
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bool SDLControllerInterface::ProcessSDLEvent(const SDL_Event* event)
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{
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switch (event->type)
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{
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case SDL_CONTROLLERDEVICEADDED:
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{
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Log_InfoPrintf("Controller %d inserted", event->cdevice.which);
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OpenGameController(event->cdevice.which);
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return true;
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}
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case SDL_CONTROLLERDEVICEREMOVED:
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{
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Log_InfoPrintf("Controller %d removed", event->cdevice.which);
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CloseGameController(event->cdevice.which, true);
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return true;
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}
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case SDL_CONTROLLERAXISMOTION:
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return HandleControllerAxisEvent(&event->caxis);
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case SDL_CONTROLLERBUTTONDOWN:
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case SDL_CONTROLLERBUTTONUP:
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return HandleControllerButtonEvent(&event->cbutton);
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case SDL_JOYDEVICEADDED:
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if (SDL_IsGameController(event->jdevice.which))
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return true;
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Log_InfoPrintf("Joystick %d inserted", event->jdevice.which);
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OpenJoystick(event->jdevice.which);
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return true;
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case SDL_JOYAXISMOTION:
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return HandleJoystickAxisEvent(&event->jaxis);
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case SDL_JOYHATMOTION:
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return HandleJoystickHatEvent(&event->jhat);
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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return HandleJoystickButtonEvent(&event->jbutton);
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default:
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return false;
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}
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}
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SDLControllerInterface::ControllerDataVector::iterator SDLControllerInterface::GetControllerDataForJoystickId(int id)
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{
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return std::find_if(m_controllers.begin(), m_controllers.end(),
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[id](const ControllerData& cd) { return cd.joystick_id == id; });
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}
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SDLControllerInterface::ControllerDataVector::iterator SDLControllerInterface::GetControllerDataForPlayerId(int id)
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{
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return std::find_if(m_controllers.begin(), m_controllers.end(),
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[id](const ControllerData& cd) { return cd.player_id == id; });
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}
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int SDLControllerInterface::GetFreePlayerId() const
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{
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for (int player_id = 0;; player_id++)
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{
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size_t i;
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for (i = 0; i < m_controllers.size(); i++)
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{
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if (m_controllers[i].player_id == player_id)
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break;
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}
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if (i == m_controllers.size())
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return player_id;
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}
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return 0;
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}
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bool SDLControllerInterface::OpenGameController(int index)
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{
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SDL_GameController* gcontroller = SDL_GameControllerOpen(index);
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SDL_Joystick* joystick = gcontroller ? SDL_GameControllerGetJoystick(gcontroller) : nullptr;
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if (!gcontroller || !joystick)
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{
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Log_WarningPrintf("Failed to open controller %d", index);
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if (gcontroller)
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SDL_GameControllerClose(gcontroller);
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return false;
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}
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int joystick_id = SDL_JoystickInstanceID(joystick);
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#if SDL_VERSION_ATLEAST(2, 0, 9)
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int player_id = SDL_GameControllerGetPlayerIndex(gcontroller);
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#else
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int player_id = -1;
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#endif
