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			142 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			142 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //
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| // Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
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| // Copyright (C) 2017 Google, Inc.
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| //
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| // All rights reserved.
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| //
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| // Redistribution and use in source and binary forms, with or without
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| // modification, are permitted provided that the following conditions
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| // are met:
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| //
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| //    Redistributions of source code must retain the above copyright
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| //    notice, this list of conditions and the following disclaimer.
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| //
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| //    Redistributions in binary form must reproduce the above
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| //    copyright notice, this list of conditions and the following
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| //    disclaimer in the documentation and/or other materials provided
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| //    with the distribution.
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| //
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| //    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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| //    contributors may be used to endorse or promote products derived
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| //    from this software without specific prior written permission.
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| //
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| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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| // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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| // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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| // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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| // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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| // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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| // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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| // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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| // POSSIBILITY OF SUCH DAMAGE.
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| //
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| 
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| #pragma once
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| 
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| #include <vector>
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| #include <string>
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| #include <fstream>
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| #include <algorithm>
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| 
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| #include "./../glslang/Public/ShaderLang.h"
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| 
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| // Default include class for normal include convention of search backward
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| // through the stack of active include paths (for nested includes).
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| // Can be overridden to customize.
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| class DirStackFileIncluder : public glslang::TShader::Includer {
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| public:
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|     DirStackFileIncluder() : externalLocalDirectoryCount(0) { }
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| 
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|     virtual IncludeResult* includeLocal(const char* headerName,
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|                                         const char* includerName,
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|                                         size_t inclusionDepth) override
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|     {
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|         return readLocalPath(headerName, includerName, (int)inclusionDepth);
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|     }
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| 
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|     virtual IncludeResult* includeSystem(const char* headerName,
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|                                          const char* /*includerName*/,
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|                                          size_t /*inclusionDepth*/) override
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|     {
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|         return readSystemPath(headerName);
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|     }
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| 
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|     // Externally set directories. E.g., from a command-line -I<dir>.
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|     //  - Most-recently pushed are checked first.
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|     //  - All these are checked after the parse-time stack of local directories
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|     //    is checked.
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|     //  - This only applies to the "local" form of #include.
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|     //  - Makes its own copy of the path.
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|     virtual void pushExternalLocalDirectory(const std::string& dir)
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|     {
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|         directoryStack.push_back(dir);
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|         externalLocalDirectoryCount = (int)directoryStack.size();
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|     }
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| 
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|     virtual void releaseInclude(IncludeResult* result) override
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|     {
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|         if (result != nullptr) {
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|             delete [] static_cast<tUserDataElement*>(result->userData);
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|             delete result;
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|         }
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|     }
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| 
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|     virtual ~DirStackFileIncluder() override { }
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| 
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| protected:
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|     typedef char tUserDataElement;
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|     std::vector<std::string> directoryStack;
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|     int externalLocalDirectoryCount;
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| 
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|     // Search for a valid "local" path based on combining the stack of include
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|     // directories and the nominal name of the header.
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|     virtual IncludeResult* readLocalPath(const char* headerName, const char* includerName, int depth)
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|     {
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|         // Discard popped include directories, and
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|         // initialize when at parse-time first level.
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|         directoryStack.resize(depth + externalLocalDirectoryCount);
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|         if (depth == 1)
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|             directoryStack.back() = getDirectory(includerName);
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| 
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|         // Find a directory that works, using a reverse search of the include stack.
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|         for (auto it = directoryStack.rbegin(); it != directoryStack.rend(); ++it) {
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|             std::string path = *it + '/' + headerName;
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|             std::replace(path.begin(), path.end(), '\\', '/');
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|             std::ifstream file(path, std::ios_base::binary | std::ios_base::ate);
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|             if (file) {
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|                 directoryStack.push_back(getDirectory(path));
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|                 return newIncludeResult(path, file, (int)file.tellg());
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|             }
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|         }
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| 
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|         return nullptr;
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|     }
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| 
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|     // Search for a valid <system> path.
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|     // Not implemented yet; returning nullptr signals failure to find.
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|     virtual IncludeResult* readSystemPath(const char* /*headerName*/) const
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|     {
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|         return nullptr;
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|     }
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| 
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|     // Do actual reading of the file, filling in a new include result.
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|     virtual IncludeResult* newIncludeResult(const std::string& path, std::ifstream& file, int length) const
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|     {
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|         char* content = new tUserDataElement [length];
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|         file.seekg(0, file.beg);
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|         file.read(content, length);
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|         return new IncludeResult(path, content, length, content);
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|     }
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| 
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|     // If no path markers, return current working directory.
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|     // Otherwise, strip file name and return path leading up to it.
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|     virtual std::string getDirectory(const std::string path) const
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|     {
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|         size_t last = path.find_last_of("/\\");
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|         return last == std::string::npos ? "." : path.substr(0, last);
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|     }
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| };
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