Duckstation/src/util/metal_stream_buffer.h
Stenzek e3d9ba4c99 Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
 - Add native Metal renderer.
2023-08-20 21:55:38 +10:00

66 lines
1.9 KiB
C++

// SPDX-FileCopyrightText: 2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "common/types.h"
#include <Metal/Metal.h>
#include <QuartzCore/QuartzCore.h>
#ifndef __OBJC__
#error This file needs to be compiled with Objective C++.
#endif
#if __has_feature(objc_arc)
#error ARC should not be enabled.
#endif
#include <deque>
#include <memory>
class MetalStreamBuffer
{
public:
MetalStreamBuffer();
MetalStreamBuffer(MetalStreamBuffer&& move) = delete;
MetalStreamBuffer(const MetalStreamBuffer&) = delete;
~MetalStreamBuffer();
MetalStreamBuffer& operator=(MetalStreamBuffer&& move) = delete;
MetalStreamBuffer& operator=(const MetalStreamBuffer&) = delete;
ALWAYS_INLINE bool IsValid() const { return (m_buffer != nil); }
ALWAYS_INLINE id<MTLBuffer> GetBuffer() const { return m_buffer; }
ALWAYS_INLINE u8* GetHostPointer() const { return m_host_pointer; }
ALWAYS_INLINE u8* GetCurrentHostPointer() const { return m_host_pointer + m_current_offset; }
ALWAYS_INLINE u32 GetCurrentSize() const { return m_size; }
ALWAYS_INLINE u32 GetCurrentSpace() const { return m_current_space; }
ALWAYS_INLINE u32 GetCurrentOffset() const { return m_current_offset; }
bool Create(id<MTLDevice> device, u32 size);
void Destroy();
bool ReserveMemory(u32 num_bytes, u32 alignment);
void CommitMemory(u32 final_num_bytes);
private:
bool AllocateBuffer(u32 size);
void UpdateCurrentFencePosition();
void UpdateGPUPosition();
// Waits for as many fences as needed to allocate num_bytes bytes from the buffer.
bool WaitForClearSpace(u32 num_bytes);
u32 m_size = 0;
u32 m_current_offset = 0;
u32 m_current_space = 0;
u32 m_current_gpu_position = 0;
id<MTLBuffer> m_buffer = nil;
u8* m_host_pointer = nullptr;
// List of fences and the corresponding positions in the buffer
std::deque<std::pair<u64, u32>> m_tracked_fences;
};