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if (player_id < 0 || GetControllerDataForPlayerId(player_id) != m_controllers.end())
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{
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const int free_player_id = GetFreePlayerId();
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Log_WarningPrintf(
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"Controller %d (joystick %d) returned player ID %d, which is invalid or in use. Using ID %d instead.", index,
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joystick_id, player_id, free_player_id);
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player_id = free_player_id;
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}
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Log_InfoPrintf("Opened controller %d (instance id %d, player id %d): %s", index, joystick_id, player_id,
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SDL_GameControllerName(gcontroller));
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ControllerData cd = {};
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cd.player_id = player_id;
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cd.joystick_id = joystick_id;
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cd.haptic_left_right_effect = -1;
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cd.game_controller = gcontroller;
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#if SDL_VERSION_ATLEAST(2, 0, 9)
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cd.use_game_controller_rumble = (SDL_GameControllerRumble(gcontroller, 0, 0, 0) == 0);
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#else
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cd.use_game_controller_rumble = false;
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#endif
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if (cd.use_game_controller_rumble)
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{
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Log_InfoPrintf("Rumble is supported on '%s' via gamecontroller", SDL_GameControllerName(gcontroller));
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}
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else
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{
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SDL_Haptic* haptic = SDL_HapticOpenFromJoystick(joystick);
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if (haptic)
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{
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SDL_HapticEffect ef = {};
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ef.leftright.type = SDL_HAPTIC_LEFTRIGHT;
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ef.leftright.length = 1000;
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int ef_id = SDL_HapticNewEffect(haptic, &ef);
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if (ef_id >= 0)
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{
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cd.haptic = haptic;
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cd.haptic_left_right_effect = ef_id;
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}
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else
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{
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Log_ErrorPrintf("Failed to create haptic left/right effect: %s", SDL_GetError());
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if (SDL_HapticRumbleSupported(haptic) && SDL_HapticRumbleInit(haptic) != 0)
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{
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cd.haptic = haptic;
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}
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else
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{
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Log_ErrorPrintf("No haptic rumble supported: %s", SDL_GetError());
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SDL_HapticClose(haptic);
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}
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}
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}
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if (cd.haptic)
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Log_InfoPrintf("Rumble is supported on '%s' via haptic", SDL_GameControllerName(gcontroller));
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}
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if (!cd.haptic && !cd.use_game_controller_rumble)
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Log_WarningPrintf("Rumble is not supported on '%s'", SDL_GameControllerName(gcontroller));
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m_controllers.push_back(std::move(cd));
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OnControllerConnected(player_id);
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return true;
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}
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bool SDLControllerInterface::CloseGameController(int joystick_index, bool notify)
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{
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auto it = GetControllerDataForJoystickId(joystick_index);
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if (it == m_controllers.end())
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return false;
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const int player_id = it->player_id;
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if (it->haptic)
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SDL_HapticClose(static_cast<SDL_Haptic*>(it->haptic));
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SDL_GameControllerClose(static_cast<SDL_GameController*>(it->game_controller));
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m_controllers.erase(it);
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if (notify)
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OnControllerDisconnected(player_id);
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return true;
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}
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bool SDLControllerInterface::OpenJoystick(int index)
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{
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SDL_Joystick* joystick = SDL_JoystickOpen(index);
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if (!joystick)
