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https://github.com/RetroDECK/Duckstation.git
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64 lines
1.3 KiB
C++
64 lines
1.3 KiB
C++
#pragma once
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#include "controller.h"
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#include <memory>
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#include <optional>
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#include <string_view>
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class PlayStationMouse final : public Controller
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{
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public:
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enum class Button : u8
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{
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Left = 0,
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Right = 1,
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Count
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};
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static const Controller::ControllerInfo INFO;
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PlayStationMouse(u32 index);
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~PlayStationMouse() override;
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static std::unique_ptr<PlayStationMouse> Create(u32 index);
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ControllerType GetType() const override;
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void Reset() override;
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bool DoState(StateWrapper& sw, bool apply_input_state) override;
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float GetBindState(u32 index) const override;
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void SetBindState(u32 index, float value) override;
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void ResetTransferState() override;
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bool Transfer(const u8 data_in, u8* data_out) override;
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void LoadSettings(SettingsInterface& si, const char* section) override;
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bool GetSoftwareCursor(const Common::RGBA8Image** image, float* image_scale, bool* relative_mode) override;
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private:
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void UpdatePosition();
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enum class TransferState : u8
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{
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Idle,
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Ready,
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IDMSB,
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ButtonsLSB,
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ButtonsMSB,
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DeltaX,
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DeltaY
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};
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s32 m_last_host_position_x = 0;
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s32 m_last_host_position_y = 0;
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// buttons are active low
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u16 m_button_state = UINT16_C(0xFFFF);
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s8 m_delta_x = 0;
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s8 m_delta_y = 0;
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TransferState m_transfer_state = TransferState::Idle;
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bool m_use_relative_mode = false;
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};
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