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ac825855f7
Stops them breaking in Qt 6.6.
183 lines
6.3 KiB
C++
183 lines
6.3 KiB
C++
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "gamelistsettingswidget.h"
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#include "core/game_list.h"
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#include "gamelistsearchdirectoriesmodel.h"
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#include "mainwindow.h"
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#include "qthost.h"
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#include "qtutils.h"
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#include "common/assert.h"
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#include "common/file_system.h"
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#include "common/string_util.h"
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#include <QtCore/QAbstractTableModel>
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#include <QtCore/QDebug>
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#include <QtCore/QSettings>
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#include <QtCore/QUrl>
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#include <QtWidgets/QFileDialog>
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#include <QtWidgets/QHeaderView>
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#include <QtWidgets/QMenu>
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#include <QtWidgets/QMessageBox>
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#include <algorithm>
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GameListSettingsWidget::GameListSettingsWidget(SettingsWindow* dialog, QWidget* parent) : QWidget(parent)
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{
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m_ui.setupUi(this);
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m_search_directories_model = new GameListSearchDirectoriesModel(g_emu_thread);
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m_ui.searchDirectoryList->setModel(m_search_directories_model);
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m_ui.searchDirectoryList->setSelectionMode(QAbstractItemView::SingleSelection);
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m_ui.searchDirectoryList->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_ui.searchDirectoryList->setAlternatingRowColors(true);
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m_ui.searchDirectoryList->setShowGrid(false);
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m_ui.searchDirectoryList->horizontalHeader()->setHighlightSections(false);
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m_ui.searchDirectoryList->verticalHeader()->hide();
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m_ui.searchDirectoryList->setCurrentIndex({});
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m_ui.searchDirectoryList->setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu);
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connect(m_ui.searchDirectoryList, &QTableView::clicked, this, &GameListSettingsWidget::onDirectoryListItemClicked);
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connect(m_ui.searchDirectoryList, &QTableView::customContextMenuRequested, this,
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&GameListSettingsWidget::onDirectoryListContextMenuRequested);
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connect(m_ui.addSearchDirectoryButton, &QPushButton::clicked, this,
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&GameListSettingsWidget::onAddSearchDirectoryButtonClicked);
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connect(m_ui.removeSearchDirectoryButton, &QPushButton::clicked, this,
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&GameListSettingsWidget::onRemoveSearchDirectoryButtonClicked);
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connect(m_ui.addExcludedPath, &QPushButton::clicked, this, &GameListSettingsWidget::onAddExcludedPathButtonClicked);
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connect(m_ui.removeExcludedPath, &QPushButton::clicked, this,
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&GameListSettingsWidget::onRemoveExcludedPathButtonClicked);
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connect(m_ui.rescanAllGames, &QPushButton::clicked, this, &GameListSettingsWidget::onRescanAllGamesClicked);
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connect(m_ui.scanForNewGames, &QPushButton::clicked, this, &GameListSettingsWidget::onScanForNewGamesClicked);
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refreshExclusionList();
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}
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GameListSettingsWidget::~GameListSettingsWidget() = default;
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bool GameListSettingsWidget::addExcludedPath(const std::string& path)
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{
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if (!Host::AddValueToBaseStringListSetting("GameList", "ExcludedPaths", path.c_str()))
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return false;
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Host::CommitBaseSettingChanges();
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m_ui.excludedPaths->addItem(QString::fromStdString(path));
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g_main_window->refreshGameList(false);
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return true;
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}
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void GameListSettingsWidget::refreshExclusionList()
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{
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m_ui.excludedPaths->clear();
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const std::vector<std::string> paths(Host::GetBaseStringListSetting("GameList", "ExcludedPaths"));
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for (const std::string& path : paths)
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m_ui.excludedPaths->addItem(QString::fromStdString(path));
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}
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void GameListSettingsWidget::resizeEvent(QResizeEvent* event)
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{
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QWidget::resizeEvent(event);
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QtUtils::ResizeColumnsForTableView(m_ui.searchDirectoryList, {-1, 100});
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}
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void GameListSettingsWidget::onDirectoryListItemClicked(const QModelIndex& index)
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{
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if (!index.isValid())
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return;
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const int row = index.row();
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const int column = index.column();
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if (column != 1)
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return;
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m_search_directories_model->setEntryRecursive(row, !m_search_directories_model->isEntryRecursive(row));
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}
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void GameListSettingsWidget::onDirectoryListContextMenuRequested(const QPoint& point)
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{
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QModelIndexList selection = m_ui.searchDirectoryList->selectionModel()->selectedIndexes();
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if (selection.size() < 1)
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return;
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const int row = selection[0].row();
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QMenu menu;
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menu.addAction(tr("Remove"), [this, row]() { m_search_directories_model->removeEntry(row); });
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menu.addSeparator();
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menu.addAction(tr("Open Directory..."),
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[this, row]() { m_search_directories_model->openEntryInExplorer(this, row); });
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menu.exec(m_ui.searchDirectoryList->mapToGlobal(point));
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}
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void GameListSettingsWidget::addSearchDirectory(QWidget* parent_widget)
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{
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QString dir =
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QDir::toNativeSeparators(QFileDialog::getExistingDirectory(parent_widget, tr("Select Search Directory")));
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if (dir.isEmpty())
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return;
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QMessageBox::StandardButton selection =
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QMessageBox::question(this, tr("Scan Recursively?"),
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tr("Would you like to scan the directory \"%1\" recursively?\n\nScanning recursively takes "
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"more time, but will identify files in subdirectories.")
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.arg(dir),
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QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel);
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if (selection == QMessageBox::Cancel)
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return;
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const bool recursive = (selection == QMessageBox::Yes);
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m_search_directories_model->addEntry(dir, recursive);
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}
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void GameListSettingsWidget::onAddSearchDirectoryButtonClicked()
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{
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addSearchDirectory(this);
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}
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void GameListSettingsWidget::onRemoveSearchDirectoryButtonClicked()
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{
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QModelIndexList selection = m_ui.searchDirectoryList->selectionModel()->selectedIndexes();
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if (selection.size() < 1)
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return;
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const int row = selection[0].row();
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m_search_directories_model->removeEntry(row);
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}
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void GameListSettingsWidget::onAddExcludedPathButtonClicked()
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{
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QString path =
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QDir::toNativeSeparators(QFileDialog::getOpenFileName(QtUtils::GetRootWidget(this), tr("Select Path")));
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if (path.isEmpty())
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return;
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addExcludedPath(path.toStdString());
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}
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void GameListSettingsWidget::onRemoveExcludedPathButtonClicked()
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{
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const int row = m_ui.excludedPaths->currentRow();
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QListWidgetItem* item = (row >= 0) ? m_ui.excludedPaths->takeItem(row) : 0;
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if (!item)
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return;
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if (Host::RemoveValueFromBaseStringListSetting("GameList", "ExcludedPaths", item->text().toUtf8().constData()))
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Host::CommitBaseSettingChanges();
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delete item;
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g_main_window->refreshGameList(false);
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}
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void GameListSettingsWidget::onRescanAllGamesClicked()
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{
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g_main_window->refreshGameList(true);
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}
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void GameListSettingsWidget::onScanForNewGamesClicked()
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{
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g_main_window->refreshGameList(false);
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}
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