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{
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Log_WarningPrintf("Failed to open joystick %d", index);
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return false;
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}
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int joystick_id = SDL_JoystickInstanceID(joystick);
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#if SDL_VERSION_ATLEAST(2, 0, 9)
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int player_id = SDL_JoystickGetDevicePlayerIndex(index);
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#else
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int player_id = -1;
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#endif
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if (player_id < 0 || GetControllerDataForPlayerId(player_id) != m_controllers.end())
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{
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const int free_player_id = GetFreePlayerId();
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Log_WarningPrintf(
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"Controller %d (joystick %d) returned player ID %d, which is invalid or in use. Using ID %d instead.", index,
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joystick_id, player_id, free_player_id);
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player_id = free_player_id;
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}
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const char* name = SDL_JoystickName(joystick);
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Log_InfoPrintf("Opened controller %d (instance id %d, player id %d): %s", index, joystick_id, player_id, name);
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ControllerData cd = {};
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cd.player_id = player_id;
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cd.joystick_id = joystick_id;
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cd.haptic_left_right_effect = -1;
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cd.game_controller = nullptr;
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cd.use_game_controller_rumble = false;
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SDL_Haptic* haptic = SDL_HapticOpenFromJoystick(joystick);
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if (haptic)
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{
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SDL_HapticEffect ef = {};
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ef.leftright.type = SDL_HAPTIC_LEFTRIGHT;
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ef.leftright.length = 1000;
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int ef_id = SDL_HapticNewEffect(haptic, &ef);
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if (ef_id >= 0)
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{
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cd.haptic = haptic;
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cd.haptic_left_right_effect = ef_id;
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}
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else
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{
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Log_ErrorPrintf("Failed to create haptic left/right effect: %s", SDL_GetError());
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if (SDL_HapticRumbleSupported(haptic) && SDL_HapticRumbleInit(haptic) != 0)
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{
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cd.haptic = haptic;
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}
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else
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{
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Log_ErrorPrintf("No haptic rumble supported: %s", SDL_GetError());
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SDL_HapticClose(haptic);
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}
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}
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}
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if (cd.haptic)
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Log_InfoPrintf("Rumble is supported on '%s'", name);
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else
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Log_WarningPrintf("Rumble is not supported on '%s'", name);
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m_controllers.push_back(std::move(cd));
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OnControllerConnected(player_id);
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return true;
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}
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bool SDLControllerInterface::HandleJoystickAxisEvent(const SDL_JoyAxisEvent* event)
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{
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const float value = static_cast<float>(event->value) / (event->value < 0 ? 32768.0f : 32767.0f);
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Log_DebugPrintf("controller %d axis %d %d %f", event->which, event->axis, event->value, value);
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auto it = GetControllerDataForJoystickId(event->which);
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if (it == m_controllers.end() || it->IsGameController())
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return false;
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if (DoEventHook(Hook::Type::Axis, it->player_id, event->axis, value, true))
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return true;
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bool processed = false;
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const AxisCallback& cb = it->axis_mapping[event->axis][AxisSide::Full];
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if (cb)
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{
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cb(value);
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processed = true;
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}
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if (value > 0.0f)
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{
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const AxisCallback& cb = it->axis_mapping[event->axis][AxisSide::Positive];
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if (cb)
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{
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// Expand 0..1 - -1..1
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cb(value * 2.0f - 1.0f);
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processed = true;
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}
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}
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else if (value < 0.0f)
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{
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const AxisCallback& cb = it->axis_mapping[event->axis][AxisSide::Negative];
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if (cb)
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{
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// Expand 0..-1 - -1..1
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cb(value * -2.0f - 1.0f);
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processed = true;
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}
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}
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if (processed)
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return true;
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// set the other direction to false so large movements don't leave the opposite on
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const bool outside_deadzone = (std::abs(value) >= it->deadzone);
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const bool positive = (value >= 0.0f);
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const ButtonCallback& other_button_cb = it->axis_button_mapping[event->axis][BoolToUInt8(!positive)];
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const ButtonCallback& button_cb = it->axis_button_mapping[event->axis][BoolToUInt8(positive)];
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if (button_cb)
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{
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button_cb(outside_deadzone);
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if (other_button_cb)
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other_button_cb(false);
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return true;
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}
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else if (other_button_cb)
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{
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other_button_cb(false);
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return true;
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}
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else
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{
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return false;
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}
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}
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bool SDLControllerInterface::HandleJoystickButtonEvent(const SDL_JoyButtonEvent* event)
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{
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Log_DebugPrintf("controller %d button %d %s", event->which, event->button,
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event->state == SDL_PRESSED ? "pressed" : "released");
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auto it = GetControllerDataForJoystickId(event->which);
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if (it == m_controllers.end() || it->IsGameController())
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return false;
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const bool pressed = (event->state == SDL_PRESSED);
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if (DoEventHook(Hook::Type::Button, it->player_id, event->button, pressed ? 1.0f : 0.0f))
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return true;
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const ButtonCallback& cb = it->button_mapping[event->button];
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if (cb)
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{
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cb(pressed);
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return true;
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}
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const AxisCallback& axis_cb = it->button_axis_mapping[event->button];
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if (axis_cb)
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{
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axis_cb(pressed ? 1.0f : -1.0f);
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return true;
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}
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return false;
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}
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bool SDLControllerInterface::HandleJoystickHatEvent(const SDL_JoyHatEvent* event)
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{
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Log_DebugPrintf("controller %d hat %d %d", event->which, event->hat, event->value);
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auto it = GetControllerDataForJoystickId(event->which);
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if (it == m_controllers.end() || it->IsGameController())
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return false;
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auto HatEventHook = [hat = event->hat, value = event->value, player_id = it->player_id, this](int hat_position) {
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if ((value & hat_position) == 0)
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return false;
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std::string_view position_str;
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switch (value)
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{
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case SDL_HAT_UP:
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position_str = "Up";
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break;
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case SDL_HAT_RIGHT:
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position_str = "Right";
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break;
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case SDL_HAT_DOWN:
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position_str = "Down";
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break;
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case SDL_HAT_LEFT:
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position_str = "Left";
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break;
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default:
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return false;
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}
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return DoEventHook(Hook::Type::Hat, player_id, hat, position_str);
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};
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if (event->value == SDL_HAT_CENTERED)
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{
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if (HatEventHook(SDL_HAT_CENTERED))
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return true;
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}
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else
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{
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// event->value can be a bitmask of multiple direction, so probe them all
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if (HatEventHook(SDL_HAT_UP) || HatEventHook(SDL_HAT_RIGHT) || HatEventHook(SDL_HAT_DOWN) ||
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HatEventHook(SDL_HAT_LEFT))
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return true;
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}
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bool processed = false;
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if (event->hat < it->hat_button_mapping.size())
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{
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if (const ButtonCallback& cb = it->hat_button_mapping[event->hat][0]; cb)
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{
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cb(event->value & SDL_HAT_UP);
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processed = true;
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}
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if (const ButtonCallback& cb = it->hat_button_mapping[event->hat][1]; cb)
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{
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cb(event->value & SDL_HAT_RIGHT);
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processed = true;
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}
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if (const ButtonCallback& cb = it->hat_button_mapping[event->hat][2]; cb)
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{
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cb(event->value & SDL_HAT_DOWN);
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processed = true;
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}
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if (const ButtonCallback& cb = it->hat_button_mapping[event->hat][3]; cb)
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{
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cb(event->value & SDL_HAT_LEFT);
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processed = true;
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}
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}
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return processed;
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|
}
|
|
|
|
void SDLControllerInterface::ClearBindings()
|
|
{
|
|
for (auto& it : m_controllers)
|
|
{
|
|
it.axis_mapping.fill({});
|
|
it.button_mapping.fill({});
|
|
it.axis_button_mapping.fill({});
|
|
it.button_axis_mapping.fill({});
|
|
it.hat_button_mapping.clear();
|
|
}
|
|
}
|
|
|
|
bool SDLControllerInterface::BindControllerAxis(int controller_index, int axis_number, AxisSide axis_side,
|
|
AxisCallback callback)
|
|
{
|
|
auto it = GetControllerDataForPlayerId(controller_index);
|
|
if (it == m_controllers.end())
|
|
return false;
|
|
|
|
if (axis_number < 0 || axis_number >= MAX_NUM_AXISES)
|
|
return false;
|
|
|
|
it->axis_mapping[axis_number][axis_side] = std::move(callback);
|
|
return true;
|
|
}
|
|
|
|
bool SDLControllerInterface::BindControllerButton(int controller_index, int button_number, ButtonCallback callback)
|
|
{
|
|
auto it = GetControllerDataForPlayerId(controller_index);
|
|
if (it == m_controllers.end())
|
|
return false;
|
|
|
|
if (button_number < 0 || button_number >= MAX_NUM_BUTTONS)
|
|
return false;
|
|
|
|
it->button_mapping[button_number] = std::move(callback);
|
|
return true;
|
|
}
|
|
|
|
bool SDLControllerInterface::BindControllerAxisToButton(int controller_index, int axis_number, bool direction,
|
|
ButtonCallback callback)
|
|
{
|
|
auto it = GetControllerDataForPlayerId(controller_index);
|
|
if (it == m_controllers.end())
|
|
return false;
|
|
|
|
if (axis_number < 0 || axis_number >= MAX_NUM_AXISES)
|
|
return false;
|
|
|
|
it->axis_button_mapping[axis_number][BoolToUInt8(direction)] = std::move(callback);
|
|
return true;
|
|
}
|
|
|
|
bool SDLControllerInterface::BindControllerHatToButton(int controller_index, int hat_number,
|
|
std::string_view hat_position, ButtonCallback callback)
|
|
{
|
|
auto it = GetControllerDataForPlayerId(controller_index);
|
|
if (it == m_controllers.end())
|
|
return false;
|
|
|
|
size_t index;
|
|
if (hat_position == "Up")
|
|
index = 0;
|
|
else if (hat_position == "Right")
|
|
index = 1;
|
|
else if (hat_position == "Down")
|
|
index = 2;
|
|
else if (hat_position == "Left")
|
|
index = 3;
|
|
else
|
|
return false;
|
|
|
|
// We need 4 entries per hat_number
|
|
if (static_cast<int>(it->hat_button_mapping.size()) < hat_number + 1)
|
|
it->hat_button_mapping.resize(hat_number + 1);
|
|
|
|
it->hat_button_mapping[hat_number][index] = std::move(callback);
|
|
return true;
|
|
}
|
|
|
|
bool SDLControllerInterface::BindControllerButtonToAxis(int controller_index, int button_number, AxisCallback callback)
|
|
{
|
|
auto it = GetControllerDataForPlayerId(controller_index);
|
|
if (it == m_controllers.end())
|
|
return false;
|
|
|
|
if (button_number < 0 || button_number >= MAX_NUM_BUTTONS)
|
|
return false;
|
|
|
|
it->button_axis_mapping[button_number] = std::move(callback);
|
|
return true;
|
|
}
|
|
|
|
bool SDLControllerInterface::HandleControllerAxisEvent(const SDL_ControllerAxisEvent* ev)
|
|
{
|
|
const float value = static_cast<float>(ev->value) / (ev->value < 0 ? 32768.0f : 32767.0f);
|
|
Log_DebugPrintf("controller %d axis %d %d %f", ev->which, ev->axis, ev->value, value);
|
|
|
|
auto it = GetControllerDataForJoystickId(ev->which);
|
|
if (it == m_controllers.end())
|
|
return false;
|
|
|
|
if (DoEventHook(Hook::Type::Axis, it->player_id, ev->axis, value))
|
|
return true;
|
|
|
|
const AxisCallback& cb = it->axis_mapping[ev->axis][AxisSide::Full];
|
|
if (cb)
|
|
{
|
|
// Extend triggers from a 0 - 1 range to a -1 - 1 range for consistency with other inputs
|
|
if (ev->axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT || ev->axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
|
|
{
|
|
cb((value * 2.0f) - 1.0f);
|
|
}
|
|
else
|
|
{
|
|
cb(value);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// set the other direction to false so large movements don't leave the opposite on
|
|
const bool outside_deadzone = (std::abs(value) >= it->deadzone);
|
|
const bool positive = (value >= 0.0f);
|
|
const ButtonCallback& other_button_cb = it->axis_button_mapping[ev->axis][BoolToUInt8(!positive)];
|
|
const ButtonCallback& button_cb = it->axis_button_mapping[ev->axis][BoolToUInt8(positive)];
|
|
if (button_cb)
|
|
{
|
|
button_cb(outside_deadzone);
|
|
if (other_button_cb)
|
|
other_button_cb(false);
|
|
return true;
|
|
}
|
|
else if (other_button_cb)
|
|
{
|
|
other_button_cb(false);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool SDLControllerInterface::HandleControllerButtonEvent(const SDL_ControllerButtonEvent* ev)
|
|
{
|
|
Log_DebugPrintf("controller %d button %d %s", ev->which, ev->button,
|
|
ev->state == SDL_PRESSED ? "pressed" : "released");
|
|
|
|
auto it = GetControllerDataForJoystickId(ev->which);
|
|
if (it == m_controllers.end())
|
|
return false;
|
|
|
|
static constexpr std::array<FrontendCommon::ControllerNavigationButton, SDL_CONTROLLER_BUTTON_MAX>
|
|
nav_button_mapping = {{
|
|
FrontendCommon::ControllerNavigationButton::Activate, // SDL_CONTROLLER_BUTTON_A
|
|
FrontendCommon::ControllerNavigationButton::Cancel, // SDL_CONTROLLER_BUTTON_B
|
|
FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_X
|
|
FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_Y
|
|
FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_BACK
|
|
FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_GUIDE
|
|
FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_START
|
|
FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_LEFTSTICK
|
|
FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_RIGHTSTICK
|
|
FrontendCommon::ControllerNavigationButton::LeftShoulder, // SDL_CONTROLLER_BUTTON_LEFTSHOULDER
|
|
FrontendCommon::ControllerNavigationButton::RightShoulder, // SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
|
|
FrontendCommon::ControllerNavigationButton::DPadUp, // SDL_CONTROLLER_BUTTON_DPAD_UP
|
|
FrontendCommon::ControllerNavigationButton::DPadDown, // SDL_CONTROLLER_BUTTON_DPAD_DOWN
|
|
FrontendCommon::ControllerNavigationButton::DPadLeft, // SDL_CONTROLLER_BUTTON_DPAD_LEFT
|
|
FrontendCommon::ControllerNavigationButton::DPadRight, // SDL_CONTROLLER_BUTTON_DPAD_RIGHT
|
|
}};
|
|
|
|
const bool pressed = (ev->state == SDL_PRESSED);
|
|
if (DoEventHook(Hook::Type::Button, it->player_id, ev->button, pressed ? 1.0f : 0.0f))
|
|
return true;
|
|
|
|
if (ev->button < nav_button_mapping.size() &&
|
|
nav_button_mapping[ev->button] != FrontendCommon::ControllerNavigationButton::Count &&
|
|
m_host_interface->SetControllerNavigationButtonState(nav_button_mapping[ev->button], pressed))
|
|
{
|
|
// UI consumed the event
|
|
return true;
|
|
}
|
|
|
|
const ButtonCallback& cb = it->button_mapping[ev->button];
|
|
if (cb)
|
|
{
|
|
cb(pressed);
|
|
return true;
|
|
}
|
|
|
|
const AxisCallback& axis_cb = it->button_axis_mapping[ev->button];
|
|
if (axis_cb)
|
|
{
|
|
axis_cb(pressed ? 1.0f : -1.0f);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
u32 SDLControllerInterface::GetControllerRumbleMotorCount(int controller_index)
|
|
{
|
|
auto it = GetControllerDataForPlayerId(controller_index);
|
|
if (it == m_controllers.end())
|
|
return 0;
|
|
|
|
return (it->use_game_controller_rumble ? 2 : ((it->haptic_left_right_effect >= 0) ? 2 : (it->haptic ? 1 : 0)));
|
|
}
|
|
|
|
void SDLControllerInterface::SetControllerRumbleStrength(int controller_index, const float* strengths, u32 num_motors)
|
|
{
|
|
auto it = GetControllerDataForPlayerId(controller_index);
|
|
if (it == m_controllers.end())
|
|
return;
|
|
|
|
// we'll update before this duration is elapsed
|
|
static constexpr u32 DURATION = 65535; // SDL_MAX_RUMBLE_DURATION_MS
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 9)
|
|
if (it->use_game_controller_rumble)
|
|
{
|
|
const u16 large = static_cast<u16>(strengths[0] * 65535.0f);
|
|
const u16 small = static_cast<u32>(strengths[1] * 65535.0f);
|
|
SDL_GameControllerRumble(static_cast<SDL_GameController*>(it->game_controller), large, small, DURATION);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
SDL_Haptic* haptic = static_cast<SDL_Haptic*>(it->haptic);
|
|
if (it->haptic_left_right_effect >= 0 && num_motors > 1)
|
|
{
|
|
if (strengths[0] > 0.0f || strengths[1] > 0.0f)
|
|
{
|
|
SDL_HapticEffect ef;
|
|
ef.type = SDL_HAPTIC_LEFTRIGHT;
|
|
ef.leftright.large_magnitude = static_cast<u32>(strengths[0] * 65535.0f);
|
|
ef.leftright.small_magnitude = static_cast<u32>(strengths[1] * 65535.0f);
|
|
ef.leftright.length = DURATION;
|
|
SDL_HapticUpdateEffect(haptic, it->haptic_left_right_effect, &ef);
|
|
SDL_HapticRunEffect(haptic, it->haptic_left_right_effect, SDL_HAPTIC_INFINITY);
|
|
}
|
|
else
|
|
{
|
|
SDL_HapticStopEffect(haptic, it->haptic_left_right_effect);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float max_strength = 0.0f;
|
|
for (u32 i = 0; i < num_motors; i++)
|
|
max_strength = std::max(max_strength, strengths[i]);
|
|
|
|
if (max_strength > 0.0f)
|
|
SDL_HapticRumblePlay(haptic, max_strength, DURATION);
|
|
else
|
|
SDL_HapticRumbleStop(haptic);
|
|
}
|
|
}
|
|
|
|
bool SDLControllerInterface::SetControllerDeadzone(int controller_index, float size /* = 0.25f */)
|
|
{
|
|
auto it = GetControllerDataForPlayerId(controller_index);
|
|
if (it == m_controllers.end())
|
|
return false;
|
|
|
|
it->deadzone = std::clamp(std::abs(size), 0.01f, 0.99f);
|
|
Log_InfoPrintf("Controller %d deadzone size set to %f", controller_index, it->deadzone);
|
|
return true;
|
|
}